I can't remember if this was answered in the first thread: do we still take the Improved Critical Blunt weapons feat for animal forms (unarmed); or do we take the Imp Crit feat which matches the weapon type we're using?
EDIT: Headman's Chop currently applies in wolf / bear form with an axe equipped; will that still be the case?
Oh well, so much for my bear / Eldritch Knight AC tank ideas.
![Frown](/forums/images/smilies/frown.png)
Disappointed that Natural Fighting isn't getting any buffs to wolf form.
![Frown](/forums/images/smilies/frown.png)
Particularly since endgame builds can exceed 100% doublestrike while temp-boosted.
For bear form, will bonuses to glancing blows from other Enhancements apply as well (e.g., Frenzied Berserker's Mad Munitions)?
I don't see a crit range bonus in either Nature tree; will crit range bonuses from other trees (e.g., Kensei's Keen Edge) apply to animal forms? For that matter, would Strike with No Thought apply to wolf / bear form if someone did e.g. druid 9 / fighter 6?
Can you make it so stacks decay one at a time like e.g. Killer? Currently on live they expire all at once when the timer runs out, making Fatal Harrier a lot more of a pain to sustain than other stacking bonuses.
Will Divine Crusader's doublestrike bonuses apply to animal forms? If so, Zeal of the Righteous easily pushes you past 100%.
A simple stopgap: make Nature's Warrior action boost a selector between Doublestrike or Melee Power Boost. So those with static doublestrike of over 70% can decide which is better for them.
Also: historically wolf / bear builds could benefit from doublestrike bonuses from Wind stance and Shield Mastery feats, going all the way back to initial release, IIRC. Will either / both still work post-update?