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  1. #1
    Community Member
    Join Date
    Sep 2013
    Posts
    59

    Default 13/6/1 cleric/pala/warlock More than selfhealing intim tank.

    StronkurHealurTankur
    13/6/1 Cleric/Paladin/Warlock
    Lawful Good Morninglord

    On request I post this build that I am currently using so I can send ppl here to look it up.

    It is not perfect by any means but it is fun to play and i´ve been positively supprised by what it can do. I will play it again for another morninglord and cleric life.

    The morninglord race is not optimal. maybe it is possible to get a working turn undead with paladin and morninglord racial enhancement. I didnt go that way becouse I wanted to use my turn undead for 200% more threat on spells and melee. the 10k+ heal in the racial tree is very usefull while leveling and will heal you to full in reaper but loses usefullness in epics as your other healing grows in power. I think it is a bit to slow and cant be quickened.

    Level Order

    1. Cleric . . . . .6. Paladin . . . .11. Cleric. . . . .16. Cleric
    2. Paladin . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
    3. Cleric . . . . .8. Cleric . . . . 13. Paladin . . . .18. Warlock
    4. Paladin . . . . 9. Cleric. . . . .14. Cleric. . . . .19. Cleric
    5. Cleric . . . . 10. Paladin . . . .15. Paladin. . . . 20. Cleric



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+7. . . .4: CON
    Dexterity . . . 12. . . .+7. . . .8: CON
    Constitution. . 16. . . .+7. . . 12: CON
    Intelligence. . 12. . . .+7. . . 16: CON
    Wisdom. . . . . 14. . . .+7. . . 20: CON
    Charisma. . . . 14. . . .+7. . . 24: CON
    . . . . . . . . . . . . . . . . .28: CON


    Skills
    . . . . . C. P .C .P. C. P .C .C .C .P. C. C. P .C .P. C. C. W .C .C
    . . . . . 1. 2 .3 .4. 5. 6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. . .1 . . 1. 1 .1 .3 .1 . . 1. 2. 1 .1 .1. 1. 1. 1 .1 .1 .23
    Heal. . . 4. . .2 .1. 1. 1 .1 .1 .1 .1. 1. 1. 1 .1 .1. 1. 1. 1 .1 .1 .23
    Spellcr . 4. . .1 . . 2. . .3 .1 .1 . . 1. 2. . .2 . . 2. 1. 1 .1 .1 .23
    Intim . . . .4. . .3. . .2. . . . . .4. 1. . .2. . .2. 1. 1. 1 .1 .1 .23
    UMD . . . . . . . . . . . . . . . 1. . . . . .½. ½. 1 . . ½. 1 .½ .½ .
    . . . . .------------------------------------------------------------
    . . . . .12. 4 .4 .4. 4. 4 .5 .5 .5 .5. 5. 5. 5 .5 .6. 6. 6. 6 .6 .6



    Feats

    .1. . . . : Shield Mastery
    .3. . . . : Combat Expertise
    .6. . . . : Improved Shield Bash
    .9. . . . : Quicken Spell
    12. . . . : Improved Critical: Slashing
    15. . . . : Improved Shield Mastery
    18. . . . : Empower Healing Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Skill Focus: Intimidate
    26 Destiny: Epic Skill Focus: Intimidate
    27 Epic . : Epic Reflexes
    28 Destiny: Holy Strike
    29 Destiny: Deific Warding
    30 Epic . : Epic Damage Reduction
    30 Legend : Scion of: Plane of Fire

    18 Warlock: Pact: Fey

    .3 Cleric : Strength Domain

    .1 Deity. : Follower of: Amaunator
    .9 Deity. : Amaunator's Flames


    Spells

    Cleric
    1. Cure Light Wounds, Divine Favor, Nightshield, Protection from Evil, Inflict Light Wounds, Nimbus of Light
    2. Cure Moderate Wounds, Inflict Moderate Wounds, Resist Energy, Close Wounds, Aid, Remove Paralysis
    3. Cure Serious Wounds, Inflict Serious Wounds, Protection from Energy, Remove Curse, Remove Blindness, Magic Circle Against Evil
    4. Cure Critical Wounds, Death Ward, Freedom of Movement, Divine Power, Restoration, Panacea
    5. Mass Cure Light Wounds, Raise Dead, True Seeing, Protection from Elements, Divine Punishment
    6. Mass Cure Moderate Wounds, Heal, Harm, Blade Barrier
    7. Mass Cure Serious Wounds, Mass Protection from Elements, Greater Restoration

    Paladin
    1. Lesser Restoration, Lionheart

    Warlock
    1. Jump


    Enhancements (80 of 80+2 AP)

    Sacred Defender (36 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness
      1. Durable Defense III, Sacred Armor Mastery II
      2. Inciting Defense III, Sacred Shield Mastery II
      3. Resilient Defense III, Tenacious Defense III, Constitution
      4. Reinforced Armor III, Swift Defense, Hardy Defense III, Constitution
      5. Reinforced Shield III, Harbored by Light III

    Warpriest (23 AP)
    • Smite Foe, Resilience of Battle, Sanctuary, Blur
      1. Divine Might III, Toughness III
      2. Smite Weakness, Wall of Steel III, Inflame III
      3. Inflame: Energy Absorption I, Strength
      4. Ameliorating Strike

    Vanguard (11 AP)
    • To the Fore!, Shield Combat I, Vicious Shield I
      1. Shield Specialization, Armor Training III
      2. Shield Specialization, Melee Power Boost I

    Enlightened Spirit (7 AP)
    • Eldritch Aura
      1. Brutal Spellcasting III, Rewards of Tribute III

    Vistani Knife Fighter (3 AP)
    • Knife Expertise
      1. Mist Stalker


    Destiny (24 AP)

    Unyielding Sentinel
    1. Commanding Presence III, Brace for Impact II, Shield Prowess III
    2. Legendary Shield Mastery III
    3. Renewal III, Healing Hands
    4. (none)
    5. Strength of Vitality III, Ward Against Evil III

    Twists of Fate (27 fate points)
    1. Sacred Ground (Tier 3 Crusader)
    2. Consecration (Tier 2 Crusader)
    3. Imp. Combat Expertise (Tier 2 Dreadnought)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Healing Power (Tier 1 Exalted)


    Gear setup

    Goggles: Legendary feargaze, topaz of striding 30%
    Head: Legendary hardened hide
    Neck: Cannith crafted, Insightfull charisma 7, Charisma 15, Spellsaves 12. Topaz of blind immunity.
    Trinket: Hands of the dawn healer
    Cloak: Legendary Silverthread cloak
    Belt: Legendary Plateshard belt, topaz of deathblock
    Ring 1: Legendary Ring of provess, topaz of power 200
    Ring 2: Legendary Cursebane
    Gloves: Cannith crafted, Insightfull combustion 79, Healing amp 61, Doublestrike 17, sapphire of protection 6.
    Boots: Slavers crafted, Quality fortification 45, firelore 17 (useless), Sheltering 45.
    Bracers: Legendary Bracers of the fallen hero, sapphire of resistance 7.
    Chest: Legendary Platemail of the Barovian lord, Sapphire of good luck 2.
    Sheild: Legendary Best defense, Ruby of Combustion 138.
    Sword: Morninglord Scimitar.

    this gives the Adherent of the mist set bonus and Knight of the shadows set bonus.
    The scimitar is nothing special. I just got a sentient jewel in it with +30 melee power and some acid damage on hit.
    missing insightfull mrr.

    233 ac, 338-358 prr depending on stance, 188 mrr, Fortification 402, 2358hp without stance and reaper, 131 heal amp or 151 in vigor, 1967 spell points, Fire spellpower 456, Positive 530. 36% crit chance with positive.

    Using vigor stance mostly for hp and heal amp. I got about 2930ish hp in reaper with vigor.
    Last edited by Sormiron; 03-08-2018 at 02:59 PM.

  2. #2
    Community Member
    Join Date
    Sep 2013
    Posts
    59

    Default

    So, what I tried to with this build was to be tank and healer for a friend while we were leveling. I wanted intimidate to be high enough that I didnt need to worry about failing in elite and low reaper content. Also I wanted to be able to hold some aoe agro with my concecration on mobs I couldnt intimidate. I didnt want to just stand there and heal/block either so I decided to test out how Ameliorating strike worked with sheild bashing and some doublestrike. I went scion of Fire as I wanted some extra fire damage and also it helps renew/cocoon out a lot with the extra crit damage, also the prr/mrr helps.
    The scion of fire damage on melee hit is pretty decent and works on sheild bash procs.

    Smite foe with all the uppgrades is pretty decent. when it doublestrike and procs a shield bash it is a quite nice heal to the group at times. Also it does keep up vulnerability on targets. It is a free heal every 15 sec and a bit of a damage boost for the group.

    That one warlock level is mostly for brutal spell casting that gives some extra threat on concecrate but also for +3 intimidate.
    In all honesty I was hoping to get more threat than I did with my healing but it didnt work out and I got to be a bit concervative with the healing aswell.

    while leveling I took all the inflict wound spells but they were pretty much useles. i had to stand on top of the darned wizard I wanted to heal and if the person moved just a tiny bit he/she was out of range.
    Harm works just fine to heal with even if it is a bit tricker than heal.

    I took the strength domain to get the strength to reflex and the knockdown immunity was actually realy nice. I could take the other sentinel stances and I do not realy worry about singletarget agro so standing against the tide on dragons and such was not needed. I´ve been mostly in Vigor.

    Things I´ve done this far: Tanked/offtanked Baba on elite, Maintanked strahd on hard and offtanked at elite, Firepeaks Elite tanking and a few others on hard not mattering.

    I´d like to test it low tier reaper but I´ve not realy had anyother healer in these groups and self-sustain gets a bit trickier.

    while doing ravenloft I can pretty much keep myself up in reaper 3-4 without resting unless a ton of bad stuff happens.

    I´ll probably write more later.
    Last edited by Sormiron; 03-07-2018 at 07:01 AM.

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