Great old one warlock, what gear should I make or farm for heroic levels?
I have not played Warlock much, so I really dont know what to do for gear
Great old one warlock, what gear should I make or farm for heroic levels?
I have not played Warlock much, so I really dont know what to do for gear
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
Depends on your focus, honestly.
For focusing on Eld Blast (into light nuker in EA in epics):
Acid spellpower/lore
Kinetic spellpower/lore -> Radiance spellpower/lore once you pick up Utterdark Blast
Cha/Ins Cha/All the Cha you can get
Evocation Focus
Rest is just basic stuff like hp's, sp's, etc
Also any other spell focus you might want (conj for webs/evards, necro for FoD/Wail)
For an aura lock, similar setup but also make sure you have lots of Con for the temp hp's. Would still recommend Utterdark so the light damage on blast is the same spellpower as your base damage.
Necro/Conj warlocks are just like wizards, but cha instead of int. Spellpower/Lore for your EB if you can fit it for extra damage. Doesn't have to be utterdark in this case, but EA is still a nice DC caster tree and has light spellpower, so definitely still a possibility depending on how you want to go.
Last edited by Tom116; 01-07-2018 at 07:30 AM.
Here is roughly what I am using:
Level 1-7:
Goggles: +4 reflex
Helm: not sure
Neck: Deathblock (old cannith crafted)
Trinket: 1-5 any, 5-7 Voice
Armor: ML2 Invuln crafted
Bracer: Wind (for blur)
Cloak: Phiarlan
Belt: Con/Jump crafted
Ring: Cha/False life
Ring: ML 3 Med Fort, ML 7: Heavy Fort (old crafted)
Boots: ML 3 Rock
Gloves: spell power crafted
Main: Spell power + spell lore crafted
Off: Nicked Orb
Quicker: Alacrity for 30% striding
8-19: (insighful effect from level 10, mostly CC and Slavers)
Goggles: SF conj/nec, Ins Spell Pen, Ins SF conj/nec, slot SF aug when able
Helm: Hardened Hide (slavers set)
Neck: Spell Saves, Spell Sight, Ins Con
Trinket: Spell Power, Spell Lore, Ins Spell Power
Armor: Vitality, Deathblock, Parrying slot Good Luck +1 when able
Bracer: Slavers Wis, Dmg Guard, UMD, Q MRR, slot: heavy fort
Cloak: Invis for Ghostly, slot Masters Gift
Belt: Slavers Dex, Dmg Guard, SF Mastery, Q Cha, slot immune fear
Ring: Cha, Sheltering, Ins Cha
Ring: Con, False Life, Ins PRR (I have a Wonderous ML 14 Con + False Life ring, but thats rare)
Boots: Slavers Int, Dmg Guard, Concentration, Q PRR, slot immune blind
Gloves: Spell Pen, Resistence, Ins Spell Power
Main: Spell Power, Spell Lore, Ins Balance, slot 3rd Spell power
Off: Mutilator (Slavers set)
Quicker: Alacrity for 30% striding [this one is amazing as you dont need striding/speed elsewhere)
Member of Spellswords on Ghallanda
Copied from another thread:
Lowbie ends up being pretty easy post level 4, as long as you have:
-Acid spell power item
-Force spell power item
Really everything else takes a back seat. After level 4 in tainted scholar on reaper 1, everything just drops in a couple blasts.
Mid levels you'll want to shoot for:
-Acid spell power
-Light spell power (utterdark blast, consume, stricken)
-Force spell power (faltering blast, tenticles)
-Acid/Light/Force Crit
-100% fort
-CHA Item
-CON Item
-Conjuration item
Have those basics down and it's pretty smooth sailing throughout the leveling process as long as you are abusing web, tenticles, and your near infinite spell point pool in reaper.
If you're worried about slotting - turn on Faltering Blast and then just use Acid and Force spell power/crit, swap out for light spell power/crit and utterdark blast for boss fights.
You can generally get all this naturally through loot gen. I've been impressed - my current life, I've used my TR cache very little because the loot gen drops usually gives me the stats I need over time.
~Sarlona~Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk
thank you
this is helpful
Kill'em all and let their favorite deity sort'em out
BoloGrubb / DJGrubb / Gijo
Proud member of the HighLords of Malkier
For leveling at level 10+ I keep 3 sets of crafted goggles necro/ins necro/ins spell pen + conj/ins conj/ins spell pen + evo/ins evo/ins spell pen. I tend to use conjuration as my go to school because tentacles is that good, but at higher heroic and epic levels I use necro most of the time.
Force (eld blast) + acid spellpower and lore. Light for the SE Slas. You can't dump any of these 3 since force is needed for tenacles and light for the SE SLAs.
Last edited by slarden; 01-08-2018 at 11:07 AM.
Level 2 - Runic Trinket: aka the only insightful spell power item you’ll see from levels 2-9.
Level 3 - Rock Boots (level 3): Super cheap Acid spell power / lore item, and it comes with a guard effect.
Level 3 - Bracers of Wind (level 3): perma blur is always good, until you get displacement.
Level 5 - +4 CC stat gear.
Level 7 - Rock Boots (level 7): Fully upgraded, it's the best Acid spell power / lore item at that level.
Level 7 - Elder's Cap / Elder's Focus: The Elder's Knowledge set bonus is pretty good, plus you get +10 to spellcraft and concentration.
Level 10 - I am a big fan of the Beacon of Magic set. Or, at the very least, the Burnscar sash.
Level 10 - Other Ravenloft stuff: There's so much that I don't have yet. So go look at it.
Level 11 - Rock Boots (level 11): Hey, did you know a GOO warlock running around with cone shape is pretty much the best Cannith Challenge runner build?
Level 13 - Pansophic Circlet: So much insightful spell power in a single item!
Level 15 - Rock Boots (Level 15): Really, they are amazing at running Cannith Challenges.
Level 15 - Shimmer
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.