Hello fellow DDO fans! I'd like to take a moment to say I am grateful for DDO being such a great game and apologize to anyone I unwittingly upset. I also enjoy this game possessing a long life span, and intend to play it casually for as long as it is online. Casually, because responsibilities are piling up, and after this thread I have to get back to running business. DDO is a great way to unwind and get my mind off of far more compelling circumstances.
Shiny Juicy Gems!
I've been thinking about gems these last 2 days while in game playing. So many gems get passed up, all over the place diamonds and rubies and emeralds get left behind by everyone. I find it odd, the idea of rubies and diamonds... being ignored like pennies on a sidewalk. Somewhere in the depths of my mind is some game where all I did was chase down gems for different reasons (depending on the game). This probably comes from my pre-DDO days of playing arcade games in the 80s.
Gems are used in modern technology from making laser weapons, to communications on your iphone, or regulating currents in your computer. If you go to a crystal store there are usually books talking about the powers of gems. Apparently they help amplify certain abilities according to these books. I am not here to say they do or don't, just that the idea is there and in the AD&D dungeon master's guide there was a page where Gary Gygax included a list of the properties of various precious gems. (I wonder if I can find it online real fast... ... nope it will take too long)
I did find a page for 3.5 where it refers to some of their properties. Obsidian has something to do with protection apparently.
So I got to wondering how Gems could have a place of desire in DDO, where players are rushing to get the gems first, collecting them, and using them for their value other then a few PPs that rich TRd toons don't even need.
Idea 1: Gems make a lot of sense with Psionic Class. I know sooner or later it will get added. Gems could be something they use somehow, maybe consuming them for energy, or gathering them in their inventory to amplify their power? Somehow there would likely be a connection, not sure how though. Since psionic class isn't here yet, this idea is something for when they do add psionic class.
Idea 2: Gathering gems to be merged into more refined stones... 100 diamonds becomes a perfect diamond, 100 perfect diamonds become a heavenly diamond, 100 heavenly diamond becomes a godly diamond... something like this, so that while they are diamonds they don't do anything, but a perfect diamond might be required in some crafting... or perhaps a godly diamond can be imbued with power and equipped as a trinket.
Idea 2.5: Jewelry Crafting.. Building on the idea of merging gems into better gems, and that they could be used for crafting, the sort of items I'd figure you would end up crafting most specifically for are.... Jewelry (Eye Items, Finger Items, Neck Items, Trinkets, Wrists)... things like goggles, rings, necklaces, trinkets, or bracelets, which tend to have gems encrusted in them. Perhaps a new kind of crafting could be worked out that focused on these 5 jewelry items requiring refined gems as described in idea 2 to make.
Idea 3: Sentient Weapons... might sentient weapons enjoy eating gems to get more powerful? Just an idea, but one that would make gathering of gems something to do right away even (save em up to prepare a feast for your beloved SW).
Idea 4: Currency! And immediately everyone is on them... getting them... we won't see rocky edges in Coalensence Chamber with 100s of ignored gems anymore... in the midst of battle toons be grabbing these things. Currency, basically make it so there is a market that has unique products (gear most likely) for sale but only accepts gems as payment, thus turning them into a currency required to get in on the action of what is being offered. Perhaps a powerful group of spell casters is seeking to amass a stock pile of gems and has worked out a plan to trade things to anyone bringing in large numbers of gems in order to get other people to do the work of gathering for them.. Another currency could be used as payment for special services... the boatman in Hades doesn't LIKE PP, but if you give him say, 300 diamonds your safe passage is 100%...
Idea 5: The collector's manual, fill your gem bags to the max... when you have gotten 1000 gems you get an exp bonus, like if you killed 1000 so or so and such... gathering gems might be tracked, maybe you don't need to hold on to them, and the track is how many your toon acquired so far, just like killing a monster, but in order to get those numbers you got to pick up the gems... and they give rewards just like monster manuals do. Now we will see players on gem hunts...
Idea 6: Power Source... Its getting hard to think of anything else without deeper brainstorming involved... hmmmm.... don't dragons love gems? Maybe Dragonborne could eat them for some SP or HP? hehehe... Idea 6 is for certain spell or powers to be activated, they'd burn the gems up... for spells they would have to add some spells for this, maybe one for each gem type. For powers, same thing only powers, and from there the question would be at what level, how are they offered (feat, epic feat, AP, etc), and what would they do (obsidian for PRR or something).
1PP gems:
Agate, Malachite, Azurite, Blue Quartz, Lapis Lazila, Torquise, Hematite, Obsidian
5PP gems:
Bloodstone, Carnelian, Citrine, Jasper, Peridot, Beryl, Quartz, Moonstone, Onyx
10PP gems:
Red Garnet, Red Spinel, Amber, Coral, Green Spinel, Jade, Tourmaline, Amethyst, White Pearl, Jet
50PP gems:
Sunstone, Topaz, Aquamarine, Blue Spinel, Violet Garnet, Alabaster, Black Pearl
100PP gems:
Ruby, Imperial Topaz, Emerald, Sapphire, Fire Opal, White Opal, Black Opal
500PP gems:
Jacinth, Rose Daimond, Star Ruby, Yellow Daimond, Blue Daimond, Star Sapphire, Diamond
For any of the above stated ideas, the more valuable gems would equate to more powerful features, higher level requirements, and so forth.
DDO development team took the time to put this list of gems together, make them, place them in the game, and I get the feeling they will do something more with them eventually. I wanted to put out some ideas for this, and that is all. I get the feeling from time to time some day I might regret having sold so, so many of these little precious shiny items, or having walked past so many 1000s of them like they were just pennies or so.
Feel free to share any ideas you might have on gems.
I suppose somewhere in my head there is the kid playing in the arcade chasing after the gems still, and part of me would like enough reason to make me stop and get excited every time a ruby drops from a busted barrel or box.