Originally Posted by
adrian69
Killer and Quick Strike are both morale bonuses. Both have their up and downsides, but I thinking having both is a waste of 3 AP.
QS has 10-sec duration 12-sec CD; i.e., there's 2 seconds of downtime. Killer is persistent but stacks expire over time. Having both is a way of keeping morale bonus as close to 100% uptime as possible and is worth 3 extra APs, IMO.
On a pure rogue Acrobat, I think something like this would work well:
Code:
Human Acrobat
Rogue 20
True Neutral Human
Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +4 4: DEX
Dexterity 18 +4 8: DEX
Constitution 13 +4 12: DEX
Intelligence 16 +4 16: DEX
Wisdom 8 +4 20: DEX
Charisma 8 +4 24: DEX
28: DEX
Feats
1 : Power Attack
1 Human : Cleave
3 : Improved Feint OR Completionist
6 : Great Cleave
9 : Two Handed Fighting
12 : Improved Critical: Bludgeoning
15 : Improved Two Handed Fighting
18 : Greater Two Handed Fighting
21 Epic : Improved Sneak Attack
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Precision
28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Past Life: Rogue OR Epic Damage Reduction
30 Legend : Scion of: Ethereal Plane
10 Rogue : Defensive Roll
13 Rogue : Opportunist
16 Rogue : Improved Evasion
19 Rogue : Crippling Strike OR Skill Mastery
Enhancements (80 AP)
Thief-Acrobat (43 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
- Acrobat Staff Training, Thief Acrobatics III, Fast Movement
- Acrobat Staff Training, Quick Strike III
- Acrobat Staff Training, Sweeping Strikes III
- Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Staff Lunge I
- Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
Assassin (26 AP)
- Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
- Sneak Attack Training, Stealthy III
- Venomed Blades III, Sneak Attack Training, Damage Boost III
- Sneak Attack Training, Dexterity
- Killer III, Sneak Attack Training
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Versatile Adept III
Human (3 AP)
- Damage Boost
- Improved Recovery
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III
- Momentum Swing III, Imp. Power Attack
- Lay Waste, Haste Boost III
- (none)
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (35 fate points)
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Hail of Blows (Tier 2 Flowers)
- Rejuvenation Cocoon (Tier 1 Primal)
- Brace for Impact (Tier 1 Sentinel)
For rog 18 / monk 2, a few tweaks are helpful; if nothing else, 1 AP Henshin is +10 MP.