Cannith crafted a ml 10 rapier with coruscating 3 on it for 3d6 light damage, it is only applying 1d6 in wolf form is this a known bug? It applies correctly in human form.
Cannith crafted a ml 10 rapier with coruscating 3 on it for 3d6 light damage, it is only applying 1d6 in wolf form is this a known bug? It applies correctly in human form.
The items are not the problem it is the effect. Cannith Crafted uses the exact same scaling effects as all random and named loot since U29. It is my understanding that, besides weird outliers, every on hit effect present on an item that was created post U29 uses it's base dice while attacking unarmed (which wild form, druid wolf pets, and artificer iron defender pets use).
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
Any chance of getting this listed on the Public Notice (aka Known Issues) list?
Or even getting that list updated and kept current?
Is it a lack of resources which keeps this from being maintained? Or is the more cynical theory correct: Hiding problems means that they don't need to be fixed? And/or not acknowledging issues might seem to be less embarrassing, but when everyone knows that issues are being scraped under the rug in an attempt to hide them it should be more embarrassing?
All the (X)d6 weapon effects do only 1d6 damage. Been like this ever since they came out with loot revamp.
Just ignore that bonus type. It's trash past like level 10, unless they are part of something else you want.
Also new cannith crafted weapons don't work, and bug out 50% of the time. Just use Random gen, or named loot instead. It's just no longer worth anyone's time to grind them out. Min levels are trash, and available effects are trash in comparison to just running like 10 regular quests and getting random loot from them. (save for specific items, but memorizing what works and what just bugs out is too much effort IMO, especially that if you loose everything you crafted, if you forget/don't know what the bonus does.).
That list really isn't meant to be comprehensive. It is generally only updated when a new update goes live (with things we know are issues going into a release) or when something game breaking is found post release. This is a large part of the reason why the name of that list was changed to the "Public Notice Board" a while back because it was never meant to be a comprehensive list of issues we are aware of and obviously the old name led people to misconstrue what it was for.
Our internal queue of confirmed bugs is very large. Listing each and every one on a player facing page and keeping that updated (I write and/or close dozens of confirmed bug reports in our internal queue most every week) would be a large task that is, by and large, not helpful for anyone. No one wants to read through literally hundreds of "Past Lives: Warlock Heroic Past Life passive feat icon does not have a golden border.", "Monster Manual: Orc Servitor showing as Orc Footman in monster manual", and "Handwraps: Animations: Bladeforged wielding Handwraps that use the Legendary Dreadnought ability "Momentum Swing" use a small punch animation instead of the overhead kick animation that all other races use." and the amount of filtering and upkeep it would take to always have a running list of all major issues (that are not exploitative) on that page is not worth the time it would take.
I will openly acknowledge the existence of a bug when it comes up but we genuinely do not have the time or any significant reason to add another step in the process of bug confirmation/resolutions which is what you are asking for.