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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Nov 2010
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    Default Rare Crafting Shards For Extra Slot In Cannith Crafting Please?

    I'd suggest them only being able to be found in raids on reaper and in special events, and maybe even given as a favor reward! All of these would be for the extra slots only.

    Vampirism+Constitution Damage combo shard

    Shard Of Roguish Invulnerability (Can't be harmed when opening a lock or disabling a trap, chances of getting interrupted decreased by 75%)

    Healer's bounty shard

    Auto Repair Shard

    Paralysis Shard

    Blurry Shard

    Invisibility Guard Shard

    Stoneskin Guard Shard

    Roaring Shard

    Earthgrab guard shard

    Stone Prison guard shard

    Trap The Soul Guard Shard

    Transmute Enemy Shard (Has a chance to slay and transmute an enemy into a random collectable of any kind or rarity, same chance as the trap the soul guard)

    Extra augment slot enchant (max of two augment slots per item, click the shard in your inventory and drag and drop the gear to the window that pops up and click enchant, adds a random yet compatible augment slot)

  2. #2
    Community Member Chacka_DDO's Avatar
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    Default

    I think it is in principle a good idea to have named shards for Cannith Crafting and I think I said this already in another thread of you.
    But maybe I don't understand you right if I read shards should drop, it means for me you get a complete shard and you can craft it on an extra slot no matter how high your crafting skill is?
    I would say it would make sense if a rare named ingredient can drop in a quest and only with a high crafting skill you can make use of it.
    Most players I read on the forum think Cannith crafting and named loot and random loot are contradictions but I assume that's based on the common opinion that if someone wins something another one must lose something.
    But in my opinion named loot and Cannith crafting can go hand in hand and basically also random loot.
    This idea with named shards would be a good step in the right direction in my opinion.
    Something similar was already there in the past with the ingredients you got as quest rewards in certain adventure packs.
    I could also imagine that you can deconstruct a named item and out of this deconstruction process you get a named ingredient and this can be used for a named shard recipe.
    And you maybe have always only a chance that you successfully craft a named shard even with maximum crafting level.

  3. #3
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default

    Quote Originally Posted by Hindaekdnd View Post
    I think it is in principle a good idea to have named shards for Cannith Crafting and I think I said this already in another thread of you.
    But maybe I don't understand you right if I read shards should drop, it means for me you get a complete shard and you can craft it on an extra slot no matter how high your crafting skill is?
    I would say it would make sense if a rare named ingredient can drop in a quest and only with a high crafting skill you can make use of it.
    Most players I read on the forum think Cannith crafting and named loot and random loot are contradictions but I assume that's based on the common opinion that if someone wins something another one must lose something.
    But in my opinion named loot and Cannith crafting can go hand in hand and basically also random loot.
    This idea with named shards would be a good step in the right direction in my opinion.
    Something similar was already there in the past with the ingredients you got as quest rewards in certain adventure packs.
    I could also imagine that you can deconstruct a named item and out of this deconstruction process you get a named ingredient and this can be used for a named shard recipe.
    And you maybe have always only a chance that you successfully craft a named shard even with maximum crafting level.
    If the shard is precrafted it can still easily require a minimum level to use it to craft onto a weapon as the programming is there already. Further more they could easily add one new named shard per raid so people would have a reason to run a raid again, further more I do agree that a minimum level should be required, minimum level 285 in cannith crafting with guaranteed crafting experience gain (At least 1,500 experience) from enchanting with said rare shard.

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