Edit-I don't mean regular enhancement trees, I actually mean epic destiny trees....
The New Primal Tree - Evolver; A tree with different options for different races, this tree is focused on genetic lineage.... perhaps something not of your race was in your ancestry
The New Martial Tree - Machanus; A tree specifically aimed towards rogue classes and artificer classes. This tree penalizes ranged weapon use (Not counting rune arms, cookies, or wands) as well as sneak attacks but in exchange offers full base attack bonus, some healing and repair buffs (Maximum of 80 positive or repair amplification at second to top tier of tree), and enhancements that will make an artificer a better melee fighter. If you are a Rogue using this tree, you will be able to cast from wands and scrolls without equipping them, but they will then have 7 second cool downs/additional time for cool downs (If you spend the points on this specific enhancement).
The New Divine Tree - Forbidden Duality; This tree grants Divine spellcasters the ability to become proficient in the forbidden art of Necromancy, allows the option to heal from negative energy, grants three necromancy spells (Necrotic Ray, Negative energy Burst, Wail of the Banshee) as well as the spell Evard's black tentacles, followers of Vol gain additional benefits and avoid any penalties.
The New Arcane Tree - Mage Tank - Grants unique spell like abilities such as Reflect (At tier 1 the spell simply summons a reflective shield for 1 second plus one second after a spell hits the shield, At tier 2, you can suck in enemy spells targeted at significantly closeby allies and blast them back at your enemy, at tier three it converts fire damage to ice, negative energy damage to light damage, ice damage to fire, water damage to force, poison and acid damage to bludgeoning damage before sending the reflected spell back at the enemy), Transfer Ailment (The next spell you cast on an enemy or Eldritch blast that hits an enemy after you cast this spell like ability transfers a random ailment that is currently effecting you (Blindness, negative levels, slow, curses, constitution damage, poison, bleeding effect, etc.) tier two transfers all ill effects, tier three makes you immune to such effects for 30 seconds for every five arcane class levels you possess for a maximum of three minutes at a time (Subject to possible nerfing). Another spell like ability would be Thorns of invulnerability, this has a cooldown of five minutes and only lasts for 45 seconds, casting this spell makes you immune to all non-magical damage for 45 seconds, any melee attacks dealt to you will instead damage the one attacking you and any ranged none magical attacks dealt to you will instead inflict enemies throwing or shooting at you from a distance with improved paralysis.