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  1. #161

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    please make sentient xp of named items crunch from 20-27 not 21-27

    That opens up a lot of named items and fun grinds: Estar trade-ins and drops; level 20 CC and Cormyrian weapons. For the latter, challenge weekend boosts will be HUGE for players to create named weapons.

    this list, nix the sss epic ones:
    http://m.ddowiki.com/page/Category:Minimum_level_20_weapons
    Last edited by Saekee; 11-19-2017 at 08:16 AM.

  2. #162
    Community Member edrein's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [table][tr][td]Name[/td][td]Effect[/td][td]Rarity Bonus[/td][/tr]
    [tr][td]Eye of the Beholder[/td][td][/td][td][/td][/tr]
    [tr][td]Eye of the Beholder: Intelligence[/td][td]"+1 Intelligence"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Eye of the Beholder: Charisma[/td][td]"+1 Charisma"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Eye of the Beholder: Wisdom[/td][td]"+1 Wisdom"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Eye of the Beholder: Will[/td][td]"+2 Willpower Saving Throws"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Eye of the Beholder: Spellpower[/td][td]"+6 Universal Spellpower[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]Eye of the Beholder: MRR[/td][td]"+3 Magical Resistance Rating"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +4 Concentration[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +1 Spell Penetration[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +2 to the DCs of all spells[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    Could we get a 5pc bonus for a prismatic ray/spray type ability with the old no-save death affect? That would be the appropriate power for a sentient beholder type weapon.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]The Wreath of Flame[/td][td][/td][td][/td][/tr]
    [tr][td]The Wreath of Flame: Fire Spellpower[/td][td]"+9 Fire Spellpower"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]The Wreath of Flame: Fire Absorption[/td][td]"+5% Fire Absorption"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Wreath of Flame: Melee Power[/td][td]"+3 Melee Power"[/td][td]"+2 Melee Power"[/td][/tr]
    [tr][td]The Wreath of Flame: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Wreath of Flame: Fortitude[/td][td]"+2 Fortitude"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Wreath of Flame: Ranged Power[/td][td]"+3 Ranged Power"[/td][td]"+2 Ranged Power"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +5% Fire Absorption[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +15 Fire Spellpower, Weapon attacks do +8d8 Fire Damage[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: Permanent Fire Shield[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    This I like; but why is it the other elemental sentient gems lack the on-hit weapon damage effects?


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]The Inevitable Grave[/td][td][/td][td][/td][/tr]
    [tr][td]The Inevitable Grave: Negative Spell Power[/td][td]"+9 Negative Spell Power"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]The Inevitable Grave: Intelligence[/td][td]"+1 Intelligence"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Inevitable Grave: Negative Healing Amplification[/td][td]"+20% Negative Healing Amplification"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Inevitable Grave: PRR[/td][td]"+3 Physical Resistance Rating"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +10 Spellpower[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +2 Will saving throws[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +2 to DCs of Necromancy Spells[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    This has no benefit to being a melee PM, no bonuses to Zombies, Vampires, or Wraiths. (Even Liches can now be viable melees with Vistani)


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]The Beast's Mantle[/td][td][/td][td][/td][/tr]
    [tr][td]The Beast's Mantle: Rage[/td][td]"+2 Uses of Rage"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Beast's Mantle: Melee Power[/td][td]"+3 Melee Power"[/td][td]"+2 Melee Power"[/td][/tr]
    [tr][td]The Beast's Mantle: Ranged Power[/td][td]"+3 Ranged Power"[/td][td]"+2 Ranged Power"[/td][/tr]
    [tr][td]The Beast's Mantle: Strength[/td][td]"+1 Strength"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Beast's Mantle: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +10 Natural Armor[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +10% Fortification Bypass[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    With a name like this I'm hoping to see an absolutely great bonus for animal druids and not a rather bland barbarian looking line?


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]The Enlightened Step[/td][td][/td][td][/td][/tr]
    [tr][td]The Enlightened Step: Wisdom[/td][td]"+1 Wisdom"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Enlightened Step: Dexterity[/td][td]"+1 Dexterity"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Enlightened Step: Strength[/td][td]"1 Strength"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Enlightened Step: Will[/td][td]"+2 Will saving throws"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Enlightened Step: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Enlightened Step: Light Absorption[/td][td]"+10% Light Absorption"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +5 Healing Amplification[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +5 Melee Power, +5 Ranged Power[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +5 Physical Resistance Rating[/td][td][/td][td][/td][/tr]
    [tr][td]5 Pieces: +1 Unarmed Damage Dice[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    Great, but the only good monk option at the moment. (I'll explain below on the poison gem.)


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]Melony's Melody[/td][td][/td][td][/td][/tr]
    [tr][td]Melony's Melody: Charisma[/td][td]"+1 Charisma"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Melony's Melody: Intelligence[/td][td]"+1 Intelligence"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Melony's Melody: Bard Songs[/td][td]"+2 Bard Songs per rest"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Melony's Melody: Spellpower[/td][td]"+6 Spellpower"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]Melony's Melody: Will[/td][td]"+2 Will saving throws"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Melony's Melody: Perform[/td][td]"+4 Perform Skill"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: 50 Spell Points[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +1 Charisma[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +2 DC for Enchantment spells[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    As mentioned by others, no anthem? Although I'd rather there be a 5pc bonus that adds a sonic damage on melee and spells.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]To Hell and Back[/td][td][/td][td][/td][/tr]
    [tr][td]To Hell and Back: Charisma[/td][td]"+1 Charisma"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]To Hell and Back: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]To Hell and Back: Fire Absorption[/td][td]"+5% Fire Absorption"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]To Hell and Back: Spellpower[/td][td]"+6 Spellpower"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]To Hell and Back: MRR[/td][td]"+3 Magical Resistance Rating"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +5 Physical Resistance Rating[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +5 Magical Resistance Rating[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +1 to all saving throws[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    I'm just not exactly seeing what this one is going for. Is it a reference to Hurl Through Hell? If so give this one unique warlock stacking bonuses.



    Quote Originally Posted by Cocomajobo View Post
    [tr][td]Celerity[/td][td][/td][td][/td][/tr]
    [tr][td]Celerity: Dexterity[/td][td]"+1 Dexterity"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Celerity: Dodge[/td][td]"+1 Dodge"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Celerity: Reflex[/td][td]"+1 Reflex"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Celerity: Intelligence[/td][td]"+1 Intelligence"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +2 Doublestrike and Doubleshot[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: Permanent "Haste" spell[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    Permanent Haste Spell on equipment only negates the use of Blinding Speed as a feat. I'm not entirely sure if that's a good enough trade off. Or rather I should say; my weapon can have a max of 7 fillagree, why should I use 3 here and prevent a 5pc set when most melee builds can fit in Blind Speed as a feat?


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]Otto's Irrevocable Power (Rare)[/td][td][/td][td][/td][/tr]
    [tr][td]Otto's Irrevocable Power: Intelligence[/td][td]"+1 Intelligence"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: Charisma[/td][td]"+1 Charisma"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: Spellpower[/td][td]"+6 Spellpower"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: Will[/td][td]"+2 Will saving throws"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: MRR[/td][td]"+3 Magical Resistance Rating"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: PRR[/td][td]"+3 Physical Resistance Rating"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Otto's Irrevocable Power: Spell Failure Reduction[/td][td]"-10% to Arcane Spell Failure chance"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +5 Magical Resistance Rating[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +200 Spell Points[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +1 to the DC of all spells[/td][td][/td][td][/td][/tr]
    [tr][td]5 Pieces: -10% to Mana cost for spells[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    It's named Otto's and there isn't a dance proc? Even if it's super low percent chance to proc; a completely irresistible dance without a DC here would be great.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]The Blood Feast[/td][td][/td][td][/td][/tr]
    [tr][td]The Blood Feast: Strength[/td][td]"+1 Strength"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Blood Feast: Dexterity[/td][td]"+1 Dexterity"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Blood Feast: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Blood Feast: PRR[/td][td]"+3 Physical Resistance Rating"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Blood Feast: Healing Amp[/td][td]"+3 Healing Amplification"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Blood Feast: Melee Power[/td][td]"+3 Melee Power"[/td][td]"+2 Melee Power"[/td][/tr]
    [tr][td]The Blood Feast: MRR[/td][td]"+3 Magical Resistance Rating"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +1 Constitution[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +5 Physical Resistance Rating[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: +5 Melee Power[/td][td][/td][td][/td][/tr]
    [tr][td]5 Pieces: When you roll a 20, gain 100 temporary hit points[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    I was excited with a name like The Blood Feast. Here I was hoping for some sort of Vampire sentience. The effects are arguably weak, but come on this is supposed to be an -endgame- system. You should know by now that 100 temp HP at endgame is a joke. Let alone tying it behind a nat 20 roll. The effect really needs to be properly increased for the 'endgame scene'. The HP proc needs to give us 1000+ HP, be dropped to any crit and be a lesser amount between 100-500HP, or drop the temp HP idea and instead reuse other ideas. Why not mimic the Sun Soul set and give us a heal cast on crits/20s. Give us a fully meta'd Heal spell that doesn't count as being cast by the player (to ensure it's not completely nullified by Reaper difficulty), or make it give us an unique source of vampirism similar to Blood Strength. And for the love of all things unholy, please if you turn this into an actual vampirism effect, do not leave out undead builds.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]The Cry of Battle[/td][td][/td][td][/td][/tr]
    [tr][td]The Cry of Battle: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]The Cry of Battle: Will[/td][td]"+2 Will saving throws"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Cry of Battle: Physical Resistance Rating[/td][td]"+1 Physical Resistance Rating"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]The Cry of Battle: Fortitude[/td][td]"+2 Fortitude saving throws"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    Do these bonuses stack? I'd love to see this go all the way to a 5PC set with some actual unique buffs to summoner/pet/charm builds.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]Electrocution[/td][td][/td][td][/td][/tr]
    [tr][td]Electrocution: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Electrocution: Electric Spellpower[/td][td]"+6 Electric Spellpower"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]Electrocution: Electric Absorption[/td][td]"+5% Electric Absorption"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Electrocution: Fortitude[/td][td]"+2 Fortitude saving throws"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Electrocution: MRR[/td][td]"+3 Magical Resistance Rating"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Electrocution: Air Elemental Protection[/td][td]"The charge of Air Elementals will not knock you down."[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Electrocution: PRR[/td][td]"+3 Physical Resistance Rating"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +15 Electric Spellpower[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: +5 MRR[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: You gain a permanent Energy Sheath (Electric)[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    No on hit lightning damage for melee.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]Snake Bite[/td][td][/td][td][/td][/tr]
    [tr][td]Snake Bite: Poison Protection[/td][td]"Proof Against Poison +4"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Snake Bite: Fortitude[/td][td]"+2 Fortitude saving throws"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Snake Bite: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Snake Bite: Attack and Damage[/td][td]"+1 attack and damage"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Snake Bite: Poison Attacks[/td][td]"+4 to the DC of Poison attacks"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +4 saving throws versus Poison[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: Melee and Ranged attack get +3d6 poison damage that scales with Melee or Ranged Power[/td][td][/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    Alright, I'll admit I love this one. I've always wanted more poison damage sources. However; please bump up the damage on the 3pc set. Assuming this gem was designed with Ninja Spy's in mind, recall that their only named weapon with poison is level 20 and excluded from sentient weapons. Additionally CC venomous weapons have much higher scaling poison effects at level 30. I'd love to see this gem have a 4pc and a 5pc, with the 5pc possibly proccing the Lolth/Bebilith venom.


    Quote Originally Posted by Cocomajobo View Post
    [tr][td]Purity[/td][td][/td][td][/td][/tr]
    [tr][td]Purity: Constitution[/td][td]"+1 Constitution"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Purity: Wisdom[/td][td]"+1 Wisdom"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td]Purity: Healing Amplification[/td][td]"+3 Healing Amplification"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Purity: Fortitude[/td][td]"+2 Fortitude"[/td][td]"+2 PRR"[/td][/tr]
    [tr][td]Purity: Positive Spellpower[/td][td]"+9 Positive Spellpower"[/td][td]"+4 Spellpower"[/td][/tr]
    [tr][td]Purity: Death Block[/td][td]"Death Block"[/td][td]"+2 MRR"[/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    [tr][td]2 Pieces: +5 Healing Amplification[/td][td][/td][td][/td][/tr]
    [tr][td]3 Pieces: Immune to Disease[/td][td][/td][td][/td][/tr]
    [tr][td]4 Pieces: Energy Drain Immunity[/td][td]The one we are willing to give out, not the one that's too powerful[/td][td][/td][/tr]
    [tr][td][/td][td][/td][td][/td][/tr]
    What is the too powerful version out of curiosity?
    Last edited by edrein; 11-19-2017 at 08:37 AM.

  3. #163
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by zehnvhex View Post
    RIP PUGS.

    "Hey cool, can I have that Sword of Shadows? It would be a pretty awesome upgrade!"
    "Nope, sorry, my gem needs 10 xp."

    You guys might want to instead just create 'sentient essence' or something that can randomly drop for people that do the same thing. Just putting that out there.
    Well it should not be fed with raid loot but only with blue items!

    Quote Originally Posted by Saekee View Post
    please make sentient xp of named items crunch from 20-27 not 21-27

    That opens up a lot of named items and fun grinds: Estar trade-ins and drops; level 20 CC and Cormyrian weapons. For the latter, challenge weekend boosts will be HUGE for players to create named weapons.

    this list, nix the sss epic ones:
    http://m.ddowiki.com/page/Category:M...vel_20_weapons
    Indeed I would also prefer 20-27

    Quote Originally Posted by SirValentine View Post
    Why ML 21? More specifically, why not 20? You could put some extra life back into old Epic items by letting them become sentient.

    I wouldn't bother using a sentient level 21-30 weapon that would be a step down from the ML 20 endgame weapon I've typically used.
    Exactly this, especially as not everyone is staying on level cap
    Last edited by SisAmethyst; 11-19-2017 at 10:19 AM.
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  4. #164
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    Sentient weapon (system) should be broken down into at least 2 group weapon, defense (armor shield helmet) and maybe even jewelry. Make them exclusive in each subset.

    There should be set focus
    metal bypasses, incorporeal and blur/displaced mobs
    tactics - hamstring type effect for -5 to 10% stacking slow, curse spewing, trip 2%(?) chance to trip
    Druid set - with 10% attack speed to bear and 2d6 SA die for wolf
    different filigree to add 1d6 damage(?)
    Make manslayer > improved or greater manslayer to be in the same damage group as their counterpart in epic.

    Have 4 or 5 set bonuses with 5% stacking attack speed and or +1 threat multiplier, and or +1 threat range and or 1[w]

    Caster set for critical damage multiplier / critical chance

    This is not so much an end game as much as buffing up the epic named item without rebuilding each named item from scratch.

    Move the defensive set giving spell absorption, prr / mrr / etc to its own sentient (defense)

  5. #165
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    Sorry, I only read through the first 5 pages of this thread and skipped over the ones after that. So, my apologies to anyone that brought it up before me.

    My concern with the current model is the filigrees. At current count there will be 170 in game, not counting the rare versions of them that would double the number. If they're all random drops, I feel it would be agonizing trying to farm up to your 5th set bonus. Maybe they'll drop like candy and I'll be over burdened with them in my gather bag but I RARELY ever get what I want in this game. I was hoping to TR my monk here 5 months ago but I said I wanted Jibber's sword before I do and here I am now, having run the quest more than 70+ times and still no sword. But I feel like in the 1st year of this going live, I'll be lucky to have 2 of the 5 set bonus I need for my sentient weapon even after I've unlocked my 5th slot on the gem.

    Can you at least make it so you can crunch say like 10 or 20 of them to craft 1 that you need? Maybe I misread something in the developer's initial post but that many random drops makes for a HUGE low percentage to get what you want/need. I just see myself becoming crestfallen as I pick up my 20th filigree from the Sucker Punch group while I'm praying for my 2nd filigree from The Enlightened Step set.

  6. #166
    Community Member barecm's Avatar
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    The bonuses granted by each filigree are small but the set bonuses are large, is this intended?
    The intent is that the juicy flavorful stuff should be in the set bonuses, not the bonuses of the base Sentient Filigree.

    Let me fix this question....

    The bonuses granted by each filigree are small but the set bonuses are not as small, but still underwhelming considering the grind that we are looking at to get a 5 piece weapon, is this intended? Are we really looking at an end game system that is incredible weak?

  7. #167
    The Hatchery SisAmethyst's Avatar
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    Quote Originally Posted by IBCrabin View Post
    Sentient weapon (system) should be broken down into at least 2 group weapon, defense (armor shield helmet) and maybe even jewelry. Make them exclusive in each subset.

    There should be set focus
    metal bypasses, incorporeal and blur/displaced mobs
    tactics - hamstring type effect for -5 to 10% stacking slow, curse spewing, trip 2%(?) chance to trip
    Druid set - with 10% attack speed to bear and 2d6 SA die for wolf
    different filigree to add 1d6 damage(?)
    Make manslayer > improved or greater manslayer to be in the same damage group as their counterpart in epic.

    Have 4 or 5 set bonuses with 5% stacking attack speed and or +1 threat multiplier, and or +1 threat range and or 1[w]

    Caster set for critical damage multiplier / critical chance

    This is not so much an end game as much as buffing up the epic named item without rebuilding each named item from scratch.

    Move the defensive set giving spell absorption, prr / mrr / etc to its own sentient (defense)
    Uhhh a Sentient weapon (system) with armor and jewelry? Unless I miss-read the post, the sentient weapon is usually a single item, a form of a pet or companion which as the name suggest usually is a talking weapon. The set bonus as I understand come from putting an additional gem of a particular type on this single weapon, but you can also mix gems in which case you would loose out on an eventual set bonus.

    I would advice against metal or alignment bypass this is what the red/orange slot in a weapon is for. Additionally the Druid one with 10% attack speed and 2d6 SA + additional 1d6 would be way out of line...
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
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  8. #168

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    Quote Originally Posted by Rylex_Night-Shield View Post
    Sorry, I only read through the first 5 pages of this thread and skipped over the ones after that. So, my apologies to anyone that brought it up before me.

    My concern with the current model is the filigrees. At current count there will be 170 in game, not counting the rare versions of them that would double the number. If they're all random drops, I feel it would be agonizing trying to farm up to your 5th set bonus. Maybe they'll drop like candy and I'll be over burdened with them in my gather bag but I RARELY ever get what I want in this game. I was hoping to TR my monk here 5 months ago but I said I wanted Jibber's sword before I do and here I am now, having run the quest more than 70+ times and still no sword. But I feel like in the 1st year of this going live, I'll be lucky to have 2 of the 5 set bonus I need for my sentient weapon even after I've unlocked my 5th slot on the gem.

    Can you at least make it so you can crunch say like 10 or 20 of them to craft 1 that you need? Maybe I misread something in the developer's initial post but that many random drops makes for a HUGE low percentage to get what you want/need. I just see myself becoming crestfallen as I pick up my 20th filigree from the Sucker Punch group while I'm praying for my 2nd filigree from The Enlightened Step set.
    I think they are not BtC or BtA so they will be all over the ASAH
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  9. #169
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    Logged in just to say that this is the most uninspired and lazy loot in an expansion so far. I am very surprised no one even commented on that.

    There are no interesting effects, there is just some silly number bloat.

    I read quickly through the tables and got bored half way, so maybe there is something interesting, but then there is an excessive amount of filler.

    I was kinda keeping an eye on the game, specially since you told us to wait for Ravenloft for interesting loot.

    All I see is some OKIsh quests and a lot of boring number bloating items, combined with a doses of some clearly not well thought out grindy system (yeah, grinding easy items, etc.).

    No way on earth I pay 40 dollars for this, let alone paying 50 extra bugs for some cosmetics.

    I consider thunder forged to be the last interesting crafting system, with all its imbalance and so on.

    I guess this is it for me. I cannot understand the players that say that they like this; I simply cannot understand their thought process.

  10. #170
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    In the purity set bonus, you have the following listed:

    4 Pieces: Energy Drain Immunity - The one we are willing to give out, not the one that's too powerful
    What Energy Drain Immunity is " too powerful"?
    Dorian

  11. #171
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    Unslotting the gem requires unslotting each of the filigrees first.. this potentially will be an exorbitant cost since it will require using multiple unslotting tools.
    Why does the gem unslotting require the filigrees to be removed considering we would be unslotting the gem to move to another weapon of choice.

    Please look at this function.

    We should be able to unslot the gem with filigrees intact to reslot onto another weapon.
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  12. #172
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    Quote Originally Posted by SisAmethyst View Post
    Uhhh a Sentient weapon (system) with armor and jewelry? Unless I miss-read the post, the sentient weapon is usually a single item, a form of a pet or companion which as the name suggest usually is a talking weapon. The set bonus as I understand come from putting an additional gem of a particular type on this single weapon, but you can also mix gems in which case you would loose out on an eventual set bonus.

    I would advice against metal or alignment bypass this is what the red/orange slot in a weapon is for. Additionally the Druid one with 10% attack speed and 2d6 SA + additional 1d6 would be way out of line...
    10% attack speed on bear is not out of line. How often do you see a bear running around in this game? compared to wolf, the bear DPS is lacking. 2d6 SA die on wolf is not out of line. The only way wolf get the SA die to work, is when they bluff, make them helpless, not have agro and or there is a way to bypass their SA immunity.

    metal or alignment bypass is not out of line either for the old named items. A lot of the mobs in epic now a days have 2 DR to bypass. Not a lot of named items from the old days have 2 orange/ red / purple slot or have any good / metal bypass built in. I am sure you have seen those DR on mobs in Amrath Trial of archon pack on Epic Elite. Those old named items can benefit bypass to make them work in higher level epic content.

    I am suggesting to break up the sentient weapon set bonus into different group instead of putting all on weapons.

    There not a lot of good named weapons to turn into sentient weapons. Cetus have pointed out how few named 2hf there are people go to as an example

    Sentient weapon system will end up being something for eTR and not a whole lot of end game capped reaper or raiding use.
    Last edited by IBCrabin; 11-19-2017 at 02:43 PM.

  13. #173
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by JOTMON View Post
    Unslotting the gem requires unslotting each of the filigrees first.. this potentially will be an exorbitant cost since it will require using multiple unslotting tools.
    Why does the gem unslotting require the filigrees to be removed considering we would be unslotting the gem to move to another weapon of choice.

    Please look at this function.

    We should be able to unslot the gem with filigrees intact to reslot onto another weapon.


    Oh! I missed that... yes that is potentially a deal breaker. What would be the ongoing cost of this? It sounds like a needless aggravation.

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  14. #174
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    ok now grind out those 200+ named weapons after they decrease their drop rate (RIP Envenomed Blade) doing the same quests that you have been doing the past 10 years and using recycled content to increase the grind. Enjoy more of your power creep to destroy again the same quests made 10 years ago for another 30 lives of guess what... doing the same quests again!
    And to add to the flavor you will do this as a warlock because warlock=efficiency in a grind-oriented game for 30 lives... heh if you haven't turned Durk already.

    Meanwhile you will be reminded how useless all other non-caster classes are, how great the melee pass was and how alive melees are now thanks to it, how awesome it is to lose all your gear/PLs/etc. when TRing, because... challenge and you will enjoy the friendly customer service who will hint out your mistakes to you for playing DDO in ways such as: "It is your fault for accidentaly hitting the Finish button". Of course fixing broken things is not expected of SSG because charity and therefore you obviously will have to pay to get out of the mess caused by bugs/lost items or dead servers.
    "Did you just transfer to Orien because it was not dead, but now it is dead thanks to you being out-smarted from SSG by having the default server changed after Orien cashed in?"
    Oh well nothing we can do for you... now pay 50+ to transfer all your toons to Cannith until it is changed again

    But no wait... DDO is free and you can play on potato PC so why you complain? Of course it is free cause no one would pay for this game anyway in this state in which they've brought it down to and yes you can play on potato PC because the System Requirements NEVER change!
    Expansion?? Improved Graphics after expansion?? What is this...
    Dunno it usually always happens in proper games like WOW and GW2, maybe just saying?!

    It's ok people I don't blame you, it takes a look out of your "window" a look at the "guy" or the "game" elsewhere to open your eyes and a bit of a change, say a game from the top of the list to see and compared and to realize how sad things are over here. But all is fine here and nothing to see... enjoy your grind and your raids (if you manage to fill the group) and.. oh look at that 6-man R1 raid from Omni. I guess the other 6 empty spots were... propably busy or who knows having internet issues.. ah yes that must have been the reason!

    P.S. I heard the dupers can max their new shiny weapons from Day 1. Oh what you thought there are no dupers in MMOs?

    and because edit is free I wanted to remind everyone how awesome DDO is because it encourages group play and pugs and rewards new players and this is why this game has this population omg! Now you can remind your pug buddies how much you need them and how you love carrying them because player scaling is so perfectly designed and you must have 5 newb pugs because 1 pug>reaper mobs.
    Pugs will now make you feel "badass" because you will see them begging for "ze named loot" but you will deny them "ze named loot" because you want to destroy it to upgrade your epic awesome sentient weapons.
    This is so well thought from Turbine and so clever.. omg I'm out of words, please give them an award.. this.. I can't, I feel so stupid arghgjfgg.

    Now the pugs will no longer have to bother with USELESS Named items! Never again! No more slowing you down with "Who needs this Stick of Truth?"
    "Roll d123 Envenomed Blade"! No more running Ruins of Threnal and picking up named items, no salvage them all! This is so perfectly and cleverly planned, the new players will now just instantly move to end game and will become pros to pass down their wisdom to newer new-players which will flood our servers, because of this system! They will no longer be bothered with generations of old and rusty items. NO! Instantly to 30 and salvage everything for exp!
    GG Turbine I'm speechless
    Last edited by Iriesys; 11-19-2017 at 03:56 PM.

  15. #175
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    Quote Originally Posted by Stingae View Post
    Why did I read that in the Kobold voice. ****. Now I want a Kobold weapon soul.

    "No, Kobold wanted reincarnation as dragon not dagger!"



    Separate note, do the wheloon named end rewards count as weapon food? Nice to have guaranteed food sources.

    "Another guardian locket? Kobold kopesh do not want!"
    There had better be a kobold voiced one. Have not bought the expansion yet but that may be the thing that encourages me to do so.

    Anything that improves the experience playing epic content is a plus to me it is by far the most lacking part of the game. Revamp epic destinies, add more destiny levels, and more destinies once you are done with the class passes please wink wink nudge nudge. Would love if destinies ended up looking more like path of exiles or final fantasy 10 skill maps.

  16. #176
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    Quote Originally Posted by Steelstar View Post
    Alternately, you could slot Burnscar Sash, Silverthread Belt, or Thrummingspark Cord - They will have that same bonus at a value higher than 150.


    Silverthread Belt: Belt
    Devotion (Heroic: +77) (Legendary: +202)
    Nullification (Heroic: +77) (Legendary: +202)
    Healing Lore (Heroic: +11%) (Legendary: +29%)
    Void Lore (Heroic: +11%) (Legendary: +29%)
    Blue Augment Slot

    ...


    Burnscar Sash: Belt
    Corrosion (Heroic: +77) (Legendary: +202)
    Combustion (Heroic: +77) (Legendary: +202)
    Acid Lore (Heroic: +11%) (Legendary: +29%)
    Fire Lore (Heroic: +11%) (Legendary: +29%)
    Green Augment Slot


    ....


    Thrummingspark Cord: Belt
    Magnetism (Heroic: +77) (Legendary: +202)
    Glaciation (Heroic: +77) (Legendary: +202)
    Lightning Lore (Heroic: +11%) (Legendary: +29%)
    Ice Lore (Heroic: +11%) (Legendary: +29%)
    Yellow Augment Slot






    These are major items seeing as "enhancement" bonus to spellpower is indicated?

    This might even shift some heroic gear setup.

    Nice applying the elements in this fashion:
    Pos & Neg
    Earth & Fire
    Air & Water

    Very significant.

    This also leaves an opening for main hand sentient weapon, seeing as these could replace Leg Greensteel at cap.

  17. #177
    Community Member vryxnr's Avatar
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    My journey through reading the notes:

    Me: I hope the sentient weapons are interesting, flavorful, and powerful!
    info: ...the sentience is tied to a gem you can put in other weapons...
    Me: oh, that's different. Oh hey, Thunderforged sentien-
    info: ...nope, non-crafted only...
    Me: aw, well, oh! I have an Epic Xuum I'd love to make viable again-
    info: ...nope. ml21 only. Xuum is ml20, so no dice...
    Me: dang. well, I'll figure out that part later then. The names are cool, but most of the powers seem very generic/bland, and very small/weak for the epic level/end game long term farm I thought it would be. Wait, what's this now?
    info: ...augment bags now have a search function...
    me: YES! (actually exclaimed this out loud irl)

  18. #178
    The Hatchery Dielzen's Avatar
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    Quote Originally Posted by deconedi View Post
    Thanks for the help Psyco, but my main problem is to remove a piece from the Slavers Set, I can even relocate a ring to the trinket slot and use an armor that has profane bonus, but has the Skulled Ring that gives me necro dc, spell point and exceptional nullification. Great dilema haha.
    All your old items are junk now...+20 stat, +9 insightful, +8 Spell Pen are all available.Also, you can offhand your LGS if you really want to keep it, but you'll probably find that it's been upgraded with all this new stuff once you completely rework your gear. (That's what you'll have to do for an expansion this big, and why I've held off on fully decking my character I keep at 30 for raids)
    Playing (and dying) since Open Beta...

  19. #179
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    I'm still deciding how I feel about this.

    Quote Originally Posted by JOTMON View Post
    The system will let you slot two 'same effect' filigrees from different set groups, but they do not stack.
    For instance.., I slotted 6 different '+1 CHA' filigrees from different sets which the system let me slot, but they do not stack. Only got +1 Cha.
    The sentient bonuses should stack with each other if at all possible re: coding. There's no other reason why someone can't slot two +1 int or whatever and not get both bonuses.

    Quote Originally Posted by zehnvhex View Post
    RIP PUGS.

    "Hey cool, can I have that Sword of Shadows? It would be a pretty awesome upgrade!"
    "Nope, sorry, my gem needs 10 xp."

    You guys might want to instead just create 'sentient essence' or something that can randomly drop for people that do the same thing. Just putting that out there.
    Quote Originally Posted by Aelonwy View Post
    A good suggestion would be to preclude raid loot from feeding sentients and instead have a sentient XP snack gem appropriate to the level of the raid drop in raids.
    Quote Originally Posted by blerkington View Post
    I'd just like to echo other people's concerns about the social effects this system will have on sharing named loot. It really is going to usher in a new age of selfishness and the people who will be hurt the most are less well established players. That is a very bad path to go down, in my opinion anyway.

    Maybe what you could do instead is write a script that also generates a sentient weapon xp gem every time a named item drops. So if my loot has a named item, I can give that to someone else who needs it but keep the sentient weapon xp gem for myself.

    Such a system could also be tied to difficulty, so the value of the sentient weapon xp gem is higher for doing quests on higher difficulties. This would address people's very justified concerns that your current proposal wrongly incentivises lower difficulties, and gives people more reason to run higher difficulties instead.

    Thanks.
    I'm not going to quote all the concerns here, because there were a lot of them, but these kinda sum it up. I'm genuinely not sure how I feel about it. On the one hand, I like the idea of being able to get some use out of named items no one wants or needs instead of the usual vendoring. This happens even in raids ("Anyone need the medium armor? Anyone? Bueller?"). On the other hand, I am also seriously concerned about people not following Wheaton's Law when it comes to loot. I am a big proponent of "your loot is your loot," but generally speaking people pass stuff and help each other out when they don't need it. This is good for everyone. But with this system there will literally never be a named item that someone doesn't have a use for, because you can always feed the beast (or stable of beasts, eventually).

    Quote Originally Posted by SirValentine View Post
    Why ML 21? More specifically, why not 20? You could put some extra life back into old Epic items by letting them become sentient.
    I too am confused about this. Last I checked, level 20 was still epic. There are a ton of the old S/S/S epic items that would be lots of fun with the sentient system. Please expand to those items.

    Quote Originally Posted by die View Post
    I would also like to say, the idea you get to pick what personality your Sentient weapon gets to have is total party kill to me. IF you just want to create another grindy crafting system look no further than the current one that are in place Cannith, Green steel, Thunder Forged
    It feels more complicated than it should be, certainly. I'm not sure what the point of the filigrees is. I would rather have seen the jewels drop with the set already coded, and as you feed it, you gain power inherent to the jewel. The extra stuff just seems more like crafting and less like sentient weapons. Plus, more complex and more easily hacked.

    Quote Originally Posted by Ehryn View Post
    Why can't it be applied to our current crafted items...greensteel, thunderforged, cannith?
    I have no problem with it not applying to cannith crafted, but I don't understand why LGS and TF are excluded. Unless, again, it's a coding issue, these should be included.

    Quote Originally Posted by Dielzen View Post
    So I can slot 4 pieces to get +2 Enchantment from one set, or +2 Necromancy from another set, or +2 to ALL DCs from a different set? Or I could get lucky and get 4 pieces of the rare set and instead get only a +1 to all DCs? Wha?
    Yeah, some of the bonuses seem a little out of place.

    Quote Originally Posted by Niminae View Post
    Does SSG intend to release a few more named shuriken before the Ravenloft/Sentient Weapon release? Because right now there are two at 21+, and what a shuriken user holds in their off-hand is just as important as the shuriken they are using.
    Quote Originally Posted by Tenelai View Post
    Please reconsider the no offhand rule and make it a single sentient weapon rule. It kinda messes things up for scroll/wand users. <3
    Quote Originally Posted by JOTMON View Post
    Shields and Rune arms could be an issue...
    The rule they implemented to limit players to only benefit from one equipped sentient weapon messes up the whole off hand equipping...
    I agree. If you want to have a limit where only one can be equipped at a time, that's reasonable. But throwers really depend on that offhand weapon, and given that epic named throwers are either rare or not very good (because of limited thrower utility for many throwing weapons)...you're kinda screwing thrower builds.

    Quote Originally Posted by Annex View Post
    Shared Crafting Storage could really use some tabs (Ingredients, Collectibles, Gems, Augments, Filigrees, Other, etc.) with proper sort functions. As noted in previous posts, current Augment Bags cannot handle the immense number of incoming Filigrees.
    This is a very true statement. I love my shared crafting bank and use it for tons of stuff, and I expect to use it for filigrees as well. I'd love to be able to find things more quickly.

    Quote Originally Posted by JOTMON View Post
    It should not accept any locked item.
    Please fix this. It's super important. In particular, with the amount of lag that occurs in the game, sometimes it looks like you are grabbing one thing, but if fact you grabbed something different. If something is locked, you shouldn't be able to do anything destructive or potentially loss-inducing with it.

    Quote Originally Posted by Vulkoorex View Post
    Can a sentient weapon eat a named item inside a quest / wilderness?
    Excellent question. I would love to feed stuff to help my overflowing inventory mid-quest, but if not, it's not a gamebreaker.

    Quote Originally Posted by Rylex_Night-Shield View Post
    My concern with the current model is the filigrees. At current count there will be 170 in game, not counting the rare versions of them that would double the number. If they're all random drops, I feel it would be agonizing trying to farm up to your 5th set bonus. Maybe they'll drop like candy and I'll be over burdened with them in my gather bag but I RARELY ever get what I want in this game. I was hoping to TR my monk here 5 months ago but I said I wanted Jibber's sword before I do and here I am now, having run the quest more than 70+ times and still no sword. But I feel like in the 1st year of this going live, I'll be lucky to have 2 of the 5 set bonus I need for my sentient weapon even after I've unlocked my 5th slot on the gem.

    Can you at least make it so you can crunch say like 10 or 20 of them to craft 1 that you need? Maybe I misread something in the developer's initial post but that many random drops makes for a HUGE low percentage to get what you want/need. I just see myself becoming crestfallen as I pick up my 20th filigree from the Sucker Punch group while I'm praying for my 2nd filigree from The Enlightened Step set.
    The drop rate will make or break this system, probably. If it's too low, it's a recap of Sands S/S/S. If it's too high, everyone will have what they want in a month. I do think it's a good idea to have the filigrees unbound so they are tradeable, which might mitigate some drop rate frustration.

    Quote Originally Posted by BigErkyKid View Post
    There are no interesting effects, there is just some silly number bloat.
    I don't think the bloat is bad for the most part. I would definitely have preferred some unique effect for each jewel based on their personality aside from smart-aleck remarks.

    And a question I didn't see answered: this is a unique stacking bonus, correct? These should all be sentient bonuses. If it doesn't stack with everything else in the game, the bonuses are too small to be useful. Seems obvious, but I want to make sure, because history.
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  20. #180
    Community Member Jandric's Avatar
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    *Please* add the ML 20 named items to the list. It would be great to see Sword Of Shadows, Epic Antique Greataxes, Xuum, etc with these in it, as it could breathe new life into them. There's really no reason to exclude them.

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