Was organizing my mules yesterday and destroyed about a dozen pieces of named loot...
Runs to see if the buy back option is still there...
Just bringing it up, because spellpower comes on rings and many other places (including slavers), so a spellcaster at level 26+ is pretty much forced into two handed greensteel (even if its tier one) to gain the:
Equipment Bonus on Slayers + Enhancement Bonus on Leg Greensteel = 150 spellpower more than any other combo in the game.
That is the same as handing out free Maximize.
I am quite sure the Devs are very aware of this situation?
Of course if want to weapon swap and focus on a particular element, you are fine most of the time.
If it is a longstanding bug, then it should be dealt with.
If it is not, then that is fine, leave it be.
Whatever...
If this nerfs spellcasters, better to do so before their upcoming class upgrade passes than afterwards.
Nerf now upgrade soon.
Either way, whatever will be will be, and I am sure this discussion has already happened with the Devs sometime...
...and yes I have many Leg Greensteel weapon augments, so it will impact me as much as any other player in the game...
Last edited by Silverleafeon; 11-17-2017 at 07:37 PM.
From what I observed on Lamannia, since you can't feed items to the sentient jewel until it's slotted on a weapon, it becomes bound depending on the named weapon's own binding type, so you'd have to pass the items to the toon with the weapon to feed them unless it's BTA and you place it in the shared bank while leveling it. But I don't see that last bit happening myself.
The Rogues of Argonnessen, picking pockets for a better Stormreach, relieving you of your clutter so you don't have to. Need something? Tell us where you saw it, how well it's guarded and when the current owners aren't going to be home. We will get you the exact same make, model and color, For a fee.
Thanks, and since you were the first person to come up with the xp gem idea you should get full credit for it. Well done.
All I've done in this thread is try to flesh your idea out, argue to preserve loot sharing and wrap in a way to reward attempting harder content. I really hope these ideas are all taken into account.
Take care.
Assuming greed wins the day (which I doubt but whatever),
which is better:
More Raiding lfms up with less people passing loot?
or
No Raiding lfms up with more people passing loot?
Which would hurt the newbie more?
Not being able to raid at all, because they lack experience?
or
Having to get lucky or wait for their 20th run to get what they want.
Either way, all hail the Golden Guile of which thousands of players have vendored since MotU!
If one restricts the ability to use raid loot for sxp, then one removes a reason to go old school and run raid trains like we used to do...
Guilds are there to help newcomers and make friends...
..............................
Just bought back 17ish named items to feed the hungry Sentient Weapon of the future...
Bank clearing will be more interesting in the days to come...
.........
As far as running quests on lower difficulties, higher difficulties drop more named loot usually.
There is also pulling the extra:
Filigree will have their own rarity. Some sets will be less common than others. In addition, each Filigree has a rare chance to drop as with an upgraded bonus, which has an additional effect on it.
Which will also encourage higher difficulty.
And it has been finally proven that rxp has no limit cap on it...
Last edited by Silverleafeon; 11-17-2017 at 08:03 PM.
I don't think sentient weapons will increase raiding. To grind xp people will zerg short quests with high drop rates, and quests with multiple chests that can drop named items.
For instance, Lord's of Dust can be completed in about 10 minutes and has 4 chests that can drop named items.
I'm sure it won't take long for players to figure out which quests are best for sentient xp.
Last edited by Fivetigers33; 11-17-2017 at 08:27 PM.
Stratis on Khyber
Solo/duo raids and solo R10s. Come see what a bard can do.
https://www.youtube.com/channel/UCq7...2ixwFkkmzBAvQw
To be totally honest, the originator of the idea was a poster named Scuddy, he deserves the credit. Although I was the first to bring the issue up on the PC, I'm not sure I can say much more than that even though they seemed to have brought out everything to the public forums. Just in case.
I also brought up the issue of things needing to go in a bag, and that Augment bags were not searchable... but they fixed that up so fast I'm sure a dev must have already been thinking the same thing.
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I would also like to say, the idea you get to pick what personality your Sentient weapon gets to have is total party kill to me. IF you just want to create another grindy crafting system look no further than the current one that are in place Cannith, Green steel, Thunder Forged
I'm still trying to get tier 3 on a couple Thunderforged weapons. We don't need another at end game.
I like the Idea that you find a sentient weapon in one of the new quests, and it will be what it is, to me that is the joy of dnd. To me this system as is, is a Epic fail. For me.
I know this game does not revolve around me, but for once I would like to see a little Old DnD fantasy put back into this game.
1) snarky dagger... If I pulled this on my pally I might be bummed but what if I was able to trade it? of give it to my rogue? Keep playing until I found that cool intelligent Dwarven axe with the personality of a bottled dwarven warpriest!! that would be cool.
That would keep me interested. But to just pick your weapon as if your at the Wal-mart ddo store is lame IMO
Last edited by die; 11-17-2017 at 08:35 PM.
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Well that xp gem has to have a much higher drop rate of gear then. Because as I see it, that xp gem not as common as the chance to get 1 raid item would void me out of running that raid and instead just hitting a few legendary quests which doesn't put me on a timer. This boils down to the lack of raid groups atm vs raid loot sharing. Which one is more important to you? Personally if someone states they need something early on from a raid, ill give it to them. But with this new system I wouldn't put anything up for roll anymore as ppl would roll just for the sentient xp. Id ask if anyone can actually use it and then if there is multiple (I don't accept those "for another life" players either) I'd allow them to roll on it(also not giving caster gear to melee's! vice versa).
And to those who suggested casual farming legendary quests!?! good luck with your decreased drop rates of next to nill?
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The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
This means that a character will need almost 70 named items at top level to reach 5 Filigree slots, and it gets expensive for slots 6 and 7.
so i'm sacrificing 70 items to open up 5 slots, are the filigree rare drops? is it the shard debacle all over again? where people are buying overpriced items with duped shards?
As a whole, the crafting seems lackluster, right after the racial past lives and reaper trees.
yeah, this is a likely scenario
half a decade and a nerf down the line, they still fear the ESoS.
The biggest fear of a sxp gem from raids would be players duplicating thus.
After all, the xp gems from Sagas were very short lived, removed very quickly after their implementation.
Likely due to duplication issues.
Many of the high-level weapons are upgradeable (Thunderforged, Legendary Green Steel, CitW, ToEE, Slavelords Staff).
Will these be all unavailable for Sentient Weapons?
As far as I know, that problem has been solved. But let's say it hasn't been, or there's a chance for it to crop up again in the future for whatever reason. What they could do instead is make sentient weapon xp a currency that we cannot interact with in the same way we can as with objects in our backpack.
I would really hate to see a system that is potentially so destructive to altruistic behaviour and player cooperation be implemented because someone is frightened about Dupers Under The Bed.
I am not condoning duping, but there are other ways to deal with that problem than adding systems that will pit us against each other rather than encouraging sharing and helping.
Thanks.