QUOTE
Winter Wolf Speed increased to 10% + 1% per druid level, max 30% at level 20 druid
Interesting...promotes druid levels
Druids should now have 3 pet revivals a rest instead of 1
Should be enough, will mostly reincarnate
8. Natural Fighting Feat
Natural Weapon Fighting revamped. (work in progress, will change as testing progresses)
You have grown accustomed to fighting with claws, paws, and jaws. While in a Druid animal form, such as Bear or Wolf, you receive +4 to melee power, physical resistance rating and a +1 bonus to all tactic DCs. \n\nIn bear form your glancing blow damage is increased by 10%.\n\nThis feat can be taken up to three times. This feat gives no benefit to Druids in elemental or none animal forms.
Looks pretty good, need math/live test runs by melee fans.
Obviously reducing to three feats resulted in less power, but three feats fits well with other melee build thematics.
Good to remove the Power Attack requirement.
Unclear whether +30% stacks with the default 20% from wielding a two handed weapon?
Perhaps it is 30% with any weapon, and an additional +20% if the weapon automatically produces the default 20% glancing blows?
Already gave feedback on the Bear/Wolf trees in the past, will let other finish that route.
SEASONS HERALD
CORES:
Overall, many plus improvements including:
Lowered Cooldowns on SLAs
Adding Acid Type spells
+1 EARTHQUAKE DC over live version {Strength of the Solstice is located in tier four} (all caps because Quake is King)
Better Capstone than live version imho as Evocation >> Transmutation
Emergency Guard via 8*Wis = 640ish temp hp which is enough to consider using Leg Green SP bonus instead of HP bonus possibly enabling much better spell point conservation.
Immunity Breaker for Cold/Fire spells
Auto Cast of Form Spell along with Auto Shift of Season when going into Fire/Water Forms.
This yields a much quicker restart after a death, since elemental wild shapes are lost upon dying.
It also allows situational awareness of the combat field with quick form changes.
Nice HP bonus for Pets that will be taken for the spell power if for no other reason.
Beguile no longer required for SLAs, but likely will be taken just for the +1 usp per action point spent.
Various Spells being improved or fixed for bugs including Produce Flame, Word of Balance, Creeping Cold, etc..
Avoiding the +4 Wis capstone debate that would ultimately fuel a heroic enhancement debate along the lines of the Exalted Angel > Magistar Epic Destiny debate. By the way, Magistar and Draconic do not have true Innates as "Arcane study III: Passive Bonus: +50 SP and +1 to warlock, wizard, sorcerer, bard and artificer caster levels if have any levels in the class." duplicated 5x does not make an innate bundle.
All in All, nice job Torc.
Not too powerful that we might fear a nerf, but certainly helpful.
Looking forward to see the bugs polished and these changes hitting live....
Hope to see you return for Earth and Air Forms along with a huge revamp of Metamagics and rebalancing of Epic Destinies (which should not stop at level 6 minus 1 xp)....