
Originally Posted by
Elvejon
I am sure some people feel the way I do, and Most do not for good reason. But this is something I want to get off my chest. I really want summons to be good.
Almost any spell is viable in some way, rather it be glitter dust or polar ray, spells carry on to higher levels with higher dc's implemented in them so they they don't stay useless. Arguably, the stat buff spells even have their uses until you get a dedicated item for their respectable stats.
Then we see Summon Monster Spell. I guarantee this is by far the most useless spell in the game. Do not confuse this us completely useless; but it definitely takes last place in what spells to put you in spell slots.
I have been on DDO since 2006, on and off. And no point throughout DDO's history has summons been a viable part of the game. It's even shunned by the community because the AI will mess up runs sometimes. (EDIT: There was the Great Dense Earth Elemental incident, but that was a bug that got fixed)
Even CHARM has more uses even with the AI problems, especially on Reaper 10 now. I am glad Charm finally has a place to help now, but sad summons still remain dirt poor excuses as spells.
Let me give a run down on Summon Monster.
At best, heroics is the only time you'll use it. The only good one is Earth Elemental solely because he has CC to actually help. The epic summons (Although I haven't tried the dryad yet) are almost unplayable themselves, EVEN with the feats that buff them. And they are pretty much only good on hard or lower, maybe elite, and possibly on reaper but I doubt it.
Even if you get Argument Summoning, Buff them with the stat spells, make them as hardy and tanky as possible they still fall flat completely that you might as well cast a damage spell of almost any kind with a better feat.
Now don't get more wrong about pets. the Skeleton Knight, maybe the defender and maybe the wolf are almost close to viability but not quite there. I wish the pet mechanics or something at least similar to Summon Monster would happen.
Rather that thing be Conjuration Bonus increase their Challenge Rating, Let the caster level decide same level for monster, or even allowing it take the pet slot completely would make this spell bearable.
And don't get me started on the Grand Summoner Epic Feat. Idk who decided to not only make that feat untwistable, but make it virtually the same as argument summon with a couple more buffs would make it worth it that high is beyond me; summons continue to be nigh worthless but to make it a tad bit stronger you need to be a magi.
Their is so much potential in the spell, like if I could summon a scorpion that inflicts con damage, need a pocket healer like the Eladrin Bralani, Need the single target earth grab? Earth ele. Need a badass demon warrior with a crossbow? Orthon. Want a swinging club wielded by the fiendish troll himself, at your level?; or maybe change it up and instead of slowly healing troll, you want the orge that gives itself haste and stuns itself? And you could add more to the summon list by adding a real beholder to counter casters.
I see so much potential in summon monster, but I feel it will never be implemented. I read somewhere that the devs were thinking about changing it further, but I do not see the point if you don't implement any Iota of leveling purpose, or purpose to the summon itself. I hate to see a new style of play being ignored, and wanted by some players.
That's it for my rant, I know some people will say why bother with summons in begin with, or something along those lines. It's more that it fun seeing a creature you summon help you in combat in some way. I had a PM wiz that Melee'd a lot and being next to the skele bro while i heal him with my aura and him doing like 100 possible double strike damage was cool. I only wish I had more options to it and a spell that the dev's themselves worked on not gone to waste like it has.