I noticed there is no item with +9 insightful wisdom. There seems to be every other ability with insightful +9 somewhere except wisdom. What is going on here?
I noticed there is no item with +9 insightful wisdom. There seems to be every other ability with insightful +9 somewhere except wisdom. What is going on here?
The orb and runearm look amazing! the appearances are great and I'm glad I reincarnated one of my characters into a Palemaster now.
Oh right, the Captain told me to tell you that the Mist-Laden Vestment and Platemail of the Barovian Lord are both appearing in the inventory as scalemail even though the armor is light and heavy respectively.
Just to point out that if you've heavily invested in your pet in terms of feats then it may have 215 fortification (100 augment summons, 100 scion of Elysium, 15 guild) already, 315 if you slot a heavy fortification into a blue augment. So in some respects the 202 fortification on this is redundant. Even if you don't take the Scion of Elysium feat you can still easily get 215 fortification on your pet. Though admittedly no idea on high level reaper what kind of fortification is required - but I suspect most people don't use their pet that much, if at all, in high level reaper due to AI and survivability issues.
So for those who have heavily invested in pet feats could you possibly add a little something, id say replace the fortification but that might cause some objections. Something defensive - dodge bonus, blur, lesser displacement, ghostly, insightful PRR or even just a green slot.
- Duality (the Raid Handwraps) now properly act like Handwraps.
- Braided Cutcord has been adjusted to the following:
Braided Cutcord
- Quality Dodge +1%/+4%
- Blurry
- Dexterity +6/+19
- Quality Dexterity +1/+4
- Green Augment Slot
pet docent: "Don't Count me Out" looks awesome. With -400 in heroics should make the pet difficult to kill completely, but in the epics/legendary this -400 is maybe too little? Possible to have heroic & epic version?
pet collar / docent: I'd like some fortification, but these are clearly missing boost to the pet's skills (intimidate & trip) - and those skills are needed. The pet's trip is good if using a +trip item, but without.... Please add a trip & intimidate bonus to these.
@Coco or anyone who has tested this, I have 2 questions.
1.) Does Duality's 4d2 Vampirism proc on every auto or is there a cooldown on this ability?
2.) On the Perfect Pinnacle Ring, does the water stance ability that grants a chance to knockdown enemies proc on every auto or is there a cooldown as well? What is the % chance to be knocked prone? Is there a save?
Thank you in advance.
Why isn't the Gauntlets of Innate Arcanum part of the Beacon of magic set?
Seems to me the Blurfingered should be switched with these.
Beacon of Magic Set:
When 3 pieces are equipped:
You gain a +20/+50 Artifact Bonus to Universal Spell Power.
You gain a +1/+2 to all Spell DCs.
You gain a +5/+10 Artifact Bonus to Magical Resistance Rating.
Your Magical Resistance Rating cap is raised by +10/+20.
You gain a +2%/+5% Artifact Bonus to Missile Deflection.
- Gauntlets of Innate Arcanum
- Charisma +6/+19
- Evocation Focus +3/+8
- Quality Charisma +1/+4
- Wizardry +112/+412
- Yellow Augment Slot
Adherent of the Mists Set:
When 5 pieces are equipped:
You gain a +5/+20 Profane Bonus to Physical Resistance Rating.
You gain a +10/+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
You gain a +5/+10 Profane Bonus to Melee and Ranged Power.
You gain a +10/+20 Profane Bonus to Universal Spell Power.
Blurfingered Gloves Gloves
- Feat: Quick Draw
- Lesser Displacement
- Efficient Metamagic - Maximize I/+II
- Mystic Diversion +9%/+31
- Blue Augment Slot
Fixed?
Last edited by J1NG; 12-03-2017 at 11:01 AM. Reason: spelling and format
Thelanis: Yijing (*Completionist* TR 20 Aasimar Scourge Monk Level 20 / Epic Level 10)
Thelanis: Pocket-Monks: Sightblur, Peashoote, Jigglypath, Jedinja.
Invisible Fences, unkillable Target Practice Dummy's, Shared Bank's, Pale Lavender Ioun Stones, the dimensional barrier between Eberron and Shavarath, I've broken them all...
Calamity, a Brush with Death Raid Khopesh
Damage Dice: 5(1d8+3)
Crit Profile: 19-20/x3
Fetters of Unreality This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
Crippling Flames On Hit: 5% chance to apply 2 Negative Levels. On Crit: 135 to 325 Fire Damage
Hemorrhaging This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
Utter Disintegration This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
Purple Augment Slot
Red Augment Slot
Tested this out on few hundred mobs... The Utter Disintegration doesn't seem to be procing. Could you check this out ?
Crippling Flames is working.
Hemorrhaging is working.
Fetters of Unreality is working.
But Utter Disintegration is not in my testing... unless there's a DC roll so low or damage is ridiculously low. My guess would be perhaps a Heroics vs. Legendary dc/dmg error ???
With a description "This disintegrate is incredibly powerful, and will utterly destroy weaker foes", you'd be expecting at least a greater than 2%-5% proc rate and at least 5k+ damage on legendary so as to be on par with LGS weapons.
Cheers,
I just took a look through the items and noticed that other than the Morninglord/Nightmother items, there doesn't appear to be any warhammers in the new content. I realize that it's a small complaint, but with warhammer being a favored weapon for some Clerics, it would be nice to see at least one in the list.
Khyber -Corzak, Borzak, Breneth, Sighian, Lorkig, Voltumna
Duality, the Moral Compass Raid Handwraps
Damage Dice: 7(1d6+6)
Crit Profile: 17-20/x3
The Moral Compass Different Damage type depending on your Monk path:
If Fists of Light Monk: Unholy 9d6
If Fists of Dark Monk: Holy 9d6
Impact V
Vampirism 4d2
(If Monk: Enhanced Ki +3)
(If Monk: Axiomatic 9d6)
Red Augment Slot
Orange Augment Slot
Why does this handwrap have 7W, extended crit range and multiplier, +6 base dice,
when every other TWF weapons have 5W, no extended crit range and multiplier, +3 base dice?
With henshin cores, monks already have insane melee powers. And monk levels itself have damage dice increase.
It's not just 1d6+6, it would be 17(1d6+6) 15-20/x4 with 200+ or 300+ melee power.
So, do you want to bring OP monks again who were the reason of these class balance revamp?
Last edited by draven1; 12-04-2017 at 06:01 AM.
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
Friend, you have got to stop filling up threads with your fears that monks are op. They really are not, trust me. If you feel they are what's causing imbalance to the game,then I'm afraid you haven't been playing a lot lately. Really there's nothing to fear in terms of monks overshadowing other classes. Not trying to toot my own horn, but take it from a triple completionist that other classes trump monks in many aspects. As for your question about Duality being stronger, it's because it's a new expansion with higher power gear, just like for all the other available gear. Also the crit profile of 17-20 is already takimg the Impact effect into account so it wouldn't be 15-20. Relax friend
Last edited by JoeShmo; 12-04-2017 at 06:40 AM.
I think they messed up with the coding of the named Handwraps, treating their bonus to the damage dice as if they are two-handed weapon instead of a 1-handed, despite the combat style being based for 2-weapon fighting. It really should be in line with other weapons of their fighting style from these raids, with a base damage die of 1d6+3 (1d6+2 for Morninglord/Night Mother).