
Originally Posted by
unbongwah
Probably some old Swashbuckler / wizard builds floating around too.
Ask an ye shall receive...
To get around chest ransack, I've been using fairly barebones Iconic builds to run Ravenloft quests. The latest version just happens to be something of that ilk. Extrapolating a bit:
Code:
Cloud of Death
14/3/3 Wizard/Bard/Fighter
Neutral Good Deep Gnome
Level Order
1. Bard. . . . . . 6. Wizard. . . . .11. Wizard. . . . .16. Wizard
2. Wizard . . . . .7. Wizard . . . . 12. Wizard . . . . 17. Wizard
3. Wizard . . . . .8. Bard. . . . . .13. Wizard. . . . .18. Fighter
4. Wizard . . . . .9. Wizard . . . . 14. Wizard . . . . 19. Fighter
5. Wizard . . . . 10. Wizard . . . . 15. Bard. . . . . .20. Fighter
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . .6. . . .+7. . . .4: INT
Dexterity . . . 14. . . .+7. . . .8: INT
Constitution. . 15. . . .+7. . . 12: INT
Intelligence. . 20. . . .+7. . . 16: INT
Wisdom. . . . . 10. . . .+7. . . 20: INT
Charisma. . . . 12. . . .+7. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT
Skills
. . . . . B .W .W .W .W .W .W .B. W. W. W. W. W. W. B .W .W .F. F .F
. . . . . 1 .2 .3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . 4 . . . . . . . . . .7. . . . . . . . . . 7 .1 .1 .1. 1 .1. 23
Spellcr . 4 .1 .1 .1 .1 .1 .1 .1. 1. 1. 1. 1. 1. 1. 1 .1 .1 .1. 1 .1. 23
UMD . . . 4 .1 .1 .1 .1 .1 . . 2 .1 . . . . . . . . 6 .1 .1 .1. 1 .1. 23
Bluff . . 4 .1 .1 .1 .1 .1 .1 . . 2. 1. 1. 1. 1. 1. . .2 .1 . . . . . 20
Diplo . . 4 .1 .1 .1 .1 .1 .1 . . 1. 2. 1. 1. 1. 1. . .1 .2 . . . . . 20
Balance . 4 . . . .½ .½ .½ .1½ 3 . . 1. 2. 2. 1. 1. . . . . . . . . . 17
Intim . . . . . . . . . . . . . . . . . . . . . . . . . . . .5. 5 .6. 16
Move Si . 4 . . . . . . . . . . . . . . . .½ .1½ 1. . . . . . . . . . .7
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Repair. . . . . . . . . . . . . . . . . . . . . .1 . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .44 .7 .7 .8 .8 .8 .8 13 .9 .9 .9 10 10 10 14 11 11 11 11 12
Feats
.1. . . . : Single Weapon Fighting
.2 Wizard : Quicken Spell
.3. . . . : Shield Mastery
.6. . . . : Precision
.6 Wizard : Extend Spell
.9. . . . : Insightful Reflexes
12. . . . : Improved Single Weapon Fighting
12 Wizard : Spell Focus: Necromancy
15. . . . : Improved Critical: Piercing
18. . . . : Heighten Spell
18 Fighter: Improved Shield Mastery
19 Fighter: Greater Single Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Force of Personality
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Lasting Inspiration
30 Epic . : Epic Fortitude
30 Legend : Scion of: Shadowfell
Enhancements (80+6 AP)
Pale Master (21 AP)
- Dark Reaping, Zombie Form, Vampire Form, Wraith Form
- Deathless Vigor III, Negative Energy Conduit III
- Efficient Quicken III
- Intelligence
Deep Gnome (13 AP)
- Wariness, Intelligence, Wariness II, Intelligence, Retain Scroll Essence
- Illusory Escape, Underdark Experience II
- (none)
- Nimble Reaction III
Swashbuckler (13 AP)
- Confidence, Swashbuckling
- On Your Toes II, Tavern Shanties III
- En Pointe III
- Skirmisher, Two Steps Ahead
Eldritch Knight (Wizard) (11 AP)
- Eldritch Strike, Spellsword: Flame, Spellsword II: Frost
- Toughness III, Battlemage I
- Shield Training, Light Armor Proficiency
Vistani Knife Fighter (11 AP)
- Knife Expertise, Knife Juggler, Knife Specialist
- Mist Stalker, Rapid Attack
- Bleeding Cuts, Mist Stalker
Stalwart Defender (9 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
- Resilient Defense III
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles III
Destiny (24 AP)
Divine Crusader
- Bane of Undeath, Endless Turning III, Interrogation, Purge the Wicked
- Confront Any Foe, Consecration III
- Sacred Ground, Blessed Blades
- Crusade
- Heavenly Presence, Celestial Champion
- Strike Down
Twists of Fate (28 fate points)
- Legendary Shield Mastery (Tier 2 Sentinel)
- Grim Precision (Tier 3 Shadowdancer)
- School Specialist: Necromancy (Tier 2 Magister)
- Draconic Presence (Tier 1 Draconic)
- Impregnable Mind (Tier 1 Magister)
[/quote]
I'm not entirely sure on the interaction between Sacred Ground and Undead form - my suspicion is that there is none, but it would invalidate the idea of using Divine Crusader (basically for the +1 threat range and full BAB) if it actually damaged you.
Notes:
1. There's no need for Strength or Dexterity on the build beyond 13 Dexterity for Precision (with tomes, you could completely dump Dexterity and just take Precision later). This does make Balance checks more difficult (Gust of Wind is very annoying as a short race), but +20 Balance from Wraith form helps.
2. I put in a lot of racial AP to show how far you could go up the Deep Gnome tree and still find useful stuff. The build doesn't actually need any of that. Likewise, Gnome works just about the same as Deep Gnome (I like the Deep Gnome enhancements a little better and the build really doesn't get going until the teens).
3. Feats/skills are flexible. In theory, the only skills you need are Spellcraft and 7 Balance. Likewise, it's probably easier to simply dump Charisma entirely and not take Force of Personality - I just liked having all three social feats at decent levels (and had nothing better to do with the skills/feats).
4. Offensive spellcasting is something to be done sparingly. Without (significant) metamagic feat reductions or SLAs, but with major buff requirements and SP-consuming melee attacks, your SP are already spoken for.
5. If you're of a mind to use Thrown Weapons from time to time, scavenging up 2 AP for +1 Int from Harper Cores and then switching 2 AP from Two Steps Ahead to Strategic Combat II is a reasonable choice. You lose Int-to-damage on Shield Bash but since Shield Bash is Str-to-hit no matter how you slice it, it's not a terrible practical technique. Probably the best way to find those 2 AP is to reduce the saves bonus from Stalwart Defender. Even without any ranged feats, you've still got a monster crit range and solid base Doubleshot.
6. Remember to learn Lesser Death Aura/Death Aura from the trainer - otherwise you'll have to find them out in the wild.
7. There are a host of decent daggers at every level. At the top end, you'd probably use Epic Assassin's Kiss or Suffering. For Buckler, you'd probably just go with the Kobold Admiral's Tiller for Guardbreaking. That being said, it's not entirely unreasonable to craft a more caster-centric buckler.
8. I actually like the Bard variant better than the Monk variant. While you lose Evasion, Monk provides relatively little for an Int-based build while subtracting from your potential defenses. You also end up with more criticals (and more Con drain) via the Bard route. While stat draining isn't what it used to be, it's still useful for reducing Fort saves and speeding up the battle - opening a battle with the near auto-crit of two En Pointe attacks is very nice.
9. Without Vistani Knife Fighter, the build still works - just not as well. There really isn't a replacement for it that nets you as much with as few AP spent. In theory, you could make an Aasimar Scourge variant to use Light Maces. However, there aren't many Light Mace options, you lose the benefit of the Scourge stance and most of your options for climbing the tree are sub-standard (the tree is great if you use positive healing; not so much if you don't). It's also a pretty good bet that you're more likely to have VKF than Aasimar Scourge anyway.
A 'bare bones' variant would be:
Code:
12/5/3 Wizard/Bard/Fighter
Neutral Good Drow
Level Order
1. Bard. . . . . . 6. Wizard. . . . .11. Wizard. . . . .16. Wizard
2. Wizard . . . . .7. Fighter . . . .12. Fighter. . . . 17. Wizard
3. Fighter . . . . 8. Wizard. . . . .13. Wizard. . . . .18. Wizard
4. Wizard . . . . .9. Bard. . . . . .14. Wizard. . . . .19. Wizard
5. Bard. . . . . .10. Wizard. . . . .15. Bard . . . . . 20. Bard
Stats
. . . . . . . .28pt . . Level Up
. . . . . . . .---- . . --------
Strength. . . . .8. . . .4: INT
Dexterity . . . 13. . . .8: INT
Constitution. . 12. . . 12: INT
Intelligence. . 20. . . 16: INT
Wisdom. . . . . .8. . . 20: INT
Charisma. . . . 13. . . 24: INT
. . . . . . . . . . . . 28: INT
Skills
. . . . . B .W .F. W. B .W .F. W. B .W .W .F. W. W. B .W .W .W .W .B
. . . . . 1 .2 .3. 4. 5 .6 .7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Perform . 4 . . . . . 4 . . . . . 4 . . . . . . . . 6 . . . . . . .5. 23
Spellcr . 4 .1 . . 2. . .2 . . 2. . .2 .1 . . 2. 1. . .2 .1 .1 .1 .1. 23
UMD . . . 4 . . . . . 4 . . . . . 4 . . . . . . . . 6 . . . . . . .5. 23
Bluff . . 4 .1 . . 1. . .2½. . . .3. 1½ 1 . . 2. 1. . .2 .1 .1 .1 . . 22
Diplo . . 4 .1 . . 1½ . . . . .3 .1. 1½ 2 . . 1. 2. . .1½ 1½ 1 .1 . . 22
Intim . . . . . 6 . . . . . 4 . . . . . . .5. . . . . . . 1½ 2 .2 .½. 21
Jump. . . 4 . . 1 . . . . . 3 . . . . . . .3. . . . . . . . . . . . . 11
Balance . 4 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . .7
Move Si . 4 .1 . . . . . . . . . . . . .½ . . . .½ . . . . . . . . 1 . 7
Swim. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Tumble. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Haggle. . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
. . . . .------------------------------------------------------------
. . . . .44 .7 .7. 7 11. 7. 7 .8 12 .8 .8 .8. 8. 8 12. 9. 9. 9. 9 13
Feats
.1. . . . : Insightful Reflexes
.2 Wizard : Quicken Spell
.3. . . . : Precision
.3 Fighter: Single Weapon Fighting
.6. . . . : Force of Personality
.7 Fighter: Shield Mastery
.9. . . . : Improved Single Weapon Fighting
10 Wizard : Extend Spell
12. . . . : Improved Critical: Piercing
15. . . . : Improved Shield Mastery
17 Wizard : Spell Focus: Necromancy
18. . . . : Greater Single Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Heighten Spell
26 Destiny: Perfect Single Weapon Fighting
27 Epic . : Epic Reflexes
28 Destiny: Perfect Two Weapon Fighting
29 Destiny: Lasting Inspiration
30 Epic . : Epic Fortitude
30 Legend : Scion of: Shadowfell
Enhancements (80 AP)
Swashbuckler (35 AP)
- Confidence, Swashbuckling
- On Your Toes I, Insults: Scathing Words I, Tavern Shanties III
- En Pointe III, Double Strike Boost III
- Skirmisher, Resonant Arms III, Two Steps Ahead, Charisma
- Low Blow, Charisma
- Thread the Needle, Exploit Weakness, Coup de Grace: Melee
Pale Master (21 AP)
- Dark Reaping, Zombie Form, Vampire Form, Wraith Form
- Deathless Vigor III, Negative Energy Conduit III
- Efficient Quicken III
- Intelligence
Eldritch Knight (Wizard) (10 AP)
- Eldritch Strike, Spellsword: Frost
- Toughness III, Battlemage I
- Shield Training, Light Armor Proficiency
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Strategic Combat
- Know the Angles III
Stalwart Defender (6 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
This gets you to a similar place with tomes, iconics, etc. However, the leveling process is likely to be painful.