
Originally Posted by
Kno3dl
Hello there!
To plan some builds I asked for helped in these forums and received a great amount of assistance!
So here I am for my third character concept:
I'd like to play a rogue, that excels in Skills. Therefore I want a high amount of INT. I am willing to purchase the Harper Agent Enhancement tree, so I can work with INT on hit and damage.
For attacking, I really like to be melee here. To improve skills I need to use the Mechanic enhancement tree (next to the Harper tree) and I know it focuses on ranged attacks. Is it possible to get the sweet Skills stuff out of the mechanic and not waste too much into the range improvements? At some point it seems I am forced to pick enhancements, that improve my range combat.
Regarding melee: How exactly does the INT to hit and damage work? Do i get 1.5x INT damage on a 2HW for example? I'm open to every melee combat style, be it Dual-Wield, Single Weapon or 2-Handed-Weapon or even 1H + Shield.
Regarding throwing weapons: Can they be used effectively without feat investments? Like to attack with them until an enemy reaches me and then swap to melee combat? This way I would use the range improvements a bit.
Then I want to work with Use Magic Device. Seems to be always helpful, especially in solo play as a rogue.
For race I'm eyeing the Dwarf, but I'm not sure, if the -2 CHA gimps me. As it seems, Bluff is also important to Sneak Attack and like I said before, I want to play with Use Magic Device. Gnomes look great, too. It would be fine for me to buy access to that race.
If there are any other good uses of Races (except Aasimars, Dragonborns, Halflings and Humans) and maybe their Enhancement tree, I am all ears.
Also I'm open to multiclass concepts.
Please share your thoughts and suggestions with me!
Greetings and thanks in advance!
Kno3dl