Hello everyone!
We have just opened up Lamannia with the first preview of U38!
Here's a few relevant links to some relevant places:
Release Notes
Artificer Feedback Subforum
Druid Feedback Subforum
Hello everyone!
We have just opened up Lamannia with the first preview of U38!
Here's a few relevant links to some relevant places:
Release Notes
Artificer Feedback Subforum
Druid Feedback Subforum
Just a note that the Release Notes are in a particular early "draft" state, so it is likely some of the numbers are inaccurate, some of the changes are not in this build, and there may be things in the build that are not reflected in the notes.
Also, Torc has a more-current writeup on Druid changes specific to this Lamannia build than what are in the notes: https://www.ddo.com/forums/showthrea...a-Druid-Update
Have fun, and don't forget to gather for buffs!
Follow DDO on: Facebook Twitter YouTube
Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
Fixed an issue where the wrong ambient sounds were playing in Eveningstar and Eveningstar Cavern.
this is the 2nd best thing in those notes! you don't even know how happy this would make me if this is really fixed.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
in short, in this update I will have many changes both on druid and arteficer...very good SSG, I'm curious for the new package of adventures...that...how do you talk about it would say that it is in the port...yet the "dragon worship" was not in the forgottenRealms? or did I miss something?
Epic Destinies
The Melee Power in the Cores of each Epic Destiny have been adjusted to give an overall boost to melee in Epics:
Fatesinger: +10 Melee Power per Core.
Grandmaster of Flowers: +10 Melee Power per Core
Shadowdancer: +10 Melee Power per Core
Fury of the Wild: +6 Melee Power per Core
Primal Avatar: +10 Melee Power per Core
Divine Crusader: +3 Melee Power per Core
Unyelding Sentinel: +5 Melee Power per Core
Legendary Dreadnaught: unchanged
In what world does it make any sense for the bard tree to have a higher melee power boost than the barbarian?
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
Join Magefire Cannon on Thelanis!
Follow PB on Twitch!
PB's Youtube Channel
Left my RM feedback.
https://www.ddo.com/forums/showthrea...-you-Steelstar
https://www.reddit.com/r/ddo
Building a Better DDO
"Fixed a launcher issue that will correct some Direct X installation problems on Windows 10. The Direct X Web Installer is now installed along with the launcher."
So finally will cut down on all the new players esp Steam forums which only a few of us frequent (wrt to this issue, oh, plenty of others as well.)
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
Cyclonic Blast has tons of bugs and they have no intention on fixing them. From the limited dev response we've gotten:
- The few that acknowledge it's broken like that it is since it adds 'challenge'.
- Most of them flat out don't acknowledge that it's broken and act confused when you ask them about it on the livestream. Not gonna name names on this one.
- The one dev in the history of DDO that agreed it's bugged and they will take a look at it no longer works for them.
So yeah, don't hold your breath on them ever fixing the bugs with Cyclonic Blast.
https://www.reddit.com/r/ddo
Building a Better DDO
So just to clarify, new quests are not on Lam yet? Correct?
My DDO youtube channel: https://www.youtube.com/channel/UCd8...q8NOYTOTbzeVnw
Twitter: www.twitter.com/AxelAlexK
Twitch: www.twitch.tv/AxelAlexK
I usually like to play 2 rogue 3 bard (swashbuckler) 15 Warlock. Between blasts, bursts, and aura the Double Rainbow/Prism with Nerve Venom works really, really well, especially when using weapons with burst effects like Thunderforged and Meteor Gems. I have enough fate points to grab both Draconic Energy Burst and Sense Weakness, should I choose, but normally I just twist in the energy burst.