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  1. #1
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    Default Warlock racial PL - thoughts & tips

    I have now done 8 racial lives as a warlock in a row. This is what I have evolved to for fast, mostly solo low reaper leveling

    Pact
    GOO for acid. I tried the others, acid is better

    Feats
    Extend is good early for blur, haste. Swap it out later if you need, I generally keep it
    Heighten rocks your web and later tentacles
    Forum builds say take Max + Emp as first two feats - but all it works on is tentacles at lvl 10. Better to take those later and have more useful feats earlier - extend and heighten
    Force of personality turns out to be a must have

    Current feat setup
    Lvl 1: Extend
    Lvl 3: Force of personality
    Lvl 6: Heighten
    Lvl 9: Maximise
    Lvl 12: Empower
    Lvl 15: Completionist
    Lvl 18: Wizard PL

    Some alternate feat discussions here https://www.ddo.com/forums/showthrea...ura-and-Blasts

    Enhancements
    Go acid and force. force helps your tentacles damage. keeps gearing simple

    At lvl 7 I swap from chain to cone
    At lvl 16 I swap from conjuration items to necro items and swap from TS to SE and go all out necro. Could swap earlier but 16 is the sweet spot.

    Reaper
    I just go all HP and fill in spell stuff as I can

    Gear
    Boots for acid damage, cannith crafted rings for force damage. This means I can keep heal scrolls equipped and have them hot barred. In my other hand I use a healing stick until lvl 10 where I swap in the Acidic Sphere for +38 insightful corrosion
    mask of comedy is a great item until you can cast GH

    Stats
    Max CHA
    I start with 12 INT that gives me 4 lvl ups in what I care about - UMD, Spellcraft, Heal and Concentration. I take more UMD than I need so I can still do scrolls with death penalties.
    Rest in CON


    Spells
    lvl 1 spells - I want resist energy and shield spell. means I give up jump. I use jump pots for a few levels, then I swap out shield for jump
    I tried charm, cant really see the need. On low reaper it just slows you down
    I gave up Displacement for DD...

    Scrolls
    lvl 3 invis
    lvl 7 teleport, raise dead
    lvl 9 GH, heal


    Items:
    My early game is evoc focused, then I swap to conjuration for web. At around 14 I add in necro, going more necro the later it gets
    Otherwise -> HP, Spellcraft, Deathblock, CHA, CON


    To try
    lvl 15 use earthen mantle - 101 force and +4 evoc
    and insight on items
    lvl 11 add insightful to force rings
    pump spellcraft
    Last edited by goldgolem; 10-16-2017 at 04:09 PM.

  2. #2
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    It's just hard for me to imagine that a bursting fiend isn't the best possible build in heroics from 12 to 20. Stuff just melts in front of you and the defenses are so strong. I just go ES and TS and 20 is a breeze. HtH is like icing on the cake.

  3. #3
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    Quote Originally Posted by KoobTheProud View Post
    It's just hard for me to imagine that a bursting fiend isn't the best possible build in heroics from 12 to 20. Stuff just melts in front of you and the defenses are so strong. I just go ES and TS and 20 is a breeze. HtH is like icing on the cake.
    Im not so keen on bursting in reaper... chain rocks - lets you kill stuff around corners, never have to worry about trying to target reapers in packs of mobs etc. Its actually a very defensive play style if you need it to be, using geometry an doorways

    ES gives you some nice extra spell power, maybe I could fit in spiritual retribution for light damage, but I probably wont have the points for it

    rockboots give you acid and there is a fire cloak from the vendors that has the same fire stats

    Just TR with 4 pairs of rock boots and you are golden - I think!
    Last edited by goldgolem; 04-14-2017 at 10:15 PM.

  4. #4
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    Quote Originally Posted by goldgolem View Post
    Im not so keen on bursting in reaper... chain rocks - lets you kill stuff around corners, never have to worry about trying to target reapers in packs of mobs etc. Its actually a very defensive play style if you need it to be, using geometry an doorways
    Whoops, I apologize. Context is important and you're right, I don't play Reaper. Bursting probably is more problematic there.

    In Elite the stacking defensive buffs of ES and TS are just overwhelming against content, making a Warlock virtually unkillable. Blur, Shield, Displacement, Fireshield, etc.

  5. #5
    Community Member Morroiel's Avatar
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    I was going to make a post detailing optimization for warlock reaper. Instead I'll post some stuff here:

    This is for r3-r5.

    1) Chain (up till lvl 6/7) then swap to cone. Keep cone all the way to 20.

    2) GOO or Fiend or gtfo. Only go fiend if you have someone else in static group going GOO. Create thrall, knock, pk, dom person, and mass suggestion. Also major versatility to will based acid pact damage.

    3) Prioritize dcs:

    • Web and Stunning blast (conjuration / evocation) are the best for low levels. (prior to 6/7)
    • Evards, suggestion, stunning blast, fear, pk (spell focus mastery is a must) prior to level 12.
    • Evards + Necro (spell focus mastery, prioritize necro) till 20. Create thrall / hurl at 15 make a big difference.


    4) Never put ANY points in ES. All points should pretty much be spent like this:

    • Always have stanch
    • Always have cone shape once you can.
    • Prioritize pact die in TS
    • T5 souleater at level 12. Spell point efficiency, finger sla, and eldritch wave.
    • Wand/scroll amplification and feigned health are absolutely worth 3/3 points each.


    5) Cannith craft gear at level 1, 5, 10, 15 - placing in rock boots if you feel like grinding challenges. Otherwise just make caster sticks they are good enough. (Worth the investment if you are doing more than 2 lives - it takes roughly 4ish hours to make all the gear if you farm correctly)

    6) Some nice things to pick up

    • Spellpoint trinket 20 major pot clicky - 3 medium eberron dragonshard fragments. (Always have 1 on you)
    • Ioun stone spell absorption and archmage / spell pen
    • gh pots
    • flesh to stone runestones different tiers - cannith crafting
    • dw clickies or dw pots
    • yugo pots


    7) Fear is often overlooked. It is beyond broken.
    Last edited by Morroiel; 04-14-2017 at 06:48 PM.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  6. #6
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    Quote Originally Posted by Morroiel View Post
    I[*]T5 souleater at level 12. Spell point efficiency, finger sla, and eldritch wave.
    .

    Thanks, thats some good points. I rejigged my enhancements and I can get to it at 12. Doesnt look like too bad a swap from the TS tree - I can get the must haves out of TS by 12 as well. Lets see how that goes

    It does mean I miss out on 7% spell critical until about lvl 15. Losing 10 and gaining 3


    EDIT: OK, after trying that a bit it is too many spells for me. I just never hit the fods or wave - it means taking my finger off the blast button. I think I need a very simple setup which is max blast damage with acid and force, force powers tentacles and I use web. thats about it I think. The only thing I spend spell points on is tentacles and the occasional web, so its no worries on SP

    I am going to go back to T5 in TS, and just do enough in SE for cone and grab shield from ES


    Spell focus will be evoc for max damage. My DCs will be good enough for web/tentacles without spell focus there

    Aslo made 3 sets of rock boots tonight. Will do more tomorrow to upgrade them. Im looking forward to the next life now!
    Last edited by goldgolem; 04-14-2017 at 10:28 PM.

  7. #7
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    Default What I'm learning as I go

    Life 3: GOO warlock
    ok 2 fire and now an acid life down. Rock boots helped a lot, extend first up helped a lot.

    GOO is much better than fiend given how many fire resistant mobs and oozes you find 1-20. Since I am soloing mostly, I dont have party members to leave them to. I feel GOO works better solo

    I didnt miss FOD, Wail or Hurl at all. Just keep the blast button pushed down from start to finish :P

    Eldritch burst
    The feat progression in the OP worked out well for Goo, but I played with some good Eldritch Burst warlocks this life so I am going to give that a try for life 4. Means I will have to swap feats a bit to have max 2nd + empower 3rd

    I avoided Eldritch Burst builds because I thought it would be too hard to use above reaper 3, but I think it will be OK. Mostly I am just solo running R1 anyway..

    Spell wise, some nice things happen if you go EB - you can take shield in the tree, opening lvl 1 spells to jump and resistance. I can swap in speed boots and also dump DD, adding displacement and stoneskin this lief, which is a big defence boost

    Some changes for life 4
    *I went DD last life to finish grabbing ings, but I'm gong to skip it this life and go with the extra protection of displacement
    *Also Im going all in on conjuration over evocation. Super Web + Tentacles wins over a bit of extra damage
    *Trying eldritch burst + light damage (taking at lvl 3, might be a bit early..)

    Life 4: Eldritch Burst light
    Doh, dont go EB at lvl 3! It doesn't cast fast enough and you dont have much defense from being right next to mobs yet
    Last edited by goldgolem; 04-29-2017 at 11:33 AM.

  8. #8
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    [QUOTE=goldgolem;5965245]...
    Feats
    Extend is good early for blur, rage, haste, displace. Swap it out later.
    Heighten rocks your web and later tentacles, once you get web you are a CC monster
    Forum builds say take Max + Emp as first two feats - but all it works on is tentacles at lvl 10. Better to take those later and have more useful feats earlier - extend and heighten
    I havent needed quicken or force of personality at all. will drop them
    ...

    I just want to make sure you are aware you can Max + Emp your bursts.

  9. #9
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    Quote Originally Posted by goldgolem View Post
    I went DD last life to finish grabbing ings, but I'm gong to skip it this life and go with the extra protection of displacement
    Another good thing about tier 5 ES is the displacement SLA. Frees a third level slot for other good options.

  10. #10
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    Quote Originally Posted by Morroiel View Post

    5) Cannith craft gear at level 1, 5, 10, 15 - placing in rock boots if you feel like grinding challenges. Otherwise just make caster sticks they are good enough. (Worth the investment if you are doing more than 2 lives - it takes roughly 4ish hours to make all the gear if you farm correctly)
    is that 4 hours farming to get enough mats to craft ALL the twink gear for lvl 1,5,10 and 15?

    If so I would LOVE to know your farming strategy, as I might hop on the racial TR train soon.

    cheers

  11. #11
    Community Member Morroiel's Avatar
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    Quote Originally Posted by Zoriaan View Post
    is that 4 hours farming to get enough mats to craft ALL the twink gear for lvl 1,5,10 and 15?

    If so I would LOVE to know your farming strategy, as I might hop on the racial TR train soon.

    cheers
    All cannith crafting gear for levels 5,10,15 - only weapons, armor, and a ring for level 1 (i use rando loot for the rest of the slots as 1-5 takes barely any time at all). I opt not to use rock boots even though I probably should - I hate cannith challenges.

    Farming strategy is the following:
    1) Deconstruct everything while you are leveling / playing endgame (cannith essences aren't included in time - worst case buy them off ah)
    2) Pick up ings in endgame content (T6 shouldn't be any trouble at all - or if it is should be limited to a few ings)
    3) Prioritize farming cultural ings first -> from adventure packs
    4) Farm rest of ings (doing quests / farms that you know well -> dont do wheeloon prison unless you know where all the ings are, etc)
    5) In addition to doing quests you know, follow the farming guides on the forums to pick high collection/run areas/quests (opt for things where you can stay and do different difficulties and get multiple tiers)
    6) Do 3-5 on a high speed toon, preferably a monk with perma haste. Also umd teleport and g teleport to shorten time spent outside of quests
    7) Do something to dull the pain of farming 3.5-5 hours straight. (I'd say 4 hours is my average - though the first time doing it I was spending 5-6 hours). I get sick of playing the same thing (when doing heroic trs) so I've changed up gear a couple times.

    If you have trouble or want more details, I can give them but I'm going to be away from game for a bit (end of the semester wrap up).
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  12. #12
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    Updated with what I have learned in 4 more slogging warlock lives... mostly that the dragonborne toons seem to run so slow

  13. #13
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    Quote Originally Posted by Morroiel View Post
    I was going to make a post detailing optimization for warlock reaper. Instead I'll post some stuff here:

    This is for r3-r5.

    1) Chain (up till lvl 6/7) then swap to cone. Keep cone all the way to 20.

    2) GOO or Fiend or gtfo. Only go fiend if you have someone else in static group going GOO. Create thrall, knock, pk, dom person, and mass suggestion. Also major versatility to will based acid pact damage.

    3) Prioritize dcs:

    • Web and Stunning blast (conjuration / evocation) are the best for low levels. (prior to 6/7)
    • Evards, suggestion, stunning blast, fear, pk (spell focus mastery is a must) prior to level 12.
    • Evards + Necro (spell focus mastery, prioritize necro) till 20. Create thrall / hurl at 15 make a big difference.


    4) Never put ANY points in ES. All points should pretty much be spent like this:

    • Always have stanch
    • Always have cone shape once you can.
    • Prioritize pact die in TS
    • T5 souleater at level 12. Spell point efficiency, finger sla, and eldritch wave.
    • Wand/scroll amplification and feigned health are absolutely worth 3/3 points each.


    5) Cannith craft gear at level 1, 5, 10, 15 - placing in rock boots if you feel like grinding challenges. Otherwise just make caster sticks they are good enough. (Worth the investment if you are doing more than 2 lives - it takes roughly 4ish hours to make all the gear if you farm correctly)

    6) Some nice things to pick up

    • Spellpoint trinket 20 major pot clicky - 3 medium eberron dragonshard fragments. (Always have 1 on you)
    • Ioun stone spell absorption and archmage / spell pen
    • gh pots
    • flesh to stone runestones different tiers - cannith crafting
    • dw clickies or dw pots
    • yugo pots


    7) Fear is often overlooked. It is beyond broken.
    Can you explain the value of wand and scroll mastery? Never bothered with it and I am intrigued.

  14. #14
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    Quote Originally Posted by MaeveTuohy View Post
    Can you explain the value of wand and scroll mastery? Never bothered with it and I am intrigued.
    so that your heal scrolls overcome portion of the reaper self-healing penalty

  15. #15
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    Quote Originally Posted by cru121 View Post
    so that your heal scrolls overcome portion of the reaper self-healing penalty
    Thanks!

  16. #16
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    I also just tried out eldritch wave this last life. its amazing, basically an isnta kill spell. I cant believe I missed it so long

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