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  1. #1
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    Default Share my assassin (28 point, 0 TR)

    I looked up few threads about assassin build here. But I think they are still not perfect.

    1st.Assassinate DC
    DEX build is more better than INT build. I have 101 Assassinate DC, and I'm a 28 point build with 0 TR. all of you can overstep me.

    2nd.Self heal
    If you want deal DPS and support your team, you must keep healthy and survival.

    3rd.CC
    CC ability can give you some help. I have 110 Stun DC, and I'm a 28 point build with 0 TR. all of you can overstep me.

    I'll share my build here.
    I'm an illiterate person,but I can use dictionary,we can communion here.

  2. #2
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    Rogue 20
    True Neutral Drow (28 point)

    Stats
    STR 8
    DEX20
    CON12
    INT16
    WIS 8
    CHA10
    Level Up +DEX

    Skills
    Disable Device
    Open Lock
    Search
    Spot
    Bluff
    Diplomacy
    Jump
    Hide
    Move Silen
    UMD
    Swim

    Feats
    1.Two Weapon Fighting
    3.Precision
    6.Weapon Focus Piercing(you can choise Completionist if you can)
    9.Improved Two Weapon Fighting
    10.Crippling Strike
    12.Improved Critical Piercing
    13.Slippery Mind
    15.Greater Two Weapon Fighting
    16.Opportunist
    18.Magical Training
    19.Defensive Roll
    21.Overwhelming Critical
    24.Improved Sneak Attack
    26.Perfect Two Weapon Fighting
    27.Epic Reflexes(so we don't need Improved Evasion)
    28.Epic Skill Focus Spot
    29.Dire Charge
    30.Blinding Speed+Scion of the Astral Plane

    Enhancement
    Assassin (41 AP)

    Vistani Knife Fighter (15 AP)
    Core 1+2+3
    T1
    Vistani Knife Training I
    Undead Hunter
    Mist Stalker I
    Rapid Slash
    T2
    Mist Stalker II
    T3
    Deadly Blades
    +1DEX

    Thief-Acrobat (24 AP)
    Core 1+2+3+4
    T1
    Sly Flourish
    Fast Movement
    T2
    Subtlety (1/3)
    Haste Boost
    T3
    Shadow Dodge
    +1DEX
    T4
    No Mercy

    Destiny
    Shadow Dancer

    Twists of Fate
    Sense Weakness (Tier 4 Fury of the Wild)
    Balanced Attacks (Tier 3 Primal Avatar)
    Rejuvenation Cocoon (Tier 1 Primal Avatar)
    Draconic Perception (Tier 1 Draconic Incarnation)

  3. #3
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    Default

    Equipment
    U37 night mother dagger 4D2 vampire
    U29 green steel dagger T1+150 heal spell power,T2 good burst,T3+70AMP
    Armor:U21 shadow dragon light armor,death block,fortification
    Goggle:U23,+11 WIS, ture seen
    Helmet:U32P2,+17seeker
    Necklace:U29,+6 insightful tactic DC,+7 insightful double strike
    Trinket:U29, +2 insightful assassinate DC
    Cloak:U37, +22double strike, +19 dodge, +19 CON
    Belt:U32,+20 stun, +4 quality CON
    Boots:U32, +20 spot, +4 quality DEX, 45 PRR
    Bracer:U35, +17 DEX, +8 assassinate DC
    Ring:U31,Legendary Ring of Prowess
    Ring:U35,Band of Insightful Commands
    Gloves:U37,Legendary Crumbling Gloves

  4. #4

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    thx for sharing your build!

    That is clever—to swap improved evasion for epic reflexes, so you grab crippling strike.

    I recommend improved feint feat at level 3. It is THAT GOOD.

    In the end, assassins are gadgeteers so what one needs for them (outside competent playstyle) is the right gear combo more than anything else. A veteran build start would have higher CON and WIS but your Dex and Int will be the same.

    That is a great idea for the dagger. I suggest a sentient weapon in the mainhand loaded with melee power and dex from different filigree combos.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  5. #5
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    Default

    It would be useful to list a breakdown of this build's stats, HP and assassination DC at cap. It's important to be clear if your DC is achievable with reasonable self-buffs or you are including a lot of circumstantial and unsustainable bonuses to inflate the number.

    I think the feat choices could be improved. In particular it seems like there are better options than weapon focus: piercing, magical training, epic skill focus: spot, slippery mind, crippling strike and blinding speed. Some don't do much in harder content and others can be covered by gear.

    Putting healing amp on a weapon for a DPS build seems like a mistake. If you want to be optimally effective, you will have to switch weapons at some point to break DR for certain monsters, and then you will lose your amp. It will also restrict your options when you get better gear. For example the new raid daggers do far more damage if used as a set, but that option isn't available to you with your gear set-up if you also want to keep healing amp.

    Thanks.

  6. #6

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    It also seems like the Silent Avenger set is BiS and even Adherent of the Mists together.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  7. #7
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    Quote Originally Posted by Saekee View Post
    thx for sharing your build!

    That is clever—to swap improved evasion for epic reflexes, so you grab crippling strike.

    I recommend improved feint feat at level 3. It is THAT GOOD.

    In the end, assassins are gadgeteers so what one needs for them (outside competent playstyle) is the right gear combo more than anything else. A veteran build start would have higher CON and WIS but your Dex and Int will be the same.

    That is a great idea for the dagger. I suggest a sentient weapon in the mainhand loaded with melee power and dex from different filigree combos.

    Thanks for reading.
    Improved feint feat is very useful after U34P2, it have more function than shiv.
    Night Mother's dagger is accept sentient, I use Treachery set, DEX+meleepower+seeker+damage, set bonus +2 assassinate DC.

  8. #8
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    Quote Originally Posted by blerkington View Post
    It would be useful to list a breakdown of this build's stats, HP and assassination DC at cap. It's important to be clear if your DC is achievable with reasonable self-buffs or you are including a lot of circumstantial and unsustainable bonuses to inflate the number.

    I think the feat choices could be improved. In particular it seems like there are better options than weapon focus: piercing, magical training, epic skill focus: spot, slippery mind, crippling strike and blinding speed. Some don't do much in harder content and others can be covered by gear.

    Putting healing amp on a weapon for a DPS build seems like a mistake. If you want to be optimally effective, you will have to switch weapons at some point to break DR for certain monsters, and then you will lose your amp. It will also restrict your options when you get better gear. For example the new raid daggers do far more damage if used as a set, but that option isn't available to you with your gear set-up if you also want to keep healing amp.

    Thanks.
    Thanks for reading.
    I'll list them .
    Weapon focus: piercing is not the best choise.

    Magic training is the part of selfheal, magic training can make you always have 12 SP, and the Rejuvenation Cocoon cost 12 SP to active.

    Epic skill focus: spot is no the best choise. just because I'm a 0 TR build ,If I don't choise this feat I will not have enough spot skill to sense trap or something.

    Crippling strike. no porblem.

    Blinding speed is not the best choise. Just because I don't have speed equipment.

    I'm still looking for the raid dagger.

  9. #9

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    Quote Originally Posted by amsharkwei View Post
    Thanks for reading.
    Improved feint feat is very useful after U34P2, it have more function than shiv.
    Night Mother's dagger is accept sentient, I use Treachery set, DEX+meleepower+seeker+damage, set bonus +2 assassinate DC.
    I suggest this for filigree; feel free to share your thoughts in that thread! thx
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  10. #10
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    Default

    DEX
    20 Base
    +7 Level up
    +7 Tome
    +4 Assassin
    +4 Thief Acrobat
    +1 Vistani
    +6 Shadow dancer
    +17 Equipment
    +9 Insightful
    +4 Quality
    +2 Guild buff
    +1 Sentient weapon filigrees
    +1 Exceptional bonus
    +2 Profane bonus
    +1 Reaper enhancement
    +2 Yugoloth Favor Potions
    +4 Tenser's Transformation scroll
    =92 total
    Dex modfider = 41


    Assassinate DC
    10 Base
    +20 Rogue level
    +41 Dex modfider
    +8 U35 bracer
    +2 Insightful U29 Trinket
    +1 Exceptional U29 Trinket(not listed)
    +4 Scion of the Astral Plane
    +5 Assassin T5 Measure the Foe
    +2 Assassin capstone Deadly Shadow
    +6 Shadow dancer T1
    +2 Sentient weapon filigrees set bonus
    =101 total

  11. #11

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    Quote Originally Posted by amsharkwei View Post
    DEX
    20 Base
    +7 Level up
    +7 Tome
    +4 Assassin
    +4 Thief Acrobat
    +1 Vistani
    +6 Shadow dancer
    +17 Equipment
    +9 Insightful
    +4 Quality
    +2 Guild buff
    +1 Sentient weapon filigrees
    +1 Exceptional bonus
    +2 Profane bonus
    +1 Reaper enhancement
    +2 Yugoloth Favor Potions
    +4 Tenser's Transformation scroll
    =92 total
    Dex modfider = 41


    Assassinate DC
    10 Base
    +20 Rogue level
    +41 Dex modfider
    +8 U35 bracer
    +2 Insightful U29 Trinket
    +1 Exceptional U29 Trinket(not listed)
    +4 Scion of the Astral Plane
    +5 Assassin T5 Measure the Foe
    +2 Assassin capstone Deadly Shadow
    +6 Shadow dancer T1
    +2 Sentient weapon filigrees set bonus
    =101 total
    Thx for breakdown. Good to see someone posting capped gearsets. You can get +3 insightful assassinate on Cannith Crafting if your crafting is high enough—you could even do a gloves swap at +7/+3. I have read that the assassinate bonus is actually one higher on insightful but have not tested it.

    I haven’t made an endgame gearset since I end up TRing to try new builds. If assassinate can get that high, maybe we can drop Scion of Astral for ethereal? What are your thoughts?
    Last edited by Saekee; 12-28-2017 at 08:36 AM.

  12. #12
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    Quote Originally Posted by amsharkwei View Post
    Thanks for reading.
    I'll list them .
    Weapon focus: piercing is not the best choise.

    Magic training is the part of selfheal, magic training can make you always have 12 SP, and the Rejuvenation Cocoon cost 12 SP to active.

    Epic skill focus: spot is no the best choise. just because I'm a 0 TR build ,If I don't choise this feat I will not have enough spot skill to sense trap or something.

    Crippling strike. no porblem.

    Blinding speed is not the best choise. Just because I don't have speed equipment.

    I'm still looking for the raid dagger.
    If you're happy with your build and it's working well for you, there's no need to change it. Practising until you can play your character well is the most important thing, and you can always make changes to your build and gear later on.

    One thing I've noticed with some assassins is the people playing them become obsessed with their DC and ignore or barely support other very important areas of the build. My view on building an assassin, and I realise this may not be shared by everyone, is that there's a lot of content where assassinate is not particularly useful (for certain types of creatures and of course against bosses) and even in the best case scenarios you're only using the ability every 12 seconds. So while you want to be able to instakill things, you also want to be as effective as you can when you can't use your signature ability at all or in between times when you can use it.

    Don't sit around waiting to assassinate stuff when you could also be doing damage in melee too and don't let the party down when it's time to kill the boss. If you want to be an instakilling specialist, you'd be far better off as a caster than an assassin.

    That is what I was getting at with my comments about feat choices and your decision to put spellpower and healing amp on your offhand weapon. For example, not taking weapon finesse means your damage will be even lower against enemies with blunt DR, because you won't even be applying full damage from your dexterity to those enemies. And we are seeing some enemies with very high DR in the game now, so sticking with your main weapon if it doesn't break DR isn't a very good idea in those situations.

    I know it's becoming increasingly difficult to get both heal amp and assassination on your non weapon gear at cap, but assassins who refuse to use DR breaking weapons against regular monsters and bosses are really not doing a good job for themselves or their party. We have to be able to switch weapons, just like any other melee, to keep our DPS up when our normal weapons aren't well suited to the type of enemy we're fighting. And losing a lot of damage or both our spellpower and healing amp, because it's on a weapon that may not break DR, is a very bad situation to be in.

    The developers really didn't do dex based assassins any favours with how they set up the gear in ravenloft, with the way they missed some effects, duplicate others and spread them all around apparently at random. Having a conflict between insightful dex 9, assassination 9, and one of the last places other than trinket where we could slot healing amp (gloves) shows a real lack of understanding of what the build's gearing needs are. Slotting doublestrike is also somewhat painful now.

    Anyway, I only hope next time around we get some more choices for where we can put those effects, and they're not mixed in with others that are already superceded or only semi useful like on the bracers of the hidden blade. The number of solutions for getting all of these important effects in seems very small now, especially for people trying to max their main stat and DC without losing other important effects too.

    Good luck with it anyway.

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