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Thread: Reaper Sorcerer

  1. #21
    Community Member count_spicoli's Avatar
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    Quote Originally Posted by Ellihor View Post
    I think he means arcane bolt and blast. Both suck anyways
    Jeez thats almost worse
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  2. #22
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by count_spicoli View Post
    Not sure what your saying here. Why would you take the evocation line in AM on a dc caster? If going necro you lose a dc and the free 6 second cooldown enervation sla and if illusion the free 6 seco d cooldown pk, free displacement and +1 illusion dc. I would only do the evo line on a shirardi castsr which is not what this thread is about.
    As far as soloing goes, I've actually taken the evocation line and full archmage line on a DC caster specializing in another school. Wizards can run out of spell points so having the 4 fully meta'd slas plus some unmeta'd force spells along with 2 favored soul levels for just reward makes spell point management much much easier. a few duplicate DC slas and 1 DC is not a big deal for most content.

    The OP is looking at a higher skull build so I totally agree it doesn't make sense, but if you want to solo r3 for example, it's not a bad idea if you are splashing 2-3 fvs for just reward. If you want to build exclusively for R10 as the OP appears to be doing it's a different discussion entirely.

    The main advantage of wizard in my opinion is all the extra feats and insightful reflexes for magic mitigation, but sorc will have alot more spell points and exalted angel for the 4 bonus DC and self healing.

    I like where the OP is headed with this build.
    Last edited by slarden; 02-18-2018 at 07:43 AM.
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  3. #23
    Community Member Ellihor's Avatar
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    Actually I play low skulls most of the time. Being a sorc has made me happy, specially because usually what you're doing is carrying underlv people, then you have to do damage. I don't think that would be possible as wizard. But sometimes I think warlock is more intresting instead, because free dps and is useful in the new raids.
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  4. #24
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    Default Just returning after a few years, build question.

    Would the op or anyone else have advice on if this build would work on a 30 pt Drow? If it would how would you adjust everything?I am trying to figure out what to do with my 2nd Life Sorc. Thanks for your help.
    Last edited by BadDoc; 02-20-2018 at 09:46 PM.

  5. #25
    Community Member Ellihor's Avatar
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    Quote Originally Posted by BadDoc View Post
    Would the op or anyone else have advice on if this build would work on a 30 pt Drow? If it would how would you adjust everything?I am trying to figure out what to do with my 2nd Life Sorc. Thanks for your help.
    Actually I am playing a drow because when I TRed I didn't have Aasimar and I still don't have dragonborn. Max CHA and CON, rest in INT if there are points. Where I take completionist you take extra spell focus on enchantment. Change the build to enchantment, ED twist, focus feat, etc. Necro DCs will be problematic for a 2nd lifer. I went fire savant at heroics until 20, but you can go until 30. Abuse the SLAs, take empower at lv 3 to use on the SLAs then swap it out at epics.
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  6. #26
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    there isn't enough AP to get cha from Dborn, capstone from sorc, all 4 cha from harper, and 2 cha from eldritch knight. That all combined is near 100 AP and you said no racial completionist so you do not have all 12 racial AP to even attempt to get this amount of charisma.

  7. #27
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by multipro View Post
    there isn't enough AP to get cha from Dborn, capstone from sorc, all 4 cha from harper, and 2 cha from eldritch knight. That all combined is near 100 AP and you said no racial completionist so you do not have all 12 racial AP to even attempt to get this amount of charisma.

    Harper only provides +2 Cha from the cores which cost 22 ap to get. The other enhancements only give choice of Int or Dex.


    Technically this doesn't make sense as most members are bards and rangers. So cha and dex should have been the choice with cha and/or dex being used for Know the Angles and Strategic Combat. War Wizards should have been the int variant with universal Battlemage tree. This could be something from the missing PDk favor reward or from a new pack.

  8. #28
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    Quote Originally Posted by Ellihor View Post
    Actually I am playing a drow because when I TRed I didn't have Aasimar and I still don't have dragonborn. Max CHA and CON, rest in INT if there are points. Where I take completionist you take extra spell focus on enchantment. Change the build to enchantment, ED twist, focus feat, etc. Necro DCs will be problematic for a 2nd lifer. I went fire savant at heroics until 20, but you can go until 30. Abuse the SLAs, take empower at lv 3 to use on the SLAs then swap it out at epics.
    Will do, leaves me with an 11 int but at least its a workable build. Appreciate the reply.

  9. #29
    Community Member Ellihor's Avatar
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    Quote Originally Posted by multipro View Post
    there isn't enough AP to get cha from Dborn, capstone from sorc, all 4 cha from harper, and 2 cha from eldritch knight. That all combined is near 100 AP and you said no racial completionist so you do not have all 12 racial AP to even attempt to get this amount of charisma.
    But I'm not spending any point in harper.
    Last edited by Ellihor; 02-28-2018 at 05:59 AM.
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  10. #30
    Community Member Ellihor's Avatar
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    I'm going to include a low skull gear for extra DPS at cost of DC. This is probably the setup I should be using most of the time.

    Goggles: GS eletric crit damage
    Helm: Pansophic
    Neck: Kindred Pendant - Charisma 19, Enchantment Focus 8, Insightful Enchantment Focus +4, Yellow, Mists1
    Trinket: Slave crafted - Sheltering +45, heal 27%, Quality Charisma 4
    Cloak: Mantle of Fury - Constitution 19, Raging Resilience, Dodge +19%, Green, Mists2
    Belt: Thrummingspark Cord - Enhanced Magnetism +202, Lightning Lore 29, Green, Beacon1
    Gloves: Blurfingered - Quick Draw, Lesser Displacement, Efficient Metamagic – Maximize II, Mystic Diversion 31, Blue, Beacon2
    Ring1: Spinneret - Spell Lore 15, Quality Potency 32, Quality Spell Focus Mastery 2, Spell Pen 7, Green
    Ring2: Skulled - Necromancy Focus 8, Quality Necromancy Focus 1, Wizardry 412, Green Augment Slot, Mists3
    Boots: Softsole - Ghostly, Perform 22, Insightful Charisma 9, Green, Mists4
    Bracers: Fallen Hero - Strength 19, Insightful Constitution 9, Quality Physical Sheltering 12, Green, Mists5
    Armor: Barovian Regalia - Exceptional Spell Lore 10, Exceptional Potency 20, Fortification 202%, Shield +19, Green, Beacon3
    Hand1: Nightmother's
    Hand2: Spiral

    Net gain of a lot of spellpower: +65 from pansophic, +59 from belt, +20 mists, +45 beacon (50 - 5 slavers), +20 regalia (assuming all exceptional stacks according to reports) + 24 spiral = 233 more magnestism
    Net loss of DC: 1 profane + 1 due to loss of 20 cha item and 2 exceptional cha item + 3 from slavers + 1 loss of profane cha 2 - 1 now using 8 item for necro (ring) = 5 DC loss. That will be 102 necro and 96 (drop 6) enchantment, enough for low/mid skulls.
    Last edited by Ellihor; 02-28-2018 at 06:00 AM.
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  11. #31
    Community Member HuneyMunster's Avatar
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    Not much of a fan of Spiral due to it only providing an additional 10% exceptional crit chance and 20 exc spell power over Barovian robe for only 25% of the time to my main element. I think Echo of the Tome of Strahd or Golden Orb of Death for the permanent 5% insight crit chance is better. Also, the +5 Caster Levels do nothing as spells are already at their cap unless it also provides +5 MCL. I craft +185 spell power on slave lord item which is a loss of 23 spell power over Spiral.

  12. #32
    Community Member Ellihor's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    Not much of a fan of Spiral due to it only providing an additional 10% exceptional crit chance and 20 exc spell power over Barovian robe for only 25% of the time to my main element. I think Echo of the Tome of Strahd or Golden Orb of Death for the permanent 5% insight crit chance is better. Also, the +5 Caster Levels do nothing as spells are already at their cap unless it also provides +5 MCL. I craft +185 spell power on slave lord item which is a loss of 23 spell power over Spiral.
    Edit: tested, it doesn't boost energy burst of mcl. So you use it for the spellpower only. If you are doing a dps build, that I don't recommend anymore.
    Last edited by Ellihor; 04-18-2018 at 05:08 PM.
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  13. 03-06-2018, 09:32 AM


  14. #33
    Community Member Ellihor's Avatar
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    So I am not satisfied with my DC for high skulls, and the performance of sorcerer in low skulls isn't that great if you have the build for DC. I do have a warlock alt, and because doing low skulls with it is just more efficient I saw myself logging my warlock more to do this kind of stuff, instead of my sorc even thought it is my main. These 2 facts togheter, I am going fully on DCs with my sorc. This will include feats and gear changes.

    First of all, will drop the ruins. They were REALLY useful for me while doing a lot of things. Specially if you are farming amber r10 solo, Hold + drain + enervation + ruin + gruin are my bread and butter to kill reapers and get those kills required to get rxp. But it's 2 feats, potentially 2 DC. So I am dropping them, and maximize, to get full necro focus line. That's going to be 3 more necro DC. Also changing epic spellpen for arcane insight, for more DC when it's needed. I am not having spellpen problems even without running around with the twist I listed in first post, and that's because I am a drow too (looses 3 from enh). Okay, some stuff fails on low rolls, but it's so limited content that I am not going to build around it. If I need more spellpen I can just twist more spellpen at cost of half a DC, and can also use the DoJ gloves for +2 spellpen (from extra caster lv).

    On gear I was testing using the abbot helm with death aura. It's not that great specially because I usually forget to cast it, but it can give you DC. Since I am no longer going to do any damage with this build, I will dump the LGS items (not having spellpoint problems anyways, with close to 6k sp without set). So I'll put the abbot helm and have this open slot on goggles to do something. This open many possibities, from either using the ring with 8 necro to slotting more HP or just leaving it there with SP.

    And just another thing: I ended up putting 30 amp on the LGS stick instead of 150 magnetism, so I could get affirmation on it. I can't stress enough how this was important and saved my life many times in R10. This goes togheter with the tendency I was having of dumping DPS in favor of a more DC/survive build.

    The OP will be updated with thiese changes, and I'll move to this post what is written there atm.

    Feats:
    normal: 1 max - 3 quicken - 6 completionist - 9 heighten - 12 spellpen - 15 pl wiz - 18 greater spellpen
    epic: 21 epic spellpen - 24 embolden - 27 ruin - 30 greater ruin. Take more CHA and dump ruins if playing only high skulls
    scion: shadowfell
    destiny: arcane pulse and wathever

    GEAR
    head: LGS SP
    neack slaver1: con 17 - resist 14 - quality con 4 - spellcraft 22
    trinket Bell of Warding: Resonance 208 - Sonic Lore 30 - Magical Sheltering 52 - Charisma 20 - Yellow Augment Slot - Green Augment Slot
    cloak cc: Wisdom 15 - dodge 15 - insightful prr 18
    belt slaver2: sheltering 45 - magnetism 185 - quality CHA 4
    ring1 Legendary Spinneret: Spell Lore 15 - Quality Potency 32 - Quality Spell Focus Mastery 2 - Spell Penetration 7 - Green Augment Slot
    gloves Bluescale Guides: Efficient Metamagic - Embolden II - Magical Efficiency 10 - Profane Well Rounded 2 - Green Slot - Yellow Slot
    boots Legendary Softsole Slippers: Ghostly - Perform 22 - Insightful Charisma 9 - Green Augment Slot
    ring2 slaver3: wizadry 375 - devotion 185 - quality PRR 11 - heal 22
    bracers slaver4: false life 68 or dex 17 - lore (not sure wich) 27 - quality fortificaiton 45
    body: shadowhide armor for DC/swap noble's regalia to nuke
    goggles: LGS SP
    Hand 1 Nightmother scepter: focus 7 - insight focus 4 - spellpen 7 - insight spellpen 4 - sentient bonuses
    Hand 2 LGS 150 magnetism - insight con 7 - exceptional cha 2
    Hand Swap for Ruin: Nocturne -- Quality Impulse 51, Kinetic Lore 30, Impulse 208, Insightful Impulse 104
    Last edited by Ellihor; 04-18-2018 at 05:09 PM.
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  15. #34
    Community Member Zeklijan's Avatar
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    Quote Originally Posted by Ellihor View Post
    CHA breakdown
    20 + 7 tome + 2 race + 2 EK + 4 savant + 1 Falconry + 2 completionist + 1 epic feat + 2 ship + 2 yugo + 19 item + 9 insight item + 2 exceptional item + 2 profane item + 4 quality item + 2 artifact item + 8 angel + 3 twist + 2 remnant + 2 sentient = 103 standing public + 5 reaper = 108 CHA

    Necromancy DC
    10 + 9 lv + 46 cha + 8 item + 4 insight item + 1 profane item + 2 quality item + 2 augment + 1 pl + 4 scion + 3 angel + 3 magister + 4 set + 2 embolden + 1 ship + 4 sentient set + 3 focus feats = 107 in public
    + 4 reaper + 3 cha reaper = 114 necromancy + 2 sacred (varies, but usually at least one stack is up) = 116. Racial completionist would get +5 cha (4 inherent and 1 from harper), for 117 necro standing/119 with deific procs.
    There's a few bonuses here I don't understand where they come from, do you mind specifying?

    For charisma
    +2 remnant

    For DC
    +2 augment

    thanks!

  16. #35
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    Quote Originally Posted by Zeklijan View Post
    For charisma
    +2 remnant
    Potions that give lasting +2 to a stat, purchasable from the Mysterious Remant vendor in Hall of Heroes.

    Quote Originally Posted by Zeklijan View Post
    For DC
    +2 augment
    ML 24 yellow augments that give stacking +2 to the DC of a single school. Purchasable for relics in Gianthold.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  17. #36
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    Quote Originally Posted by HuneyMunster View Post
    Harper only provides +2 Cha from the cores which cost 22 ap to get. The other enhancements only give choice of Int or Dex.


    Technically this doesn't make sense as most members are bards and rangers. So cha and dex should have been the choice with cha and/or dex being used for Know the Angles and Strategic Combat. War Wizards should have been the int variant with universal Battlemage tree. This could be something from the missing PDk favor reward or from a new pack.
    You can get +1 cha for 7ap from harper and +1 char for 7ap from falconry

    Quote Originally Posted by Ellihor View Post
    So I am not satisfied with my DC for high skulls, and the performance of sorcerer in low skulls isn't that great if you have the build for DC. I do have a warlock alt, and because doing low skulls with it is just more efficient I saw myself logging my warlock more to do this kind of stuff, instead of my sorc even thought it is my main. These 2 facts togheter, I am going fully on DCs with my sorc. This will include feats and gear changes.

    First of all, will drop the ruins. They were REALLY useful for me while doing a lot of things. Specially if you are farming amber r10 solo, Hold + drain + enervation + ruin + gruin are my bread and butter to kill reapers and get those kills required to get rxp. But it's 2 feats, potentially 2 DC. So I am dropping them, and maximize, to get full necro focus line. That's going to be 3 more necro DC. Also changing epic spellpen for arcane insight, for more DC when it's needed. I am not having spellpen problems even without running around with the twist I listed in first post, and that's because I am a drow too (looses 3 from enh). Okay, some stuff fails on low rolls, but it's so limited content that I am not going to build around it. If I need more spellpen I can just twist more spellpen at cost of half a DC, and can also use the DoJ gloves for +2 spellpen (from extra caster lv).
    Yeah unfortunately R3 and R10 are two different games entirely and would call for different choices. Sorc makes a good R10 specialist due to spell point pool and dc potential in exalted angel and the ability to swap destinies if needed. There just isn't much in the way of R10s on Sarlona except for charming fests so I end up building for R4-R8 range which I run solo or in groups and quite honestly is more fun than the R10s I've run.

    If things ever change and I find myself in an R10 static group I would do the same with my builds and max out DC a little more giving up dps entirely.
    Last edited by slarden; 08-15-2018 at 08:05 AM.
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  18. #37
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    Quote Originally Posted by Ellihor View Post
    Action Points:
    41 Savant
    24 EK - medium armor + CHA + arcane barrier
    6 Racial - 2 CHA
    9 Falconry - 1 CHA, 6 PRR, sprint boost
    This build is very similar to one I've been working with to solo mid range reapers and party high end reapers. One notable difference is I fully abandoned savant for Vistani.

    Going Vistani gave:

    Higher potential charisma (+2 enhancement, +2 capstone and 25% of the time +2 from vistani fortune stars - level 18 core)
    Deflect arrows
    Fear immunity
    Level drain immunity
    +22 PRR, +22 MRR
    Mist Stalker V: Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds. Cooldown: 60 seconds.
    +2 to all other stats so +1 will, reflex, fort, bonus hp etc

    Food for thought.
    Last edited by Sydril; 09-27-2018 at 12:39 AM.
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  19. #38
    Community Member Ellihor's Avatar
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    Quote Originally Posted by Sydril View Post
    This build is very similar to one I've been working with to solo mid range reapers and party high end reapers. One notable difference is I fully abandoned savant for Vistani.

    Going Vistani gave:

    Higher potential charisma (+2 enhancement, +2 capstone and 25% of the time +2 from vistani fortune stars - level 18 core)
    Deflect arrows
    Fear immunity
    Level drain immunity
    +22 PRR, +22 MRR
    Mist Stalker V: Activate to gain +20% Dodge and Maximum Dodge, +30 PRR, and +30 MRR for 20 seconds. Cooldown: 60 seconds.
    +2 to all other stats so +1 will, reflex, fort, bonus hp etc

    Food for thought.
    you loose the prr from sorc capstone so you actually loose no 2 PRR and the MRR.

    I just logged in the game these days (haven't played in a while), and I'll test with EK/vistani. The best part is not having the elemental looks, I already suggested them to make something to deactivate the flavor because noone likes to look like that.

    So it comes down to, in tier 5s:

    deflect arrows + radiant forcefield 30 secs every 3 minutes = 25% damage reduction 30 secs every 3 minutes
    vs
    12 PRR/MRR + mist stalker 20 seconds every minute = +20% dodge + 30 PRR + 30 MRR for 20 secs every 1 minute
    vs
    20 PRR + 1 spellpen + wings (means you save 2 points in EA), wich is equal to either 1 CHA or reborn in light, costing 10% sp
    vs
    -half a DC in general, but haper clickie for +10 DC for 10 secs every 5 minutes

    I think the vistani and savant are more useful overall
    Last edited by Ellihor; 12-29-2018 at 08:44 AM.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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  20. #39
    Community Member Ellihor's Avatar
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    Updated for what I'm currently running with vistani, and checked some math tips. Vistani is a no brainer for a sorc that is DPS dump. To start with, you look better (no elemental form yay). Mist stalker is really good clickie. Vistani fortune is not bad either. And you get a bunch of PRR and MRR.
    Ex player. This game had it's peak fun in 2011. After that, 2018. The rest is nostalgia from these 2 eras. I'd be lying if I didn't say I had some fun with MotU and in eGH, thought.
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  21. #40
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Ellihor View Post
    Updated for what I'm currently running with vistani, and checked some math tips. Vistani is a no brainer for a sorc that is DPS dump. To start with, you look better (no elemental form yay). Mist stalker is really good clickie. Vistani fortune is not bad either. And you get a bunch of PRR and MRR.

    Interesting idea on Vistani, but I prefer immunity to most knockdowns which in some situations can be lethal without. I have Air Savant capstone but rarely activate it. I also have taken Enlarge so the Efficient Quicken, Enlarge and Heighten are useful spell point savers. I also take 1 Charisma from both Harper and Falconry. Vistani is a net gain of +1 Charisma and +2 to all other abilities and some nice defences and clickies as you mentioned.

    Maybe when Sorcerer gets a pass there will be no debate about putting points into Vistani as opposed to Savant or any possible third prestige tree.

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