Hi there!
Im very happy that after 8 druid lifes, 6 wizard lifes and 3 artificer lifes, all of them getting all augument summoning feats to test the viability of pet builds (not all up to lv 30!), i could make a viable toon, with viable summons taking all pet feats to lv1 up to 30.
This build focus primary traditional Water Elemental form, but focus Eletric spells, more than Cold spells because they are in great number for druids, synergy with Air Sorcs that are plenty and more versatile than cold spells. Use Primal Avatar for 6 wis, Good spells (Tsunami and Stormrage) and survivability trough pets taking most possible bonus from the tree, and left Draconic and Sentinel Behind.
This build can be done by a first lifer, tough Harper and Druid past lifes improve it a lot. Pets will be less reliable to tanking and not able to use all runes. Still probably fine to Heroic Elites. Like all builds, tomes and past lifes improve its performance. Not necessary to be viable still.
What this build do:
Good (not top) dps, mainly single target dps.
Good CC (Loss 6 dc from feats)*
Good healing
Pet superb tanking (Able to tank EE)
Press all runes, pull all leavers in the game (i have not seen one i cant use yet)
Finish Legendary Hound of Xoriat using 3 stones.
Note: Reach LE DCs is difficult, if not impossible to all first life casters. This can and must be supplemented with past lifes and good gear. If u plan doing EE, LE and Reaper with this build, top Wis and Evo focus is a must. The lost of 6 DC in DPS can be supplemented with wolf and dryad dps and cc (taunt).
Now lets talk about pet stats:
Wolf Atributes:
+6 Druid Past Life
+4 Harper
+4 Augument Summoning
+3 Guild
+2 Amenity
+8 Improved Augument Summoning
+4 Mass Spells (Pack Amplification dont work)
+4 Animal Growth (Dryad Spams in the wolf)
+5 Primal Shout
+40 Str and Con for Wolf. Idk how much base he has, but mine at lv 30 and all this has 80 str without itens, enough for LE Tempest SPine leaver.
Other:
60% Healing amplification from Tenacious Pack
30% Fortification TP
50% Fortification AS
100% Fortification Scion (all this stack)
10% Dodge
5% Chance to ignore all atacks
30 PRR Natural shielding
50 PRR Epic Lvs
25 PRR Scion
50 Melee power Epic Lvs
25 Melee power Scion
All this is only to illustrate how much bonuses they have. My wolf ended with 80 Str and Con, 2k hp, 220PRR in heavy armor (Shadow Plate), 30/60 DR, 180 fortification. Pretty sure u get this stats using this feats and spells in heavy armor. Evasion of natural shielding seems to work in heavy armor, and all pets/hire that arent magical beasts.
Pack Presence: Using this spell all your pets do a intimidate check with +20 bonus. Not sure how high goes, but this spell never failed to me. Usualy Dryad and hires do agro bosses too. Able to taunt LE HOX and Dragons in Thunder Peak. A note about Thunder peak (i was at lv 25 at time in EE) the taunt is so powerful (and dragon hitbox so large) the wolf agroed both dragons everytime is used. Since they must be separed this is a problem, but works well in single bosses!
How to to play this build and how it feels:
I played a lot with caster druids and always found fun and usefull getting augument summoning. Many low lv quests pets and hire did all job (Kobold assault u can do nothing). EE and Reaper 1 are fine with this build, i leveled only doing R1s and wolf rarely died.
But all this was most for flavor until i learn to use Pack Presence. This spells gives pets and hire INSANE imtimidate check, and never fail. Using a hire and/or Dryad they heal wolf and themselfes so u dont need to worry about healing them unless is a tough boss or pack of champs (I dont belive most tanks resist long 2-3 champs without external healing). They shine against most bosses and abishai takes very long to take them down, even in EE due evasion.
Using sleet storm to blind enemies, plus mantle of icy soul slow your pack can handle most mobs in game.
This build also allow u to be main healer of party (as well main tank at same time). Due somewhat short sp pool, i recomend do not dps or CC at all, leave dryad to top hp between fights and abuse Cocoon. Dont forget dryad remove negative lvs and has deathward.
Besides that, use your water elemental form and make your enemies fell, crawl, deaf, blind, slow with your spells, toasting them with eletric spells in meantime.
Why sacrifice 3 feats (Augument, Improved and Scion) besides flavor?
These feats are basicaly all u need for this build (druid past lifes are a plus for early game), while the 2 augument summoning feats are manageable, Legendary feat is a high cost, i admit. But:
- 30 spellpower lost form Scion of Air can be supplmented with wolf and Dryad DPS. Lightning bolt does 25d10 (with master of wilds) ~125 dmg per cast, 30 spellpower adds 40 dmg per cast. Wolf does a way more than that, comparable to all spells stacked.
- If u not getting the feats, u are not using pets at all, since they will die too much, so the feats arent used for improve pet dps, they are used to be able to use pets at all.
- Using wolf to tank let u improve your dps holding an orb or staff and not a shield. Also permit u to run in Primal Avatar not in Sentinel as most do, and improve caster lv of all spells by 5, allowing Master of Wilds maximum use (and more dps)
- Dryad heals arent that reliable, but they are superbely useful in reaper. Tops your party HP without costing SP, and 50% more than u do in yourself in R1, saved me a lot of times. Different to most summons Dryad has infinite SP. Also dryad does 300-500 dmg on bolts each 3 seconds. 9-15k per minute for 50 SP, noticiable in long fights.
- If u have past lifes and good gear, earthquake DC will be enough 95% of time. Wolf can tank the rest.
- U dont need dodge from Scion of Air if wolf is tanking.
- Basicaly u trade 6 dc from feats (Greater Evocation Focus, Wizard Past Life, Scion of Air) to be able to use pets in elites. I preffer the later option, since u can use your pet to tank bosses with ease as earthquake dont help against them. Wolf also gives u a bit of melee dps when its needed against certain enemies plus dryad heals (Ai is working fine for her). If u are not kiting or running in sentinel destiny using pets actually increses your overall dps.
- Last But not least, u can use hires to come along your party in EE and they perform as players (less dps But good heal and tankier as tanks. not metions awsome implosion uses.), instead leaving them at etrance
Thunder Power
This build is focused in eletric spellpower. Most sorcs are air and eletric vulnerability can be quite common in raids. Plus u have a way more eletric spells than cold spells. Rotation for maximum dps:
Maximum DPS area of Effect Rotation (4 or more enemies):
1) Cast Pack Presence
2) Cast Earthquake
3) Cast Sleet Storm
5) Cast Icy Storm
6) Cast SoV
7) Cast Sov (SLA)
8) Cast Quench
9) Cast Creeping Doom
10) Cast Spike Growth
Single target:
1) Cast Call Lightning Storm (Lasts 1:13 minute in this build)
2) Cast SoV
3) Cast Sov (SLA)
4) Cast Quench
5) Cast Freezing Spray
6) Cast Cast Creeping Cold
7) Cast Greater Creeping Cold
8) Cast Stormrage
9) Cast Tsunami
10) Cast Lightning Bolt (SLA)
15) Cast Lightning Bolt
U feel like a Lightning God with all this bolts from Aov, Stormrage plus Dryad. I love it
Other spells
Faerie Fire: Overlooked. This spell removes blur and displacement from mobs. Also if u know the dungeon, it shows all invisible rogues in a area. Usually not necessary because of high spot of druid casters but useful to melee druids.
Gust of wind: Low lv earthquake. Its evocation so can have it high. Usefull for quests with kobolds, and u dont use lingering spells still. Tsunami is the high lv substitute.
Pack Presence: Essential for this build. Upon use all hires/pet/charmed mobs/wolf intimidate surroundings with +20 bonus. U must be cautious at lower lvs elites and reaper, pets start to get tanky after Natural Shielding and Improved Augument Summoning. Up to there be sure to cc mobs well to not overrun wolf.
Salt Ray: With crescent number of champions in reaper single target stuns get greater importance. This is spell is an evocation so can have a functional dc to stun mobs. Keep a hightened version in bar for champion emergency or to accelerate dps, since it renders mob helpless.
Quench: Use it all the time in fire quests, Exellent to handle fire elementals. Also make mobs take greater dmg.
Spike Growth: Use to kill oozes at lower lvs. Can suplemment your aoe dmg while u dont have Storm of Vengeance. Does decet dmg if u have force spellpower ad crit, besides its untyped dmg useful a lot of times, dont understmate! Duration is based on caster lv, so at lv 30 and primal u can stack them.
About gear:
Im not fan of crafting. The only thing i crafted is a Guardian Shadow Plate to wolf because is pretty awsome. For the rest, i use named itens. I recommend to get Legendary Slavers Staff, Epic Halcionya and Legendary Chieftan and Legendary Brazeband, Epic Earthen Mantle, Legendary Spinneret and Leathers of Celestial Sage.
The build is below. I wanna thank you for reading and testing my build. Id love to see coments about to improve it with time. Its posted with +2 tomes that are the easiest to get. Like all builds all past lifes can improved it, but the only necessary are 3 Sorc and 3 Druid past lifes. U can put Heavy Armor Proficiency, Greater Evocation focus or Past Life: Wizard instead Completonist or Empower healing Spell.
I will gladly answer any questions!
THANKS!
Summoner
Druid 20
True Neutral Dragonborn
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 10. . . .+2. . . .4: WIS
Dexterity . . . .6. . . .+2. . . .8: WIS
Constitution. . 18. . . .+2. . . 12: WIS
Intelligence. . 12. . . .+2. . . 16: WIS
Wisdom. . . . . 18. . . .+2. . . 20: WIS
Charisma. . . . 10. . . .+2. . . 24: WIS
. . . . . . . . . . . . . . . . .28: WIS
Skills
. . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Concent . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 3. 16
Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
. . . . .------------------------------------------------------------
. . . . .20. 5. 5. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6. 6
Feats
.1. . . . : Augment Summoning
.1 Dragon : Draconic Ancestry: Blue
.2 Druid. : Wild Shape 1: Wolf
.3. . . . : Maximize Spell
.5 Druid. : Wild Shape 1: Bear
.6. . . . : Empower Spell
.8 Druid. : Wild Shape 2: Winter Wolf
.9. . . . : Completionist (Or Heavy Armor, or Wizard Past life)
11 Druid. : Wild Shape 2: Dire Bear
12. . . . : Quicken Spell
13 Druid. : Wild Shape 3: Water Elemental
15. . . . : Spell Focus: Evocation
17 Druid. : Wild Shape 3: Fire Elemental
18. . . . : Heighten Spell
21 Epic . : Empower Healing Spell
24 Epic . : Improved Augment Summoning
26 Destiny: Epic Spell Power: Electricity
27 Epic . : Master of Wilds (For more Dps, or Burst of Glacial Wrath for more cc)
28 Destiny: Epic Spell Power: Cold
29 Destiny: Fount of Life
30 Epic . : Embolden Spell
30 Legend : Scion of: Elysium
Enhancements (80 AP)
Season's Herald (50 AP)
- Seasoned, Time, Tide, Sunburst, Storm of Vengeance, Heirophant
- Beguile III, Wax and Wane
- Efficient Maximize III, Produce Flame III, Wax and Wane
- Efficient Heighten II, Creeping Cold III, Wax and Wane, Wisdom
- Autumnal Susurrus I, Call Lightning III, Wax and Wane, Wisdom
- Crown of Summer, Word of Balance III, Time and Tide, Strength of the Solstice
Dragonborn (21 AP)
- Hardy
- Resilience, Draconic Visage III
- Resilience, Dragon Breath
- Dragon Heritage III, Power in Breath III, Draconic Knowledge
- True Power III
Harper Agent (9 AP)
- Agent of Good I
- Weathered Traveler II, Traveler's Toughness III
- Harper Leadership III
Destiny (24 AP)
Primal Avatar
- Rejuvenation Cocoon III, Wisdom
- Natural Shielding III, Wisdom
- Tsunami, Wisdom
- Stormrage, Summon Dryad Elder, Wisdom
- Wisdom
- Wisdom
Twists of Fate (36 fate points)
- Spell Knowledge or Energy Burst (Tier 4 Draconic)
- School Specialist: Evocation (Tier 2 Magister)
- Precise: Evocation (Tier 2 Draconic)
- Soundburst (Tier 2 Exalted)
- Primal Scream (Tier 1 Fury)