I am really struggling to decide on what to go for:
3 Paladin / 17 Lock:
Hardy Defense (+ 6 sacred con bonus)
Sacred Defense / Durable Defense (+25 MRR / PRR)
Extra LOH (+3 LoH uses per rest )
Resilient Defense (+3 saving throws)
*Extra saving throws through Cha (eventually, with tomes or gear)
2 Paladin / 18 Warlock:
Beacon (+10 healing amp self, and +10 to party)
Celestial Spirit (Immunity to knockdown, +3d6 light damage to blasts, aura every 2 seconds vs. 3)
Tainted Lore II (+20% spell crit damage, etc.)
-- Whatever you used to get TL II (+1 cha, + wands, + spell points, etc.)
Communion of Scribing (Self heal)
Notes:
I do not have any past lives, nor do I have any tomes on this character at the moment.
I mostly solo on this character, using him to farm up named items and things.
For example, he started as a challenge farmer to get my monk his shurikens from Eveningstar.
I feel like killing things faster might save me a lot of HP, but if I ever try to solo any harder stuff the defense might be worth it. I am not sure.