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  1. #1
    Community Member Wanatuc's Avatar
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    Oct 2009
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    Default Feral charge does not work with ranged weapons

    Tested this with repeating crossbow and longbow, get error saying wrong weapon. Works with mace, sickle, and long sword.

  2. #2
    Executive Producer Severlin's Avatar
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    Yes. This is intended.

    Sev~

  3. #3
    Community Member Rykka's Avatar
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    Aug 2013
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    Quote Originally Posted by Wanatuc View Post
    Tested this with repeating crossbow and longbow, get error saying wrong weapon. Works with mace, sickle, and long sword.
    Just FYI for when you get there, Dire Charge also requires a melee weapon set to work. I'm not sure why Sev wants it to work with spell casters but not ranged. I'd guess it's because warlocks do everything.
    People who think they know everything are a great annoyance to those of us who do.

  4. #4
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Rykka View Post
    Just FYI for when you get there, Dire Charge also requires a melee weapon set to work. I'm not sure why Sev wants it to work with spell casters but not ranged.
    It's probably just a simple equipment check: works if you have a melee weapon equipped in your mainhand, error message if you don't. Not the code's fault that most spell casters use caster sticks which are technically melee weapons as well or that Dire Charge's DC is based on highest stat rather than STR.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    2014 DDO Players Council
    SirValentine's Avatar
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    Quote Originally Posted by Rykka View Post
    Just FYI for when you get there, Dire Charge also requires a melee weapon set to work. I'm not sure why Sev wants it to work with spell casters but not ranged. I'd guess it's because warlocks do everything.
    Haven't been on Lama yet this time around, but does this mean you can't do it unarmed?
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

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