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  1. #1
    Community Member Captain_Wizbang's Avatar
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    Default What D&D module would you like to see in 2018?

    My 1st choice is Tomb of Horrors (s1) or the expanded version.

    For a shorter quest arc, Against the Giants (G1,2,3), which have to be run in order. Or use the Queen of Spiders that includes these.


    With MoR gear, and game changes, anything leaning to undead is an obvious choice. But some might be tired of that. (not me)

  2. #2
    Community Member Grimlock's Avatar
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    Quote Originally Posted by Lagin View Post
    My 1st choice is Tomb of Horrors (s1) or the expanded version.

    For a shorter quest arc, Against the Giants (G1,2,3), which have to be run in order. Or use the Queen of Spiders that includes these.


    With MoR gear, and game changes, anything leaning to undead is an obvious choice. But some might be tired of that. (not me)
    Since there are no rumblings of a DDO 2 as to be made by SSG we can only assume they do not have legal rights to pursue this which means another DDO module. Tomb of Horrors would be a poor choice as it is a stand alone module rather than a campaign offering up an explorer area, factions, multiple quests/raids like Ravenloft. I doubt SSG has the budget or staff to take on a massive module like Forgotten Realms so splitting the difference that means a potential for things like Darksun, or the likely choice of Planescape. Sigil could very well be within the scope of SSG but expectations on the design for the city of doors would be extremely high and offer up an endless foundation as players could literally go anywhere in the multi-verse and encounter beings of equal or superior power along the way. Done right with some cool plot hooks interjecting the Lady of Pain has strong odds of being a good module.

    Against the Giants is too low level. Giants are played out (land of ever-purple Gianthold). Underdark was underwhelming and has a pitiful offering of quests with a lacking representation of Drow underdark life. Realistically at this stage of a Venerable ++ game like DDO, Planescape is their best bet if they wanted to do something other than reinvent the wheel on existing content by applying a formula to increase mob stats by a %.
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  3. #3
    Community Member Swimms's Avatar
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    Quote Originally Posted by Lagin View Post
    My 1st choice is Tomb of Horrors (s1) or the expanded version.

    For a shorter quest arc, Against the Giants (G1,2,3), which have to be run in order. Or use the Queen of Spiders that includes these.


    With MoR gear, and game changes, anything leaning to undead is an obvious choice. But some might be tired of that. (not me)
    Not a module per se but I remember having loads of fun reading and modifying the old Thieves World Sanctuary for AD&D back in the day. Certainly dating myself with this one.....

  4. #4
    Bwest Fwiends Memnir's Avatar
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    Because we should have dinosaurs. Everybody likes dinosaurs.


    -or-



    I think this has been the most popular and requested setting.
    Add a fantastic new hub, and open up limitless possibilities from there.
    Last edited by Memnir; 01-03-2018 at 05:21 PM.
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  5. #5
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    The stop adding new **** and fix the lag/bugs in your existing **** before adding new **** module. I love that module.

  6. #6
    Community Member TitusOvid's Avatar
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    I'd like to see lag and bug free existing modules.
    And maybe, just maybe because you know it is kind of existential for a comany like SSG, customer support. I don't say better because a random person who opens a door for others is more helpful than cs for this game. First there has to be an existent cs and not just on paper and then they can get better and boy do they have a log way ahead of them.
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  7. #7
    Community Member Annex's Avatar
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    As I look back upon my various forum posts for 2017, I cannot help but feel a small amount of pride. When Severlin announced Ravenloft I was quick to suggest that sentient weapons needed to talk to us. I asked that quests move away from packs of monsters and towards more interesting encounters with lots of optional foes. I supported bosses with interesting mechanics requiring more than simple brute force to vanquish. I asked the developers to make Ravenloft strongly story driven with lots of dungeon dressing, Easter Eggs, and background material to give the adventures depth and meaning. I asked the developers again and again to reconsider difficulty and balance Ravenloft so that any character could succeed and experience the story. I asked that solo players be given an opportunity to vanquish the bad guy. I supported a large explorer area but pleaded for quick travel to quest entrances. I feel like the developers considered every single one of my posts on Ravenloft and decided to give me pretty much everything I asked for. The vast majority of forum posts reviewing Ravenloft state it was a good to great expansion. I agree and feel like I meaningfully contributed to that.

    So, as I consider what I want next, my answer is not some specific module or campaign setting. In my opinion, those things are largely superfluous.

    I want a compelling story to unfold allowing me to confront and vanquish a complex, dangerous, and worthy villain. I want sprawling dungeons with lots of thoughtful encounters, secret doors, optional areas, and background material that drive forward and flesh out the plot. I want to face new challenges and monsters that test both my avatar's mettle and my own intellect. I want bosses with interesting skills, requiring me to pay attention to the story, search for clues, and use that knowledge to defeat my opponents using more than simple brute force. I fully support a large wilderness area as long as I can quickly travel to quests. I want quests a first life character can handle, allowing everyone to experience the story. I want everyone, including solo players, to face down and defeat the villain. In other words, I want everything that succeeded with Ravenloft for the next story arc.

    I realize everyone loves this or that or the other dungeon, for whatever reason, and those certainly make good side adventures. However, for that once a year grande story arc, I want much, much more.

    Anyway, congratulations to everyone at Standing Stone Games for Ravenloft. Always remember that Ravenloft did not make Ravenloft great. Your design decisions to pursue strong story, make game play more interesting, and depend on game play rather than grind to hold interest made Ravenloft great. Keep doing that and anything you build will also be great.

    ...

    Since it gets mentioned a lot, I want to give a huge thumbs down for Planescape. Heroines exist to confront ultimate evil and win the day, not to face some Dungeon Master's Deus Ex Machina unkillable fetish character. I am so tired of evil goddesses created by male nerds.

  8. #8
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    Default For 2018

    I do not have lag issues that most speak of. not sure why. But as far as new content for 2018, I know they would never do this, I would like for Korthos Island be replaced with the N1 thru N5 series. Being old school, I still prefer FR and GH settings. I never understood why they created Eberron with so much content already out there. FR and GH had plenty of room for growth (especially FR).

  9. #9

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    Quote Originally Posted by HE_C_R View Post
    I never understood why they created Eberron with so much content already out there. FR and GH had plenty of room for growth (especially FR).
    At the time that DDO went into development the active Campaign Settings were Eberron and the Forgotten Realms. Greyhawk was already destined to be phased out and no longer in active development. Other settings (Blackmoor, Dragonlance, Dark Sun, Planescape, Spelljammer) were either in mothballs or licensed out or in court. Hasbro wrote a least one large check to cover the transgressions of TSR/WotC.

    The decision came down to Eberron or Forgotten Realms. If you look at licensing and whom WotC had to write a check to, as well as the fact that Eberron is inherently different than other settings in games at the time and the new kid on the block. The choice made perfect sense.

    Throw in the fact that Xen'Drik was the least defined part of the setting it seemed like a match made in heaven for a gaming setting.

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  10. #10
    Grand Panjandrum Alisonique's Avatar
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    I read this and my first thought was Against the Giants, but I agree we already have the Purpleness that is Gianthold (please no more purple), but still more giants.........?
    Then I thought of the dinosaur adventure "The Isle of dread", and yeah I know its not a particularly deep module, it Does appeal. I mean halfling assassins leaping on to a TRex back? Who wouldnt? But to be honest, just about anything where we can have fun, not neccessarily top kit , nor lv 30 + , but a lv17 with just loads of fun to be had.
    And yes I havent specified fun , because one persons fun is not always the same as another, but some light hearted moments would not hurt. Most movies have lighter moments, most great tales have them too, DDO could have them. My 2d
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  11. #11
    Founder & Hero cdbd3rd's Avatar
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    Well, since it hasn't been suggested this year yet...

    Expedition to the Barrier Peaks?




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  12. #12
    Community Member fmalfeas's Avatar
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    Quote Originally Posted by Alisonique View Post
    I read this and my first thought was Against the Giants, but I agree we already have the Purpleness that is Gianthold (please no more purple), but still more giants.........?
    Then I thought of the dinosaur adventure "The Isle of dread", and yeah I know its not a particularly deep module, it Does appeal. I mean halfling assassins leaping on to a TRex back? Who wouldnt? But to be honest, just about anything where we can have fun, not neccessarily top kit , nor lv 30 + , but a lv17 with just loads of fun to be had.
    And yes I havent specified fun , because one persons fun is not always the same as another, but some light hearted moments would not hurt. Most movies have lighter moments, most great tales have them too, DDO could have them. My 2d
    Well, given that DDO has already been allowed to use Forgotten Realms stuff...

    Chult. It's not only chock full of dinosaurs, but it's also a big druid place...which would be a perfect opportunity to integrate in druid improvements (like Dinosaur Companion, and Wild Shape: Raptor).

  13. #13
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Alisonique View Post
    we already have the Purpleness that is Gianthold (please no more purple), but still more giants.........?

    Eberron vs Greyhawk are 2 different campaign settings.

  14. #14
    Community Member salmag's Avatar
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    Planescape and Sigil should be the next expansion.

    I would like to see the current worlds we have expanded on.

    More Eberron, with Goblins added as enemies.

    More Forgotten Realms, with Goblins added as enemies.

    More Ravenloft, with Lord Soth possibly. I know he's technically Greyhawk, but the Mists did claim him.

  15. #15
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by salmag View Post
    with Lord Soth possibly. I know he's technically Greyhawk, but the Mists did claim him.
    Honest question - wasn't Soth from Dragonlance originally? Been a long time since I've read those books - so I don't know if they brought Soth from Greyhawk into Dragonlance. But I recall him being obsessed with Raistlin's sister.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

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  16. #16

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    Quote Originally Posted by Memnir View Post
    Honest question - wasn't Soth from Dragonlance originally? Been a long time since I've read those books - so I don't know if they brought Soth from Greyhawk into Dragonlance. But I recall him being obsessed with Raistlin's sister.
    Lord Soth was originally created by Tracy Hickman for the battle of the Battle of the High Clerist's Tower, the Climax of the Dragons of Winter Night. The story goes once the name was determined the entirety of the backstory simply created itself in an instant.

    The mists of Ravenloft claimed the soul of Lord Soth and brought him to Barovia. This occurs in Knight of the Black Rose, Lord Soth wishing to return to Krynn has a second Ravenloft novel, Spectre of the Black Rose in which that goal is achieved.

    Tracy Hickman was never pleased that Lord Soth was used in Ravenloft, he believed it diminished the character.

    Taking the story of the Spectre of the Black Rose and creating a Ravenloft themed Quest (quest chain) Raid might be interesting. I mean Nedragaard Keep would be an interesting setting.

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  17. #17
    Community Member Ralmeth's Avatar
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    Quote Originally Posted by Annex View Post
    I want a compelling story to unfold allowing me to confront and vanquish a complex, dangerous, and worthy villain. I want sprawling dungeons with lots of thoughtful encounters, secret doors, optional areas, and background material that drive forward and flesh out the plot. I want to face new challenges and monsters that test both my avatar's mettle and my own intellect. I want bosses with interesting skills, requiring me to pay attention to the story, search for clues, and use that knowledge to defeat my opponents using more than simple brute force. I fully support a large wilderness area as long as I can quickly travel to quests. I want quests a first life character can handle, allowing everyone to experience the story. I want everyone, including solo players, to face down and defeat the villain. In other words, I want everything that succeeded with Ravenloft for the next story arc.
    /Agreed.
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  18. #18
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    The only thing they have gotten right about classic modules is the name not one of them as reminded me of the source even by .0000000000001%


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  19. #19
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by Uska View Post
    The only thing they have gotten right about classic modules is the name
    Translating anything from paper to a video game has unique challenges, IMHO all of them have their pro's & con's.

    Take the cards in Ravenloft. IF they made it as per new rule sets, we wouldn't see this content for another year it's so complex.

    I think they have done a great job squeezing open-ended content into a close-ended game.

  20. #20
    Community Member greenbutter's Avatar
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    ex1 dungeonland

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