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  1. #1
    Community Member Deivonte's Avatar
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    Default Two builds 1 winner.

    Only Difference is the enhancements

    Staff and Chain or Hard Staffed
    18/2 Rogue/Monk
    Lawful Good Shadar-kai


    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
    2. Monk. . . . . . 7. Rogue . . . . .12. Rogue . . . . .17. Rogue
    3. Rogue. . . . . .8. Monk. . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 13. . . .+5. . . .4: DEX
    Dexterity . . . 18. . . .+3. . . .8: DEX
    Constitution. . 16. . . .+3. . . 12: DEX
    Intelligence. . 14. . . .+3. . . 16: DEX
    Wisdom. . . . . 10. . . .+3. . . 20: DEX
    Charisma. . . . .9. . . .+3. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . . R. M .R .R .R .R .R .M. R. R. R. R. R. R. R. R. R. R. R. R
    . . . . . 1. 2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. . .1 .1 .1 .1 .1 . . 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. . .1 .1 .1 .1 .1 . . 1. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Bluff . . 4. . .1 .1 .1 .1 .1 . . 1. 1. 1. 1. 2. 2. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. . .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2. 1. 23
    Jump. . . 4. . .1 .1 .1 .1 .1 . . 1. 1. 1. 1. 1. 1. 2. 2. 1. 1. 1. 1. 23
    Tumble. . 4. . .1 .1 .1 .1 .1 . . 1. 1. 1. 1. 1. 1. 1. 1. 2. 2. 1. 1. 23
    UMD . . . 4. 1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. . .1 .1 .1 .1 .1 . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2. 22
    . . . . .------------------------------------------------------------
    . . . . .40. 6 10 10 10 10 10. 7 11 11 11 11 11 11 11 11 11 11 11 11
    . . . . .40. 6 10 10 10 10 11. 7 11 11 11 11 11 11 11 11 11 11 11 11



    Feats

    .1. . . . : Dodge
    .2 Monk . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Adept of Forms
    .8 Monk . : Two Handed Fighting
    .9. . . . : Great Cleave
    12. . . . : Improved Critical: Bludgeoning
    12 Rogue. : Opportunist
    15. . . . : Master of Forms
    15 Rogue. : Defensive Roll
    18. . . . : Improved Two Handed Fighting
    18 Rogue. : Slippery Mind
    21 Epic . : Grandmaster of Forms
    24 Epic . : Overwhelming Critical
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Greater Two Handed Fighting
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic . : Toughness
    30 Legend : Scion of: Astral Plane


    Enhancements (80 AP)

    Thief-Acrobat (46 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge
      1. Acrobat Staff Training, Thief Acrobatics III, Fast Movement
      2. Acrobat Staff Training, Quick Strike III, Haste Boost III
      3. Acrobat Staff Training, Shadow Dodge III, Sweeping Strikes III
      4. Improved Defensive Roll III, Staff Lunge III
      5. Staff Specialization, Spinning Staff Wall, Vault

    Shadar-kai (21 AP)
    • Shadar-kai Grit, Dexterity
      1. Spiked Chain Attack, Keen Senses III
      2. Vicious Chain, Improved Dodge III, Guile
      3. Slashing Chain, Forceful Chain, Guile
      4. Whirling Chain, Nothing Is Hidden III

    Assassin (13 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Bleed Them Out III, Sneak Attack Training


    Enhancements 2 (80 AP)

    Thief-Acrobat (46 AP)
    • Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge
      1. Acrobat Staff Training, Thief Acrobatics III, Fast Movement
      2. Acrobat Staff Training, Quick Strike III, Haste Boost III
      3. Acrobat Staff Training, Shadow Dodge III, Sweeping Strikes III
      4. Improved Defensive Roll III, Staff Lunge III
      5. Staff Specialization, Spinning Staff Wall, Vault

    Assassin (26 AP)
    • Knife in the Darkness
      1. Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Bleed Them Out III, Sneak Attack Training, Damage Boost III
      3. Critical Mastery III, Sneak Attack Training
      4. Execute, Killer III

    Mechanic (8 AP)
    • Arbalester
      1. Mechanics III, Awareness I
      2. Wand and Scroll Mastery III


    Destiny (24 AP)

    Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity I
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down

    Twists of Fate (15 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Dance of Flowers (Tier 1 Flowers)
    3. Rejuvenation Cocoon (Tier 1 Primal)



    On a side note, i would put one point into both Henshin and Shintao cores, for a 10 melee power, 3 prr and 10 heal amp.
    Last edited by Deivonte; 11-07-2017 at 11:59 AM.

  2. #2
    Community Member Searious's Avatar
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    Default

    At lvl 26 - is the PTWF helpful for the staff build?
    Also - while on the subject, can you still stack acrobat staff training and henshen staff training both to tier 3? And is it worth it?

    I like this build - was looking at this kind of stuff last week.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by joebee View Post
    At lvl 26 - is the PTWF helpful for the staff build?
    The +5% doublestrike bonus from PTWF is universal so it's helpful to all melee builds.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
    Community Member Deivonte's Avatar
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    Default Update on build

    A could of notes after playing with the build for a while.

    • This build has a very low innate PPR, so buy sheltering items early or let someone go in first, otherwise you will be spending a lot on heal scrolls.
    • This build works really well while in Divine Crusader or Legendary Dreadnought, but if you do go Divine Crusader please note that its really eas to get over 100% doublestrike and that unlike doubleshot, doublestrike does NOT loop around to give you a third strike when over 100%.
    • Doublestrike doesn't seem to work on cleave attacks. IDK if this a quarterstaff issue, or if its a universal issue, but its there.

  5. #5
    Community Member Deivonte's Avatar
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    Default

    Quote Originally Posted by joebee View Post
    Also - while on the subject, can you still stack acrobat staff training and henshen staff training both to tier 3? And is it worth it?

    I like this build - was looking at this kind of stuff last week.
    Yes you can stack Henshin Mystic and Acrobat staff training, but i believe that the 20% doublestrike from killer is more important.

    On a side note, i would put one point into both Henshin and Shintao cores, for a 10 melee power, 3 prr and 10 heal amp.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Deivonte View Post
    • Doublestrike doesn't seem to work on cleave attacks. IDK if this a quarterstaff issue, or if its a universal issue, but its there.
    WAI (for better or for worse). Doublestrike only applies to unarmed Cleave attacks.

    Sneak attacks will apply to Cleave atks if targets are vulnerable; so consider adding Improved Feint which functions as an AoE bluff and no longer requires Combat Expertise.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member adrian69's Avatar
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    Quote Originally Posted by Deivonte View Post
    i believe that the 20% doublestrike from killer is more important.
    Killer and Quick Strike are both morale bonuses. Both have their up and downsides, but I thinking having both is a waste of 3 AP.

  8. #8
    Community Member Deivonte's Avatar
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    Quote Originally Posted by adrian69 View Post
    Killer and Quick Strike are both morale bonuses. Both have their up and downsides, but I thinking having both is a waste of 3 AP.
    Didn't notice that. Thanks!

  9. #9
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by adrian69 View Post
    Killer and Quick Strike are both morale bonuses. Both have their up and downsides, but I thinking having both is a waste of 3 AP.
    QS has 10-sec duration 12-sec CD; i.e., there's 2 seconds of downtime. Killer is persistent but stacks expire over time. Having both is a way of keeping morale bonus as close to 100% uptime as possible and is worth 3 extra APs, IMO.

    On a pure rogue Acrobat, I think something like this would work well:
    Code:
    Human Acrobat
    Rogue 20
    True Neutral Human
    
    
    Stats
                   36pt     Tome     Level Up
                   ----     ----     --------
    Strength        13       +4       4: DEX
    Dexterity       18       +4       8: DEX
    Constitution    13       +4      12: DEX
    Intelligence    16       +4      16: DEX
    Wisdom           8       +4      20: DEX
    Charisma         8       +4      24: DEX
                                     28: DEX
    
    Feats
    
     1        : Power Attack
     1 Human  : Cleave
     3        : Improved Feint OR Completionist
     6        : Great Cleave
     9        : Two Handed Fighting
    12        : Improved Critical: Bludgeoning
    15        : Improved Two Handed Fighting
    18        : Greater Two Handed Fighting
    21 Epic   : Improved Sneak Attack
    24 Epic   : Overwhelming Critical
    26 Destiny: Perfect Two Handed Fighting
    27 Epic   : Precision
    28 Destiny: Perfect Two Weapon Fighting OR Elusive Target
    29 Destiny: Dire Charge OR Deific Warding
    30 Epic   : Past Life: Rogue OR Epic Damage Reduction
    30 Legend : Scion of: Ethereal Plane
    
    10 Rogue  : Defensive Roll
    13 Rogue  : Opportunist
    16 Rogue  : Improved Evasion
    19 Rogue  : Crippling Strike OR Skill Mastery
    
    
    Enhancements (80 AP)
    
    Thief-Acrobat (43 AP)
    
    • Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
      1. Acrobat Staff Training, Thief Acrobatics III, Fast Movement
      2. Acrobat Staff Training, Quick Strike III
      3. Acrobat Staff Training, Sweeping Strikes III
      4. Acrobat Staff Training, Improved Defensive Roll III, No Mercy III, Staff Lunge I
      5. Acrobat Staff Training, Staff Specialization, Spinning Staff Wall, Vault
    Assassin (26 AP)
    • Knife in the Darkness, Dagger in the Back, Assassin's Trick, Nimbleness
      1. Sneak Attack Training, Stealthy III
      2. Venomed Blades III, Sneak Attack Training, Damage Boost III
      3. Sneak Attack Training, Dexterity
      4. Killer III, Sneak Attack Training
    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept III
    Human (3 AP)
    • Damage Boost
      1. Improved Recovery
    Destiny (24 AP) Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer
    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Grim Precision (Tier 3 Shadowdancer)
    3. Hail of Blows (Tier 2 Flowers)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    5. Brace for Impact (Tier 1 Sentinel)
    For rog 18 / monk 2, a few tweaks are helpful; if nothing else, 1 AP Henshin is +10 MP.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  10. #10
    Community Member DaLooza's Avatar
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    Quote Originally Posted by unbongwah View Post
    Sneak attacks will apply to Cleave atks if targets are vulnerable; so consider adding Improved Feint which functions as an AoE bluff and no longer requires Combat Expertise.
    Improved Feint is still buggy, is it not? Last I had in on my rogue, it rarely worked; like the wiki says on it, any action taken immediately after IF completely disregards it. I tried it in combination with cleaves, but never got the bluff effect (animations take up most of the time for it, iirc, so I would use IF then cleaves right after, like I would with bluff). So I basically wasted time when I could've just bluffed the most threatening mob and then proceed to go cleave-happy. This was a probably well over a year ago, but wiki states the issue is still there.

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