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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Why Or Why Not An Undead Race?

    What are some reasons why you'd disapprove of there being an undead race?

    The weakness to light would be a tad bit annoying..... but one could modify the code for taint of evil items to allow them to protect against such when equipped as a secondary hidden effect.

    What are some reasons why you'd approve of such?

    I know what I want, a racial enhancement option for making equipped melee weapons vampiric!

    Come on, let's debate this!

  2. #2
    The Hatchery Enoach's Avatar
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    Well the majority of undead are mindless.

    Those that are not mindless are too busy trying to take over the world.

  3. #3
    Community Member Hazelnut's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    What are some reasons why you'd disapprove of there being an undead race?

    The weakness to light would be a tad bit annoying..... but one could modify the code for taint of evil items to allow them to protect against such when equipped as a secondary hidden effect.

    What are some reasons why you'd approve of such?

    ...
    Okay, I'll accept undead races provided that light spells (and other undead harming attacks) from other players affect the undead player characters. You are dead and burried. Stay in the ground where you belong.

    P.S. Except for players who are affected by The Cursed Blade of Jack Jibbers. That thing is freaky. Wish I had one.
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  4. #4
    Community Member Annex's Avatar
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    In most role playing games, adding more races makes the game more elaborate and interesting. Yes to more races!

    In Dungeons & Dragons Online, adding more races forces me to play races I absolutely hate to advance my character. No to more races!

    Undead are E V I L and G R O S S.

    I do not want to have to play an E V I L and G R O S S version of my character to advance so H E L L N O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.

    Now, if the developers add some way to achieve all power without playing an E V I L and G R O S S character, then sure! (Hint: Add alternate ways to earn Past Life Feats.)

    Unfortunately, I think this problem is will eventually force me to quit DDO. I already loath the thought of playing many of the available classes and races and am running out of ways to progress without holding my nose. The end is nigh.

    Anyway, I am not against your idea even though I am completely against your idea. I hope you understand.

  5. #5
    Community Member Grandern_Marn's Avatar
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    I’d prefer kobolds before undead.
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  6. #6
    Community Member bls904c2's Avatar
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    we have one and it is called wizard.

    he turns into zombie vampire wraith and finally a lich

    the problem with undead is the ability to heal. i can cast a heal spell or any cure spell in any direction and it lands.


    Harm thou i have to be facing them and if they move out of being in front it is a miscast. We are missing the spells being sold and self healing is a thing of the past because of reaper. a handful of players can and have found ways of self healing but it is few who has the temperment to farm such needed items and build savy.

  7. #7
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Annex View Post
    In most role playing games, adding more races makes the game more elaborate and interesting. Yes to more races!

    In Dungeons & Dragons Online, adding more races forces me to play races I absolutely hate to advance my character. No to more races!

    Undead are E V I L and G R O S S.

    I do not want to have to play an E V I L and G R O S S version of my character to advance so H E L L N O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.

    Now, if the developers add some way to achieve all power without playing an E V I L and G R O S S character, then sure! (Hint: Add alternate ways to earn Past Life Feats.)

    Unfortunately, I think this problem is will eventually force me to quit DDO. I already loath the thought of playing many of the available classes and races and am running out of ways to progress without holding my nose. The end is nigh.

    Anyway, I am not against your idea even though I am completely against your idea. I hope you understand.
    What about a Half Vampire like from Vampire Hunter D?

    https://en.wikipedia.org/wiki/Vampire_Hunter_D

    What about a Revenant like The Crow?

    Not all undead are gross and/or evil

  8. #8
    FreeDeeOh PsychoBlonde's Avatar
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    Your character is already undead. Unless you play perma-death, that is. They've been repeatedly raised from the dead.

    They're just not decomposing. :P
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  9. #9
    Community Member Annex's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    What about a Half Vampire like from Vampire Hunter D?

    https://en.wikipedia.org/wiki/Vampire_Hunter_D

    What about a Revenant like The Crow?

    Not all undead are gross and/or evil
    In order for me to continue this discussion I would need to discuss religion and the differences between Resurrection and Undeath. Rather than risk an infraction I will stop here.

  10. #10
    Community Member bjones0064's Avatar
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    I'm down for Vampire as the race.

    Undead traits
    100% or 200% taken more light damage
    50% more fire damage

    +2 STR, +2 DEX, and +2 CHA - 2 WIS
    Enhancements random ideas.

    Feeding You two weapon and unarmed attacks add +3 hp to attack.

    Night stalker +1/2/3 hide, move silently, sneak a attack damage
    Now I know it's only a few ideas but it's off the top of my head so....

    But the down side to adding a undead race is adding the ability to heal vampire's or such undead in a party. I'm sure the decks will find it taxing to upgrade casters for this reason. I know clerics and wizards can heal the undead. But not on a epic reaper 10 level.

    Now on the upside this changes the game play and would open up the base player base. I can definitely see the player base increasing for this reason alone.

  11. #11
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    Quote Originally Posted by Lokeal_The_Flame View Post
    What are some reasons why you'd disapprove of there being an undead race?

    The weakness to light would be a tad bit annoying..... but one could modify the code for taint of evil items to allow them to protect against such when equipped as a secondary hidden effect.

    What are some reasons why you'd approve of such?

    I know what I want, a racial enhancement option for making equipped melee weapons vampiric!

    Come on, let's debate this!
    Wizard Palemasters are the closest thing to undead with the ehancements and feats. Plus, undead are not really civilized. The best thing you can do is play a palemaster and just go with it. Your idea is good though, but we just don't see that becoming a reality for DDO. I'm not hurting your feelings, just stating the facts.

  12. #12
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by bjones0064 View Post
    I'm down for Vampire as the race.

    Undead traits
    100% or 200% taken more light damage
    50% more fire damage

    +2 STR, +2 DEX, and +2 CHA - 2 WIS
    Enhancements random ideas.

    Feeding You two weapon and unarmed attacks add +3 hp to attack.

    Night stalker +1/2/3 hide, move silently, sneak a attack damage
    Now I know it's only a few ideas but it's off the top of my head so....

    But the down side to adding a undead race is adding the ability to heal vampire's or such undead in a party. I'm sure the decks will find it taxing to upgrade casters for this reason. I know clerics and wizards can heal the undead. But not on a epic reaper 10 level.

    Now on the upside this changes the game play and would open up the base player base. I can definitely see the player base increasing for this reason alone.
    I'd say vampirism only with daggers, handwraps, or a bastard sword equipped with a runearm and only one per choice active per enhancement tree reset. Limiting it should create a sort of buffer for power limitation.

  13. #13
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by Annex View Post
    In order for me to continue this discussion I would need to discuss religion and the differences between Resurrection and Undeath. Rather than risk an infraction I will stop here.
    I don't know..... IMDB identifies him as undead

    http://www.imdb.com/title/tt0109506/

    Wikipedia also describes him this way...

    https://en.wikipedia.org/wiki/Crow_(comics)

    The Crow is based on something in native american folklore, however it's actually a twist between that and a revenant.

  14. #14
    Community Member bjones0064's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    I'd say vampirism only with daggers, handwraps, or a bastard sword equipped with a runearm and only one per choice active per enhancement tree reset. Limiting it should create a sort of buffer for power limitation.
    Love that idea!

  15. #15
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    Quote Originally Posted by Lokeal_The_Flame View Post
    What are some reasons why you'd disapprove of there being an undead race?

    The weakness to light would be a tad bit annoying..... but one could modify the code for taint of evil items to allow them to protect against such when equipped as a secondary hidden effect.

    What are some reasons why you'd approve of such?

    I know what I want, a racial enhancement option for making equipped melee weapons vampiric!

    Come on, let's debate this!
    The big issue would be level adjustment or ddo's lack there of
    Not all undead take more damage from light.
    Not all undead take damage from positive healing, deathless are positive empowered undead for example.

    Deathless Traits

    No Constitution score. This would hamper players a bit
    Darkvision out to 60 feet. usefull in the underdark and 1 quest in the game
    Immunity to poison, sleep effects, paralysis, stunning, disease, death effects, and mind-affecting spells and abilities (charms, compulsions, phantasms, patterns, and morale effects).
    this is way to much, so many immunities is plain crazzy, unless they nerf them down like they did on the poor warforged. immunity to moral affects would mean no heroism and greater heroism btw.
    Not subject to extra damage from critical hits, nonlethal damage, or ability drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Unlike undead, deathless are subject to energy drain. Like living creatures, deathless are harmed by negative energy and healed by positive energy.
    again, terribly OP, though this would get them a lot of lov from healers, if anyone still played those.
    Immunity to any effect that requires a Fortitude save, except for energy drain attacks (unless the effect also works on objects or is harmless).
    Uses its Charisma modifier for Concentration checks. wow, this allone is nuts, imagine warlock and sorcs going deathless.
    Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.
    Not affected by raise dead or reincarnate spells or abilities. Resurrection and true resurrection can affect deathless if they are willing. These spells turn deathless creatures back into the living creatures they were before becoming deathless. now this would be funny, in a way, die once and loose the template XD, knowing ddo this will likely end up being temporary.
    Evil clerics can turn or destroy deathless creatures as good clerics turn or destroy undead. Good clerics and paladins can rebuke, command, or bolster deathless creatures as evil clerics rebuke, command, or bolster undead.
    Deathless creatures gain the same benefits from consecrate and hallow as undead do from desecrate and unhallow, and they are hindered by desecrate and unhallow as undead are by consecrate and hallow. Hide from undead and undeath to death also work against deathless. Detect undead and deathwatch reveal deathless and allow the caster to distinguish deathless creatures from undead. Evil casters can be stunned by overwhelming auras of deathless creatures as good casters can be stunned by overwhelming undead auras. Use the “evil elemental or undead” line in the detect evil spell description when deathless are in the area of a detect good spell. Deathless are healed by disrupt undead and damaged by unholy water, as undead are damaged by disrupt undead and damaged by holy water. Deathless are not affected by disrupting weapons. Spells that have greater than normal effect against undead creatures—including chill touch, magic stone, searing light, sunbeam, sunburst, and wall of fire—do not have these enhanced effects against deathless creatures. Deathless take only 1d6 points of damage per two caster levels from searing light. Spells such as command undead, control undead, create undead, create greater undead, and halt undead do not affect or create deathless creatures.
    Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
    Proficient in whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Deathless not indicated as wearing armor are not proficient with armor. Deathless are proficient with shields if they are profi cient with any form of armor.
    Deathless do not breathe, eat, or sleep.

    so yeah, undead in it's core form are way to op.
    Lore wise, they might be running into crowds with pitchforks and torches in no time.

    Quote Originally Posted by Enoach View Post
    Well the majority of undead are mindless.

    Those that are not mindless are too busy trying to take over the world.
    Not realy, the highest ranking vampire in ddo is a decent man(and the king of Karnaath) trying to keep his country out of the hands of a undead worshiping blood cult.
    Keep in mind that alignments in Eberron are blurry, intelligent undead doesn't mean evil,

    Quote Originally Posted by Annex View Post
    In most role playing games, adding more races makes the game more elaborate and interesting. Yes to more races!

    In Dungeons & Dragons Online, adding more races forces me to play races I absolutely hate to advance my character. No to more races!

    Undead are E V I L and G R O S S.

    I do not want to have to play an E V I L and G R O S S version of my character to advance so H E L L N O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!.

    Now, if the developers add some way to achieve all power without playing an E V I L and G R O S S character, then sure! (Hint: Add alternate ways to earn Past Life Feats.)

    Unfortunately, I think this problem is will eventually force me to quit DDO. I already loath the thought of playing many of the available classes and races and am running out of ways to progress without holding my nose. The end is nigh.

    Anyway, I am not against your idea even though I am completely against your idea. I hope you understand.
    the issue with races and the powercreep (racial enh point) is clearly present, i am however surprised turbine/ssg never sold templates.

    a 100 bucks per template per toon, aplies at lv 1 after tr-ing and adds an incremental set of bonus stats per level, with a exp penalty to balance things out.
    Say; a 10% per LA (level adjustment)
    So a vampire half celestial half dragon human would have to grind 150% more exp, besides the 300 bucks he just had to pay to buy this on 1 toon.
    This way, you too can earn power.

  16. #16
    Community Member noinfo's Avatar
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    Quote Originally Posted by Lokeal_The_Flame View Post
    What are some reasons why you'd disapprove of there being an undead race?

    The weakness to light would be a tad bit annoying..... but one could modify the code for taint of evil items to allow them to protect against such when equipped as a secondary hidden effect.

    What are some reasons why you'd approve of such?

    I know what I want, a racial enhancement option for making equipped melee weapons vampiric!

    Come on, let's debate this!
    They are not a race they are a template to be applied to other races. Probably could be achieved by enhancements, as to should it? Not really fussed but having something unlocked for werewolves or undead in ravenloft might be fitting to the theme.
    Milacias of Kyber

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    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  17. #17
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Quote Originally Posted by noinfo View Post
    They are not a race they are a template to be applied to other races. Probably could be achieved by enhancements, as to should it? Not really fussed but having something unlocked for werewolves or undead in ravenloft might be fitting to the theme.
    So vampire gnomes are possible? XD

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