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  1. #1
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    Default Drider Web Line Snare/Trip & FoM

    Hi!

    You know what shouldn't work on a character with active Freedom of Movement? The drider's web line snare that trips you. Know why? Because that would be a grapple attack. With a web.

    This spell enables you or a creature you touch to move and attack normally for the duration of the spell, even under the influence of magic that usually impedes movement, such as paralysis, solid fog, slow, and web. The subject automatically succeeds on any grapple check made to resist a grapple attempt, as well as on grapple checks or Escape Artist checks made to escape a grapple or a pin.

    The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, allow water breathing.
    Please fix with next update. Also, apply the fix to Earthgrab since FoM should work against that also.

    Thanks!

  2. #2
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    I'm pretty sure it deliberately doesn't work on drider lines or earthgrab. It used to work on Earthgrab, but that was removed over 6 years ago in U12.

    If you don't want to get tripped by a drider, just actively block when they pull on you and it won't affect you.

  3. #3
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    Quoting text from Table-top game rules doesn't help. DDO has had to change far too many things to make the game work as a real-time MMO.

    The text from the game that describes Freedom of Movement (or at least, from the wiki which is all I have access to at the moment is):

    This spell enables an ally to move and attack normally for the duration of the spell, even under the influence of magic or conditions that normally impedes movement, such as Entangled, Paralyzed, or Solid Fog.

    Unfortunately, this does not include webs and a bunch of other stuff - mainly physical effects and spells that create a physical effect that grabs you rather than just directly slowing/holding you - that it would in PnP.

    Its a bit annoying, but there you go.
    Last edited by cpw_acc; 12-21-2017 at 02:37 AM.

  4. #4
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by OfElectricMen View Post
    Please fix with next update. Also, apply the fix to Earthgrab since FoM should work against that also.
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  5. #5
    Community Member kmoustakas's Avatar
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    In all honesty, I have a warforged toon and I have no idea what freedom of movement works against except grease or sleet storm. It definatelly doesn't stop web or entangle.
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  6. #6
    Community Member vryxnr's Avatar
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    Grappling doesn't exist in DDO.

    Also, every character at any level has the ability to ignore the effects of web line snare. All you have to do is block. Don't even need a shield, just actively block when you see that web line attach itself to your character. Hold for 1-2 seconds and a glowing shield will appear over your head indicating that you prevented the negative effect. Stop blocking and proceed to whoop some drider behind.

    (this works vs Dragon knockdown and knockback as well)

  7. #7
    Community Member DaSawks's Avatar
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    Over the years they have reduced the effectiveness of freedom of movement so it now only works for magical things.

    Webline snare is not a magical spell. However if you shield block the instant you see the text and grapple you will not get knocked over. I have tested it on all types of classes and builds and shield blocking always works even if you do not have a shield equipped.
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  8. #8

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    Does the widow cloak resist it? Not that it is the best in slot...
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  9. #9

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    You have my sympathies, some things in DDO just don't make sense if looked at throught the lens of PnP rules.
    Then again, it's up to the players to adapt and learn. That's part of the fun too (if the learning curve isn't too punishing).

  10. #10
    Community Member Powerhungry's Avatar
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    there are bebelith webs that can affect you also.
    immunity to poison does not protect you from drow paralysis poison
    the end boss in the new drow chain can fear you even with fear immunity.
    Devs tweak the rules as they see fit
    (Combat): You are hit by your knockdown.

  11. #11
    Community Member muncholuncho's Avatar
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    Quote Originally Posted by Powerhungry View Post
    there are bebelith webs that can affect you also.
    immunity to poison does not protect you from drow paralysis poison
    the end boss in the new drow chain can fear you even with fear immunity.
    Devs tweak the rules as they see fit
    or as they see a way to bleed the player base for a few more bucks.
    Lag it's what for dinner!

  12. #12
    Hero JOTMON's Avatar
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    Quote Originally Posted by OfElectricMen View Post
    Hi!

    You know what shouldn't work on a character with active Freedom of Movement? The drider's web line snare that trips you. Know why? Because that would be a grapple attack. With a web.



    Please fix with next update. Also, apply the fix to Earthgrab since FoM should work against that also.

    Thanks!
    That was the pnp description, DDO felt it was to overpowered so they neutered it.

    They excluded non-magical webs (bebelith) and things like earthgrab (the earth is grabbing you even though its being controlled by a magical elemental).

    The drider web-line is considered non-magical, even though it goes around corners , through walls and other obstacles... not magical.. just really good rodeo rope work ??...

    Quote Originally Posted by Powerhungry View Post
    there are bebelith webs that can affect you also.
    immunity to poison does not protect you from drow paralysis poison
    the end boss in the new drow chain can fear you even with fear immunity.
    Devs tweak the rules as they see fit
    Bebelith doesn't cast magical webs so.. not covered under DDO FOM

    Poison is all kinds of unexplained..
    there is no clarity in what kind of poison is being used on players.
    demon venom isn't a poison so isn't covered.. but follows the same save mechanic as poison.
    magical poisons are treated differently than non-magical poisons..
    forged are getting poisoned.. with no clarity on what kind of poison it is and how it is affecting a forged..
    some poison just have no save or resistance.. like champion tic's..
    Cannith crafted poison resist doesn't work .. it doesn't mitigate any poison damage.. and has been ignored by dev's.

    We are not given the information to properly see what is happening.
    we don't see what kind of poison we are being hit with, we don't get accurate information on the DC's, saves, what our saves are.. if there is even a save..
    ..everyone just says just drink a poison pot and carry on..


    Fear immunity is being eroded away and bypassed with no explanation... its not immunity if you are not immune..
    Dev's need to call it something else or redefine the system like the other stuff and change it to fear resistance..


    a lot of the problem comes down to a lack of information detail.
    Last edited by JOTMON; 12-21-2017 at 09:05 AM.
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  13. #13
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by gwonbush View Post
    just actively block when they pull on you and it won't affect you.
    ^This.

    There is even a pause of almost a second from when you see the web line and when they go to trip, so there is plenty of time to block. unless you either are not paying attention or you are lagging like crazy.

  14. #14
    Community Member Greantun's Avatar
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    Quote Originally Posted by kmoustakas View Post
    In all honesty, I have a warforged toon and I have no idea what freedom of movement works against except grease or sleet storm. It definatelly doesn't stop web or entangle.
    As stated earlier, it also protects against magical holds (i.e.. hold person, mass hold person, etc). There are plenty of casters that span those spells, including Harry in part 5 of shroud.

  15. #15
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    Quote Originally Posted by muncholuncho View Post
    or as they see a way to bleed the player base for a few more bucks.
    Omg how can you possibly monetize this? Maybe they just try to make it fun, you know what's fun once then boring one spell that protects you from everything.

  16. #16
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    This was changed years ago because one of the lead devs couldn't wrap his head around how 3.5 rules work. That said, I'm more annoyed that Fire Shield doesn't offer the protection against webs that it should.
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  17. #17
    Build Constructionist unbongwah's Avatar
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    FoM was nerfed several years ago largely because devs thought it was too powerful: i.e., too many blanket immunities rendered a lot of mobs' CC abilities moot thus trivializing these encounters. So they changed FoM so it only applied to "magical" abilities, except they have a somewhat arbitrary notion of what's magical: e.g., Earthgrab - I guess they decided this was a physical attack made by magical creatures so FoM shouldn't work.

    Regardless, this ship sailed long before the OP joined DDO and it ain't comin' back to Stormreach Harbor.
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  18. #18
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    Quote Originally Posted by muncholuncho View Post
    or as they see a way to bleed the player base for a few more bucks.
    Why on earth do you keep trying to turn a moan about a specific game rule into a completely different (and, to me, not substantiated) moan about monetization???

    The thing about FOM not affecting webs is a MMO game rule that happens to be different to PnP rules. Probably for a variety of game-play reasons.

    Where do you think SSG are making money from this? Do they pop up a dialog saying "Please enter your credit card details to escape!" every time you get caught in a web? Because they don't when I play.

  19. #19
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    Quote Originally Posted by QuantumFX View Post
    This was changed years ago because one of the lead devs couldn't wrap his head around how 3.5 rules work. That said, I'm more annoyed that Fire Shield doesn't offer the protection against webs that it should.
    It does for the monsters!

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