Page 4 of 4 FirstFirst 1234
Results 61 to 69 of 69
  1. #61
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    New final build for upcoming Druid changes
    Pure Wisdom Caster Druid with focus on SLAs & DCs


    Aasimar Scourge ~ requires +1 heart to get rid of ranger 1

    Str 08 (0)
    Dex 08 (0)
    Con 16 (10)
    Int 16 (10)
    Wis 20 (16)
    Cha 08 (0) {Given the reduced casting time of reincarnation, cha focus is less necessary}



    Skills in order of importance:

    Concentration max
    Spellcraft max
    Heal max
    Tumble 1 rank
    Balance 10 ranks
    Jump 10 ranks
    UMD max
    Perform max if planning Shirdai ED
    Search max if planning on finding hidden doors via scrolled Find Traps spell




    Feats

    1) Maximize
    3) Completionist
    6) Empower
    9) Enlarge
    12) Quicken
    15) Spell Focus (Evocation)
    18) Heighten
    21) ? Past Life: Arcane Initiate / Extend (if in Fire Form) / Augment Summoning (more desirable given removal of Pet Death Penalty) / Wellspring of Power (if sloting Otto's Irrevocable Power)
    24) Master of the Wild {Given the decrease in SLA cooldowns this becomes more desirable}
    26ED) ? Epic Skill Focus (Spellcraft) / Epic Spellpower (Fire/Cold/Electric) {unsure if overall +5 universal <=> +20 one element?}
    27) Intensify {Given the decrease in SLA cooldowns this becomes more desirable} / Ruin {if seeking Greater Ruin at level 30}
    28ED) Mass Frog {try it, you might grow to like it}
    29ED) ? Arcane Pulse {likely best overall} / Spirit Blades {if in Shirdai ED} / Dire Charge {unlikely due to poor attack bonuses}
    30) ? Burst of Glacial Wrath / Ruin / Improved Augment Summoning / Arcane Insight (if sloting Otto's Irrevocable Power) / Embolden Spell / Greater Spell Focus (Evocation)
    30LG) Air



    Epic Destinies:

    Primal (for raids?)
    Shirdai (for R1~6 quests) {Druid falls apart in Reaper 8+, like most other builds}

    Twists:
    1) Tier Four: Draconic Energy Burst (fire/cold) given the new immunity breaker, and the lack of AoE spells
    2) Tier Three: Magistar [Evocation Spell School] Augmentation
    3) Tier Two: Magistar [Evocation Spell School] Specialist
    4) Tier Two: Draconic Precise Casting: Evocation
    5) Empty due to upgrading slot four



    Spells ~ see the list of useful spells on DDO wiki:
    http://ddowiki.com/page/Spell_usefulness#Druid
    Last edited by Silverleafeon; 03-15-2018 at 04:21 PM.

  2. #62
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    New final build
    Pure Wisdom Caster Druid with focus on SLAs & DCs


    Aasimar Scourge ~ requires +1 heart to get rid of ranger 1
    or Aasimar as desired

    Str 08 (0)
    Dex 08 (0)
    Con 16 (10)
    Int 16 (10)
    Wis 20 (16)
    Cha 08 (0) {Given the reduced casting time of reincarnation, cha focus is less necessary}



    Skills in order of importance:

    Concentration max
    Spellcraft max
    Heal max
    Tumble 1 rank
    Balance 10 ranks
    Jump 10 ranks
    UMD max
    Perform max if planning Shirdai ED
    Search max if planning on finding hidden doors via scrolled Find Traps spell




    Feats

    1) Maximize
    3) Completionist
    6) Empower
    9) Enlarge
    12) Quicken
    15) Spell Focus (Evocation)
    18) Heighten
    21) ? Past Life: Arcane Initiate / Extend (if in Fire Form) / Augment Summoning (more desirable given removal of Pet Death Penalty) / Wellspring of Power (if sloting Otto's Irrevocable Power)
    24) Master of the Wild {Given the decrease in SLA cooldowns this becomes more desirable}
    26ED) ? Epic Skill Focus (Spellcraft) / Epic Spellpower (Fire/Cold/Electric) {unsure if overall +5 universal <=> +20 one element?}
    27) Intensify {Given the decrease in SLA cooldowns this becomes more desirable} / Ruin {if seeking Greater Ruin at level 30}
    28ED) Mass Frog {try it, you might grow to like it}
    29ED) ? Arcane Pulse {likely best overall} / Spirit Blades {if in Shirdai ED} / Dire Charge {unlikely due to poor attack bonuses}
    30) ? Burst of Glacial Wrath / Ruin / Improved Augment Summoning / Arcane Insight (if sloting Otto's Irrevocable Power) / Embolden Spell / Greater Spell Focus (Evocation)
    30LG) Air



    Epic Destinies:

    Primal (for raids?)
    Shirdai (for R1~6 quests) {Druid falls apart in Reaper 8+, like most other builds}

    Twists:
    1) Tier Four: Draconic Energy Burst (fire/cold) given the new immunity breaker, and the lack of AoE spells
    2) Tier Three: Magistar [Evocation Spell School] Augmentation
    3) Tier Two: Magistar [Evocation Spell School] Specialist
    4) Tier Two: Draconic Precise Casting: Evocation
    5) Empty due to upgrading slot four



    Spells ~ see the list of useful spells on DDO wiki:
    http://ddowiki.com/page/Spell_usefulness#Druid



    Enhancements

    Racial

    Aasimar/Scourage (pretty much the same tree for a caster)

    Take all Cores = 5 points spent ~ you want all of these regardless

    Tier One Aasimar Improved Recovery = 2 points spent

    Tier Two Arcanum = 6 points spent ~ somewhere along here become optional

    Tier Three Aasimar Improved Recovery = 2 points spent

    Tier Four Aasimar Improved Recovery = 2 points spent (definately optional)

    {Why the push for Healing Amp? Because Druid Casters rarely get more than an occasional Cocoon from other party members.}



    NATURE'S PROTECTOR {Optional goal to get +2 Wis at a cost of 24ish action points} {Also Hybrids might consider this path}

    Cores 1 thru 5 = 5 points spent

    Tier One:
    Improved Nature's Defense: Competence bonus PRR MRR 4/8/12 = 3 points spent (total = 8)

    Tier Two:
    Improved Nature's Defense: Competence bonus Saving Throws = 3 points spent (total = 11)
    Thick Hide: Nature Armor Bonus 2/4 = 2 points spent (total = 13)

    Tier Three:
    +1 Wisdom = 2 points spent (total = 15)
    Spirit Refreshed = 2 points spent (total = 17)
    Ursa Protector: While in bear form nature's defense now does +15/20/25 % to max hp = 3 points spent (total = 20)

    Tier Four:
    +1 Wisdom = 2 points spent (total = 22)
    Spirit Refreshed = 2 points spent (total = 24)



    SEASONS HERALD most important tree for casters

    Cores: Take all six = 6 points spent (total = 6)

    Tier One:
    Wax and Wane = 2 points spent (total = 8)
    Produce Flame = 3 points spent (total = 11)
    Druidic Wisdom = 3 points spent (total = 14) ~ double universal spellpower optional
    Shared Spirit = 3 points spent (total = 17) ~ double universal spellpower optional

    Tier Two:
    Wax and Wane = 2 points spent (total = 19)
    Creeping Cold = 3 points spent (total = 22)

    Tier Three:
    Autumn Leaves = 1 point spent (total = 23)
    Wax and Wane = 2 points spent (total = 25)
    Call Lighting = 3 points spent (total = 28)
    Wisdom = 2 points spent (total =30)

    Tier Four
    Spring Resurgence = 3 points spent (total = 33)
    Strength of the Solstice = 2 points spent (total = 35)
    Wax and Wane = 2 points spent (total = 37)
    Salt Ray = 3 points spent (total = 40)
    Wisdom = 2 points spent (total = 42)

    Tier Five
    Crown of Summer = 1 point spent (total = 43)
    Master of the Elements = 3 points spent (total = 46)
    Time and Time again = 2 points spent (total = 48)
    Word of Balance = 3 points spent (total = 51)
    Armor of Winter = 2 points spent (total = 53)

    One could remove the six optional points from tier one to drop down to 47 points for a hybrid build.

    One could add Tier two Action Boost for an additional three points, increasing to 56 points spent in the tree.

    Also of interest are the Metamagic Cost Reducers which could increase the tree cost by 18 points for a total of 74 points.

  3. #63
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    llllllllll

    Older build

    Fawngate of Khyber
    Dragonborn
    Current Life working towards Ravenloft
    Build for last life Aasimar Scourge

    Goal of Build = Spellcasting Crowd Control plus Spellcasting DPS
    Focus on better SLAs


    Stats
    Str 10
    Dex 06
    Con 16
    Int 16
    Wis 18 {all level ups here}
    Cha 10

    Feats

    Auto Grant: Racial Completionist
    Auto Grant: +7 tomes all stats
    Auto Grant: All Epic Past Lives
    Auto Grant: +2 Fate Tome

    1) Maximize
    3) Completionist
    6) Empower
    9) Enlarge
    12) Quicken
    15) Spell Focus Evocation
    18) Heightened
    21) Extend
    24) Master of the Wild
    26ED) Epic Skill Focus Spellcraft
    27) Intensify
    28ED) Mass Frog
    29ED) Spirit Blades or Arcane Pulse?
    30) Burst of Glacial Wrath
    30Leg) Scion of Fire



    Skill Points
    Tumble 2 ranks
    Concentration - Full
    Spellcraft - Full
    Heal - Full
    Balance - 2 ranks
    Jump 9 ranks
    Intimidate Full (but unlikely to use)
    Preform Full
    rest of points into Swim (which is rumored to affect float speed)



    Equipment:

    Legendary Pansophic Circlet (and heroic version) - making you an strong healer without even trying
    Legendary Spinneret
    Bauble, Ring of Spell Storing, ect for Spell Points
    Stack of store sp pots for emergencies
    Stack of Heal scrolls for emergencies
    Stack of all typical potions
    Spell Components shown on hot bar for keeping track of especially dried black roses
    Heroic Concordant Greensteel items
    Heroic Greensteel spell clickies including Solid Fog, Cloudkill, Haste, Displacement often on Qstaff for increased duration
    Dragonmarked armor for Wolf
    Various Collars for Wolf
    End Game Armor for Wolf which includes fortification (something any wolf needs badly)
    Spell Absorption items such as Ioun Stone, etc...
    Legendary Greensteel +HP equipment
    Legendary Greensteel Salt one handed weapon
    Legendary Greensteel Vacuum one handed weapon

    Stuff in progress:
    Mostly complete Heroic Slayers Caster Set
    Cannith Crafted level 15 and level 23 Caster Gear
    Still working on Legendary Slayers Caster Set (should have taken more Broken Shackles)
    Adding Fire&Lighting&Ice spellpower to Slavers Set
    Starting to replace Legendary Greensteel Ozze Weapon with Fire & Lighting spellpower (stacks with normal spellpower)
    Made a Freezing Legendary Greensteel Weapon

    Planning on
    Sentient Ravenloft Elemental Club

    Heroic Action Points:
    Most everything into most all of Season's Herald Tree.
    23 Racial Points taking all in tier 3 & 4 along with health/amp plus spell pen and dragon's breath.

  4. #64
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Since DDO is a 32-bit program, there has been mention of avoiding running other programs on a 64-bit machine in case you clog up to memory as a 32 bit program might not be able to access all your memory?

    Such could cause an odd sort of lag?

  5. #65
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    A few thoughts after update 38:


    Enhancement points all went into racial & season's herald trees.

    The only thing not taken in Season's Herald was beguile.

    Racial Aasimar tree went after all cores, all healing amp, spell pen


    At the level 21 build option point, started with Wellspring of Power on the thought of reslotting sentient weapon, however when faced with the option of soloing Devil Assault with hires, went to Fred to feat swap over to extend.

    Level 27 and under hires did fine on EN Devil Assault while extend allowed me to divide my attention elsewhere.

    Keeping Extend atm, picked Ruin with my eye on DQ1&2 runs.

    Finding that Body of the Sun is definitely better now that Druids have anti Fire/Cold immunity options.
    Upon first hit occasionally a monster will register a single fire immunity, however the very next fire hit will definitely do normal damage.

    Call Lightning Storm has gone from blah to useful, and combining extended Body of Sun along with meta Call Lighting yields a aura like effect that has its own playstyle if one is feeling lazy.

    The toggle Elemental Wild Shape button is actually helpful to reduce eyestrain of Body of Sun, although I still recommend avoiding summoning any Fire Elementals while in Fire Form.
    Its possible other players can see my toon easier as well, so this "cosmetic" effect actually has in game benefits.

    The reduction of cooldowns on the various SLAs yields a much more comfortable flow with cycling SLAs without having to dip into high costing spells as often.

    Earthquake remains its reliable CC spell, there seems to be zero nerfs stealth of otherwise there which is a relief.

    There is likely more work upcoming on Primal ED as there was talk of changing how spirits charge etc...
    Nice to see the Dev spent their time on our requests first.

    The two new Acid Dots worked nicely in the limited usage that I have done so far.


    Healing is definitely a pleasure.
    Healing Hands, Winter's Heart, reduced casting time for Reincarnation added to Heal along with two strong Healing over time mass spells makes a strong healer if one desires.
    Still feel Healing Hands is worth going one of the Aasimar races.



    Overall, the new and improved Druid is more fun to play.
    There is much less concern over immunity and more access to power in various forms.
    Definitely not too powerful, but definitely funner to play.


    Looking forward to equipping end game gear and seeing how the final build works out.

  6. #66
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Quote of the week (since we usually never get this kind of info):



    From Steelstar:

    The general numbers we’ve used for getting the Named Loot Table in the last few years’ worth of updates:

    Normal/Epic Normal: 10%
    Hard/Epic Hard: 16%
    Elite/Epic Elite: 33%

    Reaper boosts Elite’s numbers by 1% per skull, I believe.

    The potions directly add to those numbers, so a 5% potion would push each of those up by 5.

    Sev~


  7. #67
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Went thru several feat/tree swaps for the optional feats for the current build:


    Ruin & Greater Ruin ~ with the changes to elemental immunity breaking, an full scale elemental approach via leg slave master's staff & Ravenloft belts yields amble results without resorting to the force damage of Ruin Duo (bear in mind my elemental spell power is considerably higher)

    Augment Summoning, Improved Augment Summoning, Leg Pet Scion ~ rather nice but not really outstandingly needed; reaper is still terribly hard on pets, feats could be spend elsewhere better

    Extend spell ~ being able to have Body of Sun last a full minute (same amount of time that Call Lightning storm lasts) is very convenient and more efficient by far, even if one alternates seasons. For a Fire or Fire/Cold build its highly recommended (take at level 21). For those only using Cold seasons, you can skip this feat. The loss of 1 DC by not taking Greater Spell Focus is more than made up for by the increased ability in playing options.

    Intensify ~ worth taking at level 27

    Master of the Wilds ~ worth taking at level 24

    Burst of Glacial Wrath ~ this spell is not affected by off season penalties and grants a druid a rare AoE spell; worth taking for Fire or Cold builds; the CC is a bonus that works rather well with high wisdom

    Mass Frog ~ definitely worth taking at level 28

    Scion of the Plane of Air ~ recently did some very rough math and this feat is pretty much equal in overall damage compared to Scion of the Plane of Fire when used by a Druid (within 1%ish which would hardly be noticed); with damage being almost equal, it would seem the increase in DCs makes this the superior feat for druids to take.

    With the definite decision to go Scion of Air, Fawn adjusted her focus more on DCs:
    Earthquake in Elite = 90 DC +6 in reaper +1 Primal Spirit Boon mental
    along with possible -10 magistar twist debuff & possible -4 mantle of icy soul debuff


    Current Epic Destiny: Primal
    all Wis
    full Cocoon
    full natural shielding
    full Tsunami
    Summon Dryad Elder (who helped the party against red named boss last night)
    Spirit Boon Mental

    Twists:
    Evocation Augmentation
    Evocation Specialist
    Precise Evocation
    Stay Frosty
    Endless Faith


    Enhancement trees:

    Aasimar ~ 19 points
    all cores
    all healing amp
    all spell pen

    Season's Herald ~ 73 points
    everything but Beguile

    Equipment
    5 piece slavers set
    5 piece Leg Greensteel set ~ Mat & Dom = spell point bonus = 6k spell points
    Ravenloft belt and armor
    Cannith Crafted insight wisdom (will be finding the armor from House J someday)


    Spells

    All the lastest update improved spells are now worth considering using which is nice.

  8. #68
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    If you are using Summons, Level 27 Cleric >>> Level 25 Favored Soul.

    Also, went afk for quite awhile in an assault type dungeon on Elite and came back to find the everyone dead (including Fawn) except Animated Scarecrow level 30 who at 1/3 health was almost done cleaning up the dungeon. Highly recommended if you can afford the luxury expansion.
    Last edited by Silverleafeon; 05-22-2018 at 06:58 AM.

  9. #69
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Currently:

    Aasimar 17
    Season's Herald 51
    Falconry 16
    Harper 8

    Swapped
    Extend -> Augment Summoning
    Intensify -> Improved Augment Summoning
    Scion of Air -> Scion of Elysium
    Primal ED -> Magistar

    Not posting thus on front page, because it a pet build variant for soloing various quest like Devil's Assault.


    So far liking "killer instinct II" from the falconry tree even if using Legendary Slave Master's Staff on a raid boss with zero melee feats or equipment.
    Seems worthwhile.


    I think I could let go of extend metamagic, even possibly keeping augment summoning as a replacement.
    However, if I was running high reaper (this build did fine in r5 except for lack of group tank), likely would press for higher DCs.

    Still need the Wis 20 item from Ravenloft and the Ins Wis 9 from House J to beef up stats, but definitely happy with the 6k sp gained from Leg Greensteel set which comes in handy for raids like Babba...

Page 4 of 4 FirstFirst 1234

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload