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  1. #1
    Community Member
    Join Date
    Sep 2017
    Posts
    6

    Default Bladeforged Warlock / Paladin

    I am really struggling to decide on what to go for:

    3 Paladin / 17 Lock:
    Hardy Defense (+ 6 sacred con bonus)
    Sacred Defense / Durable Defense (+25 MRR / PRR)
    Extra LOH (+3 LoH uses per rest )
    Resilient Defense (+3 saving throws)
    *Extra saving throws through Cha (eventually, with tomes or gear)

    2 Paladin / 18 Warlock:
    Beacon (+10 healing amp self, and +10 to party)
    Celestial Spirit (Immunity to knockdown, +3d6 light damage to blasts, aura every 2 seconds vs. 3)
    Tainted Lore II (+20% spell crit damage, etc.)
    -- Whatever you used to get TL II (+1 cha, + wands, + spell points, etc.)
    Communion of Scribing (Self heal)


    Notes:
    I do not have any past lives, nor do I have any tomes on this character at the moment.
    I mostly solo on this character, using him to farm up named items and things.
    For example, he started as a challenge farmer to get my monk his shurikens from Eveningstar.

    I feel like killing things faster might save me a lot of HP, but if I ever try to solo any harder stuff the defense might be worth it. I am not sure.

  2. #2
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Being first life things will be tough esp until you farm all your gear

    Spell points may also be a problem

    I'd either go 3 pally or waste a 1 heart and go full 20 bf lock but it takes alot of effort or money

    and with reaper now not even worth it
    Damonz Cannith

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