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  1. #21
    FreeDeeOh PsychoBlonde's Avatar
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    Quote Originally Posted by Enoach View Post
    You are right looking at the kill count is very easy to do - It is when you realize it measures who got the last hit that you start to realize it is not a DPS-O-Meter

    There are however ways to measure the other aspects

    1. Good Crowd Control can be measured by the reduced need to stop and heal
    2. Good Tank - essentially Crowd Control but usually seen against those that spell CC does not work
    3. Good Healer - Everyone made it to the end walking, maybe with a limp but they made it
    Exactly. My main is an arti with crowd control focus. I manufacture my own tank using the dominate ability from Shadowdancer. This allows me to sit back and DPS (always more effective on an arti when you can hold still, since you can use Archer's Focus and charge your runearm.)

    As for DPS--even with the threat reduction from Shadowdancer turned on, most people can't take mobs away from me. And that's BEFORE I kick off Endless Fusillade. Consume helps me quickly bypass groups of trash mobs. Intelligent use of Radiant Forcefield helps. Crowd control helps. And I can heal the group as well. AND do traps. So, yeah, I don't worry much about my kill counter. Nobody's ever sad that I joined their group. I've tried other destinies but they just weren't as effective in combination as Shadowdancer for my arti.
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  2. #22
    Community Member Chacka_DDO's Avatar
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    Aug 2013
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    Quote Originally Posted by Enoach View Post
    You are right looking at the kill count is very easy to do - It is when you realize it measures who got the last hit that you start to realize it is not a DPS-O-Meter

    There are however ways to measure the other aspects

    1. Good Crowd Control can be measured by the reduced need to stop and heal
    2. Good Tank - essentially Crowd Control but usually seen against those that spell CC does not work
    3. Good Healer - Everyone made it to the end walking, maybe with a limp but they made it
    Maybe I miss something? Does the game measures this three points and you can see it somewhere?
    I said the players must see this and not everyone is able to see it.
    And this has consequences.
    I see a lot of postings have the kill count as a basis for there argumentation.
    Unfortunately, this is the only measurement DDO give to the players, with all his obvious limitations.
    I just say you should be aware of it if you do suggestions for your changes.
    Not everything that doesn't affect your kill count is worthless.

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