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  1. #1
    Community Member Feralthyrtiaq's Avatar
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    Default Really GD sick and FN TIRED of Turbine's Bait and Switch BS=>Missile Deflection

    I want...no DEMAND 75% of the TP I paid for Pre-Nerfed Warlock back after this LATEST GD STICK IN THE EYE FROM TURBINE.

    I mean FFS...I would NEVER HAVE SPENT THE $140 DOLLARS FOR YOUR FLUFFED "SUPERFAN" EXPANSION PACK TO SUPPORT THIS GAME I LOVE IF I HAD KNOWN YOU WERE GOING TO DO THIS TO WARLOCK.

    Such poor form and SEVERE LACK OF INTEGRITY

    Just DELETE GD WARLOCKS FROM THE AVAILABLE CLASSES TO PLAY SO THE WEAK-SAUCE WHINY WARLOCK HATERS CAN FINALLY SHUT UP.

    For CRISSAKES...EVERY UPDATE IS JUST MORE EFFING DUMB CALLS AIMED AT WARLOCK.

    GAAAAAAHHHHHDDDDDDDD

  2. #2
    Community Member Vish's Avatar
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    Love it!

    Well call this the shuri lock nerf expansion!!
    ;p
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  3. #3
    Community Member Loromir's Avatar
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    Quote Originally Posted by Feralthyrtiaq View Post
    I want...no DEMAND 75% of the TP I paid for Pre-Nerfed Warlock back after this LATEST GD STICK IN THE EYE FROM TURBINE.

    I mean FFS...I would NEVER HAVE SPENT THE $140 DOLLARS FOR YOUR FLUFFED "SUPERFAN" EXPANSION PACK TO SUPPORT THIS GAME I LOVE IF I HAD KNOWN YOU WERE GOING TO DO THIS TO WARLOCK.

    Such poor form and SEVERE LACK OF INTEGRITY

    Just DELETE GD WARLOCKS FROM THE AVAILABLE CLASSES TO PLAY SO THE WEAK-SAUCE WHINY WARLOCK HATERS CAN FINALLY SHUT UP.

    For CRISSAKES...EVERY UPDATE IS JUST MORE EFFING DUMB CALLS AIMED AT WARLOCK.

    GAAAAAAHHHHHDDDDDDDD
    I would support your request with one caveat.

    You must also return all the gear and xp/past lives/etc you earned over the past two years with the OP warlock class.
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  4. #4
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    I don't think this nerf is going to make much difference to warlock power. Now enemies will have a small chance to avoid eldritch blast damage. Most OP warlocks switch to DC autokills in the teen levels anyway. It really only affects the lower levels, and even then I don't see it slowing them down any.
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  5. #5
    The Emperor Mornyngstar's Avatar
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    Maybe we should just roll everything back to the easier time of max level 10 and get rid of all the new stuff? I am for everything that has been added since the game launched there has been people that complained about every single aspect that did not sit right with them. Also waiting on the people that play bow, crossbow and repeater builds to complain about the miss chance now with their missiles. oh, also forgot the thrower builds with their miss chances now too.

    For the most part I look forward to the changes so there is new things to figure out.

  6. 12-01-2017, 01:32 PM


  7. 12-01-2017, 01:37 PM


  8. #6
    Hero JOTMON's Avatar
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    Quote Originally Posted by Fivetigers33 View Post
    I don't think this nerf is going to make much difference to warlock power. Now enemies will have a small chance to avoid eldritch blast damage. Most OP warlocks switch to DC autokills in the teen levels anyway. It really only affects the lower levels, and even then I don't see it slowing them down any.
    This would be inaccurate.
    It affects every level and every ranged attack.
    This new mechanic will effectively reduce damage from ranged attacks across the board including eldritch blasts, which is the intent.

    Eldritch blast is used throughout the leveling process regardless of DC based kill attacks.
    Especially vs mobs where DC's are ineffective, like warded mobs, bosses...
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  9. #7
    Community Member Greantun's Avatar
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    Quote Originally Posted by JOTMON View Post
    This would be inaccurate.
    It affects every level and every ranged attack.
    This new mechanic will effectively reduce damage from ranged attacks across the board including eldritch blasts, which is the intent.

    Eldritch blast is used throughout the leveling process regardless of DC based kill attacks.
    Especially vs mobs where DC's are ineffective, like warded mobs, bosses...
    Isn't that only the case if the mobs have the resistance? Without it, the damage won't get reduced.

    I didn't see anything that says they have gone back and changed all the mobs in the game. They may have given it to the new ones though.

  10. #8
    Hero JOTMON's Avatar
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    Quote Originally Posted by Greantun View Post
    Isn't that only the case if the mobs have the resistance? Without it, the damage won't get reduced.

    I didn't see anything that says they have gone back and changed all the mobs in the game. They may have given it to the new ones though.

    It would be silly to implement the system and not apply it in some meaningful way to a full spectrum of mobs.
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  11. #9
    Community Member vryxnr's Avatar
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    Quote Originally Posted by JOTMON View Post
    It would be silly to implement the system and not apply it in some meaningful way to a full spectrum of mobs.
    When asked if all mobs will have this, cocomajobo replied:

    Quote Originally Posted by Cocomajobo View Post
    This is a statistic that monsters can have, yes. Not every monster will have greater than 0 but certainly some will.
    How prevalent will this be? we don't know yet. It could be like: monster champions are now a thing? will all monsters be champs? Monsters can be champs, in some situations, but not every monster will be, no. Monster champs gain special abilities, including deathward, true seeing, and fort bypass. Will all champs have those abilities? Champs can have them, but not every champ will have those specific ones, no.

    At this point all we're doing is speculating (and throwing a lot of **** around while doing so).

    I get it though, some people have been enjoying the power of a class/build and that power is about to get toned down a bit. But the questions I'd ask first are: how prevalent is this stat (how often do monsters get it, and under what conditions? randomly? champs only? specific quests? etc)? What is the common value of this stat? (if it's 5% or so, then big whoop. If it's 50%, that's something to raise an eyebrow at!). How does one increase this stat for themselves? How does one decrease this stat in enemies?

    All of the answers to those questions are unknown as far as I know (with only vague variable answers so far of "not all, but a value greater than 0 is possible", etc). Until we know with greater certainty, the sheer amount of rage shown by some is - imo - a wee bit unwarranted/over-reactionary. One may say "but I need to overreact to be heard!" .. tbh, I find that - unless the accusation has some serious real world impact, like sexual harassment - most overreactions to some minor adjustment just encouraged them to simply ignore the "feedback". Whereas expressing concerns respectfully in the proper areas are more likely (not guaranteed) to get answers to (and even consideration for changes). Or you can rage for weeks/months/years on end, and hope that a lot of other people join you in that crusade, then eventually you may possibly get a change made this way (seems like more effort than it's worth though, to me at least).

    I'm also trying to figure out where the bait and switch is. If they said "we're making Sentient weapons! They will have abilities and be able to grow!", and after buying the pack they come with, we discover that "sentient" weapons are cosmetic weapons that glow in rainbow hues and have no abilities and no method of growth, THAT would be a bait and switch. Being told one thing but being delivered something completely different. This? This is just a slight nerf to range / buff to defenses vs ranged attacks. They're not literally removing paid for classes from the game (note I used literally here. You can argue they are "figuratively" doing so with this 'nerf', but without more info I'd argue against even that. "Literally" it is still here and will likely still perform well as DC casters, CC, and occasional burst damage).
    Last edited by vryxnr; 12-01-2017 at 04:45 PM.

  12. 12-01-2017, 04:15 PM


  13. #10
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    Quote Originally Posted by vryxnr View Post
    How prevalent will this be? we don't know yet.
    This is a fair point. But I fully understand why people suspect the change won't be used sparingly or well.

    What stands out to me about this is it's not clear what they are trying to fix (I'm not convinced they even really know themselves) and it's being done in a way that will affect all ranged builds. We all know some of those are significantly stronger than others, but all of them will be affected by a proportional damage reduction.

    So rather than adjusting the strongest builds, the ones that arguably might even need it, they're just going to do it to everyone. It's typical of their poorly thought-out, blunt instrument approach to fixes. It makes me sick, it really does.

    It's also pretty obvious that they still think something is too strong about warlocks but they don't actually know what it is. So an essentially random nerf to an aspect of the class that isn't one of the most problematic parts of it.

    Apart from the dubious reasons for the 'fix', their ham-fisted way of doing it, the timing really stinks too. This is a really poor thing to do right on the eve of the expansion and on the heels of the warlock sale.

    Thanks.
    Last edited by blerkington; 12-01-2017 at 05:09 PM.

  14. #11
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    I mean, to me it doesn't seem like a far stretch to think that they are doing it to make "ranged vs melee" more level. Just instead of making melee more able to survive high difficulty content (making them better), they're making it so that ranged can't pwn the enemies from afar as fast (making them worse).

    Or that's my view of it at the moment.

  15. #12
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    Quote Originally Posted by JOTMON View Post
    It would be silly to implement the system and not apply it in some meaningful way to a full spectrum of mobs.
    Yeah, just like PRR and MRR which came out a long time ago and is on barely any enemy mobs at all. It's not likely to be applied retroactively (that takes way too much work for the dev team) and nothing in Ravenloft has it either. New content going forward may have it, especially on certain boss fights, but considering how they have implemented previous sweeping changes I doubt this is going to be a common enemy stat.

  16. #13
    2014 DDO Players Council
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    Quote Originally Posted by Feralthyrtiaq View Post
    BS=>Missile Deflection
    I agree, it absolutely is BS.

    Quote Originally Posted by Feralthyrtiaq View Post
    Just DELETE GD WARLOCKS FROM THE AVAILABLE CLASSES TO PLAY
    Good idea!

    Quote Originally Posted by Feralthyrtiaq View Post
    WEAK-SAUCE WHINY WARLOCK HATERS
    Whiny haters, maybe, yeah. But a Warlock is calling non-Warlocks weak-sauce? LOL. Who's the one playing the brain-dead easy-button class?
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    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  17. #14
    2014 DDO Players Council
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    Quote Originally Posted by vryxnr View Post
    I'm also trying to figure out where the bait and switch is.
    Introducing the Warlock-nerf-stat right after the 75% off Warlock sale.

    OP is right that it's a sleazy move, and it's a dumb statistic that isn't needed in the game.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  18. #15
    The Hatchery Enoach's Avatar
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    Wow, posts like the OPs you would think the change would mean they only have a 1 in 4 chance to actually hit to do any damage.

    Personally, I would have loved to see them put the "Touch Attack" roll in. It would have changed the course of Caster builds in a huge way.

  19. #16
    Community Member IgorHackNSlasher's Avatar
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    It's a minor change, that does little to bring warlock inline with the other classes power wise. Warlock has been a broken class from its introduction.

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