I am with you on misty escape... so good... wings on steroids
With that sort of commitment I assume you might want to start running exclusively reaper. I think goo is the best right now because it goes off a will save which on average are the lowest which translates to more damage overall. Sonic has the least amount of enemies with immunities or resistance, acid is next followed by fire. Beyond that Ottos' sphere of dancing and irresistible dance will be sorely missed, but phantasmal killer is awesome for heroic and not bad for epics. Mass suggestion is situationally really good even low to mid skulls to deal with mobs. Dominate person and create thrall are useful higher skulls.
On epics you will really get used to power kill to take out those high-fort enemies you can't instakill. Also for epics, being able to synergize on acid for your energy burst and pact damage helps with slotting. You can get by with just light and utterdark for et,. but if you ever want to sit at cap force is huge not just for tentacles, but also ruin, greater ruin and arcane pulse. But even for heroic and epic leveling I like maxing my force for tentacles. So without sonic its easier to slot light, force and acid. With sonic in the mix something has to give.
I would highly recommend DC casting over a dps or tanky build for what you want to do. It's quite simply more versatile and stronger in my opinion. The build in my sig has some advice on heroic leveling and the feat order is what I use every life although without completionist just shift everything up 3 levels and take past life wizard or force of personality at 18.
For gear I would look at something like this if you have a lot of mats for crafting. Its so much simpler to use the same basic gear set all the way to 30.
Level 1-9:
Gloves: Radiance of Healing Amp
Ring 1: Light Lore of Sheltering
Ring 2: Persuastion False Life
Trinket: Spell Saves Wizardry
Boots: Spellsight of Strength
Belt: Dodge Deathblock
Hat: Concentration, Spell Focus Mastery
Goggles: Intelligence, Spell Penetration
Bracers: Resistance, Fortification
Armor: Fearsome Invulnerability
Necklace: Constitution Charisma
Weapon 1: Impulse of Force Lore
Weapon 2: Corrosion of Acid Lore
Hat: Intelligence Spellsight (a little boost to universal spell power)
Although at low levels I use deadly, etc. with swords and then once I have cone switch to casting.
Level 10+:
Gloves: Impulse, Resistance, Insightful Impulse
Ring 1: Force Lore , False Life, Insightful Con
Ring 2: Acid Lore, Sheltering, Insightful PRR
Trinket: Light Lore, Spell Penetration, Insightful MRR
Boots: Dodge Strength, Ins Dodge
Belt: Burnscar Sash (for stacking acid spellpower)
Weapon 1: Radiance, Insightful Radiance
Weapon 2: Corrosion, Insightful Corrosion
Hat: Intelligence, Spell Focus Mastery, Ins Spellsight
Necklace: Constitution, Charisma, Ins Charisma
Goggles: Conj focus, Ins Conj focus, Ins spell pen (I have also evocation and necro versions). I use conj until higher heroic levels for the dps.
Bracers: Spell Saves, Fortification, Ins fortification
Armor: Vitality, Healing Amp, Parrying
Cloak: Mysterious Cloak with master's gift and feather fall slotted
At 12 you can slot deathblock, until 12 you can use deathward potions or just hope you don't roll a 1. I've had no issue with getting instakilled 10-11.
Drawingguy also formulated a nice level 10 ravenloft set here:
https://www.ddo.com/forums/showthrea...=1#post6069736
You can farm the belt or other gear before you tr.