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  1. #41
    Community Member Vish's Avatar
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    Default Baba yaga

    Baba yaga hut
    Ok, ran this last nite, it bugged
    So tried again this morn
    Pretty easy? On eh
    An open map fight, and a hut to explore
    Ok I'm not gonna be too critical here,
    But the hut is just repeat times two
    So that speaks to unfinished raid, very uninspired
    I mean makes it easy you do it once you do it again
    Both times to beat down a crystal
    And each time a fight with baba
    Had 4.5 mil in EE, 3.5 mil in eh
    So just a big boss beat down
    Tho the last fight had some serious debuff,
    Was losing hp
    Not sure, first time thru
    But easy raid, requires some cooperation
    Will be gravy with time
    This is the one I got to farm
    More stuff in hut for me than Strahd
    But I got them both down pretty easy

    Ran toee before that
    I never run toee
    But I was with a group that knew it
    We started r1, but realized that would be a time slog
    So went back in on eh
    Pretty easy, I was invincible and easy killing mobs
    We cruised thru it
    Went to each of the temples
    Went to the end
    Finished.
    I pulled an epic elemental bloom. Mythic +2
    Haha. I'm so lucky. Never run it and pull only item I'm looking for on first run.
    I'll take that



    Notes
    Made 64 guild and 32 reaper
    Ran 3 sagas
    Santas bag is full
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  2. #42
    Community Member Vish's Avatar
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    Default Shintao edition

    Kil gore, the supreme monastic
    Ln aasimar
    20 monk
    Shintao

    Str 8
    Dex 17
    Con 14
    Int 14
    Wis 18 +7
    Cha 9
    +6 tomes
    +2 complete

    Umd, hide, conc, balance, jump, heal

    1 monk dodge
    Feat twf
    2 monk stunning fist
    3 monk mobility fist of light
    4-6 monk spring attack
    Feat CE
    7-9 monk whirlwind
    10-12 monk ic blunt
    13-15 monk itwf
    16-18 monk completionist
    19-20 monk

    21 oc
    24 imp martial arts
    26 PTWF
    27 gtwf
    28 elusive tgt
    29 dire charge
    30 ethereal
    Epic reflexes

    Ap
    41 Shintao
    19 ninja
    14 henshin
    7 aasimar

    Notes
    Will have sames stats as henshin
    Same gear load out
    What will change is raid Handwraps
    And maybe pinnacle for prowess
    Only thing missing from build is gtwf. Could use fleet foot boots for blinding speed but would lose 25 prr and 40 life. And take gtwf at 27. But I think I'll just lose the off hand. Or I could take at 30 and lose the epic reflexes.

    Gear set Shintao
    Helm executioners insdeception7, seeker 17, qualtactics4, green
    Neck dawn herald charm adherant wis19, yellow
    Eyes cc34 conc22, acc23, inswis7, green
    Trinket cc34 dstrike17, dodge15, insstunning8
    Body disciple of dawn avenger fort202, parry9, prr 50, profane, green
    Cloak shadowhail avenger hide22, deception16, ghostly, green
    Bracers lore fueled packbanner, inscon9, prr 50, insdstrike 10, green
    bracers of fallen hero, adherants, str19, inscon9, stunning22, qualprr12, green
    Belt cutcord avenger blurry, dex19, qualdex4, qualdodge4, green
    Ring1 pinnacle adherant greater reinforced, deadly16, stunning22, soul of element, yellow
    Ring2 slavers con17, resist14, qualwis4, green
    Boots fleet foot adherant FoM, speed30, natarmor19, yellow
    Gloves crumbling adherant insdex9, shatter22, insprr24, blue
    Duality

    Power 250
    False life40
    Fear immunity
    Blindness immunity
    Ff
    Good luck
    Draconic soul
    Festwis
    True blood
    Prot8
    Devotion?

    Notes
    Went with hamagabis basic set up
    Don't have the bracers, don't have the belt
    Can craft anything, so cc is covered. Got slavers comps.
    Will likely go fallen hero bracers for the str and prr over dstrike.
    Got 3 raids in each. Will be months before duality, unless I get lucky. But raid loot is one place where my luck seems to run out. But that's because all those LN runs. I plan on doing LH or above for these. But still, months.
    With this gear setup, don't know the real numbers. Will have to go all in when I get the last few pieces. Still won't tr until get duality. But just saying, as geared can take gtwf at 27, don't need speed. And this setup loses int, so maybe no kta. The stun on this gear is great at 34, but no qp boosts without kta. But your tomb would be good. I'd hate to hot swap for int that makes no sense. But the dps will be through the roof, so maybe who cares qp, just that it's a goto on my henshin. I'd have to see the numbers, maybe? Slot an int augment, lose 2 kta easy, no festint...small gains for 8 ap.
    Where it would go? Into aasimar likely, maybe ninja max mdb, and another stat henshin.
    Max dex, max wisdom, missing the qual con. Pure monk fighting stats. Missing the mrr. I may be short of 50 with this setup. But it picks up deception and hide, which go with ethereal. Stuns and sneak attacks more max damage. Prob a 88 wis, with 19 over 17 and profane. So DCs be maxxed. As damage. Really a sweet setup.
    I considered the molten gauntlets, but is only 5 dstrike and ap, and you lose about 5 pts dex, so that's +3. I'd rather the dex and Prr. And fleet necklace gain a wis and reinforced fists. Another sweet add after I get this tr up and running. Will be in the second run of raids. But now to farm a few pieces...

    In other notes
    Added 5th filagree. Ls attack and damage, rare. That adds 14d6 acid to each attack. Tested it in DA.

    Still haven't run vish. I think the meta has changed. He is paralyzer, works great for slavers and mines, but ravenloft is 50% undead. Also raid clerics need to be healers. So I'm thinking. I'd hate to tr he is set with max enchantment gear. I could tr into favored soul and pick up more damage, or I could rebuild him as a pure? I'm conflicted. I think a turning cleric may be of use. I don't know yet, I'm gonna watch the scene more.
    Last edited by Vish; 12-27-2017 at 10:30 AM. Reason: Edit ap
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  3. #43
    Community Member Vish's Avatar
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    Default The Celestial Ninja, Strahd Killer

    Strahd killer
    Kilgore, Neo Ninja
    20 monk
    Ln aasimar
    sunsword runner

    Str 8
    Dex 18 +7
    Con 14
    Int 14
    Wis 17
    Cha 8
    +6 tomes
    +2 complete

    1 monk dodge
    Feat twf
    2 monk mobility
    3 monk CE fists of darkness
    4-6 monk spring attack
    Feat whirlwind
    7-9 monk Pl SOS
    10-12 monk ic pierce
    13-15 monk itwf
    16-18 monk gtwf
    19-20 monk

    21 oc
    24 completionist
    26 PTWF
    27 blinding speed
    28 elusive tgt
    29 dire charge
    30 ethereal
    Epic reflexes

    Ap
    41 ninja
    8 kta
    7 aasimar
    14 henshin
    11 Shintao

    Running in shadowdancer
    4T1 +1 dex, acrobatic2
    4T2 +1 dex, lithe2
    7T3 +1 dex, shrouding strike3, cloak of shadows2
    5T4 +1 dex, improved invisibility3
    4t5 executioners strike2, sealed soul2

    Notes
    This went thru several incarnation
    What I wanted was a trapper with displacement and ddoor, so it could be a great group assets and run the sunsord. It was gonna be 10/7/3 rogue lock monk. But can't get 2 level 3 spells, and didn't have a tier5. So it was my first thought but kinda gimp. The issue here is centered with shortsword. Easy enough ninja core1, but rogue didn't support shortswords, only daggers.
    So I thought 11/6/3 rogue fighter monk. And get the adds from shadowdancer. But then I prob go tier5 Kensai, with one with blade for shortsword. But that was missing ftr8, and would have to be a Harper build anyways.
    So then I though, what would be best with shortswords and dps Strahd. And I kept coming back to ninja shortswords. And nothing better than monk for that. And shadowdancer gives displacement and ddoor. And there are no ninja builds, none I ever seen.
    So I drop the trapping, but go dex based and crank the dps. And go pure ninja. Neo ninja. Strahd killah.
    This was also inspired by seeing a lfm advertising for a toee shortsword. Who was looking for it? A monk.

    In other notes
    Happy new year
    Got the named items, less duality
    So can look at the crafting. Not sure about trinket? Use a shard? Or buy one from store. They don't come with augments?
    Pulled the light hammer. Oh yay.
    Ya looked at crafting, everything viable.
    Ran a couple more sagas, got amber temple down, still don't know all the cards in invitation, but know the castle pretty well. All the others are easy, and easy enough to solo on r1. So it's gravy to get adds. Trappers are probably the most needed in this saga, for all the secret doors.
    Ran about 5 sagas now, and found about all the loot. Still need the Bracer I won't wear, but got most everything useful. Now it's just raid time, got about 5 each of those. I just hope these are as popular as regular shroud runs. But I'm seeing lotta population at 30, but I'm also seeing lotta ppl not playing ravenloft at cap, but still tring. So honeymoon is about over? Come the new year and a patch. Hopefully they fix the hut, that is so bugged.
    Think I'm about to bring vish online. I can get him saga done and flagged for the raids. Thatll bring 2 into line for raids. I'm still not seeing them regular tho, only so many ppl at 30 and ppl on timers, so...
    Last edited by Vish; 12-31-2017 at 10:53 AM. Reason: Added tomes
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  4. #44
    Community Member Vish's Avatar
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    Default Raw data Shintao gear set

    Gear set Shintao
    Helm executioners insdeception7, seeker 17, qualtactics4, green
    Neck dawn herald charm adherant wis19, yellow
    Eyes cc34 conc22, acc23, inswis7, green?*
    Trinket cc34 dstrike17, dodge15, insstunning8
    Body disciple of dawn avenger fort202, parry9, prr 50, profane, green
    Cloak shadowhail avenger hide22, deception16, ghostly, green
    Bracers lore fueled packbanner, inscon9, prr 50, insdstrike 10, green
    bracers of fallen hero, adherants, str19, inscon9, stunning22, qualprr12, green
    Belt cutcord avenger blurry, dex19, qualdex4, qualdodge4, green
    Ring1 pinnacle adherant greater reinforced, deadly16, stunning22, soul of element, yellow
    Ring2 slavers con17, resist14, qualwis4, green
    Boots fleet foot adherant FoM, speed30, natarmor19, yellow
    Gloves crumbling adherant insdex9, shatter22, insprr24, blue

    Raw Stats for gear set Shintao
    Str 43
    Dex 61
    Con 53
    Int 29
    Wis 85
    Cha 22
    Hp 1235
    Hamp 70
    Sp 185
    Pos 185
    Ki /420
    AC 184
    Dodge 41/41
    Fort 73
    Reflex 87
    Will 94
    Bab 20/30
    Doublestrike 49
    Melee speed 15
    Melee power 165
    Sr 30
    Fort 218
    Prr 197
    Mrr 17

    Skills
    Balance 66
    Conc 101
    Heal 63
    Jump 59
    Spot 77
    Umd 35
    Hide 67
    Move silent 64

    Stunning fist 109
    dire charge 114
    Qp 68
    Kta adds 4

    Notes
    Immediate numbers that stick out are dstrike and prr. Old dstrike at 38, so 10 add. And old prr at 149, so almost 50 prr. At cost of 17 mrr, which this build has no measure for... But epic reflexes mean no damage anyway. Could slot a sheltering to bring it up some.
    Wis at 85. Missing globe and fest wis bring it up to 88. So 2 higher DCs. And DCs are comparably better, dire charge at 114 is like 14 higher than mine, and fist at 109, 111 with 88 wis. and qp is still the same. No int on this gear so only 4 kta vs7.
    AC is 184 with missing prot8 192 same as mine.
    Saves are identical.
    Missing sp with a 250 gem, easy enough.
    And hp are a little lower, missing vitality40 gem.
    Hamp is 40 lower, and pos is about 150 short. The hamp hurts but the pos won't likely be missed, just for cocoons and sacred grounds.
    I have no ranks in hide and move silently, so on Shintao 23 higher.
    And the melee power is 145, just +20mp with sentient. So same.
    And I didn't get hit damage bonuses. I will add them in the difference.
    So overall, it's more tanker on prr and higher dps with doublestrike. And it's got better DCs. But it's missing mrr. Achilles.
    But it's essential mean build.
    Now the only prob is I gotta transfer over all my gems, and I don't have that many jewelers kits. And I haven't Tetris their place.
    But here's some numbers.

    So I built it, and I'm not unhappy.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  5. #45
    Community Member Vish's Avatar
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    Default Addendum

    Addendum
    Dex 62
    Con 54
    Int 30
    Wis 88
    Hp 1305
    Sp 435
    AC 202
    Fort 77
    Reflex 91
    Will 99

    Slotted prot8 in helm, power250 in neck, festive wis in goggles, globe of true in pinnacle, falselife40 in gloves, good luck in bracers, leaves 4 green and a yellow.
    Qp 75
    Stunning fist 116
    Dire charge 121
    With 5 kta

    +107 +87
    So almost identical numbers on dps front, this with staff, wraps should be 14.5?
    Got a jump in AC, prr, and dstrike for loss of mrr

    Ran it on baba hut, performed fine
    Seems like I'm getting higher end crits tho?
    But overall can't tell the changes,
    But now I'm committed to them, I slotted stuff.
    Will likely tr into Shintao soon
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  6. #46
    Community Member Vish's Avatar
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    Default

    Reposted from monk gearset redo

    Ok,
    So I been running this setup for last couple days
    With stunning mods kta isn't needed.
    My dire charge and stunning fist are already better than old setup with int,
    Just that qp is not buffed,
    But what I did is switch over to Shintao ap
    Dropped the 8 ap kta
    Picked up 1 mdb ninja, 1 mdb focus henshin, 20 hamp aasimar, and +1 wis each in ninja and Shintao.
    So dodge is now 43, hamp at 90, and wis at 90.
    Picked up 1 more dc so qp at 71, sans kta

    I could go int goggles and hot swap,
    But I prefer not
    I like the build to run without changes
    That's what I'm looking at
    Also, slotted a sheltering 16 gem into robes, brought mrr up to 33
    Also added a cha 7 gem, cha to 30. Can still scroll fine with one death.

    The only real difference I'm seeing is when I run ml sentient staff over LGS
    LGS keeps me free from heals. I can last most battles just off temp
    And I hate hot swapping, but I do sometimes
    With sentient, dps, with LGS, tank

    The only issue with this gear set so far is no true seeing
    Guess I have to get some scrolls
    Whever they hide
    But running against hags they go displacement, so needed
    I don't do displacement, he'll I forget to veil most of the time
    But gear is good, and I'm breaking it in
    Really I run r1 mostly, and can solo.
    But running cauldron makes me kinda tankish,
    So when I switch to Shintao I will likely change up tactics
    Go to being a more strike from behind monk, to get sneak in

    I'm seeing real drop off ppl running ravenloft,
    So will prob tr next Monday. Into Shintao
    Still halfway to duality
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  7. #47
    Community Member Vish's Avatar
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    Default Poetry slam

    I, Kilgore

    Into the mists
    What wonders behold
    Living steel in the fold
    Gems and filagree
    Sentient weapons for thee
    What story here to be told?

    Death house
    The monster in the basement
    Through many layers of cement
    A small voice was heard
    Seek deeper she demurred
    A figure in excrement

    Bonegrinder
    The only thing missing, a cauldron
    For four to gather, a sqaudron
    Wolves all around
    A ghost to ground
    It all turned out rather maudlin

    Invitation to dinner
    The castle on the hill
    Invitations to fill
    Met face to face
    The card known as the ace
    Von Strahd opens the bill

    Oath of vengeance
    Revenants everywhere
    Harpies in the air
    Align the mirrors
    To the towers
    Treasure just up the stair

    Mad tea party
    The mad hatters missing
    Just a lady and her friend kissing
    Figure out their scheme
    It's like a devils dream
    Really just a big dissing

    Raven at the door
    A rescue mission
    Inside the castle a prison
    Fight the hags disappear
    In the treasury reappear
    Two golems stand risen

    Amber temple
    Another bride story
    In a temple of former glory
    It's a hate filled place
    Benn lying in disgrace
    Strahd steals the glory

    Final vintage
    A Druids curse
    The wine reversed
    Find the cure
    Become the lure
    Or you'll be hearsed

    Yester hill
    Omg the lag
    Omg the lag
    Fps down to one
    This is no fun
    Omg the lag

    Ravens bane
    To meet the old baba
    About same as jabba
    Wisps and scarecrows
    Steal the shows
    Disco balls like abba

    Sunrise
    A bride yet three
    Monogamy not for thee
    A living temple to explore
    Mongrels behinds these doors
    Another wedding to see
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  8. #48
    Community Member Vish's Avatar
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    Default Once a henshin, always a henshin

    Reaper
    Water, dc
    Str 44
    Dex 63
    Con 57
    Int 31
    Wis 90
    Cha 30
    Hp 1579
    Hamp 90
    Sp 465
    Pos 189
    AC 197
    Dodge 43/43
    Fort 77
    Reflex 100
    Will 99
    Bab 20/30
    Doublestrike 49
    Melee speed 15
    Melee power 165
    Sr 30
    Fort 218
    Prr 200
    Mrr 33

    Balance 69
    Conc 106
    Heal 68
    Jump 62
    Spot 82
    Swim 39
    Tumble 44
    Umd 41
    Hide 70
    Move silent 67

    Staff ml 116 86

    Notes
    This my best as a henshin.
    I have loved playing this role.
    I have maxxed it out the best I could.
    It is a monster. Not the best dps, but pretty good. Excellent defense make it near tankable, with cauldron of flame. Boss dpser.
    I don't have much to report.
    Ran lshroud, crafted tier3 double pos for my triple pos wraps. Tested in da. Now I can tr to Shintao, with lvl26 wraps.
    I'll ramble a bit,...
    So I been running resolute. A female voice. Wondering if it's useful at all. So it tells me to stay out of traps, and when it's taking damage, that always makes me check my hp... And it says when someone dies, and it calls me soldier a lot...
    So I'm more not fighter, but I like the gem. And I may be a soldier of rock n roll, but what I figured she was trying to say,
    Souljah
    So now I'm rocking a souljah gem, and she's singing to me reggae beats. Makes killing all the easier, that and I play reggae. Giving up all kind of love to the monsters.
    So I'm going to stay henshin. I kinda loathe giving up this incarnation. Always wanted to play a henshin, and I've become known on Kil as a henshin, so may as well stay true. Besides, like I've said, I'm the only henshin on the server, and I like that. Makes me unique
    I'll get the runes for duality. Maybe get the runes for necklace. But I'll do it as a henshin. I'll save the tr for when I can step into it. Then run a celestial Shintao.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  9. #49
    Community Member Vish's Avatar
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    Default Raids update

    Raids update
    Been running raids using timers, trying to get some extra runs in.
    Got about a dozen each.
    Ran an LE Strahd, it went well, but we had a strong group. It definately pays off in runes, 125 vs 85 vs 65. So 10, 15, or 20 completions needed for an item.
    Got about 1k Strahd and prob 800 baba.
    I've pulled 4 items. A hammer and great Xbow from baba, and storm in a bottle and eschers robes from Strahd. Not what I'm looking for, but no one else was in group that could use them either. I'm not one to keep loot if somebody else will actually be able to use it.
    Also, ran an rso with high lords. And got the bracers, but it's kinda **** loot compared to ravenloft. And it's such a annoyance to run that raid. Continuous electrical damage, even if the raid is relatively easy and straightforward, no one likes it. It never gets pugged on Sarlona, and after running this raid I now realize I will never run this raid again. Nothing in it I would want except the trinkets, and only if I were to tr into a warlock build, which I don't plan on doing. So dead raid when it came out, and even deader raid now. I put the bracers up for roll.
    So I'm aiming at the staff from baba, and the wraps from Strahd. If I could ever get so lucky, but I'm surprised at even pulling the loot I have so far. I've thought about tr into a pure rogue, using Xbow, so now I have the raid Xbow that may actually be in the pipes. But first I'm gonna do celestial Shintao, just to see how it runs. Would like to get a fleet foot necklace too, but that would likely be on the Shintao life, so something to look forward to.
    Other than that I've just been running sagas. Getting down amber temple and invitations runs better, getting to know the combinations. I've prob run 7 or 8 sagas so far. Just soaking up reknown rewards, and farming filigree. I sell all the commons for cheap on the shard exchange, because my bag filled up. Only keeping rares any more, so that's what I'm looking for. And farming items for nom nom, keeping the items I wear as extra for another set. Still haven't pulled the fuel packed bracers yet.
    For vish, he's sitting ravenloft out. I could get him into the raid cycle, but I haven't been able to bring myself to play him yet, I just enjoy being the monster henshin. Plus I think he's slightly out of meta, but I got slavers gear and good named items for him, but definately more a slavers build. Maybe a pure necro build? Idk, I've also seen clerics be the tank in raids, but I don't like to block. I've also got a fav soul build in the back of my mind, but I think a turning cleric may be better for the sagas, but maybe not for raids.
    Well see how it goes. I am getting kinda bored just doing saga and raids and slavers, but I do so enjoy the henshin monk.
    Next update when I get the wraps. So close now need 4 more strahds.
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  10. #50
    Community Member Vish's Avatar
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    Default Fleetfoot necklace

    Fleetfoot necklace

    So no wraps yet,
    Didn't get any extra runs in
    But ran a baba and a Strahd this morning
    And got passed the fleetfoot necklace,
    By plotta
    My thanks
    That is a nice necklace and it's part of the Shintao kit
    I figured when I ran Shintao on my deep gnome I had 13.5w at 30
    So with fleetfoot and pinnacle, 1.5 + 1, 16w
    Plus is got 20 wis so makes 91
    I refigured my reaper for +1 wis, so 92

    Now some thoughts on Shintao
    To go dex?
    I mean, I'm sporting a 92 wis
    But that's for fists and dire charge
    I've seen on the outliers they go dex over wis
    Meaning non special tgt monks,
    Just built for dps
    But some kinda monster dps
    Gotta run Shintao, gotta run ld,
    Are you in wind stance? Over water?
    Or how about fire?
    And bumping con over wis?
    I mean I can run a 92 wis Shintao
    With about a 62 dex
    I looked at the numbers,
    And even if I go dex over wis
    That is about 10 difference
    Say 75 dex 75 wis
    So you're only gaining +/-5
    I don't see it making a difference,
    Except losing out on DCs
    I guess is tradition over monster
    I don't think I could justify it,
    Unless you can swap the numbers,
    And you won't, since that is a dc compare to ld,
    Where you pick up con.
    So maybe slightly more the bowling ball,
    Over the versatile stunner
    But the stunner should not lag far behind
    That +5 or even ten,
    Will not make the difference
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  11. #51
    Community Member DrawingGuy's Avatar
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    Default

    Vish, just a few comments to answer your questions:

    - DEX vs WIS: You're underestimating the difference of DPS a DEX vs WIS has as you also need to factor in Melee Power and Crits against that +5-10 to damage. Ultimately it's still a small difference, though that jumps some if you go Ethereal as DEX applies to Hide, and every point of SA you get is scaled 1.5*MP. However I ultimately see it as a question of: Do you care about Quivering Palm? While a DC based Monk has the secondary advantage of no-fail on all tactics, gear is strong enough that you can still reach effective DCs on Dire, Stunning Fist, and Jade strikes on a DEX or STR build. QP is a powerful tool, but one that takes a lot of investment to get to an effective state - if you put it aside, there is really no reason to not go full DPS mode.


    - Stance: This is one of my favorite factors of the Monk pass. They made it where each has a purpose and use, and here's how I'd break it down:
    -- Earth (Mountain): Use when you are the tank and need to keep the aggro of a target.
    -- Water (Ocean): The best defensive stance for most people due to the dodge gains, and the +2 DC boost can make a big difference for those that build for QP. Use if you need the defenses or DCs. The defensive aspect is boosted by the auto-trip from Perfect Pinnacle.
    -- Fire (Sun): This has historically been the Ki-building stance. Getting Earth's crit multiplier made it a solid DPS stance, though Wind is better in most cases still. What would make you want this stance is if you need the Ki buildup (Duality users shouldn't need this), or if you want item bonuses. Fitting in a Jidz means 50 heal amp, and Perfect Pinnacle gives a little CC if you need a touch of balance between DPS and defenses.
    -- Air (Wind): Between the stacking doublestrike and 10% offhand for those that use Meditation of War makes this the best DPS stance. Perfect Pinnacle adds more damage procs in this stance as well.

    What stance you use should depend on your needs - don't be afraid to switch it up if the situation would benefit from it.


    Do be wary that the "monster dps" you saw on the Duality thread may not last... though seeing the thread you started, seems you already feel that is inevitable.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  12. #52
    Community Member Paisheng's Avatar
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    Cool

    Quote Originally Posted by DrawingGuy View Post
    Vish, just a few comments to answer your questions:

    - DEX vs WIS: You're underestimating the difference of DPS a DEX vs WIS has as you also need to factor in Melee Power and Crits against that +5-10 to damage. Ultimately it's still a small difference, though that jumps some if you go Ethereal as DEX applies to Hide, and every point of SA you get is scaled 1.5*MP. However I ultimately see it as a question of: Do you care about Quivering Palm? While a DC based Monk has the secondary advantage of no-fail on all tactics, gear is strong enough that you can still reach effective DCs on Dire, Stunning Fist, and Jade strikes on a DEX or STR build. QP is a powerful tool, but one that takes a lot of investment to get to an effective state - if you put it aside, there is really no reason to not go full DPS mode.


    - Stance: This is one of my favorite factors of the Monk pass. They made it where each has a purpose and use, and here's how I'd break it down:
    -- Earth (Mountain): Use when you are the tank and need to keep the aggro of a target.
    -- Water (Ocean): The best defensive stance for most people due to the dodge gains, and the +2 DC boost can make a big difference for those that build for QP. Use if you need the defenses or DCs. The defensive aspect is boosted by the auto-trip from Perfect Pinnacle.
    -- Fire (Sun): This has historically been the Ki-building stance. Getting Earth's crit multiplier made it a solid DPS stance, though Wind is better in most cases still. What would make you want this stance is if you need the Ki buildup (Duality users shouldn't need this), or if you want item bonuses. Fitting in a Jidz means 50 heal amp, and Perfect Pinnacle gives a little CC if you need a touch of balance between DPS and defenses.
    -- Air (Wind): Between the stacking doublestrike and 10% offhand for those that use Meditation of War makes this the best DPS stance. Perfect Pinnacle adds more damage procs in this stance as well.

    What stance you use should depend on your needs - don't be afraid to switch it up if the situation would benefit from it.


    Do be wary that the "monster dps" you saw on the Duality thread may not last... though seeing the thread you started, seems you already feel that is inevitable.
    +1 Nice easy summary of contrasts on dex / wis / str builds and on stance uses.

    So I'm thinking of exploring the dex build (did it once long ago) but I have two questions. When you get your statistic level up every 4 levels do you use it for wisdom or dex. Will the Jade strike, stun etc. still be effective in mid reapers (4-6) if I choose dex for more dps here? Giving up QP i've never done, but willing to try -- but certainly don't want to give up the dc's of the other monk sa. Second question: how important is doing KTA regarding dps and dc help here. I hear the dps doesn't work with wraps anyway with this (is that true?). Would rather invest those enhancement points into more melee power in henshin or aasimar I think. And does one really need KTA for the other special attacks outside of QP -- keeping in mind I'm a "complete" completionist with all the bells and whistles and gear.?

    Bottom line: how can I maximize the monk handwrap dps through a dex build without losing Special Attack effectiveness in mid to high reaper? It will be fun exploring this, but if you have already put in the leg work / mind work / math into it, I am grateful to shorten my learning curve .

  13. #53
    Community Member Vish's Avatar
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    Default Dex or wis Shintao?

    So, there are further considerations
    Having to ld, having to pa
    So no CE. So less wisdom, no ce, much lower AC
    For a big drop in special tgts.
    So if you want to go max single tgt,
    Even with a whirlwind,
    Then go dex and suffer your DCs
    May not matter is dps thru the roof
    Lose versatility for dps

    So, that begs
    Do I go dex monk Shintao?
    Or more traditional.
    Will likely run in water,
    For the dodge
    And meditation of war, so 5 mdb
    I'm guessing over 40 dodge
    Maybe some AC from dex
    And reflex
    I got 5 prowess pieces
    Would have to LR,
    And reslot sentient
    I have to Strahd killah over Shintao dc
    But I'd only run this build to post numbers
    And I kinda want to see,
    Just to compare,
    But I'd think a celestial Shintao
    Would be a dc build, so wisdom...

    What to do?



    Ps
    Lose stunning fist for dps?
    Isn't that counter intuitive?
    Gods I'll build a wis
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  14. #54
    Community Member DrawingGuy's Avatar
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    Default

    @Vish - I was pointing out that you do not lose stunning fist or your other main tactics moves on a DPS build as gear gets you high enough. You may not be 95% no fail on everything like a DC build is -- certain bosses and high fort save targets might save on you -- but casters and ranged should still be easy targets, and those are what you care most about anyways. Let's say you have a 56 WIS build:

    Stunning Fist:
    10 Base
    15 Levels
    23 WIS
    22 Ravenloft item
    6-8 Insightful item (depending if you cannith craft combat mastery or just ins stunning)
    4 quality (Executioner Helm currently one of the BIS helms)
    6 LD
    -----
    86-88 DC

    That is before KtA, Fighter PLs, Reaper bonuses, or any Tactics feats you may take. So even on a non-WIS build, you should be able to push 100 DCs on your important tactics. As I said, effective except on he more extreme targets.

    Running in Water stance does not exclude you from running a DEX build - the stance you should use is dictated by your need, not by your main stat despite it providing a stat bonus. Water is my own most-used stance at cap, but that is because I'm taking the aggro of all trash, so I want the survivability, and I *do* build for effective QP, so +2 DCs are very nice.

    Also when it comes to CE vs PA vs Precision, that is again a question of what your playstyle prefers. I like CE as that equates to 20+ AC and 20 PRR making it a very nice survival boost. PA equates to +5 damage (unless the handwrap change coded it as a two-hander +10, but didn't test) and a .5[W], which is an additional ~5 damage on Duality wraps. That is very nice, but Precision is 5% attack for less glancing blows and 25% bypass to apply SA. SA can be several hundred damage, so on any target that you need the attack or needs the bypass, Precision > PA for DPS (though obviously the other way around on targets where Precision is not helping). All Combat stances are useful - I use CE as it fits my playstyle and frees up a feat for me, but up to you for your preference.


    @Paisheng -- You would put all your level-ups into DEX as well. As I broke down above, you can still get effective DCs even with middling WIS. Note that the INT to damage does work for handwraps. It didn't work before the Monk pass, but with the Handwraps update, they now properly count as weapons and get the damage. This means that KtA helps both DCs and DPS, and is a worthwhile pursuit... but you can afford to drop it as well. KtA is just an AP change anyways - you can always try playing with and without it to see what you prefer.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  15. #55
    Community Member Vish's Avatar
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    Default Pinnacle, the celestial Shintao

    What to do?

    Dex build
    Ld, water, meditation
    Str 20
    Dex 73
    Con 57
    Int 31
    Wis 77
    Cha 30
    Hp 1345
    Hamp 90
    Sp 290
    Ki 405
    AC 197
    Dodge 41/41
    Fort 81
    Reflex 91
    Will 94
    Bab 20/25
    Doublestrike 57
    Melee speed 15
    Melee power 134
    Sr 30
    Fort 218
    Prr 176
    Mrr 40

    Balance 79
    Concentration 103
    Heal 66
    Hide 103
    Jump 55
    Move silent 94
    Spot 80
    Tumble 54
    Umd 46

    Stunning fist 101
    Tomb of jade 106
    Dire charge 106
    Quivering palm 60

    Ap
    41 Shintao
    18 ninja
    14 henshin
    8 aasimar

    Gear
    Shintao
    Duality 16.5 (1d6+6) +101 to hit +83 damage
    5 piece prowess
    Seeing numbers of 550-600 without blitz or boosts
    Seeing crits of 3000

    8 action boosts

    Notes
    Hallelujah, I have reached the holy land
    Sporting pinnacle, Fleetfoot and duality

    You know that viral video?
    With Bruce lee sporting light sabers?
    Well, it's like that, for hands
    Ran some da
    It was like hot knife thru butter
    A bit squishier than the henshin,
    But different directives
    The henshin is traditional dc wisdom,
    This is dex based damage
    With blitz and mp boost and prowess boost
    Easy over 1k base damage/ hit
    Unreal
    I'm gonna hafta take it on tour of ravenloft
    The pinnacle build
    The pinnacle
    As a celestial Shintao

    Theses is just raw numbers so far,
    But same gearset
    Need to tweak it
    Didn't finish twists
    Got 4 3 1 1 1
    Put in cocoon and dance
    Need sense weakness and?
    Didn't take epic reflexes, took SOS
    It's got good AC and dodge
    It's got bit less prr, but running ld, not dc
    Slightly more hp, got about same saves
    Got about same doublestrike, 30 less mp
    But has tomb and void dragon
    And qp is low, but was working EE da
    Fist and charge ok, not great like on henshin, but viable
    Has whirlwind
    And knock and unbalancing strike
    Missing dismissing strike, need to re ap a bit
    Haven't seen the sneak damage yet

    Ya, so I burned the midnight oil
    Woke up and looked, I had an LR in the bank
    See, keeping all that stuff for just the right moment
    So here's an insight into the cutting edge
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  16. #56
    Community Member DrawingGuy's Avatar
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    Default

    Is that 134 MP including Blitz and Prowess? Your goal should be 300+ Melee Power, and both of those are a huge key factor in that.

    As for twists, here are a few options:
    Max Deeps: (drop Hail of Blows at lower levels or if you don't have the PLs, or go Cocoon if you need the heal)
    4: Sense Weakness
    4: Symmetric Strikes
    2: Hail of Blows
    1: A Dance of Flowers

    DC/Tank: (this gives up DPS to get +5 CON, +5 STR, +2 WIS, +6 concentration for Ki Shout, and Balanced Attacks for passive CC. If you are struggling with self healing, you can drop Dance of Flowers for Cocoon, or Primal Scream if you have other rage buff access.)
    4: Sense Weakness
    3: Balanced Attacks
    2: Acute Instincts
    1: Primal Scream (if running in CE, simply drop stance > scream > go back into CE)
    1: A Dance of Flowers

    Classic:
    4: Sense Weakness
    3: Balanced Attacks
    2: Hail of Blows (this is the flexible one. Dropped when you can't afford it, or what fits you better. Unearthly Reactions gives dodge through enemies and +6 reflex, Dragonhide gives +6 Fort and no-fail, Brace for Impact for 40% fort and +2 all saves...)
    1: Rejuvenation Cocoon
    1: A Dance of Flowers

    Do wish Aasimar Healing Hands counted as Lay on Hands so that Light the Dark or Endless Lay could be used, but it is what it is.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  17. #57
    Community Member JoeShmo's Avatar
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    Default

    Quote Originally Posted by DrawingGuy View Post
    Is that 134 MP including Blitz and Prowess? Your goal should be 300+ Melee Power, and both of those are a huge key factor in that.

    As for twists, here are a few options:
    Max Deeps: (drop Hail of Blows at lower levels or if you don't have the PLs, or go Cocoon if you need the heal)
    4: Sense Weakness
    4: Symmetric Strikes
    2: Hail of Blows
    1: A Dance of Flowers

    DC/Tank: (this gives up DPS to get +5 CON, +5 STR, +2 WIS, +6 concentration for Ki Shout, and Balanced Attacks for passive CC. If you are struggling with self healing, you can drop Dance of Flowers for Cocoon, or Primal Scream if you have other rage buff access.)
    4: Sense Weakness
    3: Balanced Attacks
    2: Acute Instincts
    1: Primal Scream (if running in CE, simply drop stance > scream > go back into CE)
    1: A Dance of Flowers

    Classic:
    4: Sense Weakness
    3: Balanced Attacks
    2: Hail of Blows (this is the flexible one. Dropped when you can't afford it, or what fits you better. Unearthly Reactions gives dodge through enemies and +6 reflex, Dragonhide gives +6 Fort and no-fail, Brace for Impact for 40% fort and +2 all saves...)
    1: Rejuvenation Cocoon
    1: A Dance of Flowers

    Do wish Aasimar Healing Hands counted as Lay on Hands so that Light the Dark or Endless Lay could be used, but it is what it is.
    If you only have enough for either Sense Weakness or Symmetric Strikes, which one offers more dps overall? I'm sure the math is complicated, but I'm wondering of perhaps one is better overall if you have to choose between the 2.

  18. #58
    Community Member Vish's Avatar
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    Default

    Quote Originally Posted by DrawingGuy View Post
    Is that 134 MP including Blitz and Prowess? Your goal should be 300+ Melee Power, and both of those are a huge key factor in that.
    134 is sitting
    I've seen 300 with blitz and boosts
    Pushes base numbers into 800-900 range
    That's bursting tho,
    Easy enough to maintain 200
    I've seen crits to 5k
    Sneak damage is 200,
    When it hits
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  19. #59
    Community Member DrawingGuy's Avatar
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    Quote Originally Posted by Vish View Post
    134 is sitting
    I've seen 300 with blitz and boosts
    Pushes base numbers into 800-900 range
    That's bursting tho,
    Easy enough to maintain 200
    I've seen crits to 5k
    Sneak damage is 200,
    When it hits
    Unfortunately it is the fully blitzed and prowess boosted temporary numbers that people are using to call "nerf" on Duality. Though I do agree that 1d6+3 is what it should be for more balanced base damage, there's a lot more needed to be looked at for weapon balance than just that. But I won't digress this thread into that.

    As for your SA damage, your "when it hits" should be "most of the time". Trash should often be CCed between Dire, Stunning Fist, and jade strikes. Unbalancing Strike will cover you on bosses or anything you can't CC. Fort Bypass should help cover anything not completely immune (which is why Precision is often favored over PA). Ravenloft does happen to be heavy on the immune mobs, so if that is your basis of testing, SA will lose a little luster until you take it outside of there.


    @JoeShmo - Sense Weakness is the stronger twist. It is 30% instead of 5% DPS on CCed targets, which is something you're good at doing for trash, and still has damage procs for everything else. If you happen to be stepping into a quest/raid that is almost entirely a boss fight or you can't CC, you can always swap to Symmetric for that and then back.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  20. #60
    Community Member Vish's Avatar
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    Default 334 mp

    Ya, so sitting is 134
    With blitz full on, 204
    And with prowess and mp boost, 334
    So prowess is bugged at 100, or WAI...

    So that means with this setup, 365 mp on my henshin
    But the difference is in the w
    16.5 vs 6.5
    That's almost triple the damage
    But the Shintao plays like a glass cannon
    I can kill fast ya, but am taking more damage than the henshin,
    With about identical numbers
    I'm guessing it has to do with quarter staff, and sweeping
    On the henshin I just cleave in front of me,
    And monsters keep their distance
    On the shinto, all I got is whirlwind,
    And I seem to get rushed and mobbed more
    So the henshin feelers like a defender with 180 arc,
    And the Shintao feels like a one tgt killah
    It has taken some getting used too,
    I ran some r5 archon yesterday,
    And it did great
    The high damage to kill fast is like a defense,
    But mostly only on one to one
    And the real difference isin boss fights
    Something with enough hp to beat down for seconds
    That's when you get full blitz and can 130 mp boost
    But everything else dies too fast, in a few hits
    It's taking some getting used to
    It's double damage at least over the henshin
    And im still relearning to stunning fist, and tomb
    So I stayed over month at henshin,
    I'll likely stay here as long,
    Seeing I'm sporting raid gears
    And this boss is a Strahd killah too
    So I can use the sunsword, I just don't have ic pierce to complement it

    So those claims of 350 mp are justified,
    Even if most of it is 20 second boost
    But I got 10 boosts, so that's pretty continuous time
    Works great for the million hp mobs
    Kil Glory
    30 alchemist
    HOW
    Sarlona

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