what time does it open lammania?
Personally, I generally reduce most in game sounds to very minimal except for DM and music. The DM narration is one of my favorite aspects of DDO. =P
Correct. Neither the raids nor sentient weapons have heroic counterparts.
I will simply answer with a quote from the OP:
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
No, me also. Solo- more or less Always sound on- awesome.
Group: never sound on - cant hear other ppl if so.
Sound is very important- superhappy you get voice on quests and on sentient weapons. I hope its many many lines and if you stray from weapons alignment plz let the weapon say bad bad things and try correct you. I hope its not just some punchlines- hopefully weapon see what you do and comment on that.
Personally i will get a lawful good weapon and kill the sovereign host in house p. If the weapon go bananas it will be awesome- hopefully it be so :-)
We've finished verifying the build and are now in process on updating Lamannia with said build!
As such, it'll probably be about an hour to an hour and a half before we open up.
ok
Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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Ozzgood 51, 51, 27, 42, 115. Ozzbad 51, 51, 27, 42, 100. Ozzugly 45, 51, 27, 42, 145. EvilOzz 51, 51, 27, 42, 135. Ozzistheworst 39, 51, 16, 18, 75. Ozzthegreat 5, 5, 2, 0, 15. and Alts on Khyber
Past Lives: Heroic, Epic, Iconic, Racial., Reaper Points,
Downloaded and waiting for it to open, can't wait!
The preview is now open! The OP has been updated to reflect this. Please visit the link directory post (right below the OP) and look through the various threads available for feedback!
I filed a bug report on this, but I thought I would mention it here. The Racial Tome appeared on the character after transferring over to Lamannia, but when I applied the tome to my character, it seemed to give me a 'regular' enhancement Action Point that I could use to upgrade any Enhancement, rather than being limited to the Racial Tree.
Lamannia will be coming down in roughly half an hour at 5:30 PM Eastern.
Thank you all for coming out to the second Ravenloft Expansion preview! We've been parsing all the feedback from the weekend and have had several long discussions about what portions of feedback to act on and in what ways in the office today. We are tentatively planning on running a third Lamannia preview late next week (but, as always, all plans are subject to change).
Something I noticed, and will echo on the sentient weapon feedback:
Weapons with enhancements had a hard time being a offhand weapon. Like they wouldn't drag and highlight the offhand, or allowed to be in the offhand. Even for a one handed weapon.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
I was checking all the weapons from the Ravenloft weapons from both the quests and the raids. I think they were all morninglord versions of weapons that an undead scourge asimar would wield. All but the light hammers would not work. This was without sentient jewels in them.
So in list order:
No, not all
Yes
No
Yes
not specific, but there were ones from there that didn't work
trying mauls, light picks, maces, hammers, clubs. Only light hammers of morninglord worked. So well, they allowed me to dual wield sentient versions.
Bug template! QA is here for you.
How random DD is
how to handle this random, anywhere
Sarlona: Seikojin, Toy
This is noteworthy, some monsters or bosses have been changed since last beta ... but some still need to be duly ordered, like Baroness witches who should have this aspect.
but I love the job done on the skull flame although most of those "Wisps" I see in Wilde and in some quests are older and I think they will be flame skull in the final build.
In general congratulations are really doing this aesthetically expanding, there is the right atmosphere and submarine musics are evocative,
but there are some "bugs" to solve as when you enter combat with a Barovian Withc completely breaks the atmosphere ... changing combat music with more action.Gigantic quests are very simple and maybe better so too it would not make any sense if they did not buy the expansion if a quest that lasts nearly 1 hour about pay few XP, I already imagine a Daily Run XP of Death House ... and a Mad Tea Party ... EN x2 on lfm.
but it's worth adding that this expansion is worth at least the basic price to be enjoyed, and is not a negative but positive comment, because that means "Mist of Ravenloft" is an expansion that is worth buying, because full of things to do captivating and entertaining and a large explorable area the biggest ever ever seen in DDO but...
my questions are
Will the guides in the final phase direct you to the quest where you have to go? or will you have to spend Astral Shard or have to complete the quest first as for Storm horns, Necro 4 and 3BC?
Do the bosses and some NPCs have a unique look in the final build?
in castle ravenloft in a "Invitation fo Dinner" can you take the option of "not going to for see my future" so that when you make Zerg groups inside the quest, do not you go blind?
can you add boxes for traps at some points in quests so that they can be disabled?