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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default Ravenloft Expansion Preview #2 Friday-Monday

    EDIT 3:
    Quote Originally Posted by Cocomajobo View Post
    Lamannia will be coming down in roughly half an hour at 5:30 PM Eastern.

    Thank you all for coming out to the second Ravenloft Expansion preview! We've been parsing all the feedback from the weekend and have had several long discussions about what portions of feedback to act on and in what ways in the office today. We are tentatively planning on running a third Lamannia preview late next week (but, as always, all plans are subject to change).
    (EDIT 2: And the preview is now open!)
    (EDIT: And just like that we hit a blocker with the second raid that is going to prevent it from being previewed this time time around.)

    Hello, all! Wanted to let everyone know that our second preview of the Ravenloft expansion will be hitting Lamannia tomorrow (Friday November 17) and running through the weekend. We will make an announcement when it is open and provide release notes (well, feedback threads of the new features) at that time. This second preview is currently expected to contain the following things:

    • The Land of Barovia Landscape
    • 11 of 12 Quests (In varying states of polish)
    • 1 of 2 Raids
    • All of the Quest Loot (With a small amount of feedback based changes from last preview but not the full list of changes we currently intend on making)
    • All of the Raid Loot
    • Sentient Weapons (The mechanical side of this system only. The flavor side of voice lines which talk to you periodically while wielding a sentient weapon are not expected to make it into this preview.)
    • Racial Enhancement Point Tome


    There will likely be a small dev event on Sunday but that has yet to be confirmed. Regardless, we'd love it if you could get some people together and run the new content this weekend and tell us what you think once the preview opens up! <3
    Last edited by Cocomajobo; 11-20-2017 at 05:02 PM.

  2. #2
    Associate Producer Cocomajobo's Avatar
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    Last edited by Cocomajobo; 11-17-2017 at 03:41 PM.

  3. #3
    Associate Producer Cocomajobo's Avatar
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    Default Known Issues

    Here's a small list of things to be aware of when wandering through this preview

    Landscape
    • Some “Mysterious Mists” do not actually do anything when interacted with, This is not intended.
    • Various small critters that are supposed to run away (e.g. small rats, ravens) do not.
    • Some random encounters are not completely functional – but please give us feedback on any problems you find.
    • Vegetation density is currently in the process of being tweaked.Placement of the quest journals is not final (and, in the case of the Strahd and Tatyana journals, the final placement may be in different areas.)


    Dungeons
    • Not all dungeons have had their DM audio hooked up. A large portion, however, have had a first pass of it but not been adjusted for timing and the like. If you notice anything off with Voice Over in a dungeon that has some please let us know.
    • Some of the available dungeons (for example, “The Final Vintage”) are not fully decorated yet, and various art assets (e.g. the portrait of Argynvost in “Oath of Vengeance”) are placeholder.
    • Quests are not currently in the Adventure Compendium.
    • Quest journal text has not yet been written.
    • Quest flagging for capstone dungeons is not yet in place. For example, in the final release, you’ll have to play two other dungeons before “An Invitation to Dinner.”


    Systems
    • Some heroic equipment have +0 effects, these will likely be changed to enhancement bonus versions of what they currently are, in order to allow them to give actual benefits.
    • Sentient Weapons do not currently have any voices attached to them.
    • A number of Sentient Set Bonuses have yet to actually be implemented.


    Misc
    • Some monsters do not have correct appearances.
    • Vargouilles look like the dev instead of the D&D monster.
    • Flameskulls are still being tweaked.
    • Barovian Witches, Barovian Trappers, Mountain Folk, Corrupt Watchmen, and most rares do not have correct appearances.
    • Many NPCs and monsters do not have final/correct names, or dialog.
    • The Brides of Strahd do not have their correct appearances.
    Last edited by Cocomajobo; 11-17-2017 at 03:52 PM.

  4. #4
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    Sentient Weapons - woot!!

    My time is limited and I hadn't planned on previewing any more RvL on Lamm - but I'm thinking of making an appearance for the weps...

    What do we need to know/do to get these in our hands quickly for testing?
    Will they be handed out by a vendor in the DoJo - or do we have to do a raid... quest?

    Do we need a developer's guide to Sentient Weapons testing?

    LOL

    Seriously
    How can I maximize my preview/testing time? Last week I spent hours running around the dojo cause I didn't know what was going on... it was my first time.
    I would like to not ...."waste"... anymore time if I can.

    Thanks
    /Mac

  5. #5
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by MacRighteous View Post
    Sentient Weapons - woot!!

    My time is limited and I hadn't planned on previewing any more RvL on Lamm - but I'm thinking of making an appearance for the weps...

    What do we need to know/do to get these in our hands quickly for testing?
    Will they be handed out by a vendor in the DoJo - or do we have to do a raid... quest?

    Do we need a developer's guide to Sentient Weapons testing?

    LOL

    Seriously
    How can I maximize my preview/testing time? Last week I spent hours running around the dojo cause I didn't know what was going on... it was my first time.
    I would like to not ...."waste"... anymore time if I can.

    Thanks
    /Mac
    The same vendor in the dojo which had all of the quest loot during the first preview will now also have all of the Raid loot and everything you should need to preview Sentient weapons. There will be a writeup on how the system works in the sentient weapons feedback thread which will be posted tomorrow.

    Notably, this preview is only expected to have the systems side of sentient weapons. The flavor side of voice lines which talk to you periodically while wielding a sentient weapon are not expected to make it into this preview.

  6. #6
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    Quote Originally Posted by Cocomajobo View Post
    The same vendor in the dojo which had all of the quest loot during the first preview will now also have all of the Raid loot and everything you should need to preview Sentient weapons. There will be a writeup on how the system works in the sentient weapons feedback thread which will be posted tomorrow.

    Notably, this preview is only expected to have the systems side of sentient weapons. The flavor side of voice lines which talk to you periodically while wielding a sentient weapon are not expected to make it into this preview.

    Thanks mange... I'm looking forward to it.

  7. #7
    Community Member Satyriasys's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    The flavor side of voice lines which talk to you periodically while wielding a sentient weapon are not expected to make it into this preview.
    I hope we can turn this off. I know I'll quickly grow tired of it.

  8. #8
    Community Member Fenix93's Avatar
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    Post My thoughts and ideas about the new expansion

    Quote Originally Posted by Cocomajobo View Post
    Misc
    • Some monsters do not have correct appearances.
    • Vargouilles look like the dev instead of the D&D monster.
    • Flameskulls are still being tweaked.
    • Barovian Witches, Barovian Trappers, Mountain Folk, Corrupt Watchmen, and most rares do not have correct appearances.
    • Many NPCs and monsters do not have final/correct names, or dialog.
    • The Brides of Strahd do not have their correct appearances.
    This is noteworthy, some monsters or bosses have been changed since last beta ... but some still need to be duly ordered, like Baroness witches who should have this aspect.


    but I love the job done on the skull flame although most of those "Wisps" I see in Wilde and in some quests are older and I think they will be flame skull in the final build.



    In general congratulations are really doing this aesthetically expanding, there is the right atmosphere and submarine musics are evocative,
    but there are some "bugs" to solve as when you enter combat with a Barovian Withc completely breaks the atmosphere ... changing combat music with more action.Gigantic quests are very simple and maybe better so too it would not make any sense if they did not buy the expansion if a quest that lasts nearly 1 hour about pay few XP, I already imagine a Daily Run XP of Death House ... and a Mad Tea Party ... EN x2 on lfm.

    but it's worth adding that this expansion is worth at least the basic price to be enjoyed, and is not a negative but positive comment, because that means "Mist of Ravenloft" is an expansion that is worth buying, because full of things to do captivating and entertaining and a large explorable area the biggest ever ever seen in DDO but...

    my questions are

    Will the guides in the final phase direct you to the quest where you have to go? or will you have to spend Astral Shard or have to complete the quest first as for Storm horns, Necro 4 and 3BC?

    Do the bosses and some NPCs have a unique look in the final build?

    in castle ravenloft in a "Invitation fo Dinner" can you take the option of "not going to for see my future" so that when you make Zerg groups inside the quest, do not you go blind?

    can you add boxes for traps at some points in quests so that they can be disabled?
    "It's time for epic adventures!"


  9. #9
    Community Member SerPounce's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]2 of 2 Raids (In varying states of polish)
    Sweet! Glad there's going to be two!
    Sabbathiel/Sabathal/Sabath-1

    Sarlona

  10. #10
    Associate Producer Cocomajobo's Avatar
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    And just like that we hit a blocker with the second raid that is going to prevent it from being previewed this time time around. OP has been updated to reflect this.

  11. #11
    Community Member Kza's Avatar
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    Had to log in and just say that this sounds really nice!

    My feedback on the loot after i have thought much more:
    Many items is really weak, they have spell saves, fort saves and much
    Of that. I have 0 interest in that. It is wasted. Plz get more real resistance on a few
    And other boosts instead of all those more or less ”wasted fillers”.

    So Plz reconsider some of that and boost set bonus!

    Thanks for your hard work. Looking forward to ravenloft!!

  12. #12
    Community Member Fenix93's Avatar
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    Talking Is amazing!

    Quote Originally Posted by Cocomajobo View Post
    • Sentient Weapons (The mechanical side of this system only. The flavor side of voice lines which talk to you periodically while wielding a sentient weapon are not expected to make it into this preview.)
    you and go! I've long been waiting for you to test sentient weapons! : D and if I'm at the level of what I saw in the first preview it will be a bomb but...Wait ... a moment ... sentient weapons will have an actor voice ...


    I know it will not "to listen" in dis beta but ...OMG but it's a fantastic thing! there is! for sure maybe it will not be like the paper .. as you speak it ... it seems to be a really delightful thing! mannages for tomorrow morning flight in beta to test!
    "It's time for epic adventures!"


  13. #13
    Community Member DANTEIL's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]Racial Enhancement Point Tome
    I filed a bug report on this, but I thought I would mention it here. The Racial Tome appeared on the character after transferring over to Lamannia, but when I applied the tome to my character, it seemed to give me a 'regular' enhancement Action Point that I could use to upgrade any Enhancement, rather than being limited to the Racial Tree.

  14. #14
    Associate Producer Cocomajobo's Avatar
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    Default Preview ending at 5:30 PM Eastern

    Lamannia will be coming down in roughly half an hour at 5:30 PM Eastern.

    Thank you all for coming out to the second Ravenloft Expansion preview! We've been parsing all the feedback from the weekend and have had several long discussions about what portions of feedback to act on and in what ways in the office today. We are tentatively planning on running a third Lamannia preview late next week (but, as always, all plans are subject to change).

  15. #15
    2015 DDO Players Council Seikojin's Avatar
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    Something I noticed, and will echo on the sentient weapon feedback:
    Weapons with enhancements had a hard time being a offhand weapon. Like they wouldn't drag and highlight the offhand, or allowed to be in the offhand. Even for a one handed weapon.

  16. #16
    Associate Producer Cocomajobo's Avatar
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    Quote Originally Posted by Seikojin View Post
    Something I noticed, and will echo on the sentient weapon feedback:
    Weapons with enhancements had a hard time being a offhand weapon. Like they wouldn't drag and highlight the offhand, or allowed to be in the offhand. Even for a one handed weapon.
    What weapons?

    • All Weapons?
    • Weapons that woukd “Accept Sentience”?
    • Weapons with a Sentient Jewel slotted in them?
    • Ravenloft quest loot named weapons?
    • Specific Ravenloft Raid loot named weapons?

  17. #17
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    What weapons?

    • All Weapons?
    • Weapons that woukd “Accept Sentience”?
    • Weapons with a Sentient Jewel slotted in them?
    • Ravenloft quest loot named weapons?
    • Specific Ravenloft Raid loot named weapons?
    I was checking all the weapons from the Ravenloft weapons from both the quests and the raids. I think they were all morninglord versions of weapons that an undead scourge asimar would wield. All but the light hammers would not work. This was without sentient jewels in them.

    So in list order:
    No, not all
    Yes
    No
    Yes
    not specific, but there were ones from there that didn't work
    trying mauls, light picks, maces, hammers, clubs. Only light hammers of morninglord worked. So well, they allowed me to dual wield sentient versions.

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