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  1. #61
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    Quote Originally Posted by HastyPudding View Post
    Sorry, but 5 PRR/MRR aura for 60 seconds on a 3 minute cooldown is rather silly, especially compared to other supportive aura classes. Paladins can give comparable benefits with a few standard enhancements and it's permanent so long as the paladin is nearby. Protection domain clerics can give a whopping +40 PRR/MRR for 20 seconds and on an extended duration if they have a lot of turn undead uses. Spirit warlocks can give a hefty amount of temporary HP every few seconds, as well as a near permanent +3 PRR/MRR/AC boost.

    Counter proposal: lower the PRR/MRR bonus to +1, but decrease the tick counter to every 2 seconds instead of 10, and allow the PRR/MRR bonus to stack (each stack lasting 5 seconds or so, each new stack refreshing the duration), granting an ever-increasing defensive bonus that gives up to 30 PRR/MRR at maximum duration. The balance is that if you move away from the artificer, the stacks don't refresh and you lose that ever-increasing bonus. This also encourages people to stay near the artificer, making it easier for you to heal, use buffs, protect others, etc.
    I agree that 5 sheltering aura with 1/3 uptime is total **** for a T4 ability. But your proposal sounds like a how to of making lag. I'd propose an aoe sla buff that gives the 5 sheltering, 5-10 absorb to all elements, and 10+level temp hps with a haste/displacement duration.

  2. #62
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    Tier 5 could use some offensive ability.
    Maybe make the make CCW SLA a multiselector with one of the repair abilities, and add something interesting to the free slot.

    I would also like somewhere an ability that grants rune arms the defensive properties of a large shield - most notably the doubling of PRR/MRR vs magical attacks that allow Reflex saving throw.
    Last edited by cru121; 03-08-2018 at 12:52 AM.

  3. #63
    Master Artificer Hephaestas's Avatar
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    Quote Originally Posted by cru121 View Post
    Tier 5 could use some offensive ability.
    Maybe make the make CCW SLA a multiselector with one of the repair abilities, and add something interesting to the free slot.

    I would also like somewhere an ability that grants rune arms the defensive properties of a large shield - most notably the doubling of PRR/MRR vs magical attacks that allow Reflex saving throw.
    Excellent suggestion. Yeah the other two trees grant a Tier 5 that gives bonuses to you while wielding a rune arm. One's MP/RP, ones Spellpower - this one should be +20 Sheltering, or something like the above you stated. That would be really cool.
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  4. #64
    Community Member Selvera's Avatar
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    Just a couple ideas to throw out there:

    Converter: This is a great idea! It helps cut down on the "so you're a repair-healer, but no one's warforged so who are you healing?" problems that this tree would face otherwise, but... Having a 3 minute cooldown makes this ability super punishing to a group that's having a hard time. Being removed on death and not being able to re-apply until the full 3 minute cooldown is gone means that if the target happens to die, when they're raised they now can't be healed by the healer (if that's the role of this arti tree) and thus have to fight the thing that killed them likely without full health and certainly without healing... Which gets into the kick them while their down mentality for an ability.

    Strong players who don't die can be healed whenever, no problem, weak players who die a lot can't get healed and die more. Widening the gap.

    Bolstering Construct: Reading the comments this ability is... unpopular. And it's not hard to see why, it's a short duration small buff that people are likely to forget about. But on the other hand, if the tree is strong enough without it it can't be replaced by something much bigger and more impactful can it? Well maybe... how does this sound for a counter proposal?

    Bolstering Converter: (New) You may now have converter effecting two allies at the same time. Additionally, the repair amplification granted by converter is increased to 150%.

    That should be powerful enough to be picked up by (some) artificers in the tree, and feel like something strong enough to be in tier-4, while not overpowering the artificer character. If this needs to be even stronger, I would suggest adding back the sheltering, but making it effect those under the effect of converter.
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  5. #65
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    Quote Originally Posted by Steelstar View Post
    [*]Bolstering Construct: (NEW): 5 Spell Points. You create a drone set to disperse protective potions. Every 10 seconds for 60 seconds, you and nearby allies gain a +5 Determination bonus to PRR and MRR. 3 minute cooldown.
    This is worded oddly. Why would it tick off every 10 seconds if it were only +5 total? In case you weren't close enough to get it the first time it ticked?

    Or... are these stacking +5s? So... if you're nearby as they go off you wind up with +30? How long do they last after they tick off?
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  6. #66
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    Nevermind... it's just 5. No stacking. Just tested it. When the pendulum swings... it swings hard and fast.
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