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  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    358

    Default Ranged weapons and.. FPS drops..?

    So this is kind've weird and I maybe only found this by weird coincidence. I only just realized DDO had a built-in FPS limiter and, since my system is decently beefy, cranked it up to 120. Seems to be running well until I start having some REALLY bad hitching.

    Long story short, I found that ANY TIME I fire a ranged weapon, FPS drops proportionally to the frame rate. If I limit it to 35 it only drops 3-5, but if I am at 90-120 it drops 10-15.. but only with repeaters. A great crossbow only drops 4-5.. but it still drops. With a repeater it's incredibly noticable at higher FPS and makes the game utterly choppy and borderline unplayable, it's a hideous mess. Am I the only one seeing this kind of behavior? I searched around a bit and didn't find much else about it but it's driving me crazy now that I know it's there. Limiting my FPS lower makes it less noticable, as the difference between 70 and 65fps and 120 and 105 is much less dramatic, but it seems like a pretty glaring issue, considering. Anyone with a system that can reach higher FPS able to chime in and test?

    Extra weird - restarting the client and it seems to have stabilized, I guess I'll jsut have to watch for it and restart the client occasionally if it starts happening. Though I haven't done anything/grouped up/entered quests/etc. yet, if I find somethin' that triggers it I'll add to this post. There's still a frame drop but it's literally like 2-3 at 120fps, so not very noticable at all.. but definitely there. Pretty easy to test standing totally still, any period of time the frames are real stable and drop immediately upon firing a repeater. I'd almost attribute it to more going on on-screen, but that doesn't make sense.. a character animating shouldn't make a huge difference in performance. Characters running onto screen and walking past don't cause any issue - which makes me wonder.. is there something weird in the engine with ranged weapons? Creating the projectile entities or something like that which is prone to performance hitches, however small?
    Last edited by losian2; 02-18-2018 at 02:25 AM.

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