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  1. #1
    Community Member
    Join Date
    Aug 2016
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    37

    Default Smarter loot selection from quest rewards

    When receiving quest giver loot (the "choose a reward" item dialogue), I've noticed that my artificer gets lots of crossbows and light amour, but no medium armour. Given that medium armour is a starting option for artificers, this strikes me as odd (and somewhat annoying).

    Similarly, my rogue/wizard (eldritch knight) is offered robes but never light armour, even though he has the skills for it and wears it consistently.

    Artificer should be easy to fix: artificers should be offered both medium and light armour, perhaps biased towards medium (rather than light).

    Multiclass characters are trickier. However, if the character has the skills to use a particular class of equipment and they have it equipped (or in a weapon quick-slot), can it be added as a possible selection?

  2. #2
    Community Member C-Dog's Avatar
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    Dec 2011
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    6,538

    Default

    Sim w/ 'Locks seeing only light armour for the most part. Just doesn't fit the description on the box. :/

    What always bothers me is that Rogues/Arti's are not offered more trapping gear. Spot, Search, DD - some example should be in every list. Compared to, say, how often Arti's are offered repeaters, which rain down on them like fried food at the county fair.

    Same w/ kukris/daggers for Rogues - I'd think that would be the go-to, and if they want to wield khopeshes then they're on their own.

  3. #3
    Community Member Annex's Avatar
    Join Date
    Oct 2013
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    2,997

    Default

    I always go into Options and uncheck "Class Specific Quest Rewards" (or whatever it is called). While far from perfect, I see more interesting items that way.
    Sophie Cat Burglar - Creator, Dreamer, Explorer - Happy yet Sad - Seeker of Beauty and Wonder
    Exotic Item Recovery Specialist. I wish you all many happy adventures!

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