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  1. #1
    Community Member Wonedream's Avatar
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    Default Shiny Juicy Gems

    Hello fellow DDO fans! I'd like to take a moment to say I am grateful for DDO being such a great game and apologize to anyone I unwittingly upset. I also enjoy this game possessing a long life span, and intend to play it casually for as long as it is online. Casually, because responsibilities are piling up, and after this thread I have to get back to running business. DDO is a great way to unwind and get my mind off of far more compelling circumstances.

    Shiny Juicy Gems!

    I've been thinking about gems these last 2 days while in game playing. So many gems get passed up, all over the place diamonds and rubies and emeralds get left behind by everyone. I find it odd, the idea of rubies and diamonds... being ignored like pennies on a sidewalk. Somewhere in the depths of my mind is some game where all I did was chase down gems for different reasons (depending on the game). This probably comes from my pre-DDO days of playing arcade games in the 80s.

    Gems are used in modern technology from making laser weapons, to communications on your iphone, or regulating currents in your computer. If you go to a crystal store there are usually books talking about the powers of gems. Apparently they help amplify certain abilities according to these books. I am not here to say they do or don't, just that the idea is there and in the AD&D dungeon master's guide there was a page where Gary Gygax included a list of the properties of various precious gems. (I wonder if I can find it online real fast... ... nope it will take too long)


    I did find a page for 3.5 where it refers to some of their properties. Obsidian has something to do with protection apparently.

    So I got to wondering how Gems could have a place of desire in DDO, where players are rushing to get the gems first, collecting them, and using them for their value other then a few PPs that rich TRd toons don't even need.


    Idea 1: Gems make a lot of sense with Psionic Class. I know sooner or later it will get added. Gems could be something they use somehow, maybe consuming them for energy, or gathering them in their inventory to amplify their power? Somehow there would likely be a connection, not sure how though. Since psionic class isn't here yet, this idea is something for when they do add psionic class.

    Idea 2: Gathering gems to be merged into more refined stones... 100 diamonds becomes a perfect diamond, 100 perfect diamonds become a heavenly diamond, 100 heavenly diamond becomes a godly diamond... something like this, so that while they are diamonds they don't do anything, but a perfect diamond might be required in some crafting... or perhaps a godly diamond can be imbued with power and equipped as a trinket.

    Idea 2.5: Jewelry Crafting.. Building on the idea of merging gems into better gems, and that they could be used for crafting, the sort of items I'd figure you would end up crafting most specifically for are.... Jewelry (Eye Items, Finger Items, Neck Items, Trinkets, Wrists)... things like goggles, rings, necklaces, trinkets, or bracelets, which tend to have gems encrusted in them. Perhaps a new kind of crafting could be worked out that focused on these 5 jewelry items requiring refined gems as described in idea 2 to make.

    Idea 3: Sentient Weapons... might sentient weapons enjoy eating gems to get more powerful? Just an idea, but one that would make gathering of gems something to do right away even (save em up to prepare a feast for your beloved SW).

    Idea 4: Currency! And immediately everyone is on them... getting them... we won't see rocky edges in Coalensence Chamber with 100s of ignored gems anymore... in the midst of battle toons be grabbing these things. Currency, basically make it so there is a market that has unique products (gear most likely) for sale but only accepts gems as payment, thus turning them into a currency required to get in on the action of what is being offered. Perhaps a powerful group of spell casters is seeking to amass a stock pile of gems and has worked out a plan to trade things to anyone bringing in large numbers of gems in order to get other people to do the work of gathering for them.. Another currency could be used as payment for special services... the boatman in Hades doesn't LIKE PP, but if you give him say, 300 diamonds your safe passage is 100%...

    Idea 5: The collector's manual, fill your gem bags to the max... when you have gotten 1000 gems you get an exp bonus, like if you killed 1000 so or so and such... gathering gems might be tracked, maybe you don't need to hold on to them, and the track is how many your toon acquired so far, just like killing a monster, but in order to get those numbers you got to pick up the gems... and they give rewards just like monster manuals do. Now we will see players on gem hunts...

    Idea 6: Power Source... Its getting hard to think of anything else without deeper brainstorming involved... hmmmm.... don't dragons love gems? Maybe Dragonborne could eat them for some SP or HP? hehehe... Idea 6 is for certain spell or powers to be activated, they'd burn the gems up... for spells they would have to add some spells for this, maybe one for each gem type. For powers, same thing only powers, and from there the question would be at what level, how are they offered (feat, epic feat, AP, etc), and what would they do (obsidian for PRR or something).

    1PP gems:
    Agate, Malachite, Azurite, Blue Quartz, Lapis Lazila, Torquise, Hematite, Obsidian

    5PP gems:
    Bloodstone, Carnelian, Citrine, Jasper, Peridot, Beryl, Quartz, Moonstone, Onyx

    10PP gems:
    Red Garnet, Red Spinel, Amber, Coral, Green Spinel, Jade, Tourmaline, Amethyst, White Pearl, Jet

    50PP gems:
    Sunstone, Topaz, Aquamarine, Blue Spinel, Violet Garnet, Alabaster, Black Pearl

    100PP gems:
    Ruby, Imperial Topaz, Emerald, Sapphire, Fire Opal, White Opal, Black Opal

    500PP gems:
    Jacinth, Rose Daimond, Star Ruby, Yellow Daimond, Blue Daimond, Star Sapphire, Diamond


    For any of the above stated ideas, the more valuable gems would equate to more powerful features, higher level requirements, and so forth.

    DDO development team took the time to put this list of gems together, make them, place them in the game, and I get the feeling they will do something more with them eventually. I wanted to put out some ideas for this, and that is all. I get the feeling from time to time some day I might regret having sold so, so many of these little precious shiny items, or having walked past so many 1000s of them like they were just pennies or so.


    Feel free to share any ideas you might have on gems.

    I suppose somewhere in my head there is the kid playing in the arcade chasing after the gems still, and part of me would like enough reason to make me stop and get excited every time a ruby drops from a busted barrel or box.

  2. #2
    Community Member Wonedream's Avatar
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    Idea 7: Augment Slots. Augment slots are already in the game and in position to be used for powered gems. In order to get a gem powered, many gems have to be merged to refine and compress their essence which ends up single gem getting the quality of many amplified to the point it offers combat effects. In order to turn this into long ranged gather and grab fun (the aim being to make gems so exciting we scramble to grab em) they could go through this process many times, maybe 3 or 4. If it takes 100 gems to get enough material to compress into a power gem, this becomes 100,000 to get to the 2nd tier of power gem. That is a lot of compressed essence. It would probably make getting tier 3 or 4 gems seem like mission impossible. Some players might end up playing the market differently trying to figure out how to get so many gems.

    That leads to the question.

    How many gems average do we see in a quest?

    Oh dear I never bothered to count, now that I riddled myself... Ill estimate and make sure to count em next 20 or 30 quests and write down what I am seeing. In game gem research, this will be fun! (Puts on gem cutters goggles... changes Avatar... )

    That above idea about 100 per a tier with 4 tiers would end up turning gems into a reaper grind at 100,000,000,000 gems it is simply going to be impossible, heck, even reaper would turn white seeing this. They would all have to be the same kind at source... as much as we play and knowing the average amount of 1 type of gems we see throughout a day's journey would give good insight into something more reasonable, but still a long life span grind appearing in every phase and level in the game as already set.

    We already find cheaper gems in lower levels.

    1PP gems:
    Agate, Malachite, Azurite, Blue Quartz, Lapis Lazila, Torquise, Hematite, Obsidian

    (2 to 8)
    The 1st tier of these cheap gems is not as powerful as the more valuable gems below. That is one of the big reasons why they are more valuable. In real life myths of gold and diamond to this day still help to sell jewelry, just read about some of the royal one's and all the spooky tales around them. A single agate has such a minute power it does nothing, has a little value, and is pretty. Combine the essence and merge 100 agates using a magical crafting device station and it turns into a powered Agate that is a white stone on the DDO wiki charts if I recall correctly, so it would now can be slotted into a white slot augment. It requires at least being level 2 to use for the first tier, level 4 for the 2nd tier, level 6 for the 3rd tier and level 8 for the 4th tier. I don't remember what lore has Agate doing, but it could offer a unique gem bonus that stacks with everything. This gem bonus would turn the gem hunt into a rewarding process, and the act of grabbing and storing gems would be fun. Those poor store keepers would't be seeing em so much.

    These low level gem bonuses would be very useful for TRing, and making items by trading gems for gems to try and get enough of the gems you are after, gem trade would be a thing, they would gain more life in the game this why, I'll trade you 50 Agates for 5 Bloodstone!

    5PP gems:
    Bloodstone, Carnelian, Citrine, Jasper, Peridot, Beryl, Quartz, Moonstone, Onyx

    (6 to 12)
    These might cover levels 6-12, or whatever makes sense for their worth. The 1st tier of a Power Onyx has level 6 requirement and fits in certain Augment slots. Tier 2 goes up to level 8 requirement, tier 3 requiring level 10, and tier 4 requiring level 12.

    These gems would collect in the market over time, we would see high tier gems being sold for more, or players discussing trades to accumulate the most powerful and perfect gem they want. They will probably keep their eyes open for gems and be breaking barrels and boxes more often then before, also when opening chests, their eyes would scour straight to the gems with greedy anticipation... the gems would actually be precious and not overlooked or even considered junk possibly sucking up inventory space.

    10PP gems:
    Red Garnet, Red Spinel, Amber, Coral, Green Spinel, Jade, Tourmaline, Amethyst, White Pearl, Jet

    (10 to 16)

    50PP gems:
    Sunstone, Topaz, Aquamarine, Blue Spinel, Violet Garnet, Alabaster, Black Pearl

    (14 to 20)

    100PP gems:
    Ruby, Imperial Topaz, Emerald, Sapphire, Fire Opal, White Opal, Black Opal

    (18 to 24)

    500PP gems:
    Jacinth, Rose Daimond, Star Ruby, Yellow Daimond, Blue Daimond, Star Sapphire, Diamond

    Levels 24-30, tier 1 being 24, tier 2 being 26, tier 3 being 28, and tier 4 being 30. These are the most precious gems in the game and for very good reason. The gem bonuses they offer are exciting, stacking, and unique. Some of them may appear in late heroics, but collecting them never ends, and sorting through the collecting can be something that makes getting a bigger gem bag very appealing. I haven't thought about the effects, though a white gem in this case Diamond would fit in a clear augment slot.. all the colors sorted somehow. Our heroes will be covered with powered gems collected through time.

    Also, in this example I made it so the most precious gems have level requirements starting where the second most valuable leave off, breaking the pattern at the top so that the gem collection process is spread out throughout all levels and in this why every adventure is filled with these delicious valuable pretty stones being eagerly collected to give a stack to that one area or that other area that you just gotta go... over the top as much as you can reach...


    Gem compression into Power Gems that can be slotted and give gem bonus would add to power creep, but could be done in a way that the creep is a long one, my example may or may not be a good one for the sort of creep this would have, after all, even all of us playing probably won't ever see 100,000,000,000 agates, or Jacinths, or Rubies... that is 100 billion and that is simply overwhelming isn't it? Well, it would make a tier 4 Gem worth a ridiculous amount of game value if its ridiculously hard to get tier offered a real nice advantage for the level it requires.

    However the creep part is worked out, it should be a real creepy process, a fantastic process, one that will have us looking at gems and eagerly collecting them for our own heroic means to better save Ebberron! By gems gaining real value, that is, being sought after and desired really, and not ignored and sold off or easily passed by, and adding power to them, they gain a mystical magical feeling, and could even become appreciated for what their are worth.


    I think Idea 7 would be possibly the easiest one to pull off. Idea 1 requires a new class, idea 2 requires new items to be made, idea 2.5 turns those items into jewelry, idea 3 would involve a shift of plans for sentient weapons and only if they already where planning this would it make sense, if they have some other plan for SW then idea 3 is obliterated (though gems could still appear on Slotted Sentient Weapons... ...), idea 4 requires game features that would turn them into currency, being either unique items or powers or something, idea 5 would be pretty easy to pull off too, idea 6 requires new spells or powers and some feature that connects those to the toons. Thus it appears idea 7 would be the easiest to pull off.


    Also, if Sentient Weapons feature Augment Slots, now not only powering up the Sentient Weapon is a process, but giving it a gem of great worth and power would also be a big part of the fun. I'd imagine Sentient weapons would only hold the most powerful gems and might even be picky about accepting cheaper gems, and be offended if the player try to put a tier 1 agate into their augment slot. "How dare you put that rubble near me!"

    Another nice feature about idea 7 is it doesn't have to be done right away, and requires probably very little programming. Each gem would require the same item but with 4 tiers, so 4 items. They would offer 1 gem effect. The higher tier would offer a higher/better effect. For so little programming gems would be turned into a big part of the adventure and add a lot to the treasure looting gratification process that I can not deny I enjoy very very much.

    I think that is all the ideas I have. Maybe another will come to me on its own, but at this point Im not brainstorming anymore. I added 7 because it did come on its own, and seems better then the previous ideas.

  3. #3
    Community Member Wonedream's Avatar
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    Wow this is fun to research.

    Results for 5 runs of walk-ups in gianthold running a mule 1st and not grabbing gems, just taking what was in chests...

    Ruby 3
    Sunstone 2
    Black Opal 1
    Jacinth 1
    Emerald 5
    Sapphire 2
    Rose Diamond 1
    Imperial Topaz 2
    Star Ruby 2
    Blue Spindel 2
    Fire Opal 1
    Reason to Care 0

    Unfortunately this isn't gonna be interesting the way it is. People won't look over their gem collections right now, or ponder the awe and magic of the shiny gem, which promotes greed, a desire to play to loot to open chests!!!!... No, gems will continue to sit there as it remains now, ignored like pennies, and looking at your gem collection will be a waste of time, because you sold the annoying things to keep inventory space up...

    Gem bags could be a big thing...

    This little collect could be the beginning of a power gem I work on..

    There could be a place in the market for gem exchange and trade... 5 Star Rubies for a Fire Opal... or something... but without anything to do with the gems such a place makes no sense.

    I will proceed to study the collection, for now I will multiply everything I got by 2 pretending I ran 10 quests then divide by 10 to take a quick glance at what 1 single quest might give from chests only..

    Ruby .6
    Sunstone .4
    Black Opal .2
    Jacinth .2
    Emerald 1
    Sapphire .4
    Rose Diamond .2
    Imperial Topaz .4
    Star Ruby .4
    Blue Spindel .4
    Fire Opal .2

    Interesting to see.

    Now I will play on my main server, and solo 10 quests and pick up gems in the quest, and break the results down more carefully to try and get an idea of how many you can get if you grab em on the ground, as well as a better average for each quest.

    We need to do something with these gems to make them far more gratifying to get!!! Make em shine!!!

  4. #4
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Wonedream View Post
    We need to do something with these gems to make them far more gratifying to get!!! Make em shine!!!
    The players have asked, over the course of at least 7 years (probably longer), to make gems a functional part of the game.
    The development team over the course of the same time has ignored the community. It is just one of many ways DDO has divorced itself from PnP
    Two "recent" examples, that I can personally remember, was using them in Augment "system" and using them in CC.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  5. #5
    Community Member Wonedream's Avatar
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    Maybe SSG will realize the value of its gems? Let us hope so, apparently former owners didn't.

    The adventurer to gather the info was a 22nd mule half orc bezerker barbarian ("Kworr not mule!") named Kworr, who decided to do easy stuff soloing for most of the quests.

    Dream Conspiracy
    "why this place have no box?"
    -Thoughts of Kworr

    Diamonds 2

    Finding the Path
    "And I thought Dream Conspiracy had no boxes..."
    -Thoughts of Kworr

    Jacinth 1

    Blown to Bits
    "I WILL beat that bomb golemn no matter what!"
    -Thoughts of Kworr

    Blue Diamond 1
    Yellow Diamond 1
    Fire Opal 2

    Mired in Kobolds
    "Im being a bully"
    -Thoughts of Kworr

    Red Spinel 6
    Rose Diamond 2
    Star Ruby 3
    Blue Diamond 2
    Berly 6
    Jade 3
    Amber 3
    Cintrine 7
    Coral 3
    Onyx 5
    Diamond 1

    (mired is a good spot to farm gems, Ill have to test some other time if their count drops with ransack)

    Mask of Deception
    "Yawn, pugged this one and not much to do"

    Diamond 1

    second run

    Jacinth 2

    (not a very gem happy place)

    Through a Darkly Mirror
    "Carried..."

    1st run
    Jacinth 1 (opened only end chest)

    2nd run
    Star Sapphire 2
    Yellow Diamond 2 (opened 3 chests, nothing in boxes broken)

    Battle for Eveningstar
    "Perhaps I will find more gems on my own?"
    -Thoughts of Kworr

    Jacinth 2
    Star Sapphire 3
    Yellow Diamond 2

    (a little better)

    The Black Loch
    "Time to do some serious gem hunting!"
    -Thoughts of Kworr

    Fire Opal 1
    Star Sapphire 2
    Star Ruby 1
    Diamond 1

    Azurite 36
    Lapis Lazuli 18
    Bloodstone 6
    Citrine 8
    Hematite 13
    Malachite 18
    Clear Quartz 4
    Blue Quertz 13

    (I ran it on epic normal for faster sailing, Kworr is just a 1st life mule afterall, only the chests provided the good gems, the less valuable gems where find in large numbers in the gold pile at the end. )

    Another thing they could be used for is to gather many power gems to forge diamond encrusted armor, which provide powerful defense, or things like this.


    After gathering the info on these places and how much they offer of what, Kworr sold the gems sadly, sad Kworr half orc...
    Last edited by Wonedream; 09-18-2017 at 04:19 AM.

  6. #6
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Wonedream View Post
    ...

    Gem bags could be a big thing...

    ....
    Gem bags are a thing to some of us. For me it was a thing until I realized just how HEAVY it was getting with thousands of gems tucked away in it.
    Luckily they go into the Crafting Storage, so my collection continues to grow.
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  7. #7
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    The players have asked, over the course of at least 7 years (probably longer), to make gems a functional part of the game.
    The development team over the course of the same time has ignored the community. It is just one of many ways DDO has divorced itself from PnP
    Two "recent" examples, that I can personally remember, was using them in Augment "system" and using them in CC.
    Not sure what edition of PnP you run, but when I ran 3.5e gems didn't do anything cool other than weigh less than gold. Speaking of which, a gold piece weighs ~1/50th of a pound (1/10th in 1E) so 1mil plat should weigh roughly 100 tons (remember plat is 10 gold) sooooo encumbrance gg.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  8. #8
    Community Member Wonedream's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Not sure what edition of PnP you run, but when I ran 3.5e gems didn't do anything cool other than weigh less than gold. Speaking of which, a gold piece weighs ~1/50th of a pound (1/10th in 1E) so 1mil plat should weigh roughly 100 tons (remember plat is 10 gold) sooooo encumbrance gg.
    I'll have to check my DMs guide. I know in AD&D there is a page discussing the qualities of gems in terms of powers they associate with and could give.

    In this case this would be house rules, since this game is mostly based on 3.5 (house rules for PRR, Reapers....) and the AD&D version merely suggests these powers but doesn't go into further detail, I am left to assume Gary Gygax would let the rest be house rules for which ever DM decided to take that particular page for its worth!

    It is important to consider PnP, but also important to consider will this make the game better, more lore filled, interesting, more to do, more to collect, more gratification in the treasure hunt, more social interact at the exchange market, and with trading gems with friends to get the ones you need??? Overall, I believe adding value to the gems will add value to the game.

  9. #9
    Community Member Wonedream's Avatar
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    Quote Originally Posted by cdbd3rd View Post
    Gem bags are a thing to some of us. For me it was a thing until I realized just how HEAVY it was getting with thousands of gems tucked away in it.
    Luckily they go into the Crafting Storage, so my collection continues to grow.
    25k in posts... the wise one has spoken! If/when they ever implement real worth for these gems... you will be way ahead of the game :P


    I ENVY YOU!


    Note to self: Stop selling gems :P

  10. #10
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    It is just one of many ways DDO has divorced itself from PnP
    Quote Originally Posted by Wonedream View Post
    I'll have to check my DMs guide. I know in AD&D there is a page discussing the qualities of gems in terms of powers they associate with and could give.

    In this case this would be house rules, since this game is mostly based on 3.5 (house rules for PRR, Reapers....) and the AD&D version merely suggests these powers but doesn't go into further detail, I am left to assume Gary Gygax would let the rest be house rules for which ever DM decided to take that particular page for its worth!

    It is important to consider PnP, but also important to consider will this make the game better, more lore filled, interesting, more to do, more to collect, more gratification in the treasure hunt, more social interact at the exchange market, and with trading gems with friends to get the ones you need??? Overall, I believe adding value to the gems will add value to the game.
    I was replying to AbyssalMage who was saying that it's part of PnP.

    I don't mind social interaction etc, but that's what was promised with the Cannith ingredients update and instead it's 98% a solo farming thing. The rest is asking in guild chat. Nobody sells any reasonable amount of ingredients for any reasonable price on the AH, and there's no way to trade them in easily so many people don't even bother.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #11
    Community Member Wonedream's Avatar
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    So shiny... I am starting to save me gems... just in case :P

  12. #12
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    there are actually some good ideas here, nice one.

    your friend sil

  13. #13
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Wonedream View Post
    25k in posts... the wise one has spoken! ...



    You callin' me old??

    ...it's not the size of the post-count that matters.
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  14. #14
    Community Member Wonedream's Avatar
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    Quote Originally Posted by cdbd3rd View Post



    You callin' me old??

    ...it's not the size of the post-count that matters.
    Not calling you old, calling you Wise because you kept all your gems! cdbd3rd is now synonymous with wisdom, he who saved his gems! While so many of us kept selling them away.

    I am just now a wee budding gem miser! One day I will have a big bag of gems so heavy I bank it! Then another... then I will one day fill my treasure room underneath my throne guarded by ancient red dragons with nothing but sparklies and swim in them!!! Or compress them into more powa... or maybe SW will eat them?

    When gems really get precious, you will be the one with the biggest smile

  15. #15
    Community Member TacoBob33's Avatar
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    Gems are better off being like they are in almost every D&D game, just currency fodder. Anything more is just a bad waste of time.

  16. #16
    Community Member Niminae's Avatar
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    Quote Originally Posted by AbyssalMage View Post
    The players have asked, over the course of at least 7 years (probably longer), to make gems a functional part of the game.
    The development team over the course of the same time has ignored the community. It is just one of many ways DDO has divorced itself from PnP
    Two "recent" examples, that I can personally remember, was using them in Augment "system" and using them in CC.
    And I'm very glad they ignored this idea. Not all ideas are good ones, and forcing players to buy a store gem bag in order to carry without inventory issues all the gems that would be needed if Cannith crafting recipes required 10 of this gem and 15 of that gem and 5 of another etc. and ad nauseum would be horrible.

    Quote Originally Posted by cdbd3rd View Post
    Gem bags are a thing to some of us. For me it was a thing until I realized just how HEAVY it was getting with thousands of gems tucked away in it.
    Luckily they go into the Crafting Storage, so my collection continues to grow.
    They recently (for some value of in an 11 year old game, within the last 2 years at least I think) removed the horrible weight on Khyber and Siberys Dragonshards, after I had already done a Monk life where I had to track down all sources of extraneous weight and found those two items to be literal loadstones. So they could do the same for gems if they have more weight than is reasonable for some silly reason.

    Quote Originally Posted by Wonedream View Post
    I'll have to check my DMs guide. I know in AD&D there is a page discussing the qualities of gems in terms of powers they associate with and could give.
    There were no actual rules associated with that list of 'associated powers' it was just fluff text. And drawn from real life purported powers of gemstones iirc, similar to alchemy. Such and such gem for protection against poisons, etc. A quick Google search turned up more quack new age sites than I wanted to hunt through, the one I did look at didn't at a brief look appear to be drawn from the same sources Gygax used.
    Last edited by Niminae; 09-24-2017 at 01:03 AM.

  17. #17
    Community Member Wonedream's Avatar
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    By the POWER of Gary Gygax!!!!


    GEMS... HAVE... THE... POWER!!!!
    (*Heman* *silly cartoon music and big dude holds glowing Gem, points it at wimpy pet cat, and shoots energy turning wimpy pet cat into scaled awesome companion... then mounts Battle Cat and darts of to battle...*)



    Advanced Dungeons and Dragons Dungeon's Masters guide (oh the nostalgia looking through these pages makes me want to weep...)

    http://archmagev.com/1st_Ed/Rulebook...l%20Cover).pdf


    By the Power of Page 26 and Page 27..... Gems have the (Reputed) Power!!!


    Effects or Uses
    Agate - Re****l and safe sleep
    Alexandrite - Good omens
    Amber - Wards off diseases
    Amethyst - Prevents drunkenness or drugging
    Beryl- Wards off foes
    Bloodstone - Weather control
    Carbuncle - Powers of dragon's sight
    Carnelian - Protection from evil
    Cat's Eye Agate - Protection from spirits
    Chalcedony - Wards off undead
    Chyrsobeyrl - Protection from possession
    Chyrsolite - Wards off spells
    Chyrsoprase - Invisibility
    Coral - Calms weather, safety in river crossing, cures madness, stanches bleeding
    Diamond - Invulnerability vs. undead
    Hematite - Aids fighters, heals wounds
    Jacinth - Luck travelling, wards off plague, protection from fire
    Jade - Skill at music and musical instruments
    Jasper - Protection from venom
    Jet - Soul object material
    Lapis Lazuli - Raises morale, courage
    Malachite - Protection from falling
    Malachite and Sunstone - Wards off spells, evil spirits, and poisons
    Moonstone - Causes lycanthropy
    Olivine - Protection from spells
    Onyx - Causes discord amongst enemies
    Peridot - Wards off enchantments
    Ruby - Gives good luck
    Sapphire - Aids understanding of problems, kills spiders, boosts magical abilities
    Sapphire Star - Protection from magic
    Sard - Benefits wisdom
    Serpentine - Adds to wile and cunning
    Topaz Wards off evil spells
    Torquiose - Aids horses in all ways (but stone shatters
    when it operates)


    Gem Type or Color
    Black - The Earth -darkness - negation
    Blue - The Heavens - truth -spirituality
    Clear - The Sun - luck
    Green - Venus - reproduction - sight - resurrection
    Red - Hemorrhaging control - heat
    White - The Moon - enigmatic
    Yellow - Secrecy - homeopathy - jaundice



    The wise will save their gems for the day of reckoning!

    When 100 or 1000 rubies merge into a power ruby that gives a gem luck bonus +1 to saving throws, going up to +4 when power gems are merged and merged and merged...


    I almost forgot... by accident I sold my gems the other day because it is such a habit.. buying a big gem bag and gonna keep it in my bank, so my mules can drop off their gems just as easily as my main :P
    Last edited by Wonedream; 09-24-2017 at 06:30 PM.

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