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  1. #1
    Community Member Fenix93's Avatar
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    Post Queen Elsa's Ice Arrow ( Maximum Ice Bow DPS)

    Inspired by the build https://www.ddo.com/forums/showthrea...layer-Friendly
    Instead of using acid damage it makes use of ice damage, but not only this build his the iconic Aasimar Scourge to get the beauty of 8 Favored Enemy yea 8 Favored Enemy in pure Ranger build! (for the 8° Favored Enemy you chose a Twist of fate via Primal Avatar).This is a Beta build designed for the use of the new arch of the 2nd Raid of Ravenloft Expantion I tried it and it seemed very powerful with the bow of the raid.

    Quote Originally Posted by Cocomajobo View Post
    Void, the Endless Cold Raid Long Bow
    Damage Dice: 5(1d8+3)
    Crit Profile: 20/x3
    • Frozen Aether This weapon was forged of malevoant ice, and enemies struck with it are afflicted by its curse. This weapon can inflict ten stacks of Cold damage over time, with one stack expiring at a time.
    • Chilling 9d6
    • Cold Vulnerability On Hit: Applies a stack of Cold Vulnerable. This effect may only occur on-hit once a second.
    • Clicky: Conjure Ice Arrow Summons this bow's Icy Arrow, the Frozen Terror, which has a chance to conjure a frozen gale on a natural 20. This arrow will disappear on logout.
    • Purple Augment Slot
    • Red Augment Slot
    For me it has a really cool effect ... but since this arc is currently not available in the game, this build is momentarily BETA, but I hope it can be a starting point for an Iconic Aasimar Pure Ranged build

    Now I show you the build:

    Queen Elsa's Ice Arrow
    Ranger 20
    Lawful Neutral Aasimar Scourge


    Stats
    . . . . . . . .36pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . 10. . . .4: DEX
    Dexterity . . . 18. . . .8: DEX
    Constitution. . 16. . . 12: CHA
    Intelligence. . 14. . . 16: DEX
    Wisdom. . . . . 12. . . 20: DEX
    Charisma. . . . .8. . . 24: DEX
    . . . . . . . . . . . . 28: DEX


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spot. . . 4. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .14
    Search. . 4. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 13
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 11½
    Tumble. . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 11½
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 11½
    Spellcr . . .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .½ .
    Heal. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Jump. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Swim. . . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    . . . . .------------------------------------------------------------
    . . . . .32. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5. 5
    . . . . .32. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Precision
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Ranged
    12. . . . : Mobility
    15. . . . : Shot on the Run
    18. . . . : Weapon Focus: Ranged
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Guardian Angel
    27 Epic . : Epic Reflexes
    28 Destiny: Doubleshot
    29 Destiny: Dreamscape
    30 Epic . : Toughness
    30 Legend : Scion of: Plane of Water

    .1 Ranger : Favored Enemy: Giant
    .5 Ranger : Favored Enemy: Evil Outsider
    10 Ranger : Favored Enemy: Plant
    15 Ranger : Favored Enemy: Chaotic Outsider
    20 Ranger : Favored Enemy: Human


    Spells
    1. Charm Animal, Jump, Magic Fang, Merfolk's Blessing
    2. Barkskin, Hold Animal, Mass Camouflage, Spike Growth
    3. Cure Moderate Wounds, Wild Instincts, Neutralize Poison, Remove Disease
    4. Animal Growth, Cure Serious Wounds, Freedom of Movement, Mass Longstrider


    Enhancements (80 AP)

    Arcane Archer (41 AP)
    • Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows, Mystical Archer
      1. Conjure Arrows, Energy of the Wild III, Frost Arrows, Awareness III
      2. Dispelling Shot III, Force Arrows III, Elemental Damage
      3. Soul Magic, Elemental Damage, Dexterity
      4. Banishing Arrows, Smiting Arrows, Elemental Damage, Dexterity

    Deepwood Stalker (39 AP)
    • Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack, Mark of the Hunted
      1. Favored Defense III, Increased Empathy I
      2. Survivalist, Improved Weapon Finesse, Melee/Range Power Boost III
      3. Survivalist, Favored Hunter III, Dexterity
      4. Survivalist, Killer III, Merciful Shot, Dexterity
      5. Extra Favored Enemy: Animal, Heavy Draw, Strikes Like Lightning, Improved Archer's Focus


    Feel free to express opinions and advice
    "It's time for epic adventures!"


  2. #2
    Build Constructionist unbongwah's Avatar
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    This sorta reminds me of one of my old flavor build concepts: a druid AA using Freezing Spray + Creeping Cold spells + Icy-bursted (Risia) bow. I don't remember the exact build, but something like druid 13 / rgr or monk 6 with usual ranged feats plus a couple of metamagics. I wonder how it would do now with that new bow...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  3. #3
    Community Member Fenix93's Avatar
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    Quote Originally Posted by unbongwah View Post
    This sorta reminds me of one of my old flavor build concepts: a druid AA using Freezing Spray + Creeping Cold spells + Icy-bursted (Risia) bow. I don't remember the exact build, but something like druid 13 / rgr or monk 6 with usual ranged feats plus a couple of metamagics. I wonder how it would do now with that new bow...
    My idea was mostly a pure ranger with long arc use to do damage, having seen that build that used acid damage and then after I saw Baba Lisaga's bow, I fell in love with it, and then the 3rd beta I did I tried to build this build with the variant ice damage instead of acid, good and for me, the only thing on some bosses damage and a little bit but ... I think it is passable through use of other arches. Now with the fact that all LM20-30 weapons can become sentient ... you could make different sets of bows one acid and one ice, but in this way you should split the damage in half and keep 1 bonus for another type of **** elementary, and changing the legendary talent to make it more universal perhaps Shon of Arborea
    "It's time for epic adventures!"


  4. #4
    Community Member Tom116's Avatar
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    Quote Originally Posted by unbongwah View Post
    This sorta reminds me of one of my old flavor build concepts: a druid AA using Freezing Spray + Creeping Cold spells + Icy-bursted (Risia) bow. I don't remember the exact build, but something like druid 13 / rgr or monk 6 with usual ranged feats plus a couple of metamagics. I wonder how it would do now with that new bow...
    That actually sounds really cool. What if you used racial elf/helf AA? 12 FvS/8 Druid or something to get wisdom on bows (silver flame), and then the rest as described? I might have to starting thinking up something haha

    Edit- Would have to cut out Freezing spray to get Wisdom (13 Druid vs Majority FvS), but still an interesting concept
    Last edited by Tom116; 12-09-2017 at 09:54 PM.
    Kestros, Wisdom Wolf
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  5. #5
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Tom116 View Post
    What if you used racial elf/helf AA? 12 FvS/8 Druid or something to get wisdom on bows (silver flame), and then the rest as described?
    As you realized, water elemental form + Freezing Spray requires 13 druid levels, while Knowledge of Battle requires at least half your class levels be FvS. So obviously you can't have both and losing Freezing Spray kinda misses the entire point of the original concept. [Gtr Creeping Cold is lvl 6 druid spell, so you can't even get that on a 10/10 split.] Might as well stick with any of those FvS monkcher builds floating around these days if you really want to go the majority-FvS route, IMO.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #6
    Community Member Tom116's Avatar
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    Quote Originally Posted by unbongwah View Post
    As you realized, water elemental form + Freezing Spray requires 13 druid levels, while Knowledge of Battle requires at least half your class levels be FvS. So obviously you can't have both and losing Freezing Spray kinda misses the entire point of the original concept. [Gtr Creeping Cold is lvl 6 druid spell, so you can't even get that on a 10/10 split.] Might as well stick with any of those FvS monkcher builds floating around these days if you really want to go the majority-FvS route, IMO.
    Yeah, definitely wouldn't be an optimal choice. Might be fun for a life if you didn't do EE/Reaper in epics though. Monkcher definitely outperforms it though.
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  7. #7
    Community Member TitusOvid's Avatar
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    I would have expected undead as favorite enemy type somewhere, because DDO is heavy on undead. And a lot of monsters are immune to ice ... So, I am a bit sceptical.
    But I am by far no specialist on rangers. Might be wrong.
    Playing since 2010 | Don't do the fun wrong | New to Orien? Join the ingame Titan Channel | Soko Irrlicht freut sich immer über neue Mitglieder | Deutscher DDO Discord | Orien Raiding Discord | Toons: Titus Ovid , Bruder, Upload, Zzed, (Rubbel)

  8. #8
    Community Member Fenix93's Avatar
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    Quote Originally Posted by TitusOvid View Post
    I would have expected undead as favorite enemy type somewhere, because DDO is heavy on undead. And a lot of monsters are immune to ice ... So, I am a bit sceptical.
    But I am by far no specialist on rangers. Might be wrong.
    Iconic Aasimar have Arleady the Undead Favored Emeny Feat.
    "It's time for epic adventures!"


  9. #9
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    Quote Originally Posted by unbongwah View Post
    As you realized, water elemental form + Freezing Spray requires 13 druid levels, while Knowledge of Battle requires at least half your class levels be FvS. So obviously you can't have both and losing Freezing Spray kinda misses the entire point of the original concept. [Gtr Creeping Cold is lvl 6 druid spell, so you can't even get that on a 10/10 split.] Might as well stick with any of those FvS monkcher builds floating around these days if you really want to go the majority-FvS route, IMO.
    Isn't Creeping Cold available to druids via SLA in the enhancement tree? I've never had a druid lvl 13 and I thought I cast it all the time

  10. #10
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    Quote Originally Posted by Fenix93 View Post
    Iconic Aasimar have Arleady the Undead Favored Emeny Feat.
    Since the "extra favored enemy" Enhancement gives +2 PER FAVORED ENEMY on damage against favored enemies, using the Aasimar FE/Undead and the Enhancement FE and an epic twist FE to give 8 FEs means you get +16 damage to *any* Favored Enemy, which is pretty sweet.

    Then imagine you've got an x3 bow and some epic feats and enhancements that raise crit multiplier ...

  11. #11
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by sea_dragons View Post
    Isn't Creeping Cold available to druids via SLA in the enhancement tree?
    Yes. However everything else I described in my build post requires at least 13 druid levels for water elemental form + Freezing Spray for the cold vulnerability debuff. [Greater Creeping Cold is lvl 6 spell so that requires druid lvl 11.] This is incompatible with going WIS-based Silver Flame Favored Soul for Grace of Battle with longbows, which requires a minimum of 10 FvS levels in epics to function. Which is what was being discussed in that particular post.
    Last edited by unbongwah; 04-26-2018 at 12:29 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

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