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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default Ravenloft Expansion Preview #3 Loot

    First, if you haven't already, please visit the main thread for information relevant to the entire preview.

    Second, below you will find the new full layout of Named loot planned for the Ravenloft Expansion. To make parsing it easier the following things are primarily what has changed:

    • There has been significant reworking to the Set Bonuses effects.
    • The Set Bonuses gear layout
    • The effect layout of the non-Raid weapons
    • A large portion of the raid weapons effects have been significantly redesigned
    • The Damage Dice profiles on all weapons has been redesigned
    • A couple new items have been added to the quest loot
    Last edited by Cocomajobo; 11-30-2017 at 02:14 PM.

  2. #2
    Associate Producer Cocomajobo's Avatar
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    Default Weapons

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    Non-Raid Weapons:



    Barovian/Morninglord's (One of Each Weapon type except Sceptre)
    Damage Dice: 1.5(Normal Weapon Die for Type)/One Handed: 5(Normal Weapon Die for Type +2), Two-Handed: 5(Normal Weapon Die for Type +4)
    Crit Profile: Normal Crit Profile for Weapon type
    • Undead Bane 3d10/9d10
    • Holy 3d6/9d6
    • Fiery 3d6/9d6
    • Silver, Alchemical
    • Red Augment Slot
    Barovian/Morninglord's Sceptre
    Damage Dice: 1.5(1d6)/5(1d6+2)
    Crit Profile: Normal Crit Profile for Weapon type
    • Potency 46/145
    • Insightful Potency 23/72
    • Spellsight 12/22
    • Insightful Spellsight 6/11
    • Red Augment Slot
    Macabre/Nightmother's (One of Each Weapon type except Sceptre)
    Damage Dice: 1.5(Normal Weapon Die for Type)/One Handed: 5(Normal Weapon Die for Type +2), Two-Handed: 5(Normal Weapon Die for Type +4)
    Crit Profile: Normal Crit Profile for Weapon type
    • Human Bane 3d10/9d10
    • Mother Night's Embrace On Hit: 3d6 Evil Damage/On Hit: 9d6 Evil Damage
    • Chilling 3d6/9d6
    • Vampirism 1d2/4d2
    • Orange Augment Slot
    Macabre/Nightmother's Sceptre
    Damage Dice: 1.5(1d6)/5(1d6+2)
    Crit Profile: Normal Crit Profile for Weapon type
    • Spell Focus Mastery 2/7
    • Insightful Spell Focus Mastery 1/4
    • Spell Penetration 3/8
    • Insightful Spell Penetration 2/4
    • Orange Augment Slot

    Raid Weapons:


    Calamity, a Brush with Death Raid Khopesh
    Damage Dice: 5(1d8+3)
    Crit Profile: 19-20/x3
    • Fetters of Unreality This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
    • Crippling Flames On Hit: 5% chance to apply 2 Negative Levels. On Crit: 135 to 325 Fire Damage
    • Hemorrhaging This weapon is viciously sharp and will do an additional 2 to 16 damage to targets that are vulnerable to bleeding.
    • Utter Disintegration This weapon has a dark, insidious power deep within. Occasionally, this power lashes out violently at enemies and attempts to disintegrate them. This disintegrate is incredibly powerful, and will utterly destroy weaker foes.
    • Purple Augment Slot
    • Red Augment Slot

    Divinity, the Morninglord's Goal Raid Bastard Sword
    Damage Dice: 5(1d10+3)
    Crit Profile: 19-20/x2
    • Ghostbane 9d10
    • Holy 9d6
    • Axiomatic 9d6
    • Cold Iron (Metalline if Paladin)
    • (If Paladin: Coruscating 9d6)
    • Purple Augment Slot
    • Red Augment Slot

    Duality, the Moral Compass Raid Handwraps
    Damage Dice: 7(1d6+6)
    Crit Profile: 17-20/x3
    • The Moral Compass Different Damage type depending on your Monk path:
      If Fists of Light Monk: Unholy 9d6
      If Fists of Dark Monk: Holy 9d6
    • Impact V
    • Vampirism 4d2
    • (If Monk: Enhanced Ki +3)
    • (If Monk: Axiomatic 9d6)
    • Red Augment Slot
    • Orange Augment Slot

    Dusk, the Light Descends Raid Battle Axe
    Damage Dice: 5(1d6+3)
    Crit Profile: 19-20/x2
    • Radiance +208
    • Radiance Lore +30%
    • Evocation Focus +8
    • Brazen Brilliance Attacks and offensive spells have a chance to blind enemies with Light damage. (Scales with spellpower if triggered by a spell.)
    • Orange Augment Slot
    • Red Augment Slot

    Echo of the Sunsword Raid Short Sword
    Damage Dice: 5(1d6+3)
    Crit Profile: 19-20/x2
    • Coruscating 9d6 Light damage on hit
    • Blazing 21d6 Light damage on critical hit
    • Undead Bane 9d10
    • Brazen Brilliance Attacks and offensive spells have a chance to blind enemies with Light damage. (Scales with spellpower if triggered by a spell.)
    • Orange Augment Slot
    • Red Augment Slot

    Fate, the Knower of All Raid Throwing Dagger
    Damage Dice: 5.5(1d4+3)
    Crit Profile: 19-20/x2
    • Pick a Card This weapon randomly chooses a new card every 15 seconds. Each card has a different effect. There are 30 cards in the deck.
    • Sovereign Vorpal
    • Improved Deception
    • Metalline
    • Returning
    • Orange Augment Slot
    • Red Augment Slot

    Flow, the Piercer of Hearts Raid Rapier
    Damage Dice: 5(1d6+3)
    Crit Profile: 18-20/x2
    • Fetters of Unreality This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of Vulnerable.
    • Bewildering 5 This weapon saps the willpower and sense from your enemies, dealing 5 Wisdom damage on each hit.
    • Anarchic 9d6
    • Guardbreaking This item enables you to break an enemy's guard in between your melee attacks. On critical hits with your melee weapons, enemies will become dazed as a result.
    • Purple Augment Slot
    • Red Augment Slot

    Gulthias Staff Raid Quarterstaff
    Damage Dice: 5(1d6+6)
    Crit Profile: 20/x2
    • Choked by Mother Night This weapon is unholy, dealing an additional 9d6 evil damage on each hit. This effect makes the weapon evil aligned.
    • Animal Bane 9d10
    • Aberration Bane 9d10
    • Vampirism 4d2
    • Purple Augment Slot
    • Red Augment Slot

    (When in Main-Hand) The Night Below, (When in Off Hand) The Light Above Raid Sickle
    Damage Dice: 5(1d6+3)
    Crit Profile: 20/x2
    • (When in Main-Hand) Nullification +208, (When in Off Hand) Devotion +208
    • (When in Main-Hand) Insightful Nullification +104, (When in Off Hand) Insightful Devotion +104
    • (When in Main-Hand) Void Lore +30%, (When in Off Hand) Healing Lore +30%
    • (When in Main-Hand) Insightful Necromancy Focus +4, (When in Off Hand) Efficient Metamagic - Empower Healing II
    • Orange Augment Slot
    • Red Augment Slot

    Nocturne, the Song of Night Raid Quarterstaff
    Damage Dice: 5(1d6+6)
    Crit Profile: 19-20/x2
    • Impulse +208
    • Insightful Impulse +104
    • Quality Impulse +52
    • Kinetic Lore +30%
    • Evocation Focus +8
    • Quality Evocation Focus +1
    • Orange Augment Slot
    • Red Augment Slot

    Pain, the Half of Whole Raid Dagger
    Damage Dice: 5.5(1d4+3)
    Crit Profile: 19-20/x2
    • Fetters of Unreality This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of vulnerable.
    • Improved Deception
    • Sovereign Vorpal
    • Deception +17
    • Purple Augment Slot
    • Red Augment Slot
    • Pain and Suffering Set When 2 pieces are equipped: Gain +2(W)

    Sanctity, the Morninglord's Keep Raid Great Sword
    Damage Dice: 5(2d6+6)
    Crit Profile: 19-20/x2
    • Ghostbane 9d10
    • Holy 9d6
    • Axiomatic 9d6
    • Cold Iron (Metalline if Paladin)
    • (If Paladin: Coruscating 9d6)
    • (If Paladin: Greater Dispelling)
    • Orange Augment Slot
    • Red Augment Slot

    Savior, the Breaker of Chains Raid Light Hammer
    Damage Dice: 5(1d8+3)
    Crit Profile: 20/x2
    • Impactful 9d6
    • Bludgeoning 9d6
    • Screeching 9d6
    • Memory of Chains Broken Your hits have a 5% chance to Paralyze enemies for 5 seconds.
    • Orange Augment Slot
    • Red Augment Slot

    Spiral, the Voice of the Elements Raid Sceptre
    Damage Dice: 5(1d6+3)
    Crit Profile: 20/x2
    • Elemental Spiral When held in the Main Hand: Cycles through Fire, Cold, Earth, Air giving the following buffs for 12 seconds each:
      +50 Exceptional Spell Power
      +20% Exceptional Spell Lore
      +5 Caster Levels
    • Combustion +208
    • Glaciation +208
    • Corrosion +208
    • Magnetism +208
    • Orange Augment Slot
    • Red Augment Slot

    Spite, the Fractured Shards Raid Shuriken
    Damage Dice: 7(1d2+3)
    Crit Profile: 19/20/x2
    • Glass Shards This weapon is made of fragile glass and will shatter on impact, inflicting a bleed effect on targets vulnerable to bleeding. This bleed deals 2d10 damage per stack every two seconds, lasts for 20 seconds, and can stack up to 100 times.
    • Keen V
    • Sovereign Disruption
    • Hemorrhaging
    • Returning
    • Purple Augment Slot
    • Red Augment Slot

    Suffering, the Half of the Whole Raid Dagger
    Damage Dice: 5(1d4+3)
    Crit Profile: 19-20/x2
    • Piercing 9d6
    • Constricting Nightmare Enemies struck by this weapon are stricken with a horrible fear of death, reducing their Physical Resistance and Magical Resistance by 10.
    • Wounding 5 This weapon saps the health from your enemies, dealing 5 Constitution damage on each hit.
    • Metalline
    • Orange Augment Slot
    • Red Augment Slot
    • Pain and Suffering Set When 2 pieces are equipped: Gain +2(W)

    Torn, That Which Renders Despair Raid Great Axe
    Damage Dice: 5(1d12+6)
    Crit Profile: 20/x3
    • Fetters of Unreality This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of vulnerable.
    • Improved Destruction
    • Insightful Armor Piercing +15
    • Metalline
    • Orange Augment Slot
    • Red Augment Slot

    Tremor, the Breaker of Bones Raid Maul
    Damage Dice: 7(1d10+6)
    Crit Profile: 19-20/x3
    • Impact V
    • Chilling 9d6
    • Weaken Undead While wearing this item, your attacks cause undead creatures to lose 20% of their Fortification for the next 20 seconds. This effect does not stack with itself.
    • Crushing Wave This weapon stores the unstoppable force of the ocean's fury deep within. When this weapon is used, this power occasionally comes to the surface, crushing enemies beneath a torrent of frigid water.
    • Purple Augment Slot
    • Red Augment Slot

    Void, the Endless Cold Raid Long Bow
    Damage Dice: 5(1d8+3)
    Crit Profile: 20/x3
    • Frozen Aether This weapon was forged of malevoant ice, and enemies struck with it are afflicted by its curse. This weapon can inflict ten stacks of Cold damage over time, with one stack expiring at a time.
    • Chilling 9d6
    • Cold Vulnerability On Hit: Applies a stack of Cold Vulnerable. This effect may only occur on-hit once a second.
    • Clicky: Conjure Ice Arrow Summons this bow's Icy Arrow, the Frozen Terror, which has a chance to conjure a frozen gale on a natural 20. This arrow will disappear on logout.
    • Purple Augment Slot
    • Red Augment Slot

    Volley, Arbalest of the Damned Raid Great Crossbow
    Damage Dice: 5(2d8+3)
    Crit Profile: 18-20/x2
    • Identity Crisis Enemies hit by this weapon are plagued by visions of their past and future selves, significantly slowing their movement.
    • Nightmares This weapon terrorizes your foes, applying a Mind Thrust effect on successful hits (dealing 5 to 40 force damage, Will vs. Enchantments negates) and exposing your foes to their greatest fears on vorpal hits, acting as a Phantasmal Killer spell.
    • Fetters of Unreality This weapon is cruel and deadly, and leaves behind wounds that affect both the body and the soul. This weapon has a chance to inflict multiple stacks of vulnerable.
    • Blunted Ammunition The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
    • Purple Augment Slot
    • Red Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 02:17 PM.

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Default Equipment with no Set

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    No Set:
    These pieces of equipment do not belong to any set.

    • Dreadcursed Defender Iron Defender Docent
      • Fortification +77/+202%
      • Physical Sheltering +14/+50
      • Vitality +19/+67
      • Don't Count Me Out! Your range of unconsciousness extends by 400 hitpoints.
      • Blue Augment Slot
    • Kindred Spirit Wolf Light Armor
      • Fortification +77/+202%
      • Physical Sheltering +14/+50
      • Vitality +19/+67
      • Don't Count Me Out! Your range of unconsciousness extends by 400 hitpoints.
      • Blue Augment Slot
    • Hound of the Night Pet Collar
      • Frostbite On Hit: Applies a stack of Vulnerable. This effect may only occur on-hit once every two seconds. On Vorpal: Applies a stack of Lethargy
      • Speed +15%/+30%
      • Deadly +5/+16
      • Doublestrike +6/+22
      • Red Augment Slot
      • Purple Augment Slot
    • Purifying Quiver Quiver
      • Burning Ammunition 1-2/1-8 Fire Damage on Ranged Attack
      • Blunted Ammuniotion The ammunition fired by this weapon deals blunt damage in addition to its other damage types.
    • Sinister Handaxe Handaxe
      Damage Dice: 1.5(1d6)/7(1d6+2)
      Crit Profile: 19-20/x3
      • Bleeding 1 to 8/8 to 40 damage on hit to those vulnerable to bleeding.
      • Keen I/V
      • Maiming/Greater Maiming
      • Left-Handed This Weapon gains +2(W) when wielded in the Off-Hand slot.
      • Orange Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 02:18 PM.

  4. #4
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    Default Knight of the Shadows Set (Heavy Armor Set)

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    Knight of the Shadows Set:
    When 3 pieces are equipped:
    You gain a +5/+20 Artifact Bonus to PRR and MRR.
    You gain a +50% Artifact Bonus to threat generation with melee and ranged attacks.
    You gain a +10% Artifact Bonus to Armor Class.

    Armor
    Platemail of the Barovian Lord Heavy Armor
    • Fortification +77%/+202
    • Parrying +2/+9
    • Physical Sheltering +14/+50
    • Profane Well Rounded +1/+2
    • Blue Augment Slot

    Platemail of Strahd Raid Heavy Armor
    • Deathblock
    • Ghostly
    • Physical Sheltering +52
    • Profane Well Rounded +2
    • Blue Augment Slot
    • Green Augment Slot


    Belt
    Plateshard Belt
    • Fortitude Saves +5/+16
    • Incite +19%/+59%
    • Constitution +6/+19
    • Insightful Incite +7%/+27%
    • Yellow Augment Slot

    Rune-Sigiled Belt
    • Fortitude Saves +5/+16
    • Quality Fortitude Saves +1/+3
    • Spell Saves +5/+16
    • Protection from Evil
    • Blue Augment Slot


    Goggles
    Feargaze
    • Linguistics 10%
    • Intimidate +12/+22
    • Insightful Intimidate +6/+11
    • Quality Incite +3%/+13%
    • Green Augment Slot

    The Masque Raid
    • Howl of Terror Clicky Caster Level 29
    • Charisma +20
    • Insightful Deadly +7
    • Soundproof Protects against stunning, dazing, and disorientation from sound-based spells such as Soundburst and Greater Shout.
    • Yellow Augment Slot
    • Green Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 02:18 PM.

  5. #5
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    Default Crypt Raider Set (Medium Armor Set)

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    Crypt Raider Set:
    When 3 pieces are equipped:
    You gain a +2/+5 Artifact Bonus to hit and damage vs. Evil creatures.
    You gain +5/+20 Artifact Bonus to Melee and Ranged Power
    You gain -20% Artifact bonus to threat decrease with both melee and ranged attacks.

    Armor
    Coat of the Traveler Medium Armor
    • Fortification +77%/+202%
    • Parrying +2/+9
    • Physical Sheltering +14/+50
    • Profane Well Rounded +1/+2
    • Blue Augment Slot

    Coat of Van Richten Raid Medium Armor
    • Deathblock
    • Ghostly
    • Physical Sheltering +52
    • Profane Well Rounded+2
    • Blue Augment Slot
    • Green Augment Slot

    Memory of a Tailor's Duress Raid Docent
    • Deathblock
    • Ghostly
    • Physical Sheltering +52
    • Profane Well Rounded+2
    • Blue Augment Slot
    • Green Augment Slot

    Trinket
    Cursebane Focus
    • Curse Resistance +5/+16
    • Insightful Will +2/+7
    • Magical Sheltering +14/+50
    • Spell Saves +5/+16
    • Green Augment Slot

    Bloodrage Chrism Raid
    • Healing Amplification +83
    • Calamitous Blows +10% Profane bonus to PRR and MRR while holding a two-handed weapon
    • Rune-fueled Warding DR of 30/- while holding a two-handed weapon
    • Bloodrage Defense +30 PRR and MRR while holding a two-handed weapon
    • Unnatural This item will uncenter you and break your druidic oath.
    • Blue Augment Slot
    • Green Augment Slot

    Storm in a Bottle Raid
    • Stormrage Clicky Caster Level 29, 10 Charges
    • Elemental Resistance +45
    • Reflex Saves +16
    • Dodge +20%
    • Yellow Augment Slot
    • Green Augment Slot

    Necklace
    Ward-Inscribed Pendant
    • Quality Curse Resistance +1/+3
    • Quality Will Saves +1/+3
    • Constitution +6/+19
    • Natural Armor Bonus +6/+19
    • Yellow Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 03:04 PM.

  6. #6
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    Default Silent Avenger Set (Light Armor Set)

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    Silent Avenger Set:
    When 3 pieces are equipped:
    You gain a 5%/15% Artifact Bonus to Doublestrike and Doubleshot.
    You gain +1/+3 Sneak Attack Dice.
    You gain +5%/+25% Artifact bonus to Fortification Bypass.
    You gain +5%/+10% Artifact bonus to Damage vs. Helpless Opponents.

    Armor
    Mist-laden Vestment Light Armor
    • Fortification +77%/+202%
    • Parrying +2/+9
    • Physical Sheltering +14/+50
    • Profane Well Rounded +1/+2
    • Green Augment Slot

    Memory of Hiding in Darkness Docent
    • Fortification +77%/+202%
    • Parrying +2/+9
    • Physical Sheltering +14/+50
    • Profane Well Rounded +1/+2
    • Green Augment Slot

    Disciple of the Dawn Clothing
    • Fortification +77%/+202%
    • Parrying +2/+9
    • Physical Sheltering +14/+50
    • Profane Well Rounded +1/+2
    • Green Augment Slot

    Vestments of Ravenloft Raid Light Armor
    • Deathblock
    • Ghostly
    • Physical Sheltering +52
    • Profane Well Rounded +2
    • Blue Augment Slot
    • Green Augment Slot

    Patience Through Peril Raid Clothing
    • Deathblock
    • Ghostly
    • Physical Sheltering +52
    • Profane Well Rounded +2
    • Blue Augment Slot
    • Green Augment Slot

    Cloak
    Shadowhail Cloak
    • Hide +12/+22
    • Move Silently +12/+22
    • Deception +4/+16
    • Ghostly
    • Green Augment Slot

    The Invisible Cloak of Strahd Raid
    • Invisibility Guard
    • Nightmare Guard
    • Deception +17
    • Magical Sheltering +52
    • Blue Augment Slot
    • Green Augment Slot

    Belt
    Braided Cutcord
    • Quality Dodge +1%/+4%
    • Blurry
    • Deathblock
    • Diversion +9%/+31%
    • Green Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 03:15 PM.

  7. #7
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    Default Beacon of Magic Set (Robe Set)

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    Beacon of Magic Set:
    When 3 pieces are equipped:
    You gain a +20/+50 Artifact Bonus to Universal Spell Power.
    You gain a +1/+2 to all Spell DCs.
    You gain a +5/+10 Artifact Bonus to Magical Resistance Rating.
    Your Magical Resistance Rating cap is raised by +10/+20.
    You gain a +2%/+5% Artifact Bonus to Missile Deflection.

    Armor
    Barovian Nobles' Regalia Clothing
    • Exceptional Universal Spell Lore +3%/+10%
    • Exceptional Universal Spell Power +8/+20
    • Fortification +77%/+202%
    • Shield Bonus +6/+19
    • Green Augment Slot

    Memory of Fine Regalia Docent
    • Exceptional Universal Spell Lore +3%/+10%
    • Exceptional Universal Spell Power +8/+20
    • Fortification +77%/+202%
    • Shield Bonus +6/+19
    • Green Augment Slot

    Mantle of Escher Raid Clothing
    • Deathblock
    • Ghostly
    • Physical Sheltering +52
    • Profane Well Rounded +2
    • Green Augment Slot
    • Blue Augment Slot

    Belt
    Silverthread Belt Belt
    • Enhanced Devotion +77/+202 Enhancement Bonus to Positive Spell Power
    • Enhanced Nullification +77/+202 Enhancement Bonus to Negative Spell Power
    • Healing Lore +11%/+29%
    • Void Lore+11%/+29%
    • Blue Augment Slot

    Thrummingspark Cord Belt
    • Enhanced Magnetism +77/+202 Enhancement Bonus to Electric Spell Power
    • Enhanced Glaciation +77/+202 Enhancement Bonus to Cold Spell Power
    • Lightning Lore +11%/+29%
    • Ice Lore+11%/+29%
    • Yellow Augment Slot

    Burnscar Sash Belt
    • Enhanced Corrosion +77/+202 Enhancement Bonus to Acid Spell Power
    • Enhanced Combustion +77/+202 Enhancement Bonus to Fire Spell Power
    • Acid Lore +11%/+29%
    • Fire Lore+11%/+29%
    • Green Augment Slot

    Gloves
    Blurfingered Gloves Gloves
    • Feat: Quick Draw
    • Lesser Displacement
    • Efficient Metamagic - Maximize I/+II
    • Mystic Diversion +9%/+31
    • Blue Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 03:08 PM.

  8. #8
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    Default Adherent of the Mists Set (5 Piece Large Everyone Set)

    • Heroic Items are Minimum Level 10
    • Legendary Items are Minimum Level 29
    • Effects in Pink are Heroic only
    • Effects in Orange are Legendary Only
    • Yellow Item Names are Raid Items


    Adherent of the Mists Set:
    When 5 pieces are equipped:
    You gain a +5/+20 Profane Bonus to Physical Resistance Rating.
    You gain a +10/+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
    You gain a +5/+10 Profane Bonus to Melee and Ranged Power.
    You gain a +10/+20 Profane Bonus to Universal Spell Power.

    Belts
    Vistani Fighter's Sash
    • Stunning +6/+22
    • Vertigo +6/+22
    • Vitality +19/+67
    • Deadly +5/+16
    • Yellow Augment Slot


    Boots
    Fleetfoot Greaves
    • Freedom of Movement
    • Speed +15%/+30%
    • Natural Armor Bonus +6/+19
    • Reflex Saves +5/+16
    • Yellow Augment Slot

    Shadow's Footsteps
    • Dexterity +6/+Legendary
    • Insightful Dodge +2%/+Legendary
    • Doubleshot +4/+Legendary
    • Distant Diversion +9/+Legendary
    • Yellow Augment Slot

    Softsole Slippers
    • Ghostly
    • Anthem Slowly regenerate Bard songs.
    • Perform +12/+22
    • Insightful Charisma +2/+9
    • Green Augment Slot


    Bracers
    Bracers of the Fallen Hero
    • Strength +6/+19
    • Insightful Constitution +2/+9
    • Stunning +6/+22
    • Quality Physical Sheltering +3/+12
    • Green Augment Slot

    Lore-Fueled Packbanner
    • Insightful Constitution +2/+9
    • Physical Sheltering +14/+50
    • Insightful Doublestrike +2/+10
    • Druidic Stoneshape While in Wild Shape, you receive a Primal bonus to PRR equal to half the number of Wilderness Lore feats you have.
    • Green Augment Slot


    Cloaks
    Mantle of Fury
    • Constitution +6/+19
    • Raging Resilience While Raged, +4 Rage bonus to Fortitude Saves.
    • Doublestrike +6/+22
    • Dodge +6%/+19%
    • Green Augment Slot

    Phasecloak
    • Intelligence +6/+19
    • Evocation Focus +3/+8
    • Quality Intelligence +1/+4
    • Wizardry +112/+412
    • Yellow Augment Slot

    Scarlet Scale Cloak
    • Breath Weapon Focus +3/+8
    • Insightful Evocation Focus +2/+4
    • Spellsight +12/+22
    • Quality Constitution +1/+4
    • Blue Augment Slot

    Silverthread Cloak
    • Wisdom +6/+19
    • Insightful Evocation Focus +2/+4
    • Fortification +77%/+202%
    • Physical Sheltering +14/+50
    • Yellow Augment Slot

    Twisthallow Cloak
    • Transmutation Focus +3/+8
    • Insightful Transmutation Focus +2/+1
    • Spell Penetration +3/+8
    • Natural Armor Bonus +6/+19
    • Blue Augment Slot


    Gloves
    Crumbling Gloves
    • Insightful Dexterity +2/+9
    • Quality Intelligence +1/+4
    • Shatter +6/+22
    • Insightful Physical Sheltering +6/+24
    • Blue Augment Slot

    Gauntlets of Innate Arcanum
    • Charisma +6/+19
    • Evocation Focus +3/+8
    • Quality Charisma +1/+4
    • Wizardry +112/+412
    • Yellow Augment Slot

    Knifepalm
    • Assassinate +3/+9
    • Bluff +12/+22
    • Deadly +5/+16
    • Insightful Diversion +4%/+15%
    • Yellow Augment Slot

    Molten Silver Gauntlets Raid
    • Feat: Pierce Silver
    • Deadly +16
    • Deception +17
    • Armor-Piercing +32
    • Blue Augment Slot
    • Green Augment Slot


    Goggles
    Garstone's Lenses
    • Insightful Rune Arm Focus +2/+4
    • Auto-Repair This item has a small percentage chance to cast a (Heroic: Repair Moderate Damage) (Legendary: Reconstruct) spell on you when you take damage.
    • Magnetism +77/+202
    • Devotion +77/+202
    • Blue Augment Slot

    Negotiators Spectacles
    • Linguistics 10%
    • Diplomacy +Heroic/+Legendary
    • Quality Diplomacy +Heroic/+Legendary
    • Subtle Target Once per minute, when you use Diplomacy, you gain a -100% Profane bonus to threat generation with weapon strikes f
    • Green Augment Slot

    Summoner's Spectacles
    • Conjuration Focus +3/+8
    • Insightful Conjuration Focus +2/Quality Conjuration Focus +1
    • Spell Penetration +3/+8
    • Quality Mystic Diversion +2%/+7%
    • Green Augment Slot

    Symphonic Lenses
    • Charisma +6/+19
    • Perform +12/+22
    • Anthem
    • Feat: Mobility
    • Blue Augment Slot

    Van Richten's Spectacles Raid
    • Dexterity +20
    • Reflex +16
    • Doubleshot +12
    • Magical Sheltering +52
    • Blue Augment Slot
    • Green Augment Slot


    Necklaces
    Dawn's Herald-Charm
    • Wisdom +6/+19
    • Insightful Faith An item with this quality assists only wearers who have the ability to turn undead. Insightful Faith items provide Insight Bonuses to the owner's effective level for the turning check by +2, their maximum Hit Dice turned by +2, and their total Hit Dice turned by +4
    • Sacred An item with this quality assists only wearers who have the ability to turn undead. Sacred items increase the owner's effective level for the turning check by +2.
    • Hallowed An item with this quality assists only wearers who have the ability to turn undead. Hallowed items increase the maximum Hit Dice of undead turned by +2.
    • Yellow Augment Slot

    Fleetfoot Necklace Raid
    • Superior Reinforced Fists +1.5(W) to Unarmed.
    • Feat: Wind Through the Trees
    • Natural Armor Bonus +20
    • Wisdom +20
    • Yellow Augment Slot
    • Green Augment Slot

    Kindred Pendant
    • Charisma +6/+19
    • Enchantment Focus +3/+8
    • Augment Summoning
    • Insightful Enchantment Focus +2/+4
    • Yellow Augment Slot

    Reflective Bloodstone
    • Illusion Focus +3/+8
    • Insightful Illusion Focus +2/Quality Illusion Focus +1
    • Spell Penetration +3/+8
    • Magical Sheltering +14/+50
    • Blue Augment Slot


    Rings
    Adversion
    • Abjuration Focus +3/+8
    • Insightful Abjuration Focus +2/+4
    • Wizardry +112/+412
    • Spell Penetration +3/+8
    • Yellow Augment Slot

    Cursebane Ring
    • Insightful Curse Resistance +2/+7
    • Vitality +19/+67
    • Quality Magical Sheltering +3/+12
    • Deathblock
    • Green Augment Slot

    Deathwarden
    • Deathblock
    • Healing Lore +11%/+29%
    • Efficient Metamagic - Empower Healing +I/+II
    • Exceptional Devotion +10
    • Blue Augment Slot

    Keylock Ring
    • Disable Device +12/+22
    • Open Lock +12/+22
    • Search +12/+22
    • Spot +12/+22
    • Blue Augment Slot

    Perfect Pinnacle
    • Reinforced Fists +0.5(W)/+1(W) To Unarmed
    • Deadly +5/+Legendary
    • Stunning +6/+Legendary
    • Soul of the Elements While you are centered, this item grants you a bonus depending on your current monk stance
      Air: Your attacks do an additional 3d6 Electric damage per hit and also cause your target to bleed for 1d8 damage per hit.
      Earth: You gain a +10 Insight bonus to Armor Calss and Reflex Saves.
      Fire: Your attacks have a chance of blinding your target and causing a fear effect.
      Water: Your attacks have a chance to knock your target down.
    • Yellow Augment Slot

    Ring of Nightfall
    • Insightful Intelligence +2/+9
    • Insightful Deadly +2/+7
    • Reflex Saves +5/+16
    • Physical Sheltering +14/+50
    • Green Augment Slot

    Skulled Ring
    • Necromancy Focus +3/+8
    • Insightful Necromancy Focus +2/Quality Necromancy Focus +1
    • Wizardry +112/+412
    • Exceptional Nullification +10
    • Green Augment Slot


    Offhand
    The Best Defense Large Shield
    • Fiery +3d6/+9d6
    • Shield Bashing +9/+31
    • Impact +I/V
    • Vorpal Vorpal/Sovereign Vorpal
    • Purple Augment Slot

    Blight Inferno Rune Arm
    • Corrupted Fire Blast Deals fire damage to a target with a cone shaped blast of fire. At higher charge tiers the blast is larger. Opponents within the blast receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them.
    • Combustion +77/+202
    • Quality Combustion +18/+50
    • Fire Lore +11%/+29%
    • Tira's Splendor Any weapon you wield becomes able to bypass silver damage reduction
    • Green Augment Slot

    Mirrorplate Tower Tower Shield
    • Spell Saves +5/+16
    • Quality Magic Sheltering +3/+12
    • Block Elements On Shield Block: Gain 15% damage absorption versus acid, cold, electric, fire, and sonic damage.
    • Mirror Shield This highly polished shield has highly reflective qualities. While actively blocking, you gain +50 Insight bonus to Magical Resistance Rating.
    • Purple Augment Slot

    The Mistfallen Orb
    • Insightful Mystic Diversion +4%/+15%
    • Insightful Spell Focus Mastery +1/+4
    • Illusory Death +1/+3 Increases your caster level when casting Illusion and Necromancy spells.
    • Efficient Metamagic - Empower II
    • Purple Augment Slot

    Suppressive Fire Rune Arm
    • Corrupted Exploding Fire Shot Fires an explosive ball of flame that damages your enemies. Oppoents struck by the fireball receive a Will save for half damage. At Charge Tier 3 and higher, opponents within the blast have a 25% chance to have a Curse spell cast on them.
    • Combustion +77/+202
    • Immunity to Fear
    • Fire Resistance +21/+76
    • Tira's Splendor Any weapon you wield becomes able to bypass silver damage reduction
    • Green Augment Slot

    Warsword Shield Small Shield
    • Sheltering +14/+50
    • Insightful Magical Sheltering +6/+24
    • Incite +19%/+59%
    • Riposte +Riposte/+9
    • Orange Augment Slot

    Van Richten's Cane Buckler
    • Stunning +6/+22
    • Riposte +2/+9
    • Shield Bashing +9/+31
    • Undead Bane +3d6/+9d10
    • Silver, Alchemical
    • Orange Augment Slot


    Trinkets
    Bell of Warding Raid
    • Resonance +202
    • Sonic Lore +30%
    • Magical Sheltering +52
    • Charisma +20
    • Yellow Augment Slot
    • Green Augment Slot

    Echo of Ravenkind Raid
    • Eternal Holy Burst While you are wearing this item, your melee, ranged, and unarmed attacks gain the Holy Burst ability. (This weapon is holy. The weapon deals an additional 1 to 6 good damage each hit. In addition, critical hits deal an additional 1 to 10 good damage for weapons with a x2 critical multiplier, 2 to 20 for a x3 critical multiplier and 3 to 30 for a x4 multiplier.)
    • True Seeing
    • Constitution +20
    • Improved Deception
    • Yellow Augment Slot
    • Green Augment Slot
    Echo of the Icon Raid
    • Fortification +208%
    • Strength +20
    • Insightful Constitution +9
    • Physical Sheltering +52
    • Blue Augment Slot
    • Green Augment Slot

    Hands of the Dawn Healer Raid
    • Devotion +208
    • Healing Lore +30%
    • Magical Efficiency 10%
    • Heal +22
    • Blue Augment Slot
    • Green Augment Slot
    Last edited by Cocomajobo; 11-30-2017 at 03:15 PM.

  9. #9
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    You still have a bunch of armors listed as having both parrying and insightful resistance. These don't stack.

  10. #10
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Krelar View Post
    You still have a bunch of armors listed as having both parrying and insightful resistance. These don't stack.
    That was a me failing to update the release notes problem. Those armors have now been updated above to list their current effects. Insightful Resistance was replaced with:

    • Profane Well Rounded +1/+2

  11. #11
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    From https://www.ddo.com/forums/showthrea...rs#post6043315

    Quote Originally Posted by Steelstar View Post
    There are at least two Sentient-Compatible versions of every single weapon type in Ravenloft, including Light and Heavy Repeaters.
    [/I]
    I only see one shuriken. Is there a second one planned? Or was that only in reference to artificer weapons?

  12. #12
    Community Member zehnvhex's Avatar
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    First request:

    The 100% fortification gem is ML8. Can you guys adjust your formula's so that all the fortification stuff is 100% minimum or change it to insightful instead? Pretty much makes any item with fort on it a wasted slot.

    Second request:

    Add a 4th belt to the Beacon of Magic Set (Robe Set) set that does Force/Alignment damage?
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  13. #13
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Splunge View Post
    From https://www.ddo.com/forums/showthrea...rs#post6043315



    I only see one shuriken. Is there a second one planned? Or was that only in reference to artificer weapons?
    At the top of the Weapons post there is listed both the Morninglord's and Nightmother weapons. There is one of these weapons for every single weapon type. This is baseline catchall of sentient compatible weapons which Steelstar was referring to.

  14. #14
    Community Member Wizza's Avatar
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    Phasecloak
    Intelligence +6/+19
    Evocation Focus +3/+8
    Quality Intelligence +1/+4
    Wizardry +112/+412
    Yellow Augment Slot

    Get rid of evocation, and make it Necromancy. Wizards barely use any Evocation spell. Sadly I would say the same for Gauntlets of Innate Arcanum, but I guess SSG still looks at Sorcerers as nukers.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  15. #15
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    I guess it's good to see a new quiver in the loot, but it's not a very good one. Feels kind of like more 'corrupt-a-wish' stuff. Are ranged builds so much weaker than everything else that the gear effects on quivers should only be useful for them?

    Please create cannith craftable quivers and trinkets with one or more augment slots then prepare your cash wheelbarrow for collecting all the money you'd make selling them in the store. Do it. Seriously. Do it now. Do it.

    The assassination gloves are really problematic, even more so than the assassination bracers from Newcomers. They share the issue of having a worthwhile DC boost with other effects that just aren't very good at all, requiring us to find another home for good effects we could normally slot there. In particular, the gloves conflict with one of the few places to slot healing amp and insightful dexterity.

    Some of those new set bonuses are noteworthy. The acid typed damage for assassins wouldn't have been my preferred choice given acid immunity in some key areas of endgame content. Maybe you could change it to untyped damage instead or something else more widely useful.

    +100 melee power for 10 seconds on action boosts seems insanely strong. At the risk of being labelled a traitor by my fellow players, is this a typo? It seems like a weirdly large gift, especially to people who run in LD and also have a way to recover action boosts aside from shrining.

    Thanks.

  16. #16
    Bounty Hunter slarden's Avatar
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    Profane bonuses to negative amp is kind of lame considering unlike healing amp items all the main negative amp items already have profane bonuses such as:

    http://ddowiki.com/page/Item:Legenda...ummy_Wrappings

    You should make the negative amp something other than profane if it's intended to stack with standard items.

    -------------------------------------------------------------------------------------------

    The quality <school> focus +1 is kind of pointless when you can just wear this

    http://ddowiki.com/page/Item:Legenda...lator_of_Minds

    or this

    http://ddowiki.com/page/Item:Legendary_Spinneret

    I would replace it with +3 or +4 insightful which is what you get on level 30 random loot.

    ------------------------------------------------------------------------------------------

    Why jump from 17 to 19/20 with stats when 18 is available and less powercreepy?

    Quote Originally Posted by Cocomajobo View Post
    Macabre/Nightmother's Sceptre
    Damage Dice: 1.5(1d6)/5(1d6+2)
    Crit Profile: Normal Crit Profile for Weapon type
    • Spell Focus Mastery 2/7
    • Insightful Spell Focus Mastery 1/4
    • Spell Penetration 3/8
    • Insightful Spell Penetration 2/4
    • Orange Augment Slot

    gimme now I can dump my TS armor and wear thunderforged for ghostly and +1 profane DC .. or maybe some new armor.

    Quote Originally Posted by Cocomajobo View Post
    The Masque Raid
    • Howl of Terror Clicky Caster Level 29
    • Charisma +20
    • Insightful Deadly +7
    • Soundproof Protects against stunning, dazing, and disorientation from sound-based spells such as Soundburst and Greater Shout.
    • Yellow Augment Slot
    • Green Augment Slot
    Hmm this makes me want to revive my ES warlock just to prove people wrong about ES sucking. Immunity to knockdown, stun, daze and disorientation with high DC spells and high hp/survivability is very tasty.

    Quote Originally Posted by Cocomajobo View Post
    Softsole Slippers
    • Ghostly
    • Anthem Slowly regenerate Bard songs.
    • Perform +12/+22
    • Insightful Charisma +2/+9
    • Green Augment Slot
    Quote Originally Posted by Cocomajobo View Post

    Armor
    Coat of the Traveler Medium Armor
    • Fortification +77%/+202%
    • Parrying +2/+9
    • Physical Sheltering +14/+50
    • Profane Well Rounded +1/+2
    • Blue Augment Slot
    Quote Originally Posted by Cocomajobo View Post
    Barovian/Morninglord's Sceptre
    Damage Dice: 1.5(1d6)/5(1d6+2)
    Crit Profile: Normal Crit Profile for Weapon type
    • Potency 46/145
    • Insightful Potency 23/72
    • Spellsight 12/22
    • Insightful Spellsight 6/11
    • Red Augment Slot
    nice for an high DC ES warlock although not OP
    Last edited by slarden; 11-30-2017 at 04:44 PM.
    DC Warlock Reaper Build (U48)
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  17. #17
    Community Member Yamani's Avatar
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    Quote Originally Posted by Wizza View Post
    Phasecloak
    Intelligence +6/+19
    Evocation Focus +3/+8
    Quality Intelligence +1/+4
    Wizardry +112/+412
    Yellow Augment Slot

    Get rid of evocation, and make it Necromancy. Wizards barely use any Evocation spell. Sadly I would say the same for Gauntlets of Innate Arcanum, but I guess SSG still looks at Sorcerers as nukers.
    Except wizards aren't the only one using int as a primary stat. Artificers matter too!
    Quote Originally Posted by Cordovan View Post
    Added even later: Ignore this add, I am the dumb.

  18. #18
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    (When in Main-Hand) The Night Below, (When in Off Hand) The Light Above Raid Sickle
    Cool idea. Haven't seen an item that changes based on main/off hand yet.

  19. #19

    Default

    Quote Originally Posted by Yamani View Post
    Except wizards aren't the only one using int as a primary stat. Artificers matter too!
    Harper Agent Assassin's and Mechanic's say you're arguing over a wasted property and want to know why the phase cloak doesn't phase.
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  20. #20
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Wizza View Post
    Get rid of evocation, and make it Necromancy. Wizards barely use any Evocation spell. Sadly I would say the same for Gauntlets of Innate Arcanum, but I guess SSG still looks at Sorcerers as nukers.
    Artificer is a thing that exists. There are plenty of other very nice items for wizards.

    The rune arms are still a colossal MEH, although I should probably go try out those unique shot types. Combustion does nothing for you apart from make the rune arm hit better. It should be more like that Impulse quarterstaff and look like this:

    Combustion +202
    Insightful Combustion +104
    Quality Combustion +52

    WHY do Garstone's Lenses have DEVOTION if they have AUTO-REPAIR? Shouldn't it be Reconstruct? Or even better, BOTH?! That's a weird combo.

    Yeah, I checked out the shot types. The main problem with these rune-arms from a usage perspective is that even though they're both AOE, they only hit each affected target ONCE. So they do 1/4 the damage of the Legendary Arc Welder (long range) which hits 4 times and is also AOE (although aiming it is whack).

    The curse thing is kinda cool and has some benefits for a DC artificer, but that's kind of limited by the fact that the runearm just has NOTHING USEFUL ON IT apart from boosting its own damage. Immunity to fear? That's a yellow slot. Bypass silver? You're an artificer. You got a spell for that.

    Legendary Arc Welder and Machination of Madness are both much, MUCH better. They kick out more damage and they have vastly better effects even though the aiming on Arc Welder is kinda screwy.

    My suggestion would be to make them hit twice, possibly by making them dual damage if possible (fire and electric?) Combustion 202 and Magnetism 202 and a dual damage hit and I'm SO there, they'd be serious endgame runearms.
    Last edited by PsychoBlonde; 11-30-2017 at 05:02 PM.
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