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  1. #21
    Community Member DrawingGuy's Avatar
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    What I level with is different than what I run in Epics -- Vistani Haste Boost is great through heroics until you can get the boosts from Legendary Dreadnaught. I spend only 34 in Shintao and call it good 12-20 (other than the 1 point for the core at 18), and save any Henshin spends other than maybe a point until late teens. I run Fire stance through Heroics, which can keep up 1-14. Quivering Palm is where Fire Stance is no longer enough, but you can always roll 3 Henshin until you get Duality wraps. My favorite thing about duality is the fact that I no longer have to waste my Goggles slot to be able to play the way I like.

    Ultimately, though, AP is only plat to reset. You can easily find out if you prefer Henshin or Ninja Spy spends.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  2. #22
    Community Member JoeShmo's Avatar
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    Angry

    Time to find a new class boys. They're really trying to grind us into the dirt. Here's a reply from Steelstar on a monk thread:

    "We're likely to pull down the Melee Power in the 5th and 6th Core of Shintao before this goes Live, which will pull most Handwrap builds back toward the relative position compared to Staff builds it's presently at while also pulling Wrap builds closer to other high-end TWF builds".

  3. #23
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    sigh . . . even with these nerfs monks will STILL BE the top melee DPS.

  4. #24
    Community Member hp1055cm's Avatar
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    Quote Originally Posted by JoeShmo View Post
    Time to find a new class boys. They're really trying to grind us into the dirt. Here's a reply from Steelstar on a monk thread:
    Yeah, it's total B%#*&@!# about lowering the MP in cores 5&6.
    Isn't the capstone supposed to be sweet to entice you to stay pure?
    Oh wait... that just makes too much sense.

    This place is like a broken record - 4-5 years ago it was nobody stays pure because multi-class offers a much better trade-off. They do some class passes and strengthen the capstones only to come back later and weaken them - by the time they move on to 1-2 other classes the pass changes are already outdated.
    Remember when Swashbuckling was good, Barbs for a few months, Paladins (They got a pass right?) lol either do I really.
    Yeah, go ahead, invest in heavy armor - ooops! you didn't think we'd actually let you keep that MRR did you?
    I digress...

    My main will still use wraps & monk for leveling since I pass on the capstone anyway already but its the newer characters that don't have a dozen+ past lives, tomes, top gear that are really gonna get the shaft. Staying Pure will just not cut it which is a shame. Just gonna have to multi-class with the current melee class of the day to get some power boost. Sad.

    What they don't seem to understand (one thing anyway) is that it isn't the class, or item, or enhancement, or feat that is over-powered - its' the PLAYERS who invest 24-7 into being optimal. They are gonna find a new build or 'ploit to get their kicks in anyway.

    I've never seen a system that let's players invest a lot of time and energy into something and then rip it away from people without hesitation the way the do around here. I didn't have a mortal fear weapon but those people got the ultimate shaft.

    /rant off
    Last edited by hp1055cm; 03-22-2018 at 04:50 PM.

  5. #25
    Member chrysahor's Avatar
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    Quote Originally Posted by hp1055cm View Post
    Yeah, it's total B%#*&@!# about lowering the MP in cores 5&6.
    Isn't the capstone supposed to be sweet to entice you to stay pure?
    Oh wait... that just makes too much sense.
    +15MP, + 4 wisdom, +2W, +1AC and saving throw, removes penality from meditation of war (+10% more dmg, +5 Ac, +5 dodge, +10% dmg reduction)


    Wanna trade?



    Barb
    Storm's Eye: Activation Cost: 100 Hit Points. Cooldown: 2.5 minutes.
    Activate: You gain 25 stacks of Storm's Eye.

    Storm's Eye: +1 melee damage. One stack fades away every three seconds.

    Passive:

    +4 Constitution
    +10 Melee Power
    When raging your melee attacks have a 5% chance to deal 400 bludgeoning damage. This damage scales with 100% Melee Power.
    Ranger
    Dervish: +4 Dexterity. +25% chance to doublestrike with your off-hand while dual wielding. While wearing light or no armor: +10 Melee Power, Physical Resistance Rating, and Magical Resistance Rating.
    Fighter
    Alacrity:
    +2 to all ability scores
    +15% Doublestrike
    +15% Doubleshot
    +4 Action Boost uses
    +2 to the DCs of all Tactical Feats
    Pally
    You gain +4 Charisma and 10 Melee Power. The bonuses granted by Courage of Heaven are increased by an additional +2. Your attacks now deal 7d6 additional Light damage. Any weapon you wield is considered Good aligned for purposes of bypassing damage reduction.

  6. #26
    Community Member hp1055cm's Avatar
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    Thumbs down

    Quote Originally Posted by chrysahor View Post
    +15MP, + 4 wisdom, +2W, +1AC and saving throw, removes penalty from meditation of war (+10% more dmg, +5 Ac, +5 dodge, +10% dmg reduction)


    Wanna trade?
    First off, I'm not comparing Monk to any other class so your point is garbage. My comment, and my concern, was comparing pure monk to multi-class monk.

    Secondly, MOW is a tier 5 enhancement requiring an investment of 30 AP (including a lot of over priced garbage enhancements) to even get it. The fact that it comes with a negative penalty at all is stupid.
    So stating that it is a "benefit" for taking level 20 is a joke.

    The Wisdom, 2W and (reduced) melee power are attractive, except that you have to stay pure and give up a lot to get them. If your character is slim on past lives (or other available bonuses) and Wisdom (and only wisdom) is your primary base stat then maybe it is attractive. Maybe not.

    If you have flexibility on the "+4 Wisdom" then you can get a lot more by multi-classing. This is a fact.
    15MP is nice but not nearly as nice as 25MP - which is what it has been for over a year. This is also a fact. A quite obvious one that somehow has you confused.

  7. #27
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    Quote Originally Posted by chrysahor View Post
    +15MP, + 4 wisdom, +2W, +1AC and saving throw, removes penality from meditation of war (+10% more dmg, +5 Ac, +5 dodge, +10% dmg reduction)


    Wanna trade?



    Barb

    Ranger

    Fighter

    Pally
    When you lay the information out like that monks still look pretty good.

  8. #28
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    Quote Originally Posted by hp1055cm View Post
    First off, I'm not comparing Monk to any other class so your point is garbage. My comment, and my concern, was comparing pure monk to multi-class monk.

    Secondly, MOW is a tier 5 enhancement requiring an investment of 30 AP (including a lot of over priced garbage enhancements) to even get it. The fact that it comes with a negative penalty at all is stupid.
    So stating that it is a "benefit" for taking level 20 is a joke.

    The Wisdom, 2W and (reduced) melee power are attractive, except that you have to stay pure and give up a lot to get them. If your character is slim on past lives (or other available bonuses) and Wisdom (and only wisdom) is your primary base stat then maybe it is attractive. Maybe not.

    If you have flexibility on the "+4 Wisdom" then you can get a lot more by multi-classing. This is a fact.
    15MP is nice but not nearly as nice as 25MP - which is what it has been for over a year. This is also a fact. A quite obvious one that somehow has you confused.
    Every tree has some garbage enhancements in them.What's your point?

  9. #29
    Community Member hp1055cm's Avatar
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    Quote Originally Posted by Darius1680 View Post
    Every tree has some garbage enhancements in them.What's your point?
    My point was made. Perhaps if you re-read it in it's entirety a few more times for comprehension it may become apparent.

  10. #30
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by C-Dog View Post
    If, as Steelstar says, monks were doing 30% more damage than other builds, there is a lot of room to back them off and not cripple them.

    I'm not sure the word "viable" means what you think it means.
    Quote Originally Posted by JoeShmo View Post
    Key word is "if" my friend My personal opinion is that this difference in damage really only applies to top-tier monks with all the bells and whistles. Any average monks (speaking from experience here) were nowhere near this supposed level of power. Having 30 runs of Strahd and Baba Lysaga under my belt, I have seen what the prevailing end-game builds are (at least on Thelanis) and monks were not the vast majority in any of said raids or in any of the Ravenloft chain for that matter. I guess we will just have to see how things play out.
    Here is the thing. We are assuming that Monks were OP from (a) a few Select Players and (b) Developers, who states they were doing 30% more damage...

    But yet exhibit (1) "Having 30 runs of Strahd and Baba Lysaga under my belt, I have seen what the prevailing end-game builds are (at least on Thelanis) and monks were not the vast majority in any of said raids or in any of the Ravenloft chain for that matter" is the experience I was seeing as I have been sitting at cap farming "lesser" gear and watching PuG raids form on the LFG for said chains/raids. The debate is over, the developers had another "knee jerk" reaction and I fully expect them to do it again (near the end of April to be exact, during patch 1), and then again and again, as long as they rush things.

    Were they "Over Performing" seems to be irrelevant if they are not being played and they were not showing up in the demographic you would expect them too be showing up in.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  11. #31
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    After the changes, Shadowdancer might be a better destiny for a monk than GMOF. Same melee power as GMOF, +6 sneak attack dice, and the 5% vulnerability/break SA/crit immunity proc on vorpal. Plus one of the best speed boosts in the game when stealthed.

  12. #32
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    Quote Originally Posted by hp1055cm View Post
    First off, I'm not comparing Monk to any other class so your point is garbage. My comment, and my concern, was comparing pure monk to multi-class monk.

    Secondly, MOW is a tier 5 enhancement requiring an investment of 30 AP (including a lot of over priced garbage enhancements) to even get it. The fact that it comes with a negative penalty at all is stupid.
    So stating that it is a "benefit" for taking level 20 is a joke.

    The Wisdom, 2W and (reduced) melee power are attractive, except that you have to stay pure and give up a lot to get them. If your character is slim on past lives (or other available bonuses) and Wisdom (and only wisdom) is your primary base stat then maybe it is attractive. Maybe not.

    If you have flexibility on the "+4 Wisdom" then you can get a lot more by multi-classing. This is a fact.
    15MP is nice but not nearly as nice as 25MP - which is what it has been for over a year. This is also a fact. A quite obvious one that somehow has you confused.
    So you think monk is the only class with tier 5 enhancements that doesn't require trade offs.Wrong!

  13. #33
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    Default My honest take on U38 monk nerf

    Hi guys,

    here is an honest take on the U38 update based on a long time player that didn't do enough homework. I guess when you read this, you will see that I was pretty naive in what I could actually do as a monk. I kinda settled in what I had and was ok with it. So, from this perspective, you will see that I was not maxed on MP and did not utilize the full capability of what I had. In previous posts, I mentioned that I was ok with status quo (well my status quo may have been slightly distilled vs. others).

    So, since U38 was announced, I have been thinking about how I would be able to still be viable as handwrap monk. Let me preface that I pretty much have top gear throughout my toon and that I am a Dex/Wis monk with 72 and 69 respectively with 16 ETRs and 0 TRs. I also have duality with 6 filigrees.

    Pre-nerf, I ran in GMOF and had a standing unbuffed MP of 150 (with 20 coming from Henshin). I hit like a mack truck and led kill counts sometimes (fleshies mostly) purely because of the gear and handwrap DPS. I felt as though my toon was at end game.

    When U38 was announced, I started doing some thinking on how I could maintain what I had given the Henshin MP nerf, Cores 5 and 6 MP nerf, and the duality nerf. I started researching about MP more to see where I would land, and started messing with my build. I decided that I should be using MP action boosts as well as LD. I flipped over to this method and was hitting even harder. I felt pretty good at this point, but I did fear the U38 nerf still and that all of my hard work to get my toon where it is now would be for nothing. After further research, I discovered the Prowess filigree set. I had used sets of 2 to get my duality standing MP to +20. I figured I should be using prowess, but didn't want to do in on my current build.

    I decided to ETR and change all of my feats one week before U38 would go live. Here is what I ended up doing.

    - For more damage, I went with Whirlwind Attack, which I had only taken once in 15 Epic lives. I figured that with dire charge and the 4W I get from WWA, it would be a nice upgrade at end game.
    - I dropped Henshin all together for MP and went with KTA from Harper. I mean, for 2 mins, my DCs have +7, which helps my stunning. I was pretty much at 100 for SF, 65 for QP, and 105 for jade/Dire. so, with +7, I may be able to hit higher level reaper. This allowed me to feel more comfortable increasing Dex for Damage.
    - I went 41 points Shintao (no change) and put the rest in Ninja Spy (the left over points after getting KTA3 in Harper). I made sure I picked up +30MP action boost and 30% helpless.
    - I changed my filigree set to 5 piece prowess and 1 +5 MP one against many. With this and the action boost from Ninja Spy, I have 8 charges from Prowess that get me in the 270MP range for 10 secs, and 170MP for 20 seconds. (which means that I can hit this before a mob and clean house) My standing MP is 140 now.
    - I exclusively run in GMOF now which does more base damage than LD now (based on many tests against the ship dummy). the MP is 36 points higher out of the gate vs. LD, which makes a difference. I don't need to use dreadnought anyway because of the action boost from Ninja Spy.

    After all of the changes, I feel like I am still viable, and also, I feel that even though they nerfed duality by 25%, that I can still hit extremely hard and hold my own with the party.

    For those of you that ran with prowess and LD before, you probably will see a drop, but for me (since I didn't fully understand the bigger picture), I am pretty much (at least optically) right where I was before the nerf.

    Hope this helps those that are still figuring out the U38 impact to our monks!

    Nico

  14. #34
    Community Member Paisheng's Avatar
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    The time of monks has not come to an end -- perhaps the brief reign of monks as top dog melees has (they were never reigning over several other caster classes though even prior to the melee power butchering of u38. To the former glory other melees should have been brought up, not the monk brought down. i am not expecting any time soon the promised elevation of all melees -- may i be wrong on this!

    2 things were most disconcerting of this Nerfdate 38:

    1. the monk pass was in operation for a year and a half. it was a pass. Monks and others who borrowed monk levels trusted the pass to stand as cannon for the future.

    2. The core 5 and the capstone nerfs on both Shintao and Henshin really took away the tough choice of pure or mixed. Mixed tree abilities and options now edge out as stronger viability in defense, offense and unusual abilities now than pure. i thought this was part of their design in the recent pass to upgrade the pures ....so why emasculate them again?

    Monks will go on still -- blander in dps and effectiveness than before (whether you were highly optimized or not). Since DDO strives well to be as close to pnp DnD as possible, they should remember that monks from DnD were the highest dps class by design (faster attacks, more attacks and more damage). Perhaps when they retool all the melees to be more functioning in epics and end game that they will remember this about their genre and give monks back some of that flavor they took as Dps kings.

  15. #35
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    Quote Originally Posted by hp1055cm View Post
    My point was made. Perhaps if you re-read it in it's entirety a few more times for comprehension it may become apparent.

    This thread was never about multi classing.Some how your lack of comprehension missed the entire thread topic.

  16. #36
    Community Member Amideus's Avatar
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    Quote Originally Posted by hp1055cm View Post
    First off, I'm not comparing Monk to any other class so your point is garbage. My comment, and my concern, was comparing pure monk to multi-class monk.
    Except, that's exactly what the Devs are doing, comparing the monk builds to other melee classes. You can't just say that other melee classes are not allowed to factor into the conversation when talking about CLASS balance. You can't ever balance a single object on one side of the scales.

    Quote Originally Posted by hp1055cm View Post
    My point was made. Perhaps if you re-read it in it's entirety a few more times for comprehension it may become apparent.

    Pretty sure your point was that you're mad they want to change monks, and you want to whine about how this class is something you personally desire to see remain above other classes. And this is coming from someone that has 7 Past monk lives, more than any other class I have past lives of.


    I do agree with meditation at war, compared to the defensive stances paladins and warriors get, it's a joke. But we also get stances that are very powerful, and that versatility is free of enhancement point tax. Meditation conflicts with those stances too in multiclassing, so while I wish there wasn't a drawback, I can see some of the logic behind it. I'd rather see meditation be slightly stronger for the drawbacks to be warranted, or for the drawbacks to just be removed.

    QP is pretty weak as well, having some serious downsides for a 16 level investment into the class.

    But the monk is very front heavy, having a large amount of free benefits from the start with no other investment besides the class choice. Access to reliable stunning, free passive stance bonuses, a wide range of damage types for handwraps, strong saves and AC bonuses. Monks have a lot of flexibility in multiclass situations, but if the only reason you are going pure monk is the little bit of MP they give you, then you're looking at the wrong thing. MP is not the end all be all of the game for melee classes, it is powerful yes, but it's also meant to be a single tuning point for scaling up or down a melee class's damage without having to completely rework the class. Honestly, I found it pretty silly how loaded the MP was in Henshin when I saw, and how little there was in Shintao, but overall the imbalance made sense. The problem arose when players were doing everything they could to make a Shintao focused monk bleed into Henshin for the cores just to stockpile large amounts of MP.

  17. #37
    Community Member jwelch's Avatar
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    And then they created the Falconry tree, wherein I now use my wisdom (high 70s/low 80s depending on stance) for hit and damage, and deadly instinct which boosts all my monk DCs by 13-15 points and if I'm in a party with a decent bard, my DC on quivering palm is 91, my lowest stuns are 120 DCs and with the damage boost from no mercy, I'm slaughtering left and right unless it's R5 or better.

    Yeah, sometimes I miss Cauldron of fire. But I kind of love 400-600 per hit in air stance with an almost 80% doublestrike. And the stunning, esp. with dire charge means I work really well with anyone else getting sneak attack/helpless victim bonuses, which makes things even better.

    So I guess I'm still viable as a pure scourge shintao monk in GMoF.

    Who knew?
    "Sorry Elminster, it was really dark, and I'd drank a LOT of coffee..."

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