Obviously it is less damage than blitz over time. It is just the equivalent of fury shooter but only on single target and melee range. It is also obviously a bug, so builds;t around it is a gamble. That said, it might be currently powerful for reaper. Why? Because in good groups melees are not the ones dropping trash, insta killers are. So you want on demand super high DPS to drop a reaper or a DWed champ. And obviously that boss. In that content, the DPS output of exploiting adrenaline bashes is obviously higher than whatever you could do twitching or auto attacking on TWFers. The fact that it is such ridiculous damage (on sneak attack I bet I could get reliably 20K per hit, and uber crits closer to 30k HPs on non helpless) is what is hilarious.
Let's put it this way: the DCs are probably as high as those of any fighter taking tactical supremacy and being decently geared. Lower dcs are more a limitation brought by my lack of STR items and poor optimization at the moment, not a feature of the build. You cannot fit KTA because you want the best t5 from kensei: +20MP, +1 range; and then the 5th core for 20MP. So really, you are looking at 33 AP minimum in kensei. 33Kensei+41VG is 74 AP, which does not leave room for KTA.110 isnt a bad dc but iirc doing even 5 skull slave lords and 7 skull storm horns if i had a dc in the 120-130s it would fail sometimes, 140 was no fail. given that i would say kta is pretty important though im not sure why you wouldnt be able to take it even if you spent 41 ap in vg.
Here is the thing, it is not 15% dbs advantage. The capstone brings you 5% DBs + 5% attack speed, which is arguably better than 10% DBs. So really, it is <5% DBs difference. For me a bigger draw are the 4 extra action boosts that would allow me to be in power surge reliably even in longer quests. With 12 charges in reaper it might not be enough since you are going to get blasted on a non evasion + bad dodge build. For really, the big problem is not being able to fit in KTA, not the kensei capstone.i feel like between dire charge, stunning blow, stunning shield, trip, and lay waste cc is pretty well covered and 15% dstrike for boss dps would be much more important but thats personal preference so meh.
It is 75-80% pre shield bashes, with shield bashes I am getting DPS in the same range even without KTA. That is, I am not being able to rule out the hypothesis that they are actually the same of a pure kensei TWF. Again, weapon effects though favor TWF.it doesnt really matter if vg dps is better than twf while moving 99% of the time because 99% of the time the things that are moving that you need to kill are trash, and even the worst of twfers should be able to kill moving trash in the content that theyre able to run, plus thats a huge advantage of being a fighter in that scenario: you have a lot of reliable cc at your disposal to make trash stop moving. the only scenario where moving dps would be crippling to twf at this point is if you need to chase a boss that your tank cant face tank and has to kite which is only a small percent of the entire game, though admittedly a very important one. if a vg build is 77% of twf single target dps thats nice for the vg build, but i dont think that thf is much different from vg st dps in relation to twf if not perhaps higher (it could be lower, that would be funny) but the important thing is that single target dps because thats the most important stat for a melee dps build. thats the comparison im interested in.
To give you a hint, I am computing shield bashes as 1/4 of a regular attack to account for the 1 second cool down. They have a crit profile 17-18 x3 (x4) 19-20 x6 (x7), which is a bit better than an axe in the main hand. They do not benefit from SA dice though.
My play experience tells me that moving bosses are more a thing than what you seem to suggest here. Caster bosses will ALWAYS reposition, for example. It tends to be melee bosses that stay still more; that is, if you can lock them with a tank. Either way, the moving aspect of TWFer has made me curse many times. If the DPS is currently in the same ballpark, I would tend to say that S&B is ahead. Specially because you can twitch with S&B much like you do its SWF.
What is there to say. Ironically, using a shield and going for DPS makes you more squishy. There is no good DPS option for a Vanguard build other than going full kensei and giving up on stalwart. Paladin used to be better due to getting holy sword and zeal for free, but paladins are now so ridiculously behind that I wouldn't even consider it. So this is a glass cannon.i would say 300 hp definitely can move you to the wrong side of a hits-to-kill interval (move you from above two to under two for example) when you have that much prr. based on my personal experience stacking prr and hp is really important and honestly you almost cant go wrong doing it though i would say that once you reach a certain level of prr the hp actually does become better in the current defensive meta. i have not really been that concerned about magical damage because between int based reflexes leading to a decent save and even a lowly 50% reduction from mrr and a stack of hp either i was always going to live through magic damage or i was always going to get nuked by it with no hope of surviving anyway. the more basic underlying reasons im personally less concerned about magic damage is because usually there are visual tells that you can use to manually avoid it and its also a lot less common. being able to survive a misplay against physical damage is more important because of the sheer frequency of incoming physical damage.
other than to say, if something is bad for monks it makes me happy i have no comment about monks.
Is it a bad build? By no means. Kudos to Gilga for thinking of this before me. Is it an easy button? Absolutely not. You need to avoid being hit. I went into memoirs and grim barret solo to playtest and you smoke them, but those are not particularly challenging quests. Did a couple of memoirs r5 in a group and felt powerful (freaking grazing hits aside), but again this is not very challenging. I have to say though that the 2 seconds deflect arrows was useful there.
If you want to solo high reapers, or want to solo raids, or want to be able to carry any PUG through any content, this is not your build. But neither is a TWF / THF conventional kensei. I really like though being a dwarf with a shield and an axe. Simpler times, and plenty of active combat for me. Plus it has the added benefit that most people haven't seen one of those in a very long time, so they probably think you are putting out gimpy damage. Surprising people has a sweet taste, yo!