This is my first time posting on the forums, although I've been reading them for quite some time (ever since I started playing DDO).
I currently have a toon (Shiansu on Thelanis) and wanted to try out an Earth Savant sorcerer. Unfortunately, I've only seen bad things from other posts on the forums and I was wondering if the below build would be viable for running an EPL or two. I tend to mostly run EH level if I'm soloing, but would like to also be able to pull my weight in PUGs where I do EE or lower skull Reaper content.
The idea behind this build: Web, Hold, or have mobs dancing while covering them in layers of acid storms/cloudkill etc and ice storms (much like a caster druid would stand in their own personal storm). And, since this would be an Enchantment/Conjuration focused build, have DoTs for good boss beating power.
I only add in the paladin because I'm not planning on buying a +1 Heart.
Any suggestions and changes would be highly appreciated
As a side note, I have all Destinies maxed, but I have yet to decide what Destiny I will run in. I would also appreciate any feedback to a suggested destiny.
Shiansu
18/2 Sorcerer/Paladin
Lawful Good Bladeforged
Level Order
1. Paladin 6. Sorcerer 11. Sorcerer 16. Sorcerer
2. Sorcerer 7. Sorcerer 12. Sorcerer 17. Sorcerer
3. Sorcerer 8. Sorcerer 13. Sorcerer 18. Sorcerer
4. Sorcerer 9. Sorcerer 14. Sorcerer 19. Sorcerer
5. Sorcerer 10. Sorcerer 15. Sorcerer 20. Paladin
Stats
36pt Tome Level Up
---- ---- --------
Strength 8 +5 4: CHA
Dexterity 6 +5 8: CHA
Constitution 20 +5 12: CHA
Intelligence 12 +5 16: CHA
Wisdom 6 +5 20: CHA
Charisma 18 +5 24: CHA
28: CHA
Feats
1 : Force of Personality
1 Deity : Follower of: Lord of Blades
3 : Empower Spell
6 : Maximize Spell
9 : Past Life: Wizard
12 : Completionist
15 : Spell Focus: Enchantment
18 : Spell Penetration
21 Epic : Greater Spell Penetration
24 Epic : Epic Spell Penetration
26 Destiny: Epic Spell Power: Acid
27 Epic : Intensify Spell
28 Destiny: Hellball
29 Destiny: Arcane Pulse30 Epic : Ruin
30 Legend : Scion of: Plane of Earth
Spells
Sorcerer
1. Charm Person, Magic Missile, Protection from Evil, Nightshield
2. Blur, False Life, Web, Glitterdust
3. Acid Blast, Chain Missiles, Displacement, Haste
4. Acid Rain, Dimension Door, Repair Critical Damage, Ice Storm
5. Cloudkill, Niac's Biting Cold, Eladar's Electric Surge, Hold Monster
6. Disintegrate, Acid Fog, Greater Heroism
7. Mass Hold Person, Otto's Sphere of Dancing, Banishment
8. Black Dragon Bolt, Sunburst
9. Mass Hold Monster
Enhancements (80 AP)
Earth Savant (31 AP)
• Earth Savant, Earth Affinity, Greater Earth Affinity, Crumbling, One With Stone
1. Acid Spray III, Spell Critical, Erosion III
2. Spell Critical, Devouring Earth III
3. Spell Penetration, Spell Critical, Charisma
4. Acid Arrow III, Spell Critical, Charisma
Water Savant (22 AP)
• Water Savant, Water Affinity, Greater Water Affinity
1. Cold Ray III, Spell Critical, Hoarfrost III
2. Spell Critical, Absolute Zero III
3. Spell Penetration, Spell Critical, Charisma
Bladeforged (12 AP)
• Improved Fortification
1. Mechanist I, Inscribed Armor III
2. Communion of Scribing III
Eldritch Knight (Sorcerer) (7 AP)
• Eldritch Strike
1. Improved Mage Armor III, Toughness III
Sacred Defender (4 AP)
• Holy Bastion
1. Extra Lay On Hands III
Harper Agent (4 AP)
• Agent of Good I
1. Harper Enchantment, Traveler's Toughness I