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  1. #1
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default Fan make your own ideal sentient weapon and share it here!

    For Example, here's mine! (If someone finds this who has the power to make it happen, I give you 100% rights to the idea without need or desire for reimbursement and consider this statement to be a binding contract to signify such)

    (Weapon takes the Shape you ask it to take but is limited to melee weapons and can only take a shape once, unless you feed it a heart of wood at a Weapon Master (Any heart will do)(New NPC))

    Level 4

    Lesser Vampirism Unlocked, weapon becomes +3

    Level 7

    Lesser Vampirism becomes Vampirism, Lesser Entropy Added (See Entropic), Weapon becomes +5

    Level 11

    Lesser Thieve's Envy Added (I came up with this, basically it would work something like trap the soul but have a chance of turning an enemy into a useful item. Examples;Spell Point potion, rare collectibles, a small stack of healing potions, a soul gem... etc. and ideally the list would improve as the tier of quality for Thieve's Envy would improve and eventually the more you use an item for crafting or for adventuring, the more likely such will be a drop you get, hence you might be rewarded by the weapon for buying and using massive stacks of experience potions, or simply crafting and recrafting the same gear stats onto equipment)

    Level 15

    Weapon becomes +7, Lesser Thieves Envy becomes Thieves Envy (drops and drop chances improve), Vampirism becomes improved Vampirism, Lesser Entropy Becomes Entropic, Bleeding effect Added

    Level 20

    Weapon Becomes +9, red augment slot added, Life Stealing is added, Armor Piercing 15% added

    Level 24

    Weapon becomes +11, Vampirism becomes Superior Vampirism, Banshee's Guard (There's now a 50% chance that this weapon will cast Wail of The Banshee when an enemy hits you with a critical spell or attack). Armor Piercing 15% becomes exceptional armor piercing 15%

    Level 26

    Purple Augment Slot added, constitution damage added, Immobilizing Curse added (Has a 7% chance on hit to cast paralysis, stone prison, flesh to stone, hold monster, or Otto's Irresistable Dance)

    Level 28

    Weapon becomes +13, Thieve's Envy Becomes Improved thieve's Envy, bleeding effect improved

    Level 30

    Weapon becomes +15, Improved Thieve's Envy becomes Superior Thieve's Envy

    Final Weapon has the following

    +15
    Superior Thieve's Envy
    Superior Vampirism
    Banshee's Guard
    Entropic
    Improved Bleeding
    Life Steeling
    Immobilizing Curse
    Exceptional Armor Piercing +15%
    Red Augment
    Purple Augment

    If the list of benefits is too long then the following can be added to an augment that serves as a sort of proof of ownership the weapon would acknowledge

    Banshee's Guard
    Exceptional Armor Piercing +15%
    Life Stealing

  2. #2

    Default

    I will take your weapon
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  3. #3
    Hero JOTMON's Avatar
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    Default

    My ideal sentient weapon is a levelling weapon based on the pet template with its own enhancement tree's. ( a mini character)
    Levelling spend points based on player level along with some options to earn additional points in game via favor, Remnant spending, and DDO store buy points.
    Spend points and levelling tiers similar to enhancement/reaper trees where weapon level and points limit accessible power.
    Core of weapon has selectable weapon type.. you choose what form the pliable sentient weapon will take. you started with a sword and now want it to be a bow.. reset the tree and re-spend the points..
    weapon is not repaired normally.. it consumes randomgen magic items to repair itself..
    give it an energy bar that starts shutting down higher tier traits as it falls below tolerable energy levels.. it hungers....feed me...

    Additional tree branches are unlocked by sacrificing certain named raid items.. like
    unlock vorpal..sacrifice the chaos blade, improved vorpal..sacrifice the Epic chaos blade, Sovereign vorpal..sacrifice...
    unlock extra crit range profile.. gonna have to feed it that SOS / eSOS.
    Some Tree traits are mutually exclusive .. Disruptor, banisher,smiter or vorpal.. pick one from the branch and improve up the branch.. want to change.. reset the tree..
    want metal types, DR breakers, .. gonna have to find some named items with metal types to sacrifice to it so it can absorb those traits.. then spend points to activate the traits.
    ghostly, ethereal, gotta go find those named items to sacrifice to unlock the trait paths..
    Consumes augments to unlock those power traits..

    Makes it a customizable leveling weapon with a hunger for named items..
    revives all content and raids at all levels to obtain items to sacrifice to the sentient weapon as well as creating goals to obtain more spend points to achieve the ideal custom weapon..
    ..The **** thing is just so magic hungry... but if you don't feed it, it wont work as well...makes it so you cant vendor trash/cannith craft as easily as we used to..
    Last edited by JOTMON; 10-13-2017 at 05:38 PM.
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  4. #4
    Community Member Chacka_DDO's Avatar
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    Default

    Is not the main feature of sentient weapons that they have a personality?
    Honestly, I have currently no Idea how the DDO developer wants to implement such a DM driven personality but I am looking forward to seeing it.
    The example of the original poster seems to be a normal weapon that gets stronger with the level. Just with a quite strong effect that also scales with the level of the weapon.
    The question at this point: can you use this weapon after it is at level 30 with a level 1 character and how much power would provide it then? (maybe read this and this)

  5. #5
    Community Member Annex's Avatar
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    My ideal DDO weapon would spontaneously create Otto's Boxes, Experience Potions, and pleasant Cosmetic Outfits for me on a daily basis. It should probably do lots of damage and keep me from dying, too.

  6. #6
    Community Member Wh070aa's Avatar
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    Just give me keen of vorpal that scales up with levels. Naybe with some DR bypass stuff, like ghostbane/silver/cold iron.

  7. #7
    Cosmetic Guru Aelonwy's Avatar
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    Smile

    I want Gene Simmons Axe Guitar for my warchanter... that would be a great axe/musical instrument.

    A rocking voiced personality suitable for a half orc.

    Lvl 28 - 30.
    Critical Profile 18-20 x4 (better than drow great axe but less crit range than carnifex)
    Cacophony
    Thunderclap
    Cloudburst
    Wailing (maximum Sonic dmg per hit, 8d6? 9d6? whatever it is)
    Anthem
    Stunning +18
    Sonic Lore 20%
    Smoke Screen
    Red Augment Slot
    Purple Augment Slot

    Mwuah hahahahahaha
    Last edited by Aelonwy; 10-14-2017 at 11:12 AM. Reason: Forgot the smoke
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  8. #8
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    Quote Originally Posted by Aelonwy View Post
    I want Gene Simmons Axe Guitar for my warchanter... that would be a great axe/musical instrument.

    A rocking voiced personality suitable for a half orc.

    Lvl 28 - 30.
    Critical Profile 18-20 x4 (better than drow great axe but less crit range than carnifex)
    Cacophony
    Thunderclap
    Cloudburst
    Wailing (maximum Sonic dmg per hit, 8d6? 9d6? whatever it is)
    Anthem
    Stunning +18
    Sonic Lore 20%
    Smoke Screen
    Red Augment Slot
    Purple Augment Slot

    Mwuah hahahahahaha
    i want one

    your friend sil

  9. #9
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default

    Quote Originally Posted by Hindaekdnd View Post
    Is not the main feature of sentient weapons that they have a personality?
    Honestly, I have currently no Idea how the DDO developer wants to implement such a DM driven personality but I am looking forward to seeing it.
    The example of the original poster seems to be a normal weapon that gets stronger with the level. Just with a quite strong effect that also scales with the level of the weapon.
    The question at this point: can you use this weapon after it is at level 30 with a level 1 character and how much power would provide it then? (maybe read this and this)
    It would level with you and its level would reflect your own as closely as it could. If you suddenly went from level 30 to level 1, you would not be able to use it, if you went from level 1 to level 4, you could use it and it would then be a level 4 version.

  10. #10
    Squirrel Enthusiast Lokeal_The_Flame's Avatar
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    Default

    Quote Originally Posted by JOTMON View Post
    My ideal sentient weapon is a levelling weapon based on the pet template with its own enhancement tree's. ( a mini character)
    Levelling spend points based on player level along with some options to earn additional points in game via favor, Remnant spending, and DDO store buy points.
    Spend points and levelling tiers similar to enhancement/reaper trees where weapon level and points limit accessible power.
    Core of weapon has selectable weapon type.. you choose what form the pliable sentient weapon will take. you started with a sword and now want it to be a bow.. reset the tree and re-spend the points..
    weapon is not repaired normally.. it consumes randomgen magic items to repair itself..
    give it an energy bar that starts shutting down higher tier traits as it falls below tolerable energy levels.. it hungers....feed me...

    Additional tree branches are unlocked by sacrificing certain named raid items.. like
    unlock vorpal..sacrifice the chaos blade, improved vorpal..sacrifice the Epic chaos blade, Sovereign vorpal..sacrifice...
    unlock extra crit range profile.. gonna have to feed it that SOS / eSOS.
    Some Tree traits are mutually exclusive .. Disruptor, banisher,smiter or vorpal.. pick one from the branch and improve up the branch.. want to change.. reset the tree..
    want metal types, DR breakers, .. gonna have to find some named items with metal types to sacrifice to it so it can absorb those traits.. then spend points to activate the traits.
    ghostly, ethereal, gotta go find those named items to sacrifice to unlock the trait paths..
    Consumes augments to unlock those power traits..

    Makes it a customizable leveling weapon with a hunger for named items..
    revives all content and raids at all levels to obtain items to sacrifice to the sentient weapon as well as creating goals to obtain more spend points to achieve the ideal custom weapon..
    ..The **** thing is just so magic hungry... but if you don't feed it, it wont work as well...makes it so you cant vendor trash/cannith craft as easily as we used to..
    Tree enhancements for a weapon, interesting idea....

  11. #11
    Community Member the_one_dwarfforged's Avatar
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    Default

    it would be thief's envy if you are trying to use the singular form of the word and thieves' envy if you are trying to use the plural.

    also, basically everything in jotmons post in this thread is baller af.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  12. #12
    Community Member Vish's Avatar
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    Default Staff of the Grandmaster

    Staff of the grandmaster
    Ml 30 sentient weapon
    +17 8d8 18-20 x3
    Adamantine (hardness 40, durability 300)
    attack mod wisdom
    Damage mod wisdom

    Legendary vorpal (5000 hp)
    Legendary wisdom (+2)
    Legendary stunning (+4)
    Melee power +50
    Freedom of movement
    Summon elemental (fire, air, earth, water)
    Enhanced ki (+1)
    Way of the grandmaster (all forms increased by 25%)

    Red augment
    Purple augment

    Notes
    Normally I would have added fire lore and spell power. But since these all scale with melee power, increased that.
    Basically I wanted a super dps staff, since that what henshins do.
    I dont expect sentient weapons to come even close to this.
    VoiceOver on this weapon would be Jackie chan or Morgan freeman
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  13. #13
    Community Member Chacka_DDO's Avatar
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    Default

    Quote Originally Posted by Vish View Post
    Staff of the grandmaster
    Ml 30 sentient weapon
    +17 8d8 18-20 x3
    Adamantine (hardness 40, durability 300)
    attack mod wisdom
    Damage mod wisdom

    Legendary vorpal (5000 hp)
    Legendary wisdom (+2)
    Legendary stunning (+4)
    Melee power +50
    Freedom of movement
    Summon elemental (fire, air, earth, water)
    Enhanced ki (+1)
    Way of the grandmaster (all forms increased by 25%)

    Red augment
    Purple augment

    Notes
    Normally I would have added fire lore and spell power. But since these all scale with melee power, increased that.
    Basically I wanted a super dps staff, since that what henshins do.
    I dont expect sentient weapons to come even close to this.
    VoiceOver on this weapon would be Jackie chan or Morgan freeman
    Also here, what makes this weapon a sentient weapon?
    It looks like it is a very powerful weapon but does this give it a personality?
    And a voice of someone might make it funny but is this already a personality?
    Don't get me wrong I am just interested in what your opinion is, how a sentient weapon should work in DDO.

  14. #14
    Community Member Vish's Avatar
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    Default

    Quote Originally Posted by Hindaekdnd View Post
    Also here, what makes this weapon a sentient weapon?
    It looks like it is a very powerful weapon but does this give it a personality?
    And a voice of someone might make it funny but is this already a personality?
    Don't get me wrong I am just interested in what your opinion is, how a sentient weapon should work in DDO.
    Look,
    They already said personality will be selectable,
    So that means the sentient part will be flavor only

    I want a powerful staff, idc what makes it sentient
    If it has the soul of the most powerful grandmaster evar,
    I imagine it will kick butt
    Realize this is for ddo terms, not add terms
    If I rolled this as a real weapon, there would be different criteria for building it.
    As a DM you can role play the item, giving it distinct personality
    But this is ddo,
    And the only thing that matters
    Is stats
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  15. #15
    Community Member Chacka_DDO's Avatar
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    Default

    Quote Originally Posted by Vish View Post
    Look,
    They already said personality will be selectable,
    So that means the sentient part will be flavor only

    I want a powerful staff, idc what makes it sentient
    If it has the soul of the most powerful grandmaster evar,
    I imagine it will kick butt
    Realize this is for ddo terms, not add terms
    If I rolled this as a real weapon, there would be different criteria for building it.
    As a DM you can role play the item, giving it distinct personality
    But this is ddo,
    And the only thing that matters
    Is stats
    OK, thank you for the answer .
    My assumption was, that a sentient weapon is "balanced" because it can sometimes turn against the wielder because it got its own and sometimes unpredictable personality.
    So I hope your Staff of the Grandmaster will not spank your monk too often
    Will be interesting how it looks like in DDO then.

  16. #16
    Community Member Kza's Avatar
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    I just hope that all good sentinent weapons turn on the wielder and abandon you if you slaughter the innocents in the hidden Church at house P.

  17. #17
    FreeDeeOh PsychoBlonde's Avatar
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    I'd like it if they bring in the part from PnP where sentient weapons generally HATE a certain type (or types) of creature.

    If I could have ANYTHING, though, I'd want a Dancing weapon that spits out Animated Weapons that attack on their own. Kind of like Ooze weapons but animated weapons instead of oozes. And also it would Confuse enemies.

    I think that intelligent weapons should proc a debuff every so often and you have to do something specific (based on its personality) in order to appease it and get rid of the debuff. You could double-click the weapon to open a little Trade window, and throw some stuff in there to "feed" it.

    And they should be NASTY debuffs, like "can't cast spells" or "can't be healed" or "50% miss chance on all attacks".

    Oh, and if you equip another weapon, it ****es off the intelligent weapon and you get the debuff IMMEDIATELY. Scrolls and wands are okay.

    Or, it could just be that it un-equips itself while it's ****ed off and can't be re-equipped until you appease it. Angry weapon instantly loses all of its durability and becomes "broken".
    Last edited by PsychoBlonde; 10-15-2017 at 03:55 PM.
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  18. #18
    FreeDeeOh PsychoBlonde's Avatar
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    Actually, I really like that idea. Instead of a "durability" bar, your intelligent weapon has a "will" counter. It doesn't take normal weapon damage, instead, some things you do build it up, other things you do knock it down. And it slowly drains the entire time you're in a quest. If you run out of "will", the weapon throws a fit and un-equips itself you can't equip it until you make it happy again.

    They should be exclusive items, too--can't have more than one intelligent weapon. No, not even if you dual-wield.
    Kimmeh--Lehren--Natheme--Arekkeh--Daiahn--Yesminde
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  19. #19
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    If we do get sentient weapons, I'd like them to do a few things:

    1. Have a sensible approach to implementing personality, which includes being able to turn any irritating sound component off. SSG and I have very different ideas of funny and annoying with the volume and repetitiveness of sound effects. I really don't want an item that overdoes it, nor do I want to turn off other game sounds to avoid it.

    2. Be able to change material, weapon type and properties depending on what build I'm playing. I know this may not make a lot of sense lore-wise, but it would do a lot to make the weapons useful after a build change instead of becoming bank fodder. So being able to remake or reacquire the base easily, reslot property augments and preferably also deconstruct them would be ideal.

    3. Not be greatly overpowered compared to our other weapon choices. Making every other weapon in the game obsolete for this next big thing would be a mistake, in my opinion. Making items obsolete also contributes to making the content from where they come obsolete too, so the game gets smaller as a result. Please stop doing this in your itemisation for content at and near cap.

    I'm really not decided on the ML issue. I can see the appeal of an item that could be used early on and levels with us. But something that supports activity at or near cap would be nice too; unfortunately without more content to do there, this approach runs the risk of becoming a system that is ignored by people on the reincarnation train.

    Thanks.
    Last edited by blerkington; 10-15-2017 at 05:44 PM.

  20. #20
    Community Member Antheal's Avatar
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    A Bastard Sword using the voice dialogue of the Boganella shotgun from Borderlands: The Pre-Sequel.
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

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