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  1. #1
    Community Member zeraphel's Avatar
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    Default help, request an electric cleric build

    Hello!

    want to make an alt, just for fun, dont want to be the super killer, just to have fun with a cleric with electric domain. not intended for reaper.

    want to be human, on heavy armor and fire lighting bolts and chain lighting!

    maybe some sorc levels?

    can any help me with a build?

  2. #2
    Community Member Tom116's Avatar
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    Quote Originally Posted by zeraphel View Post
    Hello!

    want to make an alt, just for fun, dont want to be the super killer, just to have fun with a cleric with electric domain. not intended for reaper.

    want to be human, on heavy armor and fire lighting bolts and chain lighting!

    maybe some sorc levels?

    can any help me with a build?
    At this point, seems the best bet for an Air Domain Cleric is 15 Cleric/5 Sorc, T5 Air Savant. You'll lose a couple DC, but you'll gain a significant amount of electric crit chance. Also wings for what that's worth
    Cordovan did say Cleric/FvS trees are getting an update though, so if you can I'd hold off. Hoping for more Elemental Domain support than we currently have without dropping 5 levels.
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  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Tom116 View Post
    At this point, seems the best bet for an Air Domain Cleric is 15 Cleric/5 Sorc, T5 Air Savant.
    If you're going to go that route, you might as well do C 14 / S 6 so you can take the 3rd Air Savant core.
    Greater Air Affinity: Passive:

    +10 Electric and Sonic Spell Power
    +1 Caster Level when casting Electric, Sonic, and Air spells.
    +1 Maximum Caster Level when casting Electric, Sonic, and Air spells.
    -10 Acid Spell Power
    -1 Caster Level when casting Acid and Earth spells
    Quote Originally Posted by Tom116 View Post
    Also wings for what that's worth
    In epics I would guess that EA is the best ED for this build which provides wings already. So I was thinking tier-5 DiDi so you have +1 CL/MCL to your light spells. But I concede I haven't thought this one thru yet.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member zeraphel's Avatar
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    thanks for the suggestions!

    i was thinking cleric 16/sorc 4, but sorc wings are cool tho...

    any other ideas? or can anyone make a build please?

    im not good at this :P

  5. #5
    Community Member Tom116's Avatar
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    Quote Originally Posted by zeraphel View Post
    thanks for the suggestions!

    i was thinking cleric 16/sorc 4, but sorc wings are cool tho...

    any other ideas? or can anyone make a build please?

    im not good at this :P
    Unbongwah has a good point, the extra core is pretty nice. You'd lose 1 DC (Heightening only to level 7 spells instead of 8), but there are benefits too. Wings from EA work just as well, so either/or.

    You could probably get away wtih taking all your cleric first and then adding the sorc; SLA's smash through heroics anyways. Take Maximize, Empower, Quicken. Evocation focus/wiz PL if you have it. Maybe a mental toughness if you feel your spellpoints are too low?

    I'm still holding out for the enhancement pass before I go electric cleric personally, but they still work as is
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  6. #6
    The Hatchery
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    My next life will be HElf Dragonmark of Storm Air cleric. I'll make a post about it if it ends up being good.

  7. #7
    Bounty Hunter slarden's Avatar
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    I would not give up implosion or energy drain on the build. I played around with air cleric 17 cleric /3 sorc and 17 cleric / 3 pal for more defenses and I hardly noticed a difference in dps and clearing enemies at 3 skull. I noticed a big difference in survivability at least when soloing. The big thing is that you only get the sla every 4 6 and 12 seconds so it just seems like too little electric dps to splash sorc levels. It's really just bonus dps which cleric needed. It's definitely too little dps to give up implosion and energy drain which you lose with more than a 3 splash.

    I have been on the fence but will likely go 17 cleric / 3 pal for the stacking aasimar 10% hp and paladin 20% hp bonuses plus saves and other defense benefits or 17 cleric / 3 fvs for dps synergies around light damage. 105+ evocation DC regardless of domain and still a 92 necro DC which works against low fort enemies. I have alot of alts so I don't have a super high amt of rxp on any one character so the defenses matter to me. This would also let me change domains with a lesser if I don't like air domain. Magic or Sun Domain are also compelling. Sun domain with 2-3 fvs levels is also great for just reward and has better synergies with cleric enhancements and exalted angel.

    From a pure synergy perspective, sun domain with 3 fvs levels in exalted angel is the absolute best dps synergy with many light slas and just reward regenerating sp. Also shield of condemnation shouldn't be understimated for long fights. Absolutely amazing dc on top of it.

    You get wings in exalted angel.

    Helf dragonmark build sounds interesting - I wonder how good that is at level 30.
    Last edited by slarden; 01-29-2018 at 08:25 AM.
    DC Warlock Reaper Build (U48)
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  8. #8

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    I'm also trying to come up with a good dragonborn-blue 17cleric/3pal air-domain. EA epic build focusing first on evo dc's, then hp (survivability), then healing, and lastly lightning SLAs/light spell damage. Not sure if there's enough feats/AP's for all that. Was close between animal domain for HP/bear-jump and air domain.

    Maybe something like this... though I need to condense the AP somehow... and not sure on the feats.

    ClericZap
    17/3 Cleric/Paladin
    Lawful Good Dragonborn


    Level Order

    1. Paladin . . . . 6. Cleric. . . . .11. Cleric. . . . .16. Cleric
    2. Cleric . . . . .7. Cleric . . . . 12. Cleric . . . . 17. Cleric
    3. Cleric . . . . .8. Cleric . . . . 13. Cleric . . . . 18. Cleric
    4. Cleric . . . . .9. Cleric . . . . 14. Paladin . . . .19. Cleric
    5. Cleric . . . . 10. Cleric . . . . 15. Paladin . . . .20. Cleric



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+5. . . .4: WIS
    Dexterity . . . 10. . . .+5. . . .8: WIS
    Constitution. . 16. . . .+5. . . 12: WIS
    Intelligence. . 10. . . .+5. . . 16: WIS
    Wisdom. . . . . 18. . . .+5. . . 20: WIS
    Charisma. . . . 14. . . .+5. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS


    Skills (Errors)
    . . . . . P .C .C .C .C .C .C .C .C .C .C .C .C .P. P .C .C .C .C .C
    . . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2 .3 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1. 1 .1 .1 .1 .1 .1 .23
    Spellcr . . . . . . . . . . 1. 1. 3. 3. 3. 3. 3. . . . 1. 1. 1. 1. 1. 22
    Intim . . 4 . . 1. 1. 1. 1. 1. 1. . . . . . . . .3. 3 .1 .1 .1 .1 .1 .21
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . . 8 .3 .3 .3 .3 .3 .4 .4 .4 .4 .4 .4 .4 .4. 4 .4 .4 .4 .4 .4
    . . . . . 8 .3 .3 .3 .3 .3 .4 .4 .4 .4 .4 .4 .4 .4. 4 .4 .4 .4 .4 .4



    Feats

    .1. . . . : Toughness
    .3. . . . : Empower Healing Spell
    .6. . . . : Past Life: Wizard
    .9. . . . : Maximize Spell
    12. . . . : Spell Focus: Evocation
    15. . . . : Quicken Spell
    18. . . . : Spell Penetration
    21 Epic . : Epic Toughness
    24 Epic . : Arcane Insight
    26 Destiny: Epic Spell Power: Electricity
    27 Epic . : Embolden Spell
    28 Destiny: Mass Frog
    29 Destiny: Dire Charge
    30 Epic . : Wellspring of Power
    30 Legend : Scion of: Celestia

    .1 Dragon : Draconic Ancestry: Blue

    .3 Cleric : Air Domain

    .1 Deity. : Follower of: Aureon
    .7 Deity. : Aureon's Instruction


    Spells

    Cleric
    1. Cure Light Wounds, Nightshield, Remove Fear, Command, Bless, Protection from Evil
    2. Cure Moderate Wounds, Resist Energy, Soundburst, Close Wounds, Lesser Restoration, Seek Eternal Rest
    3. Cure Serious Wounds, Searing Light, Mass Aid, Remove Curse, Magic Circle Against Evil, Blindness
    4. Cure Critical Wounds, Freedom of Movement, Neutralize Poison, Holy Smite, Restoration, Death Ward
    5. Mass Cure Light Wounds, Raise Dead, Stalwart Pact, Greater Command, Divine Punishment, Protection from Elements
    6. Mass Cure Moderate Wounds, Blade Barrier, Heal, Cometfall, Undeath to Death, Symbol of Persuasion
    7. Mass Cure Serious Wounds, Destruction, Greater Restoration, Resurrection, Mass Protection from Elements
    8. Mass Cure Critical Wounds, Death Pact, Mass Death Ward, Fire Storm
    9. Implosion, True Resurrection


    Enhancements (80+5 AP)

    Divine Disciple (34 AP)
    • Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam
      1. Nimbus of Light III, Spellpower: Universal III, Spell Critical: Light
      2. Spellpower: Universal III, Spell Critical: Light
      3. Spellpower: Universal III, Spell Critical: Light, Wisdom
      4. Evocation DC, Spell Critical: Light, Wisdom
      5. Evocation DC, Divine Empowerment

    Dragonborn (24 AP)
    • Hardy, Charisma
      1. Resilience, Hard Scales III
      2. Resilience, Harder Scales III, Dragon Breath
      3. Dragon Heritage III, Power in Breath III
      4. True Power III

    Radiant Servant (14 AP)
    • Healing Domain, Pacifism, Positive Energy Burst
      1. Extra Turning II, Bliss I
      2. Improved Turning I, Mighty Turning, Efficient Empower Healing I
      3. Wisdom

    Sacred Defender (13 AP)
    • Holy Bastion, Sacred Defense
      1. Item Defense II, Extra Lay On Hands III, Durable Defense III
      2. (none)
      3. Tenacious Defense III


    Destiny (24 AP)

    Exalted Angel
    1. Radiant Power III, Endless Faith II, Healing Power III, Wisdom
    2. Soundburst I, Wisdom
    3. Wisdom
    4. Wisdom
    5. Leap of Faith, Wisdom
    6. Sun Bolt, Divine Wrath

    Twists of Fate (35 fate points)
    1. Energy Burst: Electricity (Tier 4 Draconic)
    2. Piercing Spellcraft (Tier 3 Magister)
    3. School Specialist: Evocation (Tier 2 Magister)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Unearthly Reactions (Tier 1 Magister)
    Last edited by Gratch; 02-06-2018 at 02:50 PM.
    Casual DDOaholic

  9. #9
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    After working on exact this kind of build, I gave up because it just does not scale well. It might work leveling 1-20 ok, but after that you are SoL


    If you run pure cleric and go master of air, you have plenty of caster levels for lightning bolt and shocking grasp, but only the SLA to cast with....also, Chain lightning does nt benefit from master of aie.

    If you go with a 14/6 split, you get 2 of each, but you lose a lot of the high end implosion and Energy drain. Plus your effective caster levels are **** for your Sorc spells. (even with the core bonuses in air savant)

    If you do 11 Sorc/Cleric9 you lose even more Cleric spells and effective caster level on BOTH cleric and Sorc.


    After working on builds for the last couple of months, the none of the elemental domains is worth it.

    for defensive builds, prot and luck are very good.
    for offensive builds War (14C/6ftr), Sun (splash FvS), death (pure DC caster), and good (BB spam, possibly with 3FvS or 63Wiz splash in Shiradi) are worth looking at
    for niche builds, desctruction might be worth it for soem healing on a Barb, but you give up a lot of DPS and HP in the core abilities to do it. Healing for a pure healer is good as well although that much healing power feels very much like overkill unless you are healing an entire raid by yourself. Better to go for more defense IMO

  10. #10
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    I believe people are way overthinking this, trying to make the build needlessly complex or throwing in features that really don't address the key elements of what you'll need.

    Some notes:
    1. I cannot imagine playing this sort of Cleric as anything except Elf or Morninglord. The constant chain-casting of DD spells will run you dry in no time if you don't have Fey Tap.

    2. Multi-classing into other casters doesn't net you much (if anything). The capstone for Divine Disciple grants +1 save DC, +1 caster level (about 5% more damage) and +5 Light Spellpower. Given that you lose 2-6 caster levels by going with classes like Sorcerer or Favored Soul, the dribbles of extra critical or spellpower you get aren't worth it. I will freely admit that the Divine Disciple capstone is... uninspiring. But if you're going to play a damage caster (that isn't relying on Shiradi procs from otherwise pointlessly low damage spells), you really need all those caster levels for your heroic level spells to retain relevance. The other bonus is that a pure build is significantly easier to level.

    3. Elemental spellpower is mostly worthless for Elemental Domain builds. Even if you're a Fire domain Cleric, you can't realistically run off of Fire spell power because your Exalted Angel SLAs run off of Light. If you're not Fire, it doesn't make sense to pick up elemental spellpower because your only Earth/Air/Water spells run off either Light or Positive.

    As silly as it may seem, sometimes the blindingly obvious answer anyone can come up with is the right answer:
    Code:
    Electric Cleric Build
    Cleric 20
    True Neutral Morninglord
    
    
    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+7. . . .4: WIS
    Dexterity . . . 10. . . .+7. . . .8: WIS
    Constitution. . 12. . . .+7. . . 12: WIS
    Intelligence. . 16. . . .+7. . . 16: WIS
    Wisdom. . . . . 18. . . .+7. . . 20: WIS
    Charisma. . . . 14. . . .+7. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS
    
    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . . . . . . . . . . ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 2. 11
    Jump. . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    . . . . .------------------------------------------------------------
    . . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7
    
    
    Feats
    
    .1. . . . : Quicken Spell
    .3. . . . : Maximize Spell
    .6. . . . : Empower Spell
    .9. . . . : Heighten Spell
    12. . . . : Spell Focus: Evocation
    15. . . . : Spell Penetration
    18. . . . : Enlarge Spell
    21 Epic . : Wellspring of Power
    24 Epic . : Master of: Air
    26 Destiny: Epic Spell Power: Light
    27 Epic . : Master of: Light
    28 Destiny: Mass Frog
    29 Destiny: Dreamscape
    30 Epic . : Intensify Spell
    30 Legend : Scion of: Celestia
    
    .2 Cleric : Air Domain
    
    .1 Deity. : Follower of: Amaunator
    .6 Deity. : Amaunator's Flames
    
    
    Enhancements (80 AP)
    
    Divine Disciple (48 AP)
    • Emissary: Light, Sacred Defense, Sun Bolt, Sunbeam, Sunburst, Transcend: Light
      1. Nimbus of Light I, Spellpower: Light III, Spell Critical: Universal
      2. Spell Penetration I, Spellpower: Universal III, Efficient Quicken II
      3. Searing Light III, Spellpower: Light III, Efficient Maximize II, Wisdom
      4. Evocation DC, Efficient Heighten II, Wisdom
      5. Flame Strike III, Evocation DC, Divine Empowerment
    Morninglord (20 AP)
    • Elven Accuracy
      1. Rejuvenation of Dawn I, Bane of the Restless III
      2. Enchantment Lore III, Arcanum I
      3. Light of the Sun God III, Feywild Tap III
    Warpriest (12 AP)
    • Smite Foe, Resilience of Battle, Sanctuary
      1. Righteous Weapons, Awareness II
      2. Wall of Steel III, Righteous Weapons
    Destiny (24 AP) Exalted Angel
    1. Avenging Light, Radiant Power III, Wisdom
    2. Soundburst III
    3. Piercing Spellcraft III
    4. Rebuke Foe, Blood and Radiance III, Excoriate
    5. (none)
    6. Sun Bolt, Divine Wrath
    Twists of Fate (32 fate points)
    1. Endless Turning (Tier 1 Crusader)
    2. Empyrean Magic (Tier 3 Crusader)
    3. School Specialist: Evocation (Tier 2 Magister)
    4. Draconic Presence (Tier 1 Draconic)
    5. Precise: Evocation (Tier 2 Draconic)

  11. #11
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    Quote Originally Posted by Hjarki View Post

    Some notes:
    1. I cannot imagine playing this sort of Cleric as anything except Elf or Morninglord. The constant chain-casting of DD spells will run you dry in no time if you don't have Fey Tap.

    2. Multi-classing into other casters doesn't net you much (if anything). The capstone for Divine Disciple grants +1 save DC, +1 caster level (about 5% more damage) and +5 Light Spellpower. Given that you lose 2-6 caster levels by going with classes like Sorcerer or Favored Soul, the dribbles of extra critical or spellpower you get aren't worth it. I will freely admit that the Divine Disciple capstone is... uninspiring. But if you're going to play a damage caster (that isn't relying on Shiradi procs from otherwise pointlessly low damage spells), you really need all those caster levels for your heroic level spells to retain relevance. The other bonus is that a pure build is significantly easier to level.

    3. Elemental spellpower is mostly worthless for Elemental Domain builds. Even if you're a Fire domain Cleric, you can't realistically run off of Fire spell power because your Exalted Angel SLAs run off of Light. If you're not Fire, it doesn't make sense to pick up elemental spellpower because your only Earth/Air/Water spells run off either Light or Positive.
    I have been playing an alt elf pure cleric on this build and it is great. Not having to shrine as much sure makes it a lot more enjoyable to play!

  12. #12
    Community Member skorpeon's Avatar
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    Default thanks for posting this

    Quote Originally Posted by Hjarki View Post
    I believe people are way overthinking this, trying to make the build needlessly complex or throwing in features that really don't address the key elements of what you'll need.

    Some notes:
    1. I cannot imagine playing this sort of Cleric as anything except Elf or Morninglord. The constant chain-casting of DD spells will run you dry in no time if you don't have Fey Tap.

    2. Multi-classing into other casters doesn't net you much (if anything). The capstone for Divine Disciple grants +1 save DC, +1 caster level (about 5% more damage) and +5 Light Spellpower. Given that you lose 2-6 caster levels by going with classes like Sorcerer or Favored Soul, the dribbles of extra critical or spellpower you get aren't worth it. I will freely admit that the Divine Disciple capstone is... uninspiring. But if you're going to play a damage caster (that isn't relying on Shiradi procs from otherwise pointlessly low damage spells), you really need all those caster levels for your heroic level spells to retain relevance. The other bonus is that a pure build is significantly easier to level.

    3. Elemental spellpower is mostly worthless for Elemental Domain builds. Even if you're a Fire domain Cleric, you can't realistically run off of Fire spell power because your Exalted Angel SLAs run off of Light. If you're not Fire, it doesn't make sense to pick up elemental spellpower because your only Earth/Air/Water spells run off either Light or Positive.

    As silly as it may seem, sometimes the blindingly obvious answer anyone can come up with is the right answer:
    [code]Electric Cleric Build
    ]
    This probably will be the kind of build I will use for my next life, I need some iconic and also cleric for completionist. I think I can manage to set it up with great I have, some ravenloft (I am talking leveling gear, not end game) and other crafted. I guess having devotion and electric spell power (Thrummingspark Cord + Garstone's Lenses) will be a good start. Not sure what else I would need really. Heavy armor, shield? for defense I guess, morninglords scepter?

    would it be useful to invest in shield feats?
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  13. #13
    Community Member mr420247's Avatar
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    The silver thread devotion belt spell power stacks might work better for you max positive spell power crits

    Rage armor, legendary chieftan off mines with night revels festive wisdom augment,

    profanity epic litany, or rso gloves, or you can get insightful wis off the new raid trinket and use ravenloft armor

    after u decide on that fill in blanks with 5 slavers, night mother

    If you splash 3 fighter then shield feats are pretty good, 2 free feats for shield mastery, improved shield mastery

    Fighter defense will get you more hp, prr, mrr
    Last edited by mr420247; 10-01-2018 at 02:45 PM.
    Damonz Cannith

  14. #14
    Community Member skorpeon's Avatar
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    Quote Originally Posted by mr420247 View Post
    The silver thread devotion belt spell power stacks might work better for you max positive spell power crits

    Rage armor, legendary chieftan off mines with night revels festive wisdom augment,

    profanity epic litany, or rso gloves, or you can get insightful wis off the new raid trinket and use ravenloft armor

    after u decide on that fill in blanks with 5 slavers, night mother

    If you splash 3 fighter then shield feats are pretty good, 2 free feats for shield mastery, improved shield mastery

    Fighter defense will get you more hp, prr, mrr
    Yeah I will probably go full spell cast and find something else for the off hand in this case. I have not farmed out slavers ket and can not see myself doing it, I feel I have missed that boat. I may look at recrafting some lvl 15 kit for iconic's. I had most of my stuff at lvl 13 which is ok I guess. But I have a big hole in my leveling gear at lvl 20. I have not looked at the Evening star gear in along time, but I think most of it is really out-dated.
    G-land
    Main characters, Tymout, Tymkul, Tymbom, Tymantha etc...

  15. #15
    Community Member mr420247's Avatar
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    Most gear is outdated until 28-29

    Craft or ran gen works for leveling dailies

    You can probly farm 3 named slavers items for half a set fast, what i'm using

    Off hand orb, trinket con, ring slavers

    Then just enough mats for 2 crafted so grinds not too bad
    Last edited by mr420247; 10-11-2018 at 10:52 AM.
    Damonz Cannith

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