This is my first try at a 2 weapon fighting Aasimar Cleric. I based it on Axel's build so it should be pretty decent. Please let me know if I missed anything or if I can make any improvements on it.
Aasimar Cleric
15/3/2 Cleric/Fighter/Ranger
Neutral Good Aasimar Scourge
Level Order
1. Ranger. . . . . 6. Cleric. . . . .11. Cleric. . . . .16. Cleric
2. Ranger. . . . . 7. Cleric. . . . .12. Cleric. . . . .17. Cleric
3. Cleric . . . . .8. Cleric . . . . 13. Cleric . . . . 18. Fighter
4. Cleric . . . . .9. Cleric . . . . 14. Cleric . . . . 19. Fighter
5. Cleric . . . . 10. Cleric . . . . 15. Cleric . . . . 20. Fighter
Stats
. . . . . . . .32pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 18. . . . . . . . 4: STR
Dexterity . . . 15. . . .+2. . . .8: STR
Constitution. . 14. . . . . . . .12: STR
Intelligence. . 10. . . . . . . .16: STR
Wisdom. . . . . 10. . . . . . . .20: STR
Charisma. . . . .8. . . . . . . .24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . R .R. C. C. C. C. C. C. C. C. C. C. C. C. C. C. C. F .F. F
. . . . . 1 .2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1 .1. 1 .23
Heal. . . 4 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. . . . . .20
Spot. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Listen. . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Jump. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Swim. . . 4 .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
. . . . .------------------------------------------------------------
. . . . .24 .6. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2 .2. 2
Feats
.1. . . . : Power Attack
.3. . . . : Cleave
.6. . . . : Empower Healing Spell
.9. . . . : Quicken Spell
12. . . . : Improved Two Weapon Fighting
15. . . . : Improved Critical: Bludgeoning
18. . . . : Greater Two Weapon Fighting
18 Fighter: Great Cleave
19 Fighter: Two Weapon Defense
21 Epic . : Overwhelming Critical
24 Epic . : Maximize Spell
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Empower Spell
28 Destiny: Elusive Target
29 Destiny: Dire Charge
30 Epic . : Precision
30 Legend : Scion of: Arborea
.1 Ranger : Favored Enemy: Elemental
.4 Cleric : War Domain
.3 Deity. : Follower of: Amaunator
.8 Deity. : Amaunator's Flames
Enhancements (80 AP)
Radiant Servant (32 AP)
- Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III, Bliss III, Altruism I
- Improved Turning I
- Intense Healing I, Unyielding Sovereignty, Wisdom
- Endless Turning I, Incredible Healing I, Wisdom
- Positive Energy Aura
Aasimar Scourge (19 AP)
- Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
- Scourge Weapons, Improved Recovery
- Improved Scourge Weapons
- Greater Scourge Weapons, Blessings I, Improved Recovery
- Destroyer of the Dead, Improved Recovery
Warpriest (13 AP)
- Smite Foe
- Toughness III, Righteous Weapons
- Wall of Steel III, Righteous Weapons
- Righteous Weapons
Stalwart Defender (13 AP)
- Toughness, Stalwart Defense
- Item Defense II, Durable Defense III
- Resilient Defense III
- Tenacious Defense III
Kensei (3 AP)
- Kensei Focus: Maces and Clubs
- Weapon Group Specialization
Leveling Guide
- Aasimar Scourge: Stronger Bonds, Strength, Stronger Bonds II, Strength
- Scourge Weapons, Improved Recovery
- Improved Scourge Weapons
- Greater Scourge Weapons, Blessings I, Improved Recovery
- Radiant Servant: Healing Domain, Pacifism, Positive Energy Burst, Improved Empower Healing
- Extra Turning III, Wand Mastery III, Bliss III, Altruism I
- Improved Turning I
- Intense Healing I, Unyielding Sovereignty, Wisdom
- Endless Turning I, Incredible Healing I, Wisdom
- Positive Energy Aura
15. War2 Wall of Steel III; War3 Righteous Weapons; (Bank 1 AP)
- Warpriest: Smite Foe
- Toughness III, Righteous Weapons
- Wall of Steel II, Righteous Weapons
16. Scg0 Stronger Bonds III; Scg4 Improved Recovery; Scg4 Destroyer of the Dead
17. (Bank 4 AP)
18. Ken0 Kensei Focus: Maces and Clubs; Ken1 Weapon Group Specialization; SD0 Toughness; SD1 Durable Defense I, II, III; SD1 Item Defense I
19. SD2 Resilient Defense I, II, III; SD1 Item Defense II
20. SD0 Stalwart Defense; SD3 Tenacious Defense I, II, III
Destiny (24 AP)
Legendary Dreadnought
- Extra Action Boost II, Strength
- Momentum Swing III, Imp. Power Attack, Strength
- Lay Waste, Critical Damage III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (11 fate points)
- Renewal (Tier 3 Sentinel)
- Brace for Impact (Tier 1 Sentinel)
- Endless Turning (Tier 1 Crusader)