http://ddowiki.com/page/Itemuality,_the_Moral_Compass Here is the item. It turned monks into the new fighters. It essentially triples monk base damage. A pure 20 monk with these and dance of flowers gets 15.25 (W). A normal handwrap would average at 3.5 * 13.25 = 46.375 damage and a 5% crit x2 crit chance. The moral compass gets (3.5 + 6) * 15.25 = 141 damage and a 5% x2. 46 vs. 141. is a little over 3x the base damage.
Recommendations: Drop the die of the weapon to +2 instead of +6 (so 1d6+2). This still leaves monks getting 20 (w) getting and extra at least 60 damage (way more with all that melee power). Drop the melee power boost from rare prowess filigrees to +40. It's clear that a top player soloing LH shroud should seem some balancing.
It rather disheartening to see videos like this myself, while I could create a toon capable of that dps rather easily, I dont want to. Not because I dont want the dps, but I dont find it fair or fun. Their is a reason I mainly play cc builds and rogues. CC builds mainly because it makes me feel useful and everyone likes cc because it makes content generally more fun and easier. Melees arent dieing, things arent being kited, you feel the power or your op handwraps, etc. Rogues because the skill requirement to play them well is unmatched and only a few players manage to play them at this level. 5 players on my particular server have that level of competence.
I have sufficiently been convinced this game should be balanced around the top 1% of players. Nerfing things affects the least amount of players in this case. The top 1% are the only players that are really going to notice a change in damage. I have seen this so many times in game where things are placed in game to give newer players a bit more power and to make past lives less relevant. While its intended effect is achieved, it also makes it so the top players with the most knowledge will get the most gain out buffing classes. With these handwraps scaling monks up to a whole new level of game breaking power, past lives are irrelevant.