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Originally Posted by
DrawingGuy
You won't get the numbers this build did. They've nerfed the MP Monks get in both Henshin and Shintao cores, and nerfed the wraps by ~30% damage. He also uses some other buffs that either no longer work (such as still getting RL set bonuses without the gear, which was exploiting anyways), are too tedious to use due to nerfs (such as staff doublestrike bonus), or are questionable (such as carrying bonuses over from feats/destinies from previous lives). This coupled with the fact that he has every possible past life and millions of RXP are what people on the forums are using as the baseline of what Monks are and are calling the OP. It's just dumb, but whatever.
Whether it is the best DPS build or not, I haven't really sat down to compare to recent changes with Falconry and post-nerf options. I'd venture that serious enhancement changes would be needed, as well as gear changes to get set bonuses, and some minor feat changes as well. He talks about it in the thread, and hasn't been back since Falconry. Though he certainly helps show the value of Helplessness damage, and why I suggest going pretty heavy into Falconry (28 or 31) as you can get that from the tree. It is possible to do the Half-Orc 19 (11 racial PL + 1 tome + 7 ap spend), 41 Shintao, 31 Falconry, 1 Henshin (drop the 1 Henshin if you don't have the tome), and would be the highest possible trash DPS. Though I still question if that is worth giving up the gains Aasimar gives you.
As for fitting Insightful Combat Mastery, you can actually fit it in without losing any set bonuses, though I don't think it is needed. Items do NOT affect Quivering Palm, and the efforts to get QP DCs in line should have all of your other tactics sitting pretty. If you still would like to fit it in, you can simply change to Cannith Crafted goggles. That lets you put Ins WIS onto the goggles and then put Ins CM onto your trinket extra slot. This would also allow for you to put Accuracy on the goggles and free up Accuracy from the Slavers ring so you could either slot 14 Resistance (for +6 saves to Fort and Will over a +8 augment) or 185 Positive Spell Power to boost your FOL finisher and Rejuvination Cocoon. The latter I feel would do more for you than the Resistance. Note, however, that this will come at the cost of DPS, either from the loss of Hide value to your Ethereal stance or from the loss of Ins Deadly. The Masque or LGS goggles also essentially give you +128 HP as someone can heal you from down-state. Even forgoing all that, I'd go for Ins PRR or Ins Accuracy on the trinket before I'd go Ins CM. Now if items actually affected QP, that would be a different story.