Originally Posted by
Tilomere
I would guess their testing involves more levels than just cap. Things like 6 fighter/6 monk maintaining 70 melee power from enhancements, with a SoS, at level 12, with crit range/multiplier and fire stance multiplier. Or things like 6 monk/6 rogue maintaining 40 melee power from enhancements, with an elemental bloom, with crit range, fire stance multiplier, crit multiplier, attack speed, and double strike.
Maybe they wanted to balance those against a 12 ravager barbarian able to maintain 0 melee power from enhancements, with only crit range, 0 multiplier, 0 fire stance multiplier, 0 attack speed, and 0 double strike. The ~0 that is ravager is pretty awful in heroics.
Maybe they want to tweak the overall game once both are closer together?