New final build (updating for U38)
Pure Wisdom Caster Druid with focus on SLAs & DCs
Aasimar Scourge ~ requires +1 heart to get rid of ranger 1
or Aasimar as desired
Str 08 (0)
Dex 08 (0)
Con 16 (10)
Int 16 (10)
Wis 20 (16)
Cha 08 (0) {Given the reduced casting time of reincarnation, cha focus is less necessary}
Skills in order of importance:
Concentration max
Spellcraft max
Heal max
Tumble 1 rank
Balance 10 ranks
Jump 10 ranks
UMD max
Perform max if planning Shirdai ED
Search max if planning on finding hidden doors via scrolled Find Traps spell
Feats
1) Maximize
3) Completionist
6) Empower
9) Enlarge
12) Quicken
15) Spell Focus (Evocation)
18) Heighten
21) Recommend Extend : other choices ? Past Life: Arcane Initiate / Augment Summoning (more desirable given removal of Pet Death Penalty) / Wellspring of Power (if sloting Otto's Irrevocable Power)
24) Master of the Wild {Given the decrease in SLA cooldowns this becomes more desirable}
26ED) ? Epic Skill Focus (Spellcraft) / Epic Spellpower (Fire/Cold/Electric) {unsure if overall +5 universal <=> +20 one element?}
27) Intensify {Given the decrease in SLA cooldowns this becomes more desirable} / Ruin {if seeking Greater Ruin at level 30}
28ED) Mass Frog {try it, you might grow to like it}
29ED) Recommend Arcane Pulse {likely best overall} : other choices / Spirit Blades {if in Shirdai ED} / Dire Charge {unlikely due to poor attack bonuses}
30) Recommend Burst of Glacial Wrathther choices / Ruin / Improved Augment Summoning / Arcane Insight (if sloting Otto's Irrevocable Power) / Embolden Spell / Greater Spell Focus (Evocation)
30LG) Recommend Scion of Air
Epic Destinies:
Recommend trying Primal (for raids?)
If having trouble with cc switch to Shirdai (for R1~6 quests) {Druid falls apart in Reaper 8+, like most other builds}
Twists:
1) Tier Four: Draconic Energy Burst (fire/cold) given the new immunity breaker, and the lack of AoE spells
5) Empty due to upgrading slot four
Alternative Twists for Primal
1) Tier Three: Magistar [Evocation Spell School] Augmentation
2) Tier Two: Magistar [Evocation Spell School] Specialist
3) Tier Two: Draconic Precise Casting: Evocation
4) Tier One: Stay Frosty
5) Tier One: Endless Faith
Spells ~ see the list of useful spells on DDO wiki:
http://ddowiki.com/page/Spell_usefulness#Druid
Went thru several feat/tree swaps for the optional feats for the current build:
Ruin & Greater Ruin ~ with the changes to elemental immunity breaking, an full scale elemental approach via leg slave master's staff & Ravenloft belts yields amble results without resorting to the force damage of Ruin Duo (bear in mind my elemental spell power is considerably higher)
Augment Summoning, Improved Augment Summoning, Leg Pet Scion ~ rather nice but not really outstandingly needed; reaper is still terribly hard on pets, feats could be spend elsewhere better
Extend spell ~ being able to have Body of Sun last a full minute (same amount of time that Call Lightning storm lasts) is very convenient and more efficient by far, even if one alternates seasons. For a Fire or Fire/Cold build its highly recommended (take at level 21). For those only using Cold seasons, you can skip this feat. The loss of 1 DC by not taking Greater Spell Focus is more than made up for by the increased ability in playing options.
Intensify ~ worth taking at level 27
Master of the Wilds ~ worth taking at level 24
Burst of Glacial Wrath ~ this spell is not affected by off season penalties and grants a druid a rare AoE spell; worth taking for Fire or Cold builds; the CC is a bonus that works rather well with high wisdom
Mass Frog ~ definitely worth taking at level 28
Scion of the Plane of Air ~ recently did some very rough math and this feat is pretty much equal in overall damage compared to Scion of the Plane of Fire when used by a Druid (within 1%ish which would hardly be noticed); with damage being almost equal, it would seem the increase in DCs makes this the superior feat for druids to take.
With the definite decision to go Scion of Air, Fawn adjusted her focus more on DCs:
Earthquake in Elite = 90 DC +6 in reaper +1 Primal Spirit Boon mental
along with possible -10 magistar twist debuff & possible -4 mantle of icy soul debuff
Current Epic Destiny: Primal
all Wis
full Cocoon
full natural shielding
full Tsunami
Summon Dryad Elder (who helped the party against red named boss last night)
Spirit Boon Mental
Twists:
Evocation Augmentation
Evocation Specialist
Precise Evocation
Stay Frosty
Endless Faith
Enhancement trees:
Aasimar ~ 19 points
all cores
all healing amp
all spell pen
Season's Herald ~ 73 points
everything but Beguile
Equipment
5 piece slavers set
5 piece Leg Greensteel set ~ Mat & Dom = spell point bonus = 6k spell points
Ravenloft belt and armor
Cannith Crafted insight wisdom (will be finding the armor from House J someday)
Spells
All the lastest update improved spells are now worth considering using which is nice.
Enhancements
Racial
Aasimar/Scourage (pretty much the same tree for a caster)
Take all Cores = 5 points spent ~ you want all of these regardless
Tier One Aasimar Improved Recovery = 2 points spent
Tier Two Arcanum = 6 points spent ~ somewhere along here become optional
Tier Three Aasimar Improved Recovery = 2 points spent
Tier Four Aasimar Improved Recovery = 2 points spent (definately optional)
{Why the push for Healing Amp? Because Druid Casters rarely get more than an occasional Cocoon from other party members.}
NATURE'S PROTECTOR {Optional goal to get +2 Wis at a cost of 24ish action points} {Also Hybrids might consider this path}
Cores 1 thru 5 = 5 points spent
Tier One:
Improved Nature's Defense: Competence bonus PRR MRR 4/8/12 = 3 points spent (total = 8)
Tier Two:
Improved Nature's Defense: Competence bonus Saving Throws = 3 points spent (total = 11)
Thick Hide: Nature Armor Bonus 2/4 = 2 points spent (total = 13)
Tier Three:
+1 Wisdom = 2 points spent (total = 15)
Spirit Refreshed = 2 points spent (total = 17)
Ursa Protector: While in bear form nature's defense now does +15/20/25 % to max hp = 3 points spent (total = 20)
Tier Four:
+1 Wisdom = 2 points spent (total = 22)
Spirit Refreshed = 2 points spent (total = 24)
SEASONS HERALD most important tree for casters
Cores: Take all six = 6 points spent (total = 6)
Tier One:
Wax and Wane = 2 points spent (total = 8)
Produce Flame = 3 points spent (total = 11)
Druidic Wisdom = 3 points spent (total = 14) ~ double universal spellpower optional
Shared Spirit = 3 points spent (total = 17) ~ double universal spellpower optional
Tier Two:
Wax and Wane = 2 points spent (total = 19)
Creeping Cold = 3 points spent (total = 22)
Tier Three:
Autumn Leaves = 1 point spent (total = 23)
Wax and Wane = 2 points spent (total = 25)
Call Lighting = 3 points spent (total = 28)
Wisdom = 2 points spent (total =30)
Tier Four
Spring Resurgence = 3 points spent (total = 33)
Strength of the Solstice = 2 points spent (total = 35)
Wax and Wane = 2 points spent (total = 37)
Salt Ray = 3 points spent (total = 40)
Wisdom = 2 points spent (total = 42)
Tier Five
Crown of Summer = 1 point spent (total = 43)
Master of the Elements = 3 points spent (total = 46)
Time and Time again = 2 points spent (total = 48)
Word of Balance = 3 points spent (total = 51)
Armor of Winter = 2 points spent (total = 53)
One could remove the six optional points from tier one to drop down to 47 points for a hybrid build.
One could add Tier two Action Boost for an additional three points, increasing to 56 points spent in the tree.
Also of interest are the Metamagic Cost Reducers which could increase the tree cost by 18 points for a total of 74 points.
Epic Destiny: Shirdai
Points
Tier One Wild Shots 3 / Wisdom 2
Tier Two Prism 2 / Wisdom 2
Tier Three Rainbow 2 / Wisdom 2
Tier Four Double Rainbow 2 / Wisdom 2
Tier Five Nerve Venom 3 / Wisdom 2
Tier Six Rain of Arrows 2
Twists
Tier Four: Red Dragon Spell Knowledge from Draconic
Tier Three: Magistar Evocation Augmentation
Tier Two: Magistar Evocation Specialist
Tier One: Avenging Light
At Legendary gain an additional Tier One: various?
Active Toggles:
Sun Elf
Energy Criticals (which I turn off and on every time I log in)
Power Over Life and Death (Block Energy if in the new raid)
Skill Mastery
Color of the Queen (reaper) or Fast Healing (non reaper)
Rainbow (have to turn this one on when I log in)
Fire/Water/Winter Wolf form stance (have to turn in when ever you die)
Important Spells Memorized:
{Add various healing spells as you level up then replace with better ones}
{Prefer not to Meta these spells unless you know you have shrine soon}
{Have tried Meta on some spells and seems to work fairly well, spell point management is important task for Druids.}
{All SLAs should be fully Meta at all times because its free to do so.}
{Always Quicken Heals, Earthquakes, Sleet Storm, Call Lighting Storm}
Level One:
Produce Flame ~ non meta cooldown 1 second
Jump
Other: {Farie Fire/Entangle/Pass without Trace/Merfolk's Blessing}
Level Two:
Resist Energy
Pact Pressence
Creeping Cold
Splinterbolt
Gust of Wind (can use scrolls for this even Cyclonic Blast Scrolls)
Level Three
Sleet Storm (be sure and FoM party)
Call Lighting (when you get this heroics becomes so much easier)
Salt Ray
Quench
Spider Skin
Spike Growth
Level Four
Freedom of Movement (FoM)
Flame Strike
Ice Storm
Enveloping Swarm
Level Five
Call Lighting Storm
Wall of Fire
Death Ward
Pack Aptitude
Reincarnate
Level Six
Fire Seeds
Fire Shield
Greater Creeping Cold
Word of Balance
Tenacious Pack
Level Seven
Greater Vigor Mass (Stacks with Mass Regeneration so cast both when needed)
Body of the Sun (why you are taking Extend which you can drop if you only want to focus on cold)
Firestorm
Freezing Spray
Sunbeam
Creeping Doom
Level Eight
Heal
Earthquake
Fires of Purity (but most melee will not even stay still long enough to cast DW & FoM on them)
Sunburst
Finger of Death
Ice Flowers (I like to leave options open to go ice or fire form when desired)
Level Nine
All of them