Every now and then you folks who push the idea that other PvP games are making money so DDO should do the same and surely it will be profitable. You keep ignoring that those games are designed to be PvP from ground up and have a pay model for so.
Explain to me what rewards can you offer in a PvP mode that will not severely affect power creep but will keep players consistently willing to pay for access.
Catch up to the vets has nothing to do with PvP, and recent updates have made it relatively easy to gear new toons without needing them to run 60 shrouds to finish a GS or a dozen Stealer of Souls to reroll DTA runes for an armor.
You assume adjustments and upkeep of adding a proper PvP arena in DDO will be easy, and surely it will generate enough income to be worth spending time and hiring extra manpower to create and maintain this portion of the game.
You seem to believe DDO will suddenly be popular with droves of new players who will stay for the rest of the game if you could spread word of a great PvP should the devs do make one.
GRuin was just an example of things that won't work in PvP, you never addressed the balance issues when nothing in DDO at this point is balanced around PvP power.