(Edit - not (quite, ahem) as WoT as it might look - 4 related discussions on 4 diff Reincarnation topics. Grab your favorite adult beverage, and enjoy.)
...the wiki is a bit confusing...
The Wiki often has to build on previous knowledge/articles, so can be a bit of a Catch 22 - you don't understand the other stuff, so you don't understand this either, and vice versa. Once you get your feet under you, it will all come together. Until then...
Each path gives a diff benefit, so it all depends which you value the most. And that, in itself, depends on you, your playstyle and your (next) build, and where you want to go in the game.
Originally Posted by
Tyrius_Paladin
Which is one to do first? I assume LVL20 TR back to 0 and run a different class? Or I have heard some players say they do 3 "Class" Lives?
A Heroic Past Life (aka "True Reincarnation", the original Lvl 20 Reincarnation) adds a benefit based on the "dominant" class from the last life. In theory, this makes the build stronger if you're going to repeat that same (dominant) class, but in fact there is a lot of spill-over and cross-synergy between past lives and different classes in future lives.
And these can stack up to 3 times, so ymmv whether x1 or x2 or x3 is "enough".
So, for example, each Ranger PL adds +2 damage to ranged attacks - helpful to any ranged build, not just Rangers (e.g. a pure Rogue x-bow build, or a Monk shuriken build). But do you go 1 Ranger PL, and then take that +2 to the Rogue or Monk build - or grind out 3 Ranger PL's to make your "final" build that much stronger w/ +6 to damage?
Similarly, if your end-goal is a "blaster wizard", Wizard PL's (up to +6 spell penetration) are nice, but you might prefer Sorcerer Past Lives (up to +3 DC Evocation). Meanwhile Cleric PL's add up to +3 to Conjuration DC's. 3 of all 3 (for 9 PL's total), obviously, would be better still. And throw in 3 Barbarian PL's for +30 Hit Points while we're at it, handy for any squishy caster type.
(But, hey, if we're that close, let's just go Completionist - 1 of each PL, to access a Feat that gives +2 to each stat and each skill!
o http://ddowiki.com/page/Completionist
Of course, the unofficial Triple Completionist ends up giving x3 stacking of each, to squeeze everything out of Heroic PL's you can - and just to say you did it.)
So I see there are a number of different Reincarnations...
Yes, and the alternative choice to Heroic Reincarnation is Racial Reincarnation (RR). Think of it as a parallel but separate choice when you hit (or drop back down to) Level 20.
With racial, rather than getting one benefit that stacks, there are 3 progressions for each race:
o 1st RR: +1 to a specific Skill
o 2nd RR: +1 to a specific Stat (not a build point, so doesn't count for Feats/etc., similar to an Enhancement bump)
o 3rd RR: +1 racial tree Action Point
These are applied immediately on character creation. As you can see, the 1st time around is meh, but later laps are nice. And 3 laps w/ multiple races can really start to add up, especially w/ builds that rely on spending Racial AP.
o http://ddowiki.com/page/Racial_Past_Life_Feats
Note that both HR and RR give you the +2 build points each time around - 34 build points the 2nd build, then 36 (the max). This is the biggest attraction to not living in Epic Reincarnation land the first two times around.
Another build listed doing 3 Martial Lives for 9% doublestrike, what is that?
As others explained above, now you're talking Epic Reincarnations (Lvl 30) .
Same concepts apply - not every PL is only applicable (or even "best") w/ a similar/related build next time around (e.g. many arcane Casters love Primal sphere (spec. "Colors of the Queen"), which is from the Ranger/Druid Destiny sphere).
Whether you chase DPS or Survivability bonuses is a diff discussion, and depends on your build, your experience, and the content you prefer to run. But if you aren't sure (and you're willing to grind out 6M Karma in Divine), there's nothing wrong w/ starting w/ "Divine/Brace".
I am currently lvl 24... should I...
There is no single "should".
Some majority of players agree that, for the average(?) player, going from 20-30 is easier than 1-20*, so get it while you're there. And since you're already Lvl 24, sure.
(* Natch, there are exceptions - if you can spend the DDO points for an Otto's Box, you can get to 20 in a day, np. And there are "Racial Reincarnation trains" that focus solely on that grind, knock it out in under a week.)
Grabbing all the Destinies on your first lap - that's a grind. Some are definitely sup-optimal while you're chasing them - painful to change from a Destiny that really helps to one that adds next to nothing. Remember - if you max out a destiny so you can use it, then you can either use it or chase a diff destiny - not both.* Get your 6 million in your preferred sphere, call it good, come back and finish another next time.
(* You can add "twists", which let you keep a couple/few specific abilities from Destinies you've attained - but the tree, as a whole, is off line while you're getting XP in another one.)
What you do the first time you drop back to 20? Me, I know I could have made improvements on my 1st-effort builds (one way or another), so I recommend going back to 1 - but most def a "ymmv" decision.
(Note - there's also this to consider: https://www.ddo.com/forums/showthrea...=1#post4993658
That's old, so some points need updating, but w/ a dose of salt it's still perfectly valid.
If you're chasing some of those goals, might as well get XP in diff ED's.)